001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    import org.lwjgl.opengl.GL11;
006    import static net.minecraftforge.client.IItemRenderer.ItemRenderType.EQUIPPED;
007    import static net.minecraftforge.client.IItemRenderer.ItemRendererHelper.BLOCK_3D;
008    import net.minecraftforge.client.ForgeHooksClient;
009    import net.minecraftforge.client.IItemRenderer;
010    import net.minecraftforge.client.MinecraftForgeClient;
011    
012    @SideOnly(Side.CLIENT)
013    public class RenderBiped extends RenderLiving
014    {
015        protected ModelBiped modelBipedMain;
016        protected float field_77070_b;
017        protected ModelBiped field_82423_g;
018        protected ModelBiped field_82425_h;
019        public static String[] field_82424_k = new String[] {"cloth", "chain", "iron", "diamond", "gold"};
020    
021        public RenderBiped(ModelBiped par1ModelBiped, float par2)
022        {
023            this(par1ModelBiped, par2, 1.0F);
024        }
025    
026        public RenderBiped(ModelBiped par1ModelBiped, float par2, float par3)
027        {
028            super(par1ModelBiped, par2);
029            this.modelBipedMain = par1ModelBiped;
030            this.field_77070_b = par3;
031            this.func_82421_b();
032        }
033    
034        protected void func_82421_b()
035        {
036            this.field_82423_g = new ModelBiped(1.0F);
037            this.field_82425_h = new ModelBiped(0.5F);
038        }
039    
040        /**
041         * Queries whether should render the specified pass or not.
042         */
043        protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3)
044        {
045            ItemStack var4 = par1EntityLiving.func_82169_q(3 - par2);
046    
047            if (var4 != null)
048            {
049                Item var5 = var4.getItem();
050    
051                if (var5 instanceof ItemArmor)
052                {
053                    ItemArmor var6 = (ItemArmor)var5;
054                    this.loadTexture(ForgeHooksClient.getArmorTexture(var4, "/armor/" + field_82424_k[var6.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + ".png"));
055                    ModelBiped var7 = par2 == 2 ? this.field_82425_h : this.field_82423_g;
056                    var7.bipedHead.showModel = par2 == 0;
057                    var7.bipedHeadwear.showModel = par2 == 0;
058                    var7.bipedBody.showModel = par2 == 1 || par2 == 2;
059                    var7.bipedRightArm.showModel = par2 == 1;
060                    var7.bipedLeftArm.showModel = par2 == 1;
061                    var7.bipedRightLeg.showModel = par2 == 2 || par2 == 3;
062                    var7.bipedLeftLeg.showModel = par2 == 2 || par2 == 3;
063                    this.setRenderPassModel(var7);
064    
065                    if (var7 != null)
066                    {
067                        var7.onGround = this.mainModel.onGround;
068                    }
069    
070                    if (var7 != null)
071                    {
072                        var7.isRiding = this.mainModel.isRiding;
073                    }
074    
075                    if (var7 != null)
076                    {
077                        var7.isChild = this.mainModel.isChild;
078                    }
079    
080                    float var8 = 1.0F;
081    
082                    if (var6.func_82812_d() == EnumArmorMaterial.CLOTH)
083                    {
084                        int var9 = var6.func_82814_b(var4);
085                        float var10 = (float)(var9 >> 16 & 255) / 255.0F;
086                        float var11 = (float)(var9 >> 8 & 255) / 255.0F;
087                        float var12 = (float)(var9 & 255) / 255.0F;
088                        GL11.glColor3f(var8 * var10, var8 * var11, var8 * var12);
089    
090                        if (var4.isItemEnchanted())
091                        {
092                            return 31;
093                        }
094    
095                        return 16;
096                    }
097    
098                    GL11.glColor3f(var8, var8, var8);
099    
100                    if (var4.isItemEnchanted())
101                    {
102                        return 15;
103                    }
104    
105                    return 1;
106                }
107            }
108    
109            return -1;
110        }
111    
112        protected void func_82408_c(EntityLiving par1EntityLiving, int par2, float par3)
113        {
114            ItemStack var4 = par1EntityLiving.func_82169_q(3 - par2);
115    
116            if (var4 != null)
117            {
118                Item var5 = var4.getItem();
119    
120                if (var5 instanceof ItemArmor)
121                {
122                    ItemArmor var6 = (ItemArmor)var5;
123                    this.loadTexture("/armor/" + field_82424_k[var6.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + "_b.png");
124                    float var7 = 1.0F;
125                    GL11.glColor3f(var7, var7, var7);
126                }
127            }
128        }
129    
130        public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
131        {
132            float var10 = 1.0F;
133            GL11.glColor3f(var10, var10, var10);
134            ItemStack var11 = par1EntityLiving.getHeldItem();
135            this.func_82420_a(par1EntityLiving, var11);
136            double var12 = par4 - (double)par1EntityLiving.yOffset;
137    
138            if (par1EntityLiving.isSneaking() && !(par1EntityLiving instanceof EntityPlayerSP))
139            {
140                var12 -= 0.125D;
141            }
142    
143            super.doRenderLiving(par1EntityLiving, par2, var12, par6, par8, par9);
144            this.field_82423_g.aimedBow = this.field_82425_h.aimedBow = this.modelBipedMain.aimedBow = false;
145            this.field_82423_g.isSneak = this.field_82425_h.isSneak = this.modelBipedMain.isSneak = false;
146            this.field_82423_g.heldItemRight = this.field_82425_h.heldItemRight = this.modelBipedMain.heldItemRight = 0;
147        }
148    
149        protected void func_82420_a(EntityLiving par1EntityLiving, ItemStack par2ItemStack)
150        {
151            this.field_82423_g.heldItemRight = this.field_82425_h.heldItemRight = this.modelBipedMain.heldItemRight = par2ItemStack != null ? 1 : 0;
