001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    
006    import java.util.ArrayList;
007    import java.util.List;
008    import java.util.Random;
009    
010    import net.minecraftforge.common.*;
011    import static net.minecraftforge.common.ForgeDirection.*;
012    
013    public class Block
014    {
015        protected static int[] blockFireSpreadSpeed = new int[4096];
016        protected static int[] blockFlammability = new int[4096];
017        protected String currentTexture = "/terrain.png";
018        public boolean isDefaultTexture = true;
019        
020        /**
021         * used as foreach item, if item.tab = current tab, display it on the screen
022         */
023        private CreativeTabs displayOnCreativeTab;
024        public static final StepSound soundPowderFootstep = new StepSound("stone", 1.0F, 1.0F);
025        public static final StepSound soundWoodFootstep = new StepSound("wood", 1.0F, 1.0F);
026        public static final StepSound soundGravelFootstep = new StepSound("gravel", 1.0F, 1.0F);
027        public static final StepSound soundGrassFootstep = new StepSound("grass", 1.0F, 1.0F);
028        public static final StepSound soundStoneFootstep = new StepSound("stone", 1.0F, 1.0F);
029        public static final StepSound soundMetalFootstep = new StepSound("stone", 1.0F, 1.5F);
030        public static final StepSound soundGlassFootstep = new StepSoundStone("stone", 1.0F, 1.0F);
031        public static final StepSound soundClothFootstep = new StepSound("cloth", 1.0F, 1.0F);
032        public static final StepSound soundSandFootstep = new StepSound("sand", 1.0F, 1.0F);
033        public static final StepSound field_82509_m = new StepSound("snow", 1.0F, 1.0F);
034        public static final StepSound field_82507_n = new StepSoundSand("ladder", 1.0F, 1.0F);
035        public static final StepSound field_82508_o = new StepSoundAnvil("anvil", 0.3F, 1.0F);
036    
037        /** List of ly/ff (BlockType) containing the already registered blocks. */
038        public static final Block[] blocksList = new Block[4096];
039    
040        /**
041         * An array of 4096 booleans corresponding to the result of the isOpaqueCube() method for each block ID
042         */
043        public static final boolean[] opaqueCubeLookup = new boolean[4096];
044    
045        /** How much light is subtracted for going through this block */
046        public static final int[] lightOpacity = new int[4096];
047    
048        /** Array of booleans that tells if a block can grass */
049        public static final boolean[] canBlockGrass = new boolean[4096];
050    
051        /** Amount of light emitted */
052        public static final int[] lightValue = new int[4096];
053        public static final boolean[] requiresSelfNotify = new boolean[4096];
054    
055        /**
056         * Flag if block ID should use the brightest neighbor light value as its own
057         */
058        public static boolean[] useNeighborBrightness = new boolean[4096];
059        public static final Block stone = (new BlockStone(1, 1)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stone");
060        public static final BlockGrass grass = (BlockGrass)(new BlockGrass(2)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("grass");
061        public static final Block dirt = (new BlockDirt(3, 2)).setHardness(0.5F).setStepSound(soundGravelFootstep).setBlockName("dirt");
062        public static final Block cobblestone = (new Block(4, 16, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stonebrick").setCreativeTab(CreativeTabs.tabBlock);
063        public static final Block planks = (new BlockWood(5)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("wood").setRequiresSelfNotify();
064        public static final Block sapling = (new BlockSapling(6, 15)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("sapling").setRequiresSelfNotify();
065        public static final Block bedrock = (new Block(7, 17, Material.rock)).setBlockUnbreakable().setResistance(6000000.0F).setStepSound(soundStoneFootstep).setBlockName("bedrock").disableStats().setCreativeTab(CreativeTabs.tabBlock);
066        public static final Block waterMoving = (new BlockFlowing(8, Material.water)).setHardness(100.0F).setLightOpacity(3).setBlockName("water").disableStats().setRequiresSelfNotify();
067        public static final Block waterStill = (new BlockStationary(9, Material.water)).setHardness(100.0F).setLightOpacity(3).setBlockName("water").disableStats().setRequiresSelfNotify();
068        public static final Block lavaMoving = (new BlockFlowing(10, Material.lava)).setHardness(0.0F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava").disableStats().setRequiresSelfNotify();
069    
070        /** Stationary lava source block */
071        public static final Block lavaStill = (new BlockStationary(11, Material.lava)).setHardness(100.0F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava").disableStats().setRequiresSelfNotify();
072        public static final Block sand = (new BlockSand(12, 18)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("sand");
073        public static final Block gravel = (new BlockGravel(13, 19)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("gravel");
074        public static final Block oreGold = (new BlockOre(14, 32)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreGold");
075        public static final Block oreIron = (new BlockOre(15, 33)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreIron");
076        public static final Block oreCoal = (new BlockOre(16, 34)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreCoal");
077        public static final Block wood = (new BlockLog(17)).setHardness(2.0F).setStepSound(soundWoodFootstep).setBlockName("log").setRequiresSelfNotify();
078        public static final BlockLeaves leaves = (BlockLeaves)(new BlockLeaves(18, 52)).setHardness(0.2F).setLightOpacity(1).setStepSound(soundGrassFootstep).setBlockName("leaves").setRequiresSelfNotify();
079        public static final Block sponge = (new BlockSponge(19)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("sponge");
080        public static final Block glass = (new BlockGlass(20, 49, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("glass");
081        public static final Block oreLapis = (new BlockOre(21, 160)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreLapis");
082        public static final Block blockLapis = (new Block(22, 144, Material.rock)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("blockLapis").setCreativeTab(CreativeTabs.tabBlock);
083        public static final Block dispenser = (new BlockDispenser(23)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("dispenser").setRequiresSelfNotify();
084        public static final Block sandStone = (new BlockSandStone(24)).setStepSound(soundStoneFootstep).setHardness(0.8F).setBlockName("sandStone").setRequiresSelfNotify();
085        public static final Block music = (new BlockNote(25)).setHardness(0.8F).setBlockName("musicBlock").setRequiresSelfNotify();
086        public static final Block bed = (new BlockBed(26)).setHardness(0.2F).setBlockName("bed").disableStats().setRequiresSelfNotify();
087        public static final Block railPowered = (new BlockRail(27, 179, true)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("goldenRail").setRequiresSelfNotify();
088        public static final Block railDetector = (new BlockDetectorRail(28, 195)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("detectorRail").setRequiresSelfNotify();
089        public static final Block pistonStickyBase = (new BlockPistonBase(29, 106, true)).setBlockName("pistonStickyBase").setRequiresSelfNotify();
090        public static final Block web = (new BlockWeb(30, 11)).setLightOpacity(1).setHardness(4.0F).setBlockName("web");
091        public static final BlockTallGrass tallGrass = (BlockTallGrass)(new BlockTallGrass(31, 39)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tallgrass");
092        public static final BlockDeadBush deadBush = (BlockDeadBush)(new BlockDeadBush(32, 55)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("deadbush");
093        public static final Block pistonBase = (new BlockPistonBase(33, 107, false)).setBlockName("pistonBase").setRequiresSelfNotify();
094        public static final BlockPistonExtension pistonExtension = (BlockPistonExtension)(new BlockPistonExtension(34, 107)).setRequiresSelfNotify();
095        public static final Block cloth = (new BlockCloth()).setHardness(0.8F).setStepSound(soundClothFootstep).setBlockName("cloth").setRequiresSelfNotify();
096        public static final BlockPistonMoving pistonMoving = new BlockPistonMoving(36);
097        public static final BlockFlower plantYellow = (BlockFlower)(new BlockFlower(37, 13)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("flower");
098        public static final BlockFlower plantRed = (BlockFlower)(new BlockFlower(38, 12)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("rose");
099        public static final BlockFlower mushroomBrown = (BlockFlower)(new BlockMushroom(39, 29)).setHardness(0.0F).setStepSound(soundGrassFootstep).setLightValue(0.125F).setBlockName("mushroom");
100        public static final BlockFlower mushroomRed = (BlockFlower)(new BlockMushroom(40, 28)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("mushroom");
101        public static final Block blockGold = (new BlockOreStorage(41, 23)).setHardness(3.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockGold");
102        public static final Block blockSteel = (new BlockOreStorage(42, 22)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockIron");
103    
104        /** stoneDoubleSlab */
105        public static final BlockHalfSlab stoneDoubleSlab = (BlockHalfSlab)(new BlockStep(43, true)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneSlab");
106    
107        /** stoneSingleSlab */
108        public static final BlockHalfSlab stoneSingleSlab = (BlockHalfSlab)(new BlockStep(44, false)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneSlab");
109        public static final Block brick = (new Block(45, 7, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("brick").setCreativeTab(CreativeTabs.tabBlock);
110        public static final Block tnt = (new BlockTNT(46, 8)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tnt");
111        public static final Block bookShelf = (new BlockBookshelf(47, 35)).setHardness(1.5F).setStepSound(soundWoodFootstep).setBlockName("bookshelf");
112        public static final Block cobblestoneMossy = (new Block(48, 36, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneMoss").setCreativeTab(CreativeTabs.tabBlock);
113        public static final Block obsidian = (new BlockObsidian(49, 37)).setHardness(50.0F).setResistance(2000.0F).setStepSound(soundStoneFootstep).setBlockName("obsidian");
114        public static final Block torchWood = (new BlockTorch(50, 80)).setHardness(0.0F).setLightValue(0.9375F).setStepSound(soundWoodFootstep).setBlockName("torch").setRequiresSelfNotify();
115        public static final BlockFire fire = (BlockFire)(new BlockFire(51, 31)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setBlockName("fire").disableStats();
116        public static final Block mobSpawner = (new BlockMobSpawner(52, 65)).setHardness(5.0F).setStepSound(soundMetalFootstep).setBlockName("mobSpawner").disableStats();
117        public static final Block stairCompactPlanks = (new BlockStairs(53, planks, 0)).setBlockName("stairsWood").setRequiresSelfNotify();
118        public static final Block chest = (new BlockChest(54)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("chest").setRequiresSelfNotify();
119        public static final Block redstoneWire = (new BlockRedstoneWire(55, 164)).setHardness(0.0F).setStepSound(soundPowderFootstep).setBlockName("redstoneDust").disableStats().setRequiresSelfNotify();
120        public static final Block oreDiamond = (new BlockOre(56, 50)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreDiamond");
121        public static final Block blockDiamond = (new BlockOreStorage(57, 24)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockDiamond");
122        public static final Block workbench = (new BlockWorkbench(58)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("workbench");
123        public static final Block crops = (new BlockCrops(59, 88)).setBlockName("crops");
124        public static final Block tilledField = (new BlockFarmland(60)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("farmland").setRequiresSelfNotify();
125        public static final Block stoneOvenIdle = (new BlockFurnace(61, false)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("furnace").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabDecorations);
126        public static final Block stoneOvenActive = (new BlockFurnace(62, true)).setHardness(3.5F).setStepSound(soundStoneFootstep).setLightValue(0.875F).setBlockName("furnace").setRequiresSelfNotify();
127        public static final Block signPost = (new BlockSign(63, TileEntitySign.class, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("sign").disableStats().setRequiresSelfNotify();
128        public static final Block doorWood = (new BlockDoor(64, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setBlockName("doorWood").disableStats().setRequiresSelfNotify();
129        public static final Block ladder = (new BlockLadder(65, 83)).setHardness(0.4F).setStepSound(field_82507_n).setBlockName("ladder").setRequiresSelfNotify();
130        public static final Block rail = (new BlockRail(66, 128, false)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("rail").setRequiresSelfNotify();
