001 package net.minecraft.src; 002 003 public class BehaviorDefaultDispenseItem implements IBehaviorDispenseItem 004 { 005 public final ItemStack func_82482_a(IBlockSource par1IBlockSource, ItemStack par2ItemStack) 006 { 007 ItemStack var3 = this.func_82487_b(par1IBlockSource, par2ItemStack); 008 this.func_82485_a(par1IBlockSource); 009 this.func_82489_a(par1IBlockSource, EnumFacing.func_82600_a(par1IBlockSource.func_82620_h())); 010 return var3; 011 } 012 013 protected ItemStack func_82487_b(IBlockSource par1IBlockSource, ItemStack par2ItemStack) 014 { 015 EnumFacing var3 = EnumFacing.func_82600_a(par1IBlockSource.func_82620_h()); 016 IPosition var4 = BlockDispenser.func_82525_a(par1IBlockSource); 017 ItemStack var5 = par2ItemStack.splitStack(1); 018 func_82486_a(par1IBlockSource.func_82618_k(), var5, 6, var3, var4); 019 return par2ItemStack; 020 } 021 022 public static void func_82486_a(World par0World, ItemStack par1ItemStack, int par2, EnumFacing par3EnumFacing, IPosition par4IPosition) 023 { 024 double var5 = par4IPosition.func_82615_a(); 025 double var7 = par4IPosition.func_82617_b(); 026 double var9 = par4IPosition.func_82616_c(); 027 EntityItem var11 = new EntityItem(par0World, var5, var7 - 0.3D, var9, par1ItemStack); 028 double var12 = par0World.rand.nextDouble() * 0.1D + 0.2D; 029 var11.motionX = (double)par3EnumFacing.func_82601_c() * var12; 030 var11.motionY = 0.20000000298023224D; 031 var11.motionZ = (double)par3EnumFacing.func_82599_e() * var12; 032 var11.motionX += par0World.rand.nextGaussian() * 0.007499999832361937D * (double)par2; 033 var11.motionY += par0World.rand.nextGaussian() * 0.007499999832361937D * (double)par2; 034 var11.motionZ += par0World.rand.nextGaussian() * 0.007499999832361937D * (double)par2; 035 par0World.spawnEntityInWorld(var11); 036 } 037 038 protected void func_82485_a(IBlockSource par1IBlockSource) 039 { 040 par1IBlockSource.func_82618_k().playAuxSFX(1000, par1IBlockSource.func_82623_d(), par1IBlockSource.func_82622_e(), par1IBlockSource.func_82621_f(), 0); 041 } 042 043 protected void func_82489_a(IBlockSource par1IBlockSource, EnumFacing par2EnumFacing) 044 { 045 par1IBlockSource.func_82618_k().playAuxSFX(2000, par1IBlockSource.func_82623_d(), par1IBlockSource.func_82622_e(), par1IBlockSource.func_82621_f(), this.func_82488_a(par2EnumFacing)); 046 } 047 048 private int func_82488_a(EnumFacing par1EnumFacing) 049 { 050 return par1EnumFacing.func_82601_c() + 1 + (par1EnumFacing.func_82599_e() + 1) * 3; 051 } 052 }