001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 import org.lwjgl.opengl.GL11; 006 007 @SideOnly(Side.CLIENT) 008 public class RenderFallingSand extends Render 009 { 010 private RenderBlocks renderBlocks = new RenderBlocks(); 011 012 public RenderFallingSand() 013 { 014 this.shadowSize = 0.5F; 015 } 016 017 /** 018 * The actual render method that is used in doRender 019 */ 020 public void doRenderFallingSand(EntityFallingSand par1EntityFallingSand, double par2, double par4, double par6, float par8, float par9) 021 { 022 GL11.glPushMatrix(); 023 GL11.glTranslatef((float)par2, (float)par4, (float)par6); 024 this.loadTexture("/terrain.png"); 025 Block var10 = Block.blocksList[par1EntityFallingSand.blockID]; 026 World var11 = par1EntityFallingSand.getWorld(); 027 GL11.glDisable(GL11.GL_LIGHTING); 028 029 if (var10.getRenderType() != 0) 030 { 031 this.renderBlocks.blockAccess = var11; 032 Tessellator var12 = Tessellator.instance; 033 var12.startDrawingQuads(); 034 var12.setTranslation((double)((float)(-MathHelper.floor_double(par1EntityFallingSand.posX)) - 0.5F), (double)((float)(-MathHelper.floor_double(par1EntityFallingSand.posY)) - 0.5F), (double)((float)(-MathHelper.floor_double(par1EntityFallingSand.posZ)) - 0.5F)); 035 this.renderBlocks.renderBlockByRenderType(var10, MathHelper.floor_double(par1EntityFallingSand.posX), MathHelper.floor_double(par1EntityFallingSand.posY), MathHelper.floor_double(par1EntityFallingSand.posZ)); 036 var12.setTranslation(0.0D, 0.0D, 0.0D); 037 var12.draw(); 038 } 039 else if (var10 != null) 040 { 041 this.renderBlocks.func_83018_a(var10); 042 this.renderBlocks.func_78588_a(var10, var11, MathHelper.floor_double(par1EntityFallingSand.posX), MathHelper.floor_double(par1EntityFallingSand.posY), MathHelper.floor_double(par1EntityFallingSand.posZ), par1EntityFallingSand.field_70285_b); 043 } 044 045 GL11.glEnable(GL11.GL_LIGHTING); 046 GL11.glPopMatrix(); 047 } 048 049 /** 050 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then 051 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic 052 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, 053 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. 054 */ 055 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) 056 { 057 this.doRenderFallingSand((EntityFallingSand)par1Entity, par2, par4, par6, par8, par9); 058 } 059 }