131        public static final Block stairCompactCobblestone = (new BlockStairs(67, cobblestone, 0)).setBlockName("stairsStone").setRequiresSelfNotify();
132        public static final Block signWall = (new BlockSign(68, TileEntitySign.class, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("sign").disableStats().setRequiresSelfNotify();
133        public static final Block lever = (new BlockLever(69, 96)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("lever").setRequiresSelfNotify();
134        public static final Block pressurePlateStone = (new BlockPressurePlate(70, stone.blockIndexInTexture, EnumMobType.mobs, Material.rock)).setHardness(0.5F).setStepSound(soundStoneFootstep).setBlockName("pressurePlate").setRequiresSelfNotify();
135        public static final Block doorSteel = (new BlockDoor(71, Material.iron)).setHardness(5.0F).setStepSound(soundMetalFootstep).setBlockName("doorIron").disableStats().setRequiresSelfNotify();
136        public static final Block pressurePlatePlanks = (new BlockPressurePlate(72, planks.blockIndexInTexture, EnumMobType.everything, Material.wood)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("pressurePlate").setRequiresSelfNotify();
137        public static final Block oreRedstone = (new BlockRedstoneOre(73, 51, false)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreRedstone").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabBlock);
138        public static final Block oreRedstoneGlowing = (new BlockRedstoneOre(74, 51, true)).setLightValue(0.625F).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreRedstone").setRequiresSelfNotify();
139        public static final Block torchRedstoneIdle = (new BlockRedstoneTorch(75, 115, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("notGate").setRequiresSelfNotify();
140        public static final Block torchRedstoneActive = (new BlockRedstoneTorch(76, 99, true)).setHardness(0.0F).setLightValue(0.5F).setStepSound(soundWoodFootstep).setBlockName("notGate").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabRedstone);
141        public static final Block button = (new BlockButton(77, stone.blockIndexInTexture, false)).setHardness(0.5F).setStepSound(soundStoneFootstep).setBlockName("button").setRequiresSelfNotify();
142        public static final Block snow = (new BlockSnow(78, 66)).setHardness(0.1F).setStepSound(field_82509_m).setBlockName("snow").setRequiresSelfNotify().setLightOpacity(0);
143        public static final Block ice = (new BlockIce(79, 67)).setHardness(0.5F).setLightOpacity(3).setStepSound(soundGlassFootstep).setBlockName("ice");
144        public static final Block blockSnow = (new BlockSnowBlock(80, 66)).setHardness(0.2F).setStepSound(field_82509_m).setBlockName("snow");
145        public static final Block cactus = (new BlockCactus(81, 70)).setHardness(0.4F).setStepSound(soundClothFootstep).setBlockName("cactus");
146        public static final Block blockClay = (new BlockClay(82, 72)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("clay");
147        public static final Block reed = (new BlockReed(83, 73)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("reeds").disableStats();
148        public static final Block jukebox = (new BlockJukeBox(84, 74)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("jukebox").setRequiresSelfNotify();
149        public static final Block fence = (new BlockFence(85, 4)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("fence");
150        public static final Block pumpkin = (new BlockPumpkin(86, 102, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkin").setRequiresSelfNotify();
151        public static final Block netherrack = (new BlockNetherrack(87, 103)).setHardness(0.4F).setStepSound(soundStoneFootstep).setBlockName("hellrock");
152        public static final Block slowSand = (new BlockSoulSand(88, 104)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("hellsand");
153        public static final Block glowStone = (new BlockGlowStone(89, 105, Material.glass)).setHardness(0.3F).setStepSound(soundGlassFootstep).setLightValue(1.0F).setBlockName("lightgem");
154    
155        /** The purple teleport blocks inside the obsidian circle */
156        public static final BlockPortal portal = (BlockPortal)(new BlockPortal(90, 14)).setHardness(-1.0F).setStepSound(soundGlassFootstep).setLightValue(0.75F).setBlockName("portal");
157        public static final Block pumpkinLantern = (new BlockPumpkin(91, 102, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setLightValue(1.0F).setBlockName("litpumpkin").setRequiresSelfNotify();
158        public static final Block cake = (new BlockCake(92, 121)).setHardness(0.5F).setStepSound(soundClothFootstep).setBlockName("cake").disableStats().setRequiresSelfNotify();
159        public static final Block redstoneRepeaterIdle = (new BlockRedstoneRepeater(93, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("diode").disableStats().setRequiresSelfNotify();
160        public static final Block redstoneRepeaterActive = (new BlockRedstoneRepeater(94, true)).setHardness(0.0F).setLightValue(0.625F).setStepSound(soundWoodFootstep).setBlockName("diode").disableStats().setRequiresSelfNotify();
161    
162        /**
163         * April fools secret locked chest, only spawns on new chunks on 1st April.
164         */
165        public static final Block lockedChest = (new BlockLockedChest(95)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setBlockName("lockedchest").setTickRandomly(true).setRequiresSelfNotify();
166        public static final Block trapdoor = (new BlockTrapDoor(96, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setBlockName("trapdoor").disableStats().setRequiresSelfNotify();
167        public static final Block silverfish = (new BlockSilverfish(97)).setHardness(0.75F).setBlockName("monsterStoneEgg");
168        public static final Block stoneBrick = (new BlockStoneBrick(98)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stonebricksmooth");
169        public static final Block mushroomCapBrown = (new BlockMushroomCap(99, Material.wood, 142, 0)).setHardness(0.2F).setStepSound(soundWoodFootstep).setBlockName("mushroom").setRequiresSelfNotify();
170        public static final Block mushroomCapRed = (new BlockMushroomCap(100, Material.wood, 142, 1)).setHardness(0.2F).setStepSound(soundWoodFootstep).setBlockName("mushroom").setRequiresSelfNotify();
171        public static final Block fenceIron = (new BlockPane(101, 85, 85, Material.iron, true)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("fenceIron");
172        public static final Block thinGlass = (new BlockPane(102, 49, 148, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("thinGlass");
173        public static final Block melon = (new BlockMelon(103)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("melon");
174        public static final Block pumpkinStem = (new BlockStem(104, pumpkin)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkinStem").setRequiresSelfNotify();
175        public static final Block melonStem = (new BlockStem(105, melon)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkinStem").setRequiresSelfNotify();
176        public static final Block vine = (new BlockVine(106)).setHardness(0.2F).setStepSound(soundGrassFootstep).setBlockName("vine").setRequiresSelfNotify();
177        public static final Block fenceGate = (new BlockFenceGate(107, 4)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("fenceGate").setRequiresSelfNotify();
178        public static final Block stairsBrick = (new BlockStairs(108, brick, 0)).setBlockName("stairsBrick").setRequiresSelfNotify();
179        public static final Block stairsStoneBrickSmooth = (new BlockStairs(109, stoneBrick, 0)).setBlockName("stairsStoneBrickSmooth").setRequiresSelfNotify();
180        public static final BlockMycelium mycelium = (BlockMycelium)(new BlockMycelium(110)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("mycel");
181        public static final Block waterlily = (new BlockLilyPad(111, 76)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("waterlily");
182        public static final Block netherBrick = (new Block(112, 224, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("netherBrick").setCreativeTab(CreativeTabs.tabBlock);
183        public static final Block netherFence = (new BlockFence(113, 224, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("netherFence");
184        public static final Block stairsNetherBrick = (new BlockStairs(114, netherBrick, 0)).setBlockName("stairsNetherBrick").setRequiresSelfNotify();
185        public static final Block netherStalk = (new BlockNetherStalk(115)).setBlockName("netherStalk").setRequiresSelfNotify();
186        public static final Block enchantmentTable = (new BlockEnchantmentTable(116)).setHardness(5.0F).setResistance(2000.0F).setBlockName("enchantmentTable");
187        public static final Block brewingStand = (new BlockBrewingStand(117)).setHardness(0.5F).setLightValue(0.125F).setBlockName("brewingStand").setRequiresSelfNotify();
188        public static final Block cauldron = (new BlockCauldron(118)).setHardness(2.0F).setBlockName("cauldron").setRequiresSelfNotify();
189        public static final Block endPortal = (new BlockEndPortal(119, Material.portal)).setHardness(-1.0F).setResistance(6000000.0F);
190        public static final Block endPortalFrame = (new BlockEndPortalFrame(120)).setStepSound(soundGlassFootstep).setLightValue(0.125F).setHardness(-1.0F).setBlockName("endPortalFrame").setRequiresSelfNotify().setResistance(6000000.0F).setCreativeTab(CreativeTabs.tabDecorations);
191        public static final Block whiteStone = (new Block(121, 175, Material.rock)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setBlockName("whiteStone").setCreativeTab(CreativeTabs.tabBlock);
192        public static final Block dragonEgg = (new BlockDragonEgg(122, 167)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setLightValue(0.125F).setBlockName("dragonEgg");
193        public static final Block redstoneLampIdle = (new BlockRedstoneLight(123, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("redstoneLight").setCreativeTab(CreativeTabs.tabRedstone);
194        public static final Block redstoneLampActive = (new BlockRedstoneLight(124, true)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("redstoneLight");
195        public static final BlockHalfSlab woodDoubleSlab = (BlockHalfSlab)(new BlockWoodSlab(125, true)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("woodSlab");
196        public static final BlockHalfSlab woodSingleSlab = (BlockHalfSlab)(new BlockWoodSlab(126, false)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("woodSlab");
197        public static final Block cocoaPlant = (new BlockCocoa(127)).setHardness(0.2F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("cocoa").setRequiresSelfNotify();
198        public static final Block stairsSandStone = (new BlockStairs(128, sandStone, 0)).setBlockName("stairsSandStone").setRequiresSelfNotify();
199        public static final Block oreEmerald = (new BlockOre(129, 171)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreEmerald");
200        public static final Block enderChest = (new BlockEnderChest(130)).setHardness(22.5F).setResistance(1000.0F).setStepSound(soundStoneFootstep).setBlockName("enderChest").setRequiresSelfNotify().setLightValue(0.5F);
201        public static final BlockTripWireSource tripWireSource = (BlockTripWireSource)(new BlockTripWireSource(131)).setBlockName("tripWireSource").setRequiresSelfNotify();
202        public static final Block tripWire = (new BlockTripWire(132)).setBlockName("tripWire").setRequiresSelfNotify();
203        public static final Block blockEmerald = (new BlockOreStorage(133, 25)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockEmerald");
204        public static final Block stairsWoodSpruce = (new BlockStairs(134, planks, 1)).setBlockName("stairsWoodSpruce").setRequiresSelfNotify();
205        public static final Block stairsWoodBirch = (new BlockStairs(135, planks, 2)).setBlockName("stairsWoodBirch").setRequiresSelfNotify();
206        public static final Block stairsWoodJungle = (new BlockStairs(136, planks, 3)).setBlockName("stairsWoodJungle").setRequiresSelfNotify();
207        public static final Block field_82517_cc = (new BlockCommandBlock(137)).setBlockName("commandBlock");
208        public static final Block field_82518_cd = (new BlockBeacon(138)).setBlockName("beacon").setLightValue(1.0F);
209        public static final Block field_82515_ce = (new BlockWall(139, cobblestone)).setBlockName("cobbleWall");
210        public static final Block field_82516_cf = (new BlockFlowerPot(140)).setHardness(0.0F).setStepSound(soundPowderFootstep).setBlockName("flowerPot");
211        public static final Block field_82513_cg = (new BlockCarrot(141)).setBlockName("carrots");
212        public static final Block field_82514_ch = (new BlockPotato(142)).setBlockName("potatoes");
213        public static final Block field_82511_ci = (new BlockButton(143, planks.blockIndexInTexture, true)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("button").setRequiresSelfNotify();
214        public static final Block field_82512_cj = (new BlockSkull(144)).setHardness(1.0F).setStepSound(soundStoneFootstep).setBlockName("skull").setRequiresSelfNotify();
215        public static final Block field_82510_ck = (new BlockAnvil(145)).setHardness(5.0F).setStepSound(field_82508_o).setResistance(2000.0F).setBlockName("anvil").setRequiresSelfNotify();
216    
217        /**
218         * The index of the texture to be displayed for this block. May vary based on graphics settings. Mostly seems to
219         * come from terrain.png, and the index is 0-based (grass is 0).
