001    package net.minecraft.src;
002    
003    import java.util.List;
004    import java.util.Random;
005    
006    public class ComponentNetherBridgeCrossing2 extends ComponentNetherBridgePiece
007    {
008        public ComponentNetherBridgeCrossing2(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
009        {
010            super(par1);
011            this.coordBaseMode = par4;
012            this.boundingBox = par3StructureBoundingBox;
013        }
014    
015        /**
016         * Initiates construction of the Structure Component picked, at the current Location of StructGen
017         */
018        public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
019        {
020            this.getNextComponentNormal((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 1, 0, true);
021            this.getNextComponentX((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 0, 1, true);
022            this.getNextComponentZ((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 0, 1, true);
023        }
024    
025        /**
026         * Creates and returns a new component piece. Or null if it could not find enough room to place it.
027         */
028        public static ComponentNetherBridgeCrossing2 createValidComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
029        {
030            StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, 0, 0, 5, 7, 5, par5);
031            return isAboveGround(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentNetherBridgeCrossing2(par6, par1Random, var7, par5) : null;
032        }
033    
034        /**
035         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
036         * the end, it adds Fences...
037         */
038        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
039        {
040            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 4, 1, 4, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
041            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 4, 5, 4, 0, 0, false);
042            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 0, 5, 0, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
043            this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 2, 0, 4, 5, 0, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
044            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 4, 0, 5, 4, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
045            this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 2, 4, 4, 5, 4, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
046            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 6, 0, 4, 6, 4, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
047    
048            for (int var4 = 0; var4 <= 4; ++var4)
049            {
050                for (int var5 = 0; var5 <= 4; ++var5)
051                {
052                    this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var4, -1, var5, par3StructureBoundingBox);
053                }
054            }
055    
056            return true;
057        }
058    }