001 package net.minecraft.src; 002 003 import cpw.mods.fml.client.FMLTextureFX; 004 import cpw.mods.fml.common.Side; 005 import cpw.mods.fml.common.asm.SideOnly; 006 007 @SideOnly(Side.CLIENT) 008 public class TextureLavaFX extends FMLTextureFX 009 { 010 protected float[] field_76876_g = new float[256]; 011 protected float[] field_76878_h = new float[256]; 012 protected float[] field_76879_i = new float[256]; 013 protected float[] field_76877_j = new float[256]; 014 015 public TextureLavaFX() 016 { 017 super(Block.lavaMoving.blockIndexInTexture); 018 setup(); 019 } 020 021 @Override 022 public void setup() 023 { 024 super.setup(); 025 field_76876_g = new float[tileSizeSquare]; 026 field_76878_h = new float[tileSizeSquare]; 027 field_76879_i = new float[tileSizeSquare]; 028 field_76877_j = new float[tileSizeSquare]; 029 } 030 031 public void onTick() 032 { 033 int var2; 034 float var3; 035 int var5; 036 int var6; 037 int var7; 038 int var8; 039 int var9; 040 041 for (int var1 = 0; var1 < tileSizeBase; ++var1) 042 { 043 for (var2 = 0; var2 < tileSizeBase; ++var2) 044 { 045 var3 = 0.0F; 046 int var4 = (int)(MathHelper.sin((float)var2 * (float)Math.PI * 2.0F / 16.0F) * 1.2F); 047 var5 = (int)(MathHelper.sin((float)var1 * (float)Math.PI * 2.0F / 16.0F) * 1.2F); 048 049 for (var6 = var1 - 1; var6 <= var1 + 1; ++var6) 050 { 051 for (var7 = var2 - 1; var7 <= var2 + 1; ++var7) 052 { 053 var8 = var6 + var4 & tileSizeMask; 054 var9 = var7 + var5 & tileSizeMask; 055 var3 += this.field_76876_g[var8 + var9 * tileSizeBase]; 056 } 057 } 058 059 this.field_76878_h[var1 + var2 * tileSizeBase] = var3 / 10.0F + (this.field_76879_i[(var1 + 0 & tileSizeMask) + (var2 + 0 & tileSizeMask) * tileSizeBase] + this.field_76879_i[(var1 + 1 & tileSizeMask) + (var2 + 0 & tileSizeMask) * tileSizeBase] + this.field_76879_i[(var1 + 1 & tileSizeMask) + (var2 + 1 & tileSizeMask) * tileSizeBase] + this.field_76879_i[(var1 + 0 & tileSizeMask) + (var2 + 1 & tileSizeMask) * tileSizeBase]) / 4.0F * 0.8F; 060 this.field_76879_i[var1 + var2 * tileSizeBase] += this.field_76877_j[var1 + var2 * tileSizeBase] * 0.01F; 061 062 if (this.field_76879_i[var1 + var2 * tileSizeBase] < 0.0F) 063 { 064 this.field_76879_i[var1 + var2 * tileSizeBase] = 0.0F; 065 } 066 067 this.field_76877_j[var1 + var2 * tileSizeBase] -= 0.06F; 068 069 if (Math.random() < 0.005D) 070 { 071 this.field_76877_j[var1 + var2 * tileSizeBase] = 1.5F; 072 } 073 } 074 } 075 076 float[] var11 = this.field_76878_h; 077 this.field_76878_h = this.field_76876_g; 078 this.field_76876_g = var11; 079 080 for (var2 = 0; var2 < tileSizeSquare; ++var2) 081 { 082 var3 = this.field_76876_g[var2] * 2.0F; 083 084 if (var3 > 1.0F) 085 { 086 var3 = 1.0F; 087 } 088 089 if (var3 < 0.0F) 090 { 091 var3 = 0.0F; 092 } 093 094 var5 = (int)(var3 * 100.0F + 155.0F); 095 var6 = (int)(var3 * var3 * 255.0F); 096 var7 = (int)(var3 * var3 * var3 * var3 * 128.0F); 097 098 if (this.anaglyphEnabled) 099 { 100 var8 = (var5 * 30 + var6 * 59 + var7 * 11) / 100; 101 var9 = (var5 * 30 + var6 * 70) / 100; 102 int var10 = (var5 * 30 + var7 * 70) / 100; 103 var5 = var8; 104 var6 = var9; 105 var7 = var10; 106 } 107 108 this.imageData[var2 * 4 + 0] = (byte)var5; 109 this.imageData[var2 * 4 + 1] = (byte)var6; 110 this.imageData[var2 * 4 + 2] = (byte)var7; 111 this.imageData[var2 * 4 + 3] = -1; 112 } 113 } 114 }