220         */
221        public int blockIndexInTexture;
222    
223        /** ID of the block. */
224        public final int blockID;
225    
226        /** Indicates how many hits it takes to break a block. */
227        protected float blockHardness;
228    
229        /** Indicates the blocks resistance to explosions. */
230        protected float blockResistance;
231    
232        /**
233         * set to true when Block's constructor is called through the chain of super()'s. Note: Never used
234         */
235        protected boolean blockConstructorCalled;
236    
237        /**
238         * If this field is true, the block is counted for statistics (mined or placed)
239         */
240        protected boolean enableStats;
241    
242        /**
243         * Flags whether or not this block is of a type that needs random ticking. Ref-counted by ExtendedBlockStorage in
244         * order to broadly cull a chunk from the random chunk update list for efficiency's sake.
245         */
246        protected boolean needsRandomTick;
247    
248        /** true if the Block contains a Tile Entity */
249        protected boolean isBlockContainer;
250    
251        /** minimum X for the block bounds (local coordinates) */
252        protected double minX;
253    
254        /** minimum Y for the block bounds (local coordinates) */
255        protected double minY;
256    
257        /** minimum Z for the block bounds (local coordinates) */
258        protected double minZ;
259    
260        /** maximum X for the block bounds (local coordinates) */
261        protected double maxX;
262    
263        /** maximum Y for the block bounds (local coordinates) */
264        protected double maxY;
265    
266        /** maximum Z for the block bounds (local coordinates) */
267        protected double maxZ;
268    
269        /** Sound of stepping on the block */
270        public StepSound stepSound;
271        public float blockParticleGravity;
272    
273        /** Block material definition. */
274        public final Material blockMaterial;
275    
276        /**
277         * Determines how much velocity is maintained while moving on top of this block
278         */
279        public float slipperiness;
280        private String blockName;
281    
282        public Block(int par1, Material par2Material)
283        {
284            this.blockConstructorCalled = true;
285            this.enableStats = true;
286            this.stepSound = soundPowderFootstep;
287            this.blockParticleGravity = 1.0F;
288            this.slipperiness = 0.6F;
289    
290            if (blocksList[par1] != null)
291            {
292                throw new IllegalArgumentException("Slot " + par1 + " is already occupied by " + blocksList[par1] + " when adding " + this);
293            }
294            else
295            {
296                this.blockMaterial = par2Material;
297                blocksList[par1] = this;
298                this.blockID = par1;
299                this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
300                opaqueCubeLookup[par1] = this.isOpaqueCube();
301                lightOpacity[par1] = this.isOpaqueCube() ? 255 : 0;
302                canBlockGrass[par1] = !par2Material.getCanBlockGrass();
303            }
304            isDefaultTexture = (getTextureFile() != null && getTextureFile().equalsIgnoreCase("/terrain.png"));
305        }
306    
307        /**
308         * Blocks with this attribute will not notify all near blocks when it's metadata change. The default behavior is
309         * always notify every neightbor block when anything changes.
310         */
311        public Block setRequiresSelfNotify()
312        {
313            requiresSelfNotify[this.blockID] = true;
314            return this;
315        }
316    
317        /**
318         * This method is called on a block after all other blocks gets already created. You can use it to reference and
319         * configure something on the block that needs the others ones.
320         */
321        protected void initializeBlock() {}
322    
323        public Block(int par1, int par2, Material par3Material)
324        {
325            this(par1, par3Material);
326            this.blockIndexInTexture = par2;
327        }
328    
329        /**
330         * Sets the footstep sound for the block. Returns the object for convenience in constructing.
331         */
332        public Block setStepSound(StepSound par1StepSound)
333        {
334            this.stepSound = par1StepSound;
335            return this;
336        }
337    
338        /**
339         * Sets how much light is blocked going through this block. Returns the object for convenience in constructing.
340         */
341        public Block setLightOpacity(int par1)
342        {
343            lightOpacity[this.blockID] = par1;
344            return this;
345        }
346    
347        /**
348         * Sets the amount of light emitted by a block from 0.0f to 1.0f (converts internally to 0-15). Returns the object
349         * for convenience in constructing.
350         */
351        public Block setLightValue(float par1)
352        {
353            lightValue[this.blockID] = (int)(15.0F * par1);
354            return this;
355        }
356    
357        /**
358         * Sets the the blocks resistance to explosions. Returns the object for convenience in constructing.
359         */
360        public Block setResistance(float par1)
361        {
362            this.blockResistance = par1 * 3.0F;
363            return this;
364        }
365    
366        public static boolean isNormalCube(int par0)
367        {
368            Block var1 = blocksList[par0];
369            return var1 == null ? false : var1.blockMaterial.isOpaque() && var1.renderAsNormalBlock();
370        }
371    
372        /**
373         * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
374         */
375        public boolean renderAsNormalBlock()
376        {
377            return true;
378        }
379    
380        public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
381        {
382            return !this.blockMaterial.blocksMovement();
383        }
384    
385        /**
386         * The type of render function that is called for this block
387         */
388        public int getRenderType()
389        {
390            return 0;
391        }
392    
393        /**
394         * Sets how many hits it takes to break a block.
395         */
396        public Block setHardness(float par1)
397        {
398            this.blockHardness = par1;
399    
400            if (this.blockResistance < par1 * 5.0F)
401            {
402                this.blockResistance = par1 * 5.0F;
403            }
404    
405            return this;
406        }
407    
408        /**
409         * This method will make the hardness of the block equals to -1, and the block is indestructible.
410         */
411        public Block setBlockUnbreakable()
412        {
413            this.setHardness(-1.0F);
414            return this;
415        }
416    
417        /**
418         * Returns the block hardness at a location. Args: world, x, y, z
419         */
420        public float getBlockHardness(World par1World, int par2, int par3, int par4)
421        {
422            return this.blockHardness;
423        }
424    
425        /**
426         * Sets whether this block type will receive random update ticks
427         */
428        public Block setTickRandomly(boolean par1)
429        {
430            this.needsRandomTick = par1;
431            return this;
432        }
433    
434        /**
435         * Returns whether or not this block is of a type that needs random ticking. Called for ref-counting purposes by
436         * ExtendedBlockStorage in order to broadly cull a chunk from the random chunk update list for efficiency's sake.
437         */
438        public boolean getTickRandomly()
439        {
440            return this.needsRandomTick;
441        }
442    
443        @Deprecated //Forge: New Metadata sensitive version.
444        public boolean hasTileEntity()
445        {
446            return hasTileEntity(0);
447        }
448    
449        /**
450         * Sets the bounds of the block.  minX, minY, minZ, maxX, maxY, maxZ
451         */
452        public final void setBlockBounds(float par1, float par2, float par3, float par4, float par5, float par6)
453        {
454            this.minX = (double)par1;
455            this.minY = (double)par2;
456            this.minZ = (double)par3;
457            this.maxX = (double)par4;
458            this.maxY = (double)par5;
459            this.maxZ = (double)par6;
460        }
461    
462        @SideOnly(Side.CLIENT)
463    
464        /**
465         * How bright to render this block based on the light its receiving. Args: iBlockAccess, x, y, z
466         */
467        public float getBlockBrightness(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
468        {
469            return par1IBlockAccess.getBrightness(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4));
470        }
471    
472        @SideOnly(Side.CLIENT)
473    
474        /**
475         * Goes straight to getLightBrightnessForSkyBlocks for Blocks, does some fancy computing for Fluids
476         */
477        public int getMixedBrightnessForBlock(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
478        {
479            return par1IBlockAccess.getLightBrightnessForSkyBlocks(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4));
480        }
481    
482        @SideOnly(Side.CLIENT)
483    
484        /**
485         * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
486         * coordinates.  Args: blockAccess, x, y, z, side
487         */
488        public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
489        {
490            return par5 == 0 && this.minY > 0.0D ? true : (par5 == 1 && this.maxY < 1.0D ? true : (par5 == 2 && this.minZ > 0.0D ? true : (par5 == 3 && this.maxZ < 1.0D ? true : (par5 == 4 && this.minX > 0.0D ? true : (par5 == 5 && this.maxX < 1.0D ? true : !par1IBlockAccess.isBlockOpaqueCube(par2, par3, par4))))));
491        }
492    
493        /**
494         * Returns Returns true if the given side of this block type should be rendered (if it's solid or not), if the
495         * adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side
496         */
497        public boolean isBlockSolid(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
498        {
499            return par1IBlockAccess.getBlockMaterial(par2, par3, par4).isSolid();
500        }
501    
502        @SideOnly(Side.CLIENT)
503    
504        /**
505         * Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
506         */
507        public int getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
508        {
509            return this.getBlockTextureFromSideAndMetadata(par5, par1IBlockAccess.getBlockMetadata(par2, par3, par4));
510        }
511    
512        /**
513         * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
514         */
515        public int getBlockTextureFromSideAndMetadata(int par1, int par2)
516        {
517            return this.getBlockTextureFromSide(par1);
518        }
519    
520        /**
521         * Returns the block texture based on the side being looked at.  Args: side
522         */
523        public int getBlockTextureFromSide(int par1)
524        {
525            return this.blockIndexInTexture;
526        }
527    
528        /**
529         * if the specified block is in the given AABB, add its collision bounding box to the given list
530         */
531        public void addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
532        {
533            AxisAlignedBB var8 = this.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4);
534    
535            if (var8 != null && par5AxisAlignedBB.intersectsWith(var8))
536            {
537                par6List.add(var8);
538            }
539        }
540    
541        @SideOnly(Side.CLIENT)
542    
543        /**
544         * Returns the bounding box of the wired rectangular prism to render.
