001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    import org.lwjgl.opengl.GL11;
006    
007    @SideOnly(Side.CLIENT)
008    public class TileEntityBeaconRenderer extends TileEntitySpecialRenderer
009    {
010        public void func_82398_a(TileEntityBeacon par1TileEntityBeacon, double par2, double par4, double par6, float par8)
011        {
012            float var9 = par1TileEntityBeacon.func_82125_v_();
013    
014            if (var9 > 0.0F)
015            {
016                Tessellator var10 = Tessellator.instance;
017                this.bindTextureByName("/misc/beam.png");
018                GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, 10497.0F);
019                GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, 10497.0F);
020                GL11.glDisable(GL11.GL_LIGHTING);
021                GL11.glDisable(GL11.GL_CULL_FACE);
022                GL11.glDisable(GL11.GL_BLEND);
023                GL11.glDepthMask(true);
024                GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
025                float var11 = (float)par1TileEntityBeacon.getWorldObj().func_82737_E() + par8;
026                float var12 = -var11 * 0.2F - (float)MathHelper.floor_float(-var11 * 0.1F);
027                byte var13 = 1;
028                double var14 = (double)var11 * 0.025D * (1.0D - (double)(var13 & 1) * 2.5D);
029                var10.startDrawingQuads();
030                var10.setColorRGBA(255, 255, 255, 32);
031                double var16 = (double)var13 * 0.2D;
032                double var18 = 0.5D + Math.cos(var14 + 2.356194490192345D) * var16;
033                double var20 = 0.5D + Math.sin(var14 + 2.356194490192345D) * var16;
034                double var22 = 0.5D + Math.cos(var14 + (Math.PI / 4D)) * var16;
035                double var24 = 0.5D + Math.sin(var14 + (Math.PI / 4D)) * var16;
036                double var26 = 0.5D + Math.cos(var14 + 3.9269908169872414D) * var16;
037                double var28 = 0.5D + Math.sin(var14 + 3.9269908169872414D) * var16;
038                double var30 = 0.5D + Math.cos(var14 + 5.497787143782138D) * var16;
039                double var32 = 0.5D + Math.sin(var14 + 5.497787143782138D) * var16;
040                double var34 = (double)(256.0F * var9);
041                double var36 = 0.0D;
042                double var38 = 1.0D;
043                double var40 = (double)(-1.0F + var12);
044                double var42 = (double)(256.0F * var9) * (0.5D / var16) + var40;
045                var10.addVertexWithUV(par2 + var18, par4 + var34, par6 + var20, var38, var42);
046                var10.addVertexWithUV(par2 + var18, par4, par6 + var20, var38, var40);
047                var10.addVertexWithUV(par2 + var22, par4, par6 + var24, var36, var40);
048                var10.addVertexWithUV(par2 + var22, par4 + var34, par6 + var24, var36, var42);
049                var10.addVertexWithUV(par2 + var30, par4 + var34, par6 + var32, var38, var42);
050                var10.addVertexWithUV(par2 + var30, par4, par6 + var32, var38, var40);
051                var10.addVertexWithUV(par2 + var26, par4, par6 + var28, var36, var40);
052                var10.addVertexWithUV(par2 + var26, par4 + var34, par6 + var28, var36, var42);
053                var10.addVertexWithUV(par2 + var22, par4 + var34, par6 + var24, var38, var42);
054                var10.addVertexWithUV(par2 + var22, par4, par6 + var24, var38, var40);
055                var10.addVertexWithUV(par2 + var30, par4, par6 + var32, var36, var40);
056                var10.addVertexWithUV(par2 + var30, par4 + var34, par6 + var32, var36, var42);
057                var10.addVertexWithUV(par2 + var26, par4 + var34, par6 + var28, var38, var42);
058                var10.addVertexWithUV(par2 + var26, par4, par6 + var28, var38, var40);
059                var10.addVertexWithUV(par2 + var18, par4, par6 + var20, var36, var40);
060                var10.addVertexWithUV(par2 + var18, par4 + var34, par6 + var20, var36, var42);
061                var10.draw();
062                GL11.glEnable(GL11.GL_BLEND);
063                GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
064                GL11.glDepthMask(false);
065                var10.startDrawingQuads();
066                var10.setColorRGBA(255, 255, 255, 32);
067                double var44 = 0.2D;
068                double var15 = 0.2D;
069                double var17 = 0.8D;
070                double var19 = 0.2D;
071                double var21 = 0.2D;
072                double var23 = 0.8D;
073                double var25 = 0.8D;
074                double var27 = 0.8D;
075                double var29 = (double)(256.0F * var9);
076                double var31 = 0.0D;
077                double var33 = 1.0D;
078                double var35 = (double)(-1.0F + var12);
079                double var37 = (double)(256.0F * var9) + var35;
080                var10.addVertexWithUV(par2 + var44, par4 + var29, par6 + var15, var33, var37);
081                var10.addVertexWithUV(par2 + var44, par4, par6 + var15, var33, var35);
082                var10.addVertexWithUV(par2 + var17, par4, par6 + var19, var31, var35);
083                var10.addVertexWithