001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    
006    @SideOnly(Side.CLIENT)
007    public class ModelMinecart extends ModelBase
008    {
009        public ModelRenderer[] sideModels = new ModelRenderer[7];
010    
011        public ModelMinecart()
012        {
013            this.sideModels[0] = new ModelRenderer(this, 0, 10);
014            this.sideModels[1] = new ModelRenderer(this, 0, 0);
015            this.sideModels[2] = new ModelRenderer(this, 0, 0);
016            this.sideModels[3] = new ModelRenderer(this, 0, 0);
017            this.sideModels[4] = new ModelRenderer(this, 0, 0);
018            this.sideModels[5] = new ModelRenderer(this, 44, 10);
019            byte var1 = 20;
020            byte var2 = 8;
021            byte var3 = 16;
022            byte var4 = 4;
023            this.sideModels[0].addBox((float)(-var1 / 2), (float)(-var3 / 2), -1.0F, var1, var3, 2, 0.0F);
024            this.sideModels[0].setRotationPoint(0.0F, (float)var4, 0.0F);
025            this.sideModels[5].addBox((float)(-var1 / 2 + 1), (float)(-var3 / 2 + 1), -1.0F, var1 - 2, var3 - 2, 1, 0.0F);
026            this.sideModels[5].setRotationPoint(0.0F, (float)var4, 0.0F);
027            this.sideModels[1].addBox((float)(-var1 / 2 + 2), (float)(-var2 - 1), -1.0F, var1 - 4, var2, 2, 0.0F);
028            this.sideModels[1].setRotationPoint((float)(-var1 / 2 + 1), (float)var4, 0.0F);
029            this.sideModels[2].addBox((float)(-var1 / 2 + 2), (float)(-var2 - 1), -1.0F, var1 - 4, var2, 2, 0.0F);
030            this.sideModels[2].setRotationPoint((float)(var1 / 2 - 1), (float)var4, 0.0F);
031            this.sideModels[3].addBox((float)(-var1 / 2 + 2), (float)(-var2 - 1), -1.0F, var1 - 4, var2, 2, 0.0F);
032            this.sideModels[3].setRotationPoint(0.0F, (float)var4, (float)(-var3 / 2 + 1));
033            this.sideModels[4].addBox((float)(-var1 / 2 + 2), (float)(-var2 - 1), -1.0F, var1 - 4, var2, 2, 0.0F);
034            this.sideModels[4].setRotationPoint(0.0F, (float)var4, (float)(var3 / 2 - 1));
035            this.sideModels[0].rotateAngleX = ((float)Math.PI / 2F);
036            this.sideModels[1].rotateAngleY = ((float)Math.PI * 3F / 2F);
037            this.sideModels[2].rotateAngleY = ((float)Math.PI / 2F);
038            this.sideModels[3].rotateAngleY = (float)Math.PI;
039            this.sideModels[5].rotateAngleX = -((float)Math.PI / 2F);
040        }
041    
042        /**
043         * Sets the models various rotation angles then renders the model.
044         */
045        public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
046        {
047            this.sideModels[5].rotationPointY = 4.0F - par4;
048    
049            for (int var8 = 0; var8 < 6; ++var8)
050            {
051                this.sideModels[var8].render(par7);
052            }
053        }
054    }