545         */
546        public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
547        {
548            return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ);
549        }
550    
551        /**
552         * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
553         * cleared to be reused)
554         */
555        public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
556        {
557            return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ);
558        }
559    
560        /**
561         * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
562         * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
563         */
564        public boolean isOpaqueCube()
565        {
566            return true;
567        }
568    
569        /**
570         * Returns whether this block is collideable based on the arguments passed in Args: blockMetaData, unknownFlag
571         */
572        public boolean canCollideCheck(int par1, boolean par2)
573        {
574            return this.isCollidable();
575        }
576    
577        /**
578         * Returns if this block is collidable (only used by Fire). Args: x, y, z
579         */
580        public boolean isCollidable()
581        {
582            return true;
583        }
584    
585        /**
586         * Ticks the block if it's been scheduled
587         */
588        public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) {}
589    
590        @SideOnly(Side.CLIENT)
591    
592        /**
593         * A randomly called display update to be able to add particles or other items for display
594         */
595        public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) {}
596    
597        /**
598         * Called right before the block is destroyed by a player.  Args: world, x, y, z, metaData
599         */
600        public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) {}
601    
602        /**
603         * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
604         * their own) Args: x, y, z, neighbor blockID
605         */
606        public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) {}
607    
608        /**
609         * How many world ticks before ticking
610         */
611        public int tickRate()
612        {
613            return 10;
614        }
615    
616        /**
617         * Called whenever the block is added into the world. Args: world, x, y, z
618         */
619        public void onBlockAdded(World par1World, int par2, int par3, int par4) {}
620    
621        /**
622         * ejects contained items into the world, and notifies neighbours of an update, as appropriate
623         */
624        public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6) {}
625    
626        /**
627         * Returns the quantity of items to drop on block destruction.
628         */
629        public int quantityDropped(Random par1Random)
630        {
631            return 1;
632        }
633    
634        /**
635         * Returns the ID of the items to drop on destruction.
636         */
637        public int idDropped(int par1, Random par2Random, int par3)
638        {
639            return this.blockID;
640        }
641    
642        /**
643         * Gets the hardness of block at the given coordinates in the given world, relative to the ability of the given
644         * EntityPlayer.
645         */
646        public float getPlayerRelativeBlockHardness(EntityPlayer par1EntityPlayer, World par2World, int par3, int par4, int par5)
647        {
648            return ForgeHooks.blockStrength(this, par1EntityPlayer, par2World, par3, par4, par5);
649        }
650    
651        /**
652         * Drops the specified block items
653         */
654        public final void dropBlockAsItem(World par1World, int par2, int par3, int par4, int par5, int par6)
655        {
656            this.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, 1.0F, par6);
657        }
658    
659        /**
660         * Drops the block items with a specified chance of dropping the specified items
661         */
662        public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
663        {
664            if (!par1World.isRemote)
665            {
666                ArrayList<ItemStack> items = getBlockDropped(par1World, par2, par3, par4, par5, par7);
667    
668                for (ItemStack item : items)
669                {
670                    if (par1World.rand.nextFloat() <= par6)
671                    {
672                        this.dropBlockAsItem_do(par1World, par2, par3, par4, item);
673                    }
674                }
675            }
676        }
677    
678        /**
679         * Spawns EntityItem in the world for the given ItemStack if the world is not remote.
680         */
681        protected void dropBlockAsItem_do(World par1World, int par2, int par3, int par4, ItemStack par5ItemStack)
682        {
683            if (!par1World.isRemote && par1World.func_82736_K().func_82766_b("doTileDrops"))
684            {
685                float var6 = 0.7F;
686                double var7 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D;
687                double var9 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D;
688                double var11 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D;
689                EntityItem var13 = new EntityItem(par1World, (double)par2 + var7, (double)par3 + var9, (double)par4 + var11, par5ItemStack);
690                var13.delayBeforeCanPickup = 10;
691                par1World.spawnEntityInWorld(var13);
692            }
693        }
694    
695        /**
696         * called by spawner, ore, redstoneOre blocks
697         */
698        protected void dropXpOnBlockBreak(World par1World, int par2, int par3, int par4, int par5)
699        {
700            if (!par1World.isRemote)
701            {
702                while (par5 > 0)
703                {
704                    int var6 = EntityXPOrb.getXPSplit(par5);
705                    par5 -= var6;
706                    par1World.spawnEntityInWorld(new EntityXPOrb(par1World, (double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, var6));
707                }
708            }
709        }
710    
711        /**
712         * Determines the damage on the item the block drops. Used in cloth and wood.
713         */
714        public int damageDropped(int par1)
715        {
716            return 0;
717        }
718    
719        /**
720         * Returns how much this block can resist explosions from the passed in entity.
721         */
722        public float getExplosionResistance(Entity par1Entity)
723        {
724            return this.blockResistance / 5.0F;
725        }
726    
727        /**
728         * Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world,
729         * x, y, z, startVec, endVec
730         */
731        public MovingObjectPosition collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)
732        {
733            this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
734            par5Vec3 = par5Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4));
735            par6Vec3 = par6Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4));
736            Vec3 var7 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.minX);
737            Vec3 var8 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.maxX);
738            Vec3 var9 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.minY);
739            Vec3 var10 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.maxY);
740            Vec3 var11 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.minZ);
741            Vec3 var12 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.maxZ);
742    
743            if (!this.isVecInsideYZBounds(var7))
744            {
745                var7 = null;
746            }
747    
748            if (!this.isVecInsideYZBounds(var8))
749            {
750                var8 = null;
751            }
752    
753            if (!this.isVecInsideXZBounds(var9))
754            {
755                var9 = null;
756            }
757    
758            if (!this.isVecInsideXZBounds(var10))
759            {
760                var10 = null;
761            }
762    
763            if (!this.isVecInsideXYBounds(var11))
764            {
765                var11 = null;
766            }
767    
768            if (!this.isVecInsideXYBounds(var12))
769            {
770                var12 = null;
771            }
772    
773            Vec3 var13 = null;
774    
775            if (var7 != null && (var13 == null || par5Vec3.squareDistanceTo(var7) < par5Vec3.squareDistanceTo(var13)))
776            {
777                var13 = var7;
778            }
779    
780            if (var8 != null && (var13 == null || par5Vec3.squareDistanceTo(var8) < par5Vec3.squareDistanceTo(var13)))
781            {
782                var13 = var8;
783            }
784    
785            if (var9 != null && (var13 == null || par5Vec3.squareDistanceTo(var9) < par5Vec3.squareDistanceTo(var13)))
786            {
787                var13 = var9;
788            }
789    
790            if (var10 != null && (var13 == null || par5Vec3.squareDistanceTo(var10) < par5Vec3.squareDistanceTo(var13)))
791            {
792                var13 = var10;
793            }
794    
795            if (var11 != null && (var13 == null || par5Vec3.squareDistanceTo(var11) < par5Vec3.squareDistanceTo(var13)))
796            {
797                var13 = var11;
798            }
799    
800            if (var12 != null && (var13 == null || par5Vec3.squareDistanceTo(var12) < par5Vec3.squareDistanceTo(var13)))
801            {
802                var13 = var12;
803            }
804    
805            if (var13 == null)
806            {
807                return null;
808            }
809            else
810            {
811                byte var14 = -1;
812    
813                if (var13 == var7)
814                {
815                    var14 = 4;
816                }
817    
818                if (var13 == var8)
819                {
820                    var14 = 5;
821                }
822    
823                if (var13 == var9)
824                {
825                    var14 = 0;
826                }
827    
828                if (var13 == var10)
829                {
830                    var14 = 1;
831                }
832    
833                if (var13 == var11)
834                {
835                    var14 = 2;
836                }
837    
838                if (var13 == var12)
839                {
840                    var14 = 3;
841                }
842    
843                return new MovingObjectPosition(par2, par3, par4, var14, var13.addVector((double)par2, (double)par3, (double)par4));
844            }
845        }
846    
847        /**
848         * Checks if a vector is within the Y and Z bounds of the block.
849         */
850        private boolean isVecInsideYZBounds(Vec3 par1Vec3)
851        {
852            return par1Vec3 == null ? false : par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ;
853        }
854    
855        /**
856         * Checks if a vector is within the X and Z bounds of the block.
857         */
858        private boolean isVecInsideXZBounds(Vec3 par1Vec3)
859        {
860            return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ;
861        }
862    
863        /**
864         * Checks if a vector is within the X and Y bounds of the block.
865         */
866        private boolean isVecInsideXYBounds(Vec3 par1Vec3)
867        {
868            return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY;
869        }
870    
871        /**
872         * Called upon the block being destroyed by an explosion
873         */
874        public void onBlockDestroyedByExplosion(World par1World, int par2, int par3, int par4) {}
875    
876        @SideOnly(Side.CLIENT)
877    
878        /**
879         * Returns which pass should this block be rendered on. 0 for solids and 1 for alpha
880         */
881        public int getRenderBlockPass()
882        {
883            return 0;
884        }
885    
886        /**
887         * checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
888         */
889        public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5)
890        {
891            return this.canPlaceBlockAt(par1World, par2, par3, par4);
892        }
893    
894        /**
895         * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
896         */
897        public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
898        {
899            int var5 = par1World.getBlockId(par2, par3, par4);
900            return var5 == 0 || blocksList[var5].blockMaterial.isGroundCover();
901        }
902    
903        /**
904         * Called upon block activation (right click on the block.)