152            this.field_82423_g.isSneak = this.field_82425_h.isSneak = this.modelBipedMain.isSneak = par1EntityLiving.isSneaking();
153        }
154    
155        protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2)
156        {
157            float var3 = 1.0F;
158            GL11.glColor3f(var3, var3, var3);
159            super.renderEquippedItems(par1EntityLiving, par2);
160            ItemStack var4 = par1EntityLiving.getHeldItem();
161            ItemStack var5 = par1EntityLiving.func_82169_q(3);
162            float var6;
163    
164            if (var5 != null)
165            {
166                GL11.glPushMatrix();
167                this.modelBipedMain.bipedHead.postRender(0.0625F);
168    
169                IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var5, EQUIPPED);
170                boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, var5, BLOCK_3D));
171    
172                if (var5.getItem() instanceof ItemBlock)
173                {
174                    if (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var5.itemID].getRenderType()))
175                    {
176                        var6 = 0.625F;
177                        GL11.glTranslatef(0.0F, -0.25F, 0.0F);
178                        GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
179                        GL11.glScalef(var6, -var6, -var6);
180                    }
181    
182                    this.renderManager.itemRenderer.renderItem(par1EntityLiving, var5, 0);
183                }
184                else if (var5.getItem().shiftedIndex == Item.field_82799_bQ.shiftedIndex)
185                {
186                    var6 = 1.0625F;
187                    GL11.glScalef(var6, -var6, -var6);
188                    String var7 = "";
189    
190                    if (var5.hasTagCompound() && var5.getTagCompound().hasKey("SkullOwner"))
191                    {
192                        var7 = var5.getTagCompound().getString("SkullOwner");
193                    }
194    
195                    TileEntitySkullRenderer.field_82397_a.func_82393_a(-0.5F, 0.0F, -0.5F, 1, 180.0F, var5.getItemDamage(), var7);
196                }
197    
198                GL11.glPopMatrix();
199            }
200    
201            if (var4 != null)
202            {
203                GL11.glPushMatrix();
204    
205                if (this.mainModel.isChild)
206                {
207                    var6 = 0.5F;
208                    GL11.glTranslatef(0.0F, 0.625F, 0.0F);
209                    GL11.glRotatef(-20.0F, -1.0F, 0.0F, 0.0F);
210                    GL11.glScalef(var6, var6, var6);
211                }
212    
213                this.modelBipedMain.bipedRightArm.postRender(0.0625F);
214                GL11.glTranslatef(-0.0625F, 0.4375F, 0.0625F);
215    
216                IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var4, EQUIPPED);
217                boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, var4, BLOCK_3D));
218    
219                if (var4.getItem() instanceof ItemBlock && (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var4.itemID].getRenderType())))
220                {
221                    var6 = 0.5F;
222                    GL11.glTranslatef(0.0F, 0.1875F, -0.3125F);
223                    var6 *= 0.75F;
224                    GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F);
225                    GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
226                    GL11.glScalef(var6, -var6, var6);
227                }
228                else if (var4.itemID == Item.bow.shiftedIndex)
229                {
230                    var6 = 0.625F;
231                    GL11.glTranslatef(0.0F, 0.125F, 0.3125F);
232                    GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F);
233                    GL11.glScalef(var6, -var6, var6);
234                    GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
235                    GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
236                }
237                else if (Item.itemsList[var4.itemID].isFull3D())
238                {
239                    var6 = 0.625F;
240    
241                    if (Item.itemsList[var4.itemID].shouldRotateAroundWhenRendering())
242                    {
243                        GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
244                        GL11.glTranslatef(0.0F, -0.125F, 0.0F);
245                    }
246    
247                    this.func_82422_c();
248                    GL11.glScalef(var6, -var6, var6);
249                    GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
250                    GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
251                }
252                else
253                {
254                    var6 = 0.375F;
255                    GL11.glTranslatef(0.25F, 0.1875F, -0.1875F);
256                    GL11.glScalef(var6, var6, var6);
257                    GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F);
258                    GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
259                    GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F);
260                }
261    
262                this.renderManager.itemRenderer.renderItem(par1EntityLiving, var4, 0);
263    
264                if (var4.getItem().requiresMultipleRenderPasses())
265                {
266                    for (int x = 1; x < var4.getItem().getRenderPasses(var4.getItemDamage()); x++)
267                    {
268                        this.renderManager.itemRenderer.renderItem(par1EntityLiving, var4, x);
269                    }
270                }
271    
272                GL11.glPopMatrix();
273            }
274        }
275    
276        protected void func_82422_c()
277        {
278            GL11.glTranslatef(0.0F, 0.1875F, 0.0F);
279        }
280    
281        /**
282         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
283         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
284         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
285         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
286         */
287        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
288        {
289            this.doRenderLiving((EntityLiving)par1Entity, par2, par4, par6, par8, par9);
290        }
291    }