905         */
906        public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
907        {
908            return false;
909        }
910    
911        /**
912         * Called whenever an entity is walking on top of this block. Args: world, x, y, z, entity
913         */
914        public void onEntityWalking(World par1World, int par2, int par3, int par4, Entity par5Entity) {}
915    
916        /**
917         * called before onBlockPlacedBy by ItemBlock and ItemReed
918         */
919        public void updateBlockMetadata(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8) {}
920    
921        /**
922         * Called when the block is clicked by a player. Args: x, y, z, entityPlayer
923         */
924        public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer) {}
925    
926        /**
927         * Can add to the passed in vector for a movement vector to be applied to the entity. Args: x, y, z, entity, vec3d
928         */
929        public void velocityToAddToEntity(World par1World, int par2, int par3, int par4, Entity par5Entity, Vec3 par6Vec3) {}
930    
931        /**
932         * Updates the blocks bounds based on its current state. Args: world, x, y, z
933         */
934        public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) {}
935    
936        public final double func_83009_v()
937        {
938            return this.minX;
939        }
940    
941        public final double func_83007_w()
942        {
943            return this.maxX;
944        }
945    
946        public final double func_83008_x()
947        {
948            return this.minY;
949        }
950    
951        public final double func_83010_y()
952        {
953            return this.maxY;
954        }
955    
956        public final double func_83005_z()
957        {
958            return this.minZ;
959        }
960    
961        public final double func_83006_A()
962        {
963            return this.maxZ;
964        }
965    
966        @SideOnly(Side.CLIENT)
967        public int getBlockColor()
968        {
969            return 16777215;
970        }
971    
972        @SideOnly(Side.CLIENT)
973    
974        /**
975         * Returns the color this block should be rendered. Used by leaves.
976         */
977        public int getRenderColor(int par1)
978        {
979            return 16777215;
980        }
981    
982        @SideOnly(Side.CLIENT)
983    
984        /**
985         * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called
986         * when first determining what to render.
987         */
988        public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
989        {
990            return 16777215;
991        }
992    
993        /**
994         * Is this block powering the block on the specified side
995         */
996        public boolean isPoweringTo(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
997        {
998            return false;
999        }
1000    
1001        /**
1002         * Can this block provide power. Only wire currently seems to have this change based on its state.
1003         */
1004        public boolean canProvidePower()
1005        {
1006            return false;
1007        }
1008    
1009        /**
1010         * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
1011         */
1012        public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity) {}
1013    
1014        /**
1015         * Is this block indirectly powering the block on the specified side
1016         */
1017        public boolean isIndirectlyPoweringTo(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
1018        {
1019            return false;
1020        }
1021    
1022        /**
1023         * Sets the block's bounds for rendering it as an item
1024         */
1025        public void setBlockBoundsForItemRender() {}
1026    
1027        /**
1028         * Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the
1029         * block and l is the block's subtype/damage.
1030         */
1031        public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)
1032        {
1033            par2EntityPlayer.addStat(StatList.mineBlockStatArray[this.blockID], 1);
1034            par2EntityPlayer.addExhaustion(0.025F);
1035    
1036            if (this.canSilkHarvest(par1World, par2EntityPlayer, par3, par4, par5, par6) && EnchantmentHelper.getSilkTouchModifier(par2EntityPlayer))
1037            {
1038                ItemStack var8 = this.createStackedBlock(par6);
1039    
1040                if (var8 != null)
1041                {
1042                    this.dropBlockAsItem_do(par1World, par3, par4, par5, var8);
1043                }
1044            }
1045            else
1046            {
1047                int var7 = EnchantmentHelper.getFortuneModifier(par2EntityPlayer);
1048                this.dropBlockAsItem(par1World, par3, par4, par5, par6, var7);
1049            }
1050        }
1051    
1052        /**
1053         * Return true if a player with Silk Touch can harvest this block directly, and not its normal drops.
1054         */
1055        protected boolean canSilkHarvest()
1056        {
1057            return this.renderAsNormalBlock() && !this.isBlockContainer;
1058        }
1059    
1060        /**
1061         * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage
1062         * and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null.
1063         */
1064        protected ItemStack createStackedBlock(int par1)
1065        {
1066            int var2 = 0;
1067    
1068            if (this.blockID >= 0 && this.blockID < Item.itemsList.length && Item.itemsList[this.blockID].getHasSubtypes())
1069            {
1070                var2 = par1;
1071            }
1072    
1073            return new ItemStack(this.blockID, 1, var2);
1074        }
1075    
1076        /**
1077         * Returns the usual quantity dropped by the block plus a bonus of 1 to 'i' (inclusive).
1078         */
1079        public int quantityDroppedWithBonus(int par1, Random par2Random)
1080        {
1081            return this.quantityDropped(par2Random);
1082        }
1083    
1084        /**
1085         * Can this block stay at this position.  Similar to canPlaceBlockAt except gets checked often with plants.
1086         */
1087        public boolean canBlockStay(World par1World, int par2, int par3, int par4)
1088        {
1089            return true;
1090        }
1091    
1092        /**
1093         * Called when the block is placed in the world.
1094         */
1095        public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving) {}
1096    
1097        /**
1098         * set name of block from language file
1099         */
1100        public Block setBlockName(String par1Str)
1101        {
1102            this.blockName = "tile." + par1Str;
1103            return this;
1104        }
1105    
1106        /**
1107         * gets the localized version of the name of this block using StatCollector.translateToLocal. Used for the statistic
1108         * page.
1109         */
1110        public String translateBlockName()
1111        {
1112            return StatCollector.translateToLocal(this.getBlockName() + ".name");
1113        }
1114    
1115        public String getBlockName()
1116        {
1117            return this.blockName;
1118        }
1119    
1120        /**
1121         * Called when the block receives a BlockEvent - see World.addBlockEvent. By default, passes it on to the tile
1122         * entity at this location. Args: world, x, y, z, blockID, EventID, event parameter
1123         */
1124        public void onBlockEventReceived(World par1World, int par2, int par3, int par4, int par5, int par6) {}
1125    
1126        /**
1127         * Return the state of blocks statistics flags - if the block is counted for mined and placed.
1128         */
1129        public boolean getEnableStats()
1130        {
1131            return this.enableStats;
1132        }
1133    
1134        /**
1135         * Disable statistics for the block, the block will no count for mined or placed.
1136         */
1137        protected Block disableStats()
1138        {
1139            this.enableStats = false;
1140            return this;
1141        }
1142    
1143        /**
1144         * Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility
1145         * and stop pistons
1146         */
1147        public int getMobilityFlag()
1148        {
1149            return this.blockMaterial.getMaterialMobility();
1150        }
1151    
1152        @SideOnly(Side.CLIENT)
1153    
1154        /**
1155         * Returns the default ambient occlusion value based on block opacity
1156         */
1157        public float getAmbientOcclusionLightValue(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
1158        {
1159            return par1IBlockAccess.isBlockNormalCube(par2, par3, par4) ? 0.2F : 1.0F;
1160        }
1161    
1162        /**
1163         * Block's chance to react to an entity falling on it.
1164         */
1165        public void onFallenUpon(World par1World, int par2, int par3, int par4, Entity par5Entity, float par6) {}
1166    
1167        @SideOnly(Side.CLIENT)
1168    
1169        /**
1170         * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
1171         */
1172        public int idPicked(World par1World, int par2, int par3, int par4)
1173        {
1174            return this.blockID;
1175        }
1176    
1177        /**
1178         * Get the block's damage value (for use with pick block).
1179         */
1180        public int getDamageValue(World par1World, int par2, int par3, int par4)
1181        {
1182            return this.damageDropped(par1World.getBlockMetadata(par2, par3, par4));
1183        }
1184    
1185        @SideOnly(Side.CLIENT)
1186    
1187        /**
1188         * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
1189         */
1190        public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
1191        {
1192            par3List.add(new ItemStack(par1, 1, 0));
1193        }
1194    
1195        /**
1196         * Sets the CreativeTab to display this block on.
1197         */
1198        public Block setCreativeTab(CreativeTabs par1CreativeTabs)
1199        {
1200            this.displayOnCreativeTab = par1CreativeTabs;
1201            return this;
1202        }
1203    
1204        /**
1205         * Called when the block is attempted to be harvested
1206         */
1207        public void onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer) {}
1208    
1209        @SideOnly(Side.CLIENT)
1210    
1211        /**
1212         * Returns the CreativeTab to display the given block on.
1213         */
1214        public CreativeTabs getCreativeTabToDisplayOn()
1215        {
1216            return this.displayOnCreativeTab;
1217        }
1218    
1219        /**
1220         * Called when this block is set (with meta data).
1221         */
1222        public void onSetBlockIDWithMetaData(World par1World, int par2, int par3, int par4, int par5) {}
1223    
1224        /**
1225         * currently only used by BlockCauldron to incrament meta-data during rain
1226         */
1227        public void fillWithRain(World par1World, int par2, int par3, int par4) {}
1228    
1229        @SideOnly(Side.CLIENT)
1230        public boolean func_82505_u_()
1231        {
1232            return false;
1233        }
1234    
1235        public boolean func_82506_l()
1236        {
1237            return true;
1238        }
1239    
1240        static
1241        {
1242            Item.itemsList[cloth.blockID] = (new ItemCloth(cloth.blockID - 256)).setItemName("cloth");
1243            Item.itemsList[wood.blockID] = (new ItemMultiTextureTile(wood.blockID - 256, wood, BlockLog.woodType)).setItemName("log");
1244            Item.itemsList[planks.blockID] = (new ItemMultiTextureTile(planks.blockID - 256, planks, BlockWood.woodType)).setItemName("wood");
1245            Item.itemsList[silverfish.blockID] = (new ItemMultiTextureTile(silverfish.blockID - 256, silverfish, BlockSilverfish.silverfishStoneTypes)).setItemName("monsterStoneEgg");
1246            Item.itemsList[stoneBrick.blockID] = (new ItemMultiTextureTile(stoneBrick.blockID - 256, stoneBrick, BlockStoneBrick.STONE_BRICK_TYPES)).setItemName("stonebricksmooth");
1247            Item.itemsList[sandStone.blockID] = (new ItemMultiTextureTile(sandStone.blockID - 256, sandStone, BlockSandStone.SAND_STONE_TYPES)).setItemName("sandStone");
1248            Item.itemsList[stoneSingleSlab.blockID] = (new ItemSlab(stoneSingleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, false)).setItemName("stoneSlab");
1249            Item.itemsList[stoneDoubleSlab.blockID] = (new ItemSlab(stoneDoubleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, true)).setItemName("stoneSlab");
1250            Item.itemsList[woodSingleSlab.blockID] = (new ItemSlab(woodSingleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, false)).setItemName("woodSlab");
1251            Item.itemsList[woodDoubleSlab.blockID] = (new ItemSlab(woodDoubleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, true)).setItemName("woodSlab");
1252            Item.itemsList[sapling.blockID] = (new ItemMultiTextureTile(sapling.blockID - 256, sapling, BlockSapling.WOOD_TYPES)).setItemName("sapling");
1253            Item.itemsList[leaves.blockID] = (new ItemLeaves(leaves.blockID - 256)).setItemName("leaves");
1254            Item.itemsList[vine.blockID] = new ItemColored(vine.blockID - 256, false);
1255            Item.itemsList[tallGrass.blockID] = (new ItemColored(tallGrass.blockID - 256, true)).setBlockNames(new String[] {"shrub", "grass", "fern"});
1256            Item.itemsList[waterlily.blockID] = new ItemLilyPad(waterlily.blockID - 256);
1257            Item.itemsList[pistonBase.blockID] = new ItemPiston(pistonBase.blockID - 256);
1258            Item.itemsList[pistonStickyBase.blockID] = new ItemPiston(pistonStickyBase.blockID - 256);
1259            Item.itemsList[field_82515_ce.blockID] = (new ItemMultiTextureTile(field_82515_ce.blockID - 256, field_82515_ce, BlockWall.field_82539_a)).setItemName("cobbleWall");
1260            Item.itemsList[field_82510_ck.blockID] = (new ItemAnvilBlock(field_82510_ck)).setItemName("anvil");
1261    
1262            for (int var0 = 0; var0 < 256; ++var0)
1263            {
1264                if (blocksList[var0] != null)
1265                {
1266                    if (Item.itemsList[var0] == null)
1267                    {
1268                        Item.itemsList[var0] = new ItemBlock(var0 - 256);
1269                        blocksList[var0].initializeBlock();
1270                    }
1271    
1272                    boolean var1 = false;
1273    
1274                    if (var0 > 0 && blocksList[var0].getRenderType() == 10)
1275                    {
1276                        var1 = true;
1277                    }
1278    
1279                    if (var0 > 0 && blocksList[var0] instanceof BlockHalfSlab)
1280                    {
1281                        var1 = true;
1282                    }
1283    
1284                    if (var0 == tilledField.blockID)
1285                    {
1286                        var1 = true;
1287                    }
1288    
1289                    if (canBlockGrass[var0])
1290                    {
1291                        var1 = true;
1292                    }
1293    
1294                    if (lightOpacity[var0] == 0)
1295                    {
1296                        var1 = true;
1297                    }
1298    
1299                    useNeighborBrightness[var0] = var1;
1300                }
1301            }
1302    
1303            canBlockGrass[0] = true;
1304            StatList.initBreakableStats();
1305        }
1306            
1307        /* =================================================== FORGE START =====================================*/    
1308        /**
1309         * Get a light value for this block, normal ranges are between 0 and 15
1310         * 
1311         * @param world The current world
1312         * @param x X Position
1313         * @param y Y position
1314         * @param z Z position
1315         * @return The light value
1316         */
1317        public int getLightValue(IBlockAccess world, int x, int y, int z) 
1318        {
1319            return lightValue[blockID];
1320        }
1321    
1322        /**
1323         * Checks if a player or entity can use this block to 'climb' like a ladder.
1324         * 
1325         * @param world The current world
1326         * @param x X Position
1327         * @param y Y position
1328         * @param z Z position
1329         * @return True if the block should act like a ladder
1330         */
1331        public boolean isLadder(World world, int x, int y, int z) 
1332        {
1333            return false;
1334        }
1335        
1336        /**
1337         * Return true if the block is a normal, solid cube.  This
1338         * determines indirect power state, entity ejection from blocks, and a few
1339         * others.
1340         * 
1341         * @param world The current world
1342         * @param x X Position
1343         * @param y Y position
1344         * @param z Z position
1345         * @return True if the block is a full cube
1346         */
1347        public boolean isBlockNormalCube(World world, int x, int y, int z) 
1348        {
1349            return blockMaterial.isOpaque() && renderAsNormalBlock();
1350        }
1351    
1352        /**
1353         * Checks if the block is a solid face on the given side, used by placement logic.
1354         * 
1355         * @param world The current world
1356         * @param x X Position
1357         * @param y Y position
1358         * @param z Z position
1359         * @param side The side to check
1360         * @return True if the block is solid on the specified side.
1361         */
1362        public boolean isBlockSolidOnSide(World world, int x, int y, int z, ForgeDirection side) 
1363        {
1364            int meta = world.getBlockMetadata(x, y, z);
1365            if (this instanceof BlockHalfSlab)
1366            {
1367                return (((meta & 8) == 8 && (side == UP)) || isOpaqueCube());
1368            }
1369            else if (this instanceof BlockFarmland)
1370            {
1371                return (side != DOWN && side != UP);
1372            }
1373            else if (this instanceof BlockStairs)
1374            {
1375                boolean flipped = ((meta & 4) != 0);
1376                return ((meta & 3) + side.ordinal() == 5) || (side == UP && flipped);
1377            }
1378            return isBlockNormalCube(world, x, y, z);
1379        }
1380    
1381        /**
1382         * Determines if a new block can be replace the space occupied by this one,
1383         * Used in the player's placement code to make the block act like water, and lava.
1384         * 
1385         * @param world The current world
1386         * @param x X Position
1387         * @param y Y position
1388         * @param z Z position
1389         * @return True if the block is replaceable by another block
1390         */
1391        public boolean isBlockReplaceable(World world, int x, int y, int z) 
1392        {
1393            return false;
1394        }
1395    
1396        /**
1397         * Determines if this block should set fire and deal fire damage
1398         * to entities coming into contact with it.
1399         * 
1400         * @param world The current world
1401         * @param x X Position
1402         * @param y Y position
1403         * @param z Z position
1404         * @return True if the block should deal damage
1405         */
1406        public boolean isBlockBurning(World world, int x, int y, int z) 
1407        {
1408            return false;
1409        }
1410        
1411        /**
1412         * Determines this block should be treated as an air block
1413         * by the rest of the code. This method is primarily
1414         * useful for creating pure logic-blocks that will be invisible 
1415         * to the player and otherwise interact as air would.
1416         * 
1417         * @param world The current world
1418         * @param x X Position
1419         * @param y Y position
1420         * @param z Z position
1421         * @return True if the block considered air
1422         */
1423        public boolean isAirBlock(World world, int x, int y, int z) 
1424        {
1425            return false;
1426        }
1427    
1428        /**
1429         * Determines if the player can harvest this block, obtaining it's drops when the block is destroyed.
1430         * 
1431         * @param player The player damaging the block, may be null
1432         * @param meta The block's current metadata
1433         * @return True to spawn the drops
1434         */
1435        public boolean canHarvestBlock(EntityPlayer player, int meta) 
1436        {
1437            return ForgeHooks.canHarvestBlock(this, player, meta);
1438        }
1439    
1440        /**
1441         * Called when a player removes a block.  This is responsible for
1442         * actually destroying the block, and the block is intact at time of call.
1443         * This is called regardless of whether the player can harvest the block or
1444         * not.  
1445         * 
1446         * Return true if the block is actually destroyed.
1447         *
1448         * Note: When used in multiplayer, this is called on both client and
1449         * server sides!
1450         * 
1451         * @param world The current world
1452         * @param player The player damaging the block, may be null
1453         * @param x X Position
1454         * @param y Y position
1455         * @param z Z position
1456         * @return True if the block is actually destroyed.
1457         */
1458        public boolean removeBlockByPlayer(World world, EntityPlayer player, int x, int y, int z) 
1459        {
1460            return world.setBlockWithNotify(x, y, z, 0);
1461        }
1462    
1463        /**
1464         * Called when a new CreativeContainer is opened, populate the list 
1465         * with all of the items for this block you want a player in creative mode
1466         * to have access to.
1467         * 
1468         * @param itemList The list of items to display on the creative inventory.
1469         */
1470        public void addCreativeItems(ArrayList itemList)
1471        {           
1472        }
1473            
1474        /**
1475         * Chance that fire will spread and consume this block.
1476         * 300 being a 100% chance, 0, being a 0% chance.
1477         * 
1478         * @param world The current world
1479         * @param x The blocks X position
1480         * @param y The blocks Y position
1481         * @param z The blocks Z position
1482         * @param metadata The blocks current metadata
1483         * @param face The face that the fire is coming from
1484         * @return A number ranging from 0 to 300 relating used to determine if the block will be consumed by fire
1485         */
1486        public int getFlammability(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face)
1487        {
1488            return blockFlammability[blockID];
1489        }
1490        
1491        /**
1492         * Called when fire is updating, checks if a block face can catch fire.
1493         * 
1494         * 
1495         * @param world The current world
1496         * @param x The blocks X position
1497         * @param y The blocks Y position
1498         * @param z The blocks Z position
1499         * @param metadata The blocks current metadata
1500         * @param face The face that the fire is coming from
1501         * @return True if the face can be on fire, false otherwise.
1502         */
1503        public boolean isFlammable(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face)
1504        {
1505            return getFlammability(world, x, y, z, metadata, face) > 0;
1506        }
1507        
1508        /**
1509         * Called when fire is updating on a neighbor block.
1510         * The higher the number returned, the faster fire will spread around this block.
1511         * 
1512         * @param world The current world
1513         * @param x The blocks X position
1514         * @param y The blocks Y position
1515         * @param z The blocks Z position
1516         * @param metadata The blocks current metadata
1517         * @param face The face that the fire is coming from
1518         * @return A number that is used to determine the speed of fire growth around the block
1519         */
1520        public int getFireSpreadSpeed(World world, int x, int y, int z, int metadata, ForgeDirection face)
1521        {
1522            return blockFireSpreadSpeed[blockID];
1523        }
1524        
1525        /**
1526         * Currently only called by fire when it is on top of this block.
1527         * Returning true will prevent the fire from naturally dying during updating.
1528         * Also prevents firing from dying from rain.
1529         * 
1530         * @param world The current world
1531         * @param x The blocks X position
1532         * @param y The blocks Y position
1533         * @param z The blocks Z position
1534         * @param metadata The blocks current metadata
1535         * @param side The face that the fire is coming from
1536         * @return True if this block sustains fire, meaning it will never go out.
1537         */
1538        public boolean isFireSource(World world, int x, int y, int z, int metadata, ForgeDirection side)
1539        {
1540            if (blockID == Block.netherrack.blockID && side == UP)
1541            {
1542                    return true;
1543            }
1544            if ((world.provider instanceof WorldProviderEnd) && blockID == Block.bedrock.blockID && side == UP)
1545            {
1546                    return true;
1547            }
1548            return false;
1549        }
1550    
1551        /**
1552         * Called by BlockFire to setup the burn values of vanilla blocks.
1553         * @param id The block id
1554         * @param encouragement How much the block encourages fire to spread
1555         * @param flammability how easy a block is to catch fire
1556         */
1557        public static void setBurnProperties(int id, int encouragement, int flammability)
1558        {
1559            blockFireSpreadSpeed[id] = encouragement;
1560            blockFlammability[id] = flammability;
1561        }
1562    
1563        /**
1564         * Called throughout the code as a replacement for block instanceof BlockContainer
1565         * Moving this to the Block base class allows for mods that wish to extend vinella 
1566         * blocks, and also want to have a tile entity on that block, may.
1567         * 
1568         * Return true from this function to specify this block has a tile entity.
1569         * 
1570         * @param metadata Metadata of the current block
1571         * @return True if block has a tile entity, false otherwise
1572         */
1573        public boolean hasTileEntity(int metadata)
1574        {
1575            return isBlockContainer;
1576        }
1577        
1578        /**
1579         * Called throughout the code as a replacement for BlockContainer.getBlockEntity
1580         * Return the same thing you would from that function.
1581         * This will fall back to BlockContainer.getBlockEntity if this block is a BlockContainer.
1582         * 
1583         * @param metadata The Metadata of the current block
1584         * @return A instance of a class extending TileEntity
1585         */
1586        public TileEntity createTileEntity(World world, int metadata)
1587        {
1588            if (this instanceof BlockContainer)
1589            {
1590                return ((BlockContainer)this).createNewTileEntity(world, metadata);
1591            }
1592            return null;
1593        }    
1594        
1595        /**
1596         * Metadata and fortune sensitive version, this replaces the old (int meta, Random rand)
1597         * version in 1.1. 
1598         * 
1599         * @param meta Blocks Metadata
1600         * @param fortune Current item fortune level
1601         * @param random Random number generator
1602         * @return The number of items to drop
1603         */
1604        public int quantityDropped(int meta, int fortune, Random random)
1605        {
1606            return quantityDroppedWithBonus(fortune, random);
1607        }
1608        
1609        /**
1610         * This returns a complete list of items dropped from this block.
1611         * 
1612         * @param world The current world
1613         * @param x X Position
1614         * @param y Y Position
1615         * @param z Z Position
1616         * @param metadata Current metadata
1617         * @param fortune Breakers fortune level
1618         * @return A ArrayList containing all items this block drops
1619         */
1620        public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
1621        {
1622            ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
1623            
1624            int count = quantityDropped(metadata, fortune, world.rand);
1625            for(int i = 0; i < count; i++)
1626            {
1627                int id = idDropped(metadata, world.rand, 0);
1628                if (id > 0)
1629                {
1630                    ret.add(new ItemStack(id, 1, damageDropped(metadata)));
1631                }
1632            }
1633            return ret;
1634        }
1635        
1636        /**
1637         * Return true from this function if the player with silk touch can harvest this block directly, and not it's normal drops.
1638         * 
1639         * @param world The world
1640         * @param player The player doing the harvesting
1641         * @param x X Position
1642         * @param y Y Position
1643         * @param z Z Position
1644         * @param metadata The metadata
1645         * @return True if the block can be directly harvested using silk touch
1646         */
1647        public boolean canSilkHarvest(World world, EntityPlayer player, int x, int y, int z, int metadata)
1648        {
1649            if (this instanceof BlockGlass || this instanceof BlockEnderChest)
1650            {
1651                return true;
1652            }
1653            return renderAsNormalBlock() && !hasTileEntity(metadata);
1654        }
1655        
1656        /**
1657         * Determines if a specified mob type can spawn on this block, returning false will 
1658         * prevent any mob from spawning on the block.
1659         * 
1660         * @param type The Mob Category Type
1661         * @param world The current world
1662         * @param x The X Position
1663         * @param y The Y Position
1664         * @param z The Z Position
1665         * @return True to allow a mob of the specified category to spawn, false to prevent it.
1666         */
1667        public boolean canCreatureSpawn(EnumCreatureType type, World world, int x, int y, int z) 
1668        {
1669            int meta = world.getBlockMetadata(x, y, z);
1670            if (this instanceof BlockStep)
1671            {
1672                if (MinecraftForge.SPAWNER_ALLOW_ON_INVERTED)
1673                {
1674                    return (((meta & 8) == 8) || isOpaqueCube());   
1675                }
1676                else
1677                {
1678                    return isNormalCube(this.blockID);
1679                }
1680            }
1681            else if (this instanceof BlockStairs)
1682            {
1683                if (MinecraftForge.SPAWNER_ALLOW_ON_INVERTED)
1684                {
1685                    return ((meta & 4) != 0);
1686                }
1687                else
1688                {
1689                    return isNormalCube(this.blockID);
1690                }
1691            }
1692            return isBlockSolidOnSide(world, x, y, z, UP);
1693        }
1694        
1695        /**
1696         * Determines if this block is classified as a Bed, Allowing 
1697         * players to sleep in it, though the block has to specifically 
1698         * perform the sleeping functionality in it's activated event.
1699         * 
1700         * @param world The current world
1701         * @param x X Position
1702         * @param y Y Position
1703         * @param z Z Position
1704         * @param player The player or camera entity, null in some cases.
1705         * @return True to treat this as a bed
1706         */
1707        public boolean isBed(World world, int x, int y, int z, EntityLiving player)
1708        {
1709            return blockID == Block.bed.blockID;
1710        }
1711        
1712        /**
1713         * Returns the position that the player is moved to upon 
1714         * waking up, or respawning at the bed.
1715         * 
1716         * @param world The current world
1717         * @param x X Position
1718         * @param y Y Position
1719         * @param z Z Position
1720         * @param player The player or camera entity, null in some cases.
1721         * @return The spawn position
1722         */
1723        public ChunkCoordinates getBedSpawnPosition(World world, int x, int y, int z, EntityPlayer player)
1724        {
1725            return BlockBed.getNearestEmptyChunkCoordinates(world, x, y, z, 0);
1726        }
1727    
1728        /**
1729         * Called when a user either starts or stops sleeping in the bed.
1730         *  
1731         * @param world The current world
1732         * @param x X Position
1733         * @param y Y Position
1734         * @param z Z Position
1735         * @param player The player or camera entity, null in some cases.
1736         * @param occupied True if we are occupying the bed, or false if they are stopping use of the bed
1737         */
1738        public void setBedOccupied(World world, int x, int y, int z, EntityPlayer player, boolean occupied)
1739        {
1740            BlockBed.setBedOccupied(world,  x, y, z, occupied);        
1741        }
1742    
1743        /**
1744         * Returns the direction of the block. Same values that 
1745         * are returned by BlockDirectional
1746         * 
1747         * @param world The current world
1748         * @param x X Position
1749         * @param y Y Position
1750         * @param z Z Position
1751         * @return Bed direction
1752         */
1753        public int getBedDirection(IBlockAccess world, int x, int y, int z) 
1754        {
1755            return BlockBed.getDirection(world.getBlockMetadata(x,  y, z));
1756        }
1757        
1758        /**
1759         * Determines if the current block is the foot half of the bed.
1760         * 
1761         * @param world The current world
1762         * @param x X Position
1763         * @param y Y Position
1764         * @param z Z Position
1765         * @return True if the current block is the foot side of a bed.
1766         */
1767        public boolean isBedFoot(IBlockAccess world, int x, int y, int z)
1768        {
1769            return BlockBed.isBlockHeadOfBed(world.getBlockMetadata(x,  y, z));
1770        }
1771        
1772        /**
1773         * Called when a leaf should start its decay process.
1774         * 
1775         * @param world The current world
1776         * @param x X Position
1777         * @param y Y Position
1778         * @param z Z Position
1779         */
1780        public void beginLeavesDecay(World world, int x, int y, int z){}
1781        
1782        /**
1783         * Determines if this block can prevent leaves connected to it from decaying.
1784         * 
1785         * @param world The current world
1786         * @param x X Position
1787         * @param y Y Position
1788         * @param z Z Position
1789         * @return true if the presence this block can prevent leaves from decaying.
1790         */
1791        public boolean canSustainLeaves(World world, int x, int y, int z)
1792        {
1793            return false;
1794        }
1795        
1796        /**
1797         * Determines if this block is considered a leaf block, used to apply the leaf decay and generation system.
1798         * 
1799         * @param world The current world
1800         * @param x X Position
1801         * @param y Y Position
1802         * @param z Z Position
1803         * @return true if this block is considered leaves.
1804         */
1805        public boolean isLeaves(World world, int x, int y, int z)
1806        {
1807            return false;
1808        }
1809        
1810        /**
1811         * Used during tree growth to determine if newly generated leaves can replace this block.
1812         * 
1813         * @param world The current world
1814         * @param x X Position
1815         * @param y Y Position
1816         * @param z Z Position
1817         * @return true if this block can be replaced by growing leaves.
1818         */
1819        public boolean canBeReplacedByLeaves(World world, int x, int y, int z)
1820        {
1821            return !Block.opaqueCubeLookup[this.blockID];
1822        }
1823        
1824        /**
1825         * 
1826         * @param world The current world
1827         * @param x X Position
1828         * @param y Y Position
1829         * @param z Z Position
1830         * @return  true if the block is wood (logs)
1831         */
1832        public boolean isWood(World world, int x, int y, int z)
1833        {
1834             return false;
1835        }
1836        
1837        /**
1838         * Determines if the current block is replaceable by Ore veins during world generation.
1839         * 
1840         * @param world The current world
1841         * @param x X Position
1842         * @param y Y Position
1843         * @param z Z Position
1844         * @return True to allow this block to be replaced by a ore
1845         */
1846        public boolean isGenMineableReplaceable(World world, int x, int y, int z)
1847        {
1848            return blockID == stone.blockID;
1849        }
1850    
1851        /**
1852         * Grabs the current texture file used for this block
1853         */
1854        public String getTextureFile()
1855        {
1856            return currentTexture;
1857        }
1858    
1859        /**
1860         * Sets the current texture file for this block, used when rendering.
1861         * Default is "/terrain.png"
1862         * 
1863         * @param texture The texture file
1864         */
1865        public void setTextureFile(String texture)
1866        {
1867            currentTexture = texture;
1868            isDefaultTexture = false;
1869        }
1870        
1871    
1872        /**
1873         * Location sensitive version of getExplosionRestance
1874         * 
1875         * @param par1Entity The entity that caused the explosion
1876         * @param world The current world
1877         * @param x X Position
1878         * @param y Y Position
1879         * @param z Z Position
1880         * @param explosionX Explosion source X Position
1881         * @param explosionY Explosion source X Position
1882         * @param explosionZ Explosion source X Position
1883         * @return The amount of the explosion absorbed.
1884         */
1885        public float getExplosionResistance(Entity par1Entity, World world, int x, int y, int z, double explosionX, double explosionY, double explosionZ)
1886        {
1887            return getExplosionResistance(par1Entity);
1888        }
1889    
1890        /**
1891         * Determine if this block can make a redstone connection on the side provided,
1892         * Useful to control which sides are inputs and outputs for redstone wires.
1893         * 
1894         * Side:
1895         *  -1: UP
1896         *   0: NORTH
1897         *   1: EAST
1898         *   2: SOUTH
1899         *   3: WEST
1900         *
1901         * @param world The current world
1902         * @param x X Position
1903         * @param y Y Position
1904         * @param z Z Position
1905         * @param side The side that is trying to make the connection
1906         * @return True to make the connection
1907         */
1908        public boolean canConnectRedstone(IBlockAccess world, int x, int y, int z, int side)
1909        {
1910            return Block.blocksList[blockID].canProvidePower() && side != -1;
1911        }
1912        
1913        /**
1914         * Determines if a torch can be placed on the top surface of this block.
1915         * Useful for creating your own block that torches can be on, such as fences.
1916         * 
1917         * @param world The current world
1918         * @param x X Position
1919         * @param y Y Position
1920         * @param z Z Position
1921         * @return True to allow the torch to be placed
1922         */
1923        public boolean canPlaceTorchOnTop(World world, int x, int y, int z)
1924        {
1925            if (world.doesBlockHaveSolidTopSurface(x, y, z))
1926            {
1927                return true;
1928            }
1929            else
1930            {
1931                int id = world.getBlockId(x, y, z);
1932                return id == Block.fence.blockID || id == Block.netherFence.blockID || id == Block.glass.blockID || id == Block.field_82515_ce.blockID;
1933            }
1934        }
1935        
1936    
1937        /**
1938         * Determines if this block should render in this pass.
1939         * 
1940         * @param pass The pass in question
1941         * @return True to render
1942         */
1943        public boolean canRenderInPass(int pass)
1944        {
1945            return pass == getRenderBlockPass();
1946        }
1947    
1948        /**
1949         * Called when a user uses the creative pick block button on this block
1950         * 
1951         * @param target The full target the player is looking at
1952         * @return A ItemStack to add to the player's inventory, Null if nothing should be added.
1953         */
1954        public ItemStack getPickBlock(MovingObjectPosition target, World world, int x, int y, int z)
1955        {
1956            int id = idPicked(world, x, y, z);
1957            
1958            if (id == 0)
1959            {
1960                return null;
1961            }
1962    
1963            Item item = Item.itemsList[id];
1964            if (item == null)
1965            {
1966                return null;
1967            }
1968    
1969            return new ItemStack(id, 1, getDamageValue(world, x, y, z));
1970        }
1971    
1972        /**
1973         * Used by getTopSolidOrLiquidBlock while placing biome decorations, villages, etc
1974         * Also used to determine if the player can spawn on this block.
1975         * 
1976         * @return False to disallow spawning
1977         */
1978        public boolean isBlockFoliage(World world, int x, int y, int z)
1979        {
1980            return false;
1981        }
1982    
1983        /**
1984         * Spawn a digging particle effect in the world, this is a wrapper 
1985         * around EffectRenderer.addBlockHitEffects to allow the block more 
1986         * control over the particles. Useful when you have entirely different
1987         * texture sheets for different sides/locations in the world.
1988         * 
1989         * @param world The current world
1990         * @param target The target the player is looking at {x/y/z/side/sub}
1991         * @param effectRenderer A reference to the current effect renderer.
1992         * @return True to prevent vanilla digging particles form spawning.
1993         */
1994        @SideOnly(Side.CLIENT)
1995        public boolean addBlockHitEffects(World worldObj, MovingObjectPosition target, EffectRenderer effectRenderer)
1996        {
1997            return false;
1998        }
1999    
2000        /**
2001         * Spawn particles for when the block is destroyed. Due to the nature 
2002         * of how this is invoked, the x/y/z locations are not always guaranteed 
2003         * to host your block. So be sure to do proper sanity checks before assuming
2004         * that the location is this block.
2005         * 
2006         * @param world The current world
2007         * @param x X position to spawn the particle
2008         * @param y Y position to spawn the particle
2009         * @param z Z position to spawn the particle
2010         * @param meta The metadata for the block before it was destroyed.
2011         * @param effectRenderer A reference to the current effect renderer.
2012         * @return True to prevent vanilla break particles from spawning.
2013         */
2014        @SideOnly(Side.CLIENT)
2015        public boolean addBlockDestroyEffects(World world, int x, int y, int z, int meta, EffectRenderer effectRenderer)
2016        {
2017            return false;
2018        }
2019    
2020        /**
2021         * Determines if this block can support the passed in plant, allowing it to be planted and grow.
2022         * Some examples:
2023         *   Reeds check if its a reed, or if its sand/dirt/grass and adjacent to water
2024         *   Cacti checks if its a cacti, or if its sand
2025         *   Nether types check for soul sand
2026         *   Crops check for tilled soil
2027         *   Caves check if it's a colid surface
2028         *   Plains check if its grass or dirt
2029         *   Water check if its still water
2030         *   
2031         * @param world The current world
2032         * @param x X Position
2033         * @param y Y Position
2034         * @param z Z position
2035         * @param direction The direction relative to the given position the plant wants to be, typically its UP
2036         * @param plant The plant that wants to check
2037         * @return True to allow the plant to be planted/stay.
2038         */
2039        public boolean canSustainPlant(World world, int x, int y, int z, ForgeDirection direction, IPlantable plant)
2040        {
2041            int plantID = plant.getPlantID(world, x, y + 1, z);
2042            EnumPlantType plantType = plant.getPlantType(world, x, y + 1, z);
2043    
2044            if (plantID == cactus.blockID && blockID == cactus.blockID)
2045            {
2046                return true;
2047            }
2048    
2049            if (plantID == reed.blockID && blockID == reed.blockID)
2050            {
2051                return true;
2052            }
2053    
2054            if (plant instanceof BlockFlower && ((BlockFlower)plant).canThisPlantGrowOnThisBlockID(blockID))
2055            {
2056                return true;
2057            }
2058    
2059            switch (plantType)
2060            {
2061                case Desert: return blockID == sand.blockID;
2062                case Nether: return blockID == slowSand.blockID;
2063                case Crop:   return blockID == tilledField.blockID;
2064                case Cave:   return isBlockSolidOnSide(world, x, y, z, UP);
2065                case Plains: return blockID == grass.blockID || blockID == dirt.blockID;
2066                case Water:  return world.getBlockMaterial(x, y, z) == Material.water && world.getBlockMetadata(x, y, z) == 0;
2067                case Beach:
2068                    boolean isBeach = (blockID == Block.grass.blockID || blockID == Block.dirt.blockID || blockID == Block.sand.blockID);
2069                    boolean hasWater = (world.getBlockMaterial(x - 1, y - 1, z    ) == Material.water || 
2070                                        world.getBlockMaterial(x + 1, y - 1, z    ) == Material.water || 
2071                                        world.getBlockMaterial(x,     y - 1, z - 1) == Material.water ||
2072                                        world.getBlockMaterial(x,     y - 1, z + 1) == Material.water);
2073                    return isBeach && hasWater;
2074            }
2075    
2076            return false;
2077        }
2078    
2079        /**
2080         * Checks if this soil is fertile, typically this means that growth rates 
2081         * of plants on this soil will be slightly sped up.
2082         * Only vanilla case is tilledField when it is within range of water.
2083         * 
2084         * @param world The current world
2085         * @param x X Position
2086         * @param y Y Position
2087         * @param z Z position
2088         * @return True if the soil should be considered fertile.
2089         */
2090        public boolean isFertile(World world, int x, int y, int z)
2091        {
2092            if (blockID == tilledField.blockID)
2093            {
2094                return world.getBlockMetadata(x, y, z) > 0;
2095            }
2096    
2097            return false;
2098        }
2099        
2100        /**
2101         * Location aware and overrideable version of the lightOpacity array,
2102         * return the number to subtract from the light value when it passes through this block.
2103         * 
2104         * This is not guaranteed to have the tile entity in place before this is called, so it is
2105         * Recommended that you have your tile entity call relight after being placed if you
2106         * rely on it for light info.
2107         * 
2108         * @param world The current world
2109         * @param x X Position
2110         * @param y Y Position
2111         * @param z Z position
2112         * @return The amount of light to block, 0 for air, 255 for fully opaque.
2113         */
2114        public int getLightOpacity(World world, int x, int y, int z)
2115        {
2116            return lightOpacity[blockID];
2117        }
2118    
2119        /**
2120         * Determines if this block is destroyed when a ender dragon tries to fly through it.
2121         * The block will be set to 0, nothing will drop.
2122         * 
2123         * @param world The current world
2124         * @param x X Position
2125         * @param y Y Position
2126         * @param z Z position
2127         * @return True to allow the ender dragon to destroy this block
2128         */
2129        public boolean canDragonDestroy(World world, int x, int y, int z)
2130        {
2131            return blockID != obsidian.blockID && blockID != whiteStone.blockID && blockID != bedrock.blockID;
2132        }
2133    
2134        /**
2135         * Determines if this block can be used as the base of a beacon.
2136         * 
2137         * @param world The current world
2138         * @param x X Position
2139         * @param y Y Position
2140         * @param z Z position
2141         * @param beaconX Beacons X Position
2142         * @param beaconY Beacons Y Position
2143         * @param beaconZ Beacons Z Position
2144         * @return True, to support the beacon, and make it active with this block.
2145         */
2146        public boolean isBeaconBase(World worldObj, int x, int y, int z, int beaconX, int beaconY, int beaconZ)
2147        {
2148            return (blockID == blockEmerald.blockID || blockID == blockGold.blockID || blockID == blockDiamond.blockID || blockID == blockSteel.blockID);
2149        }
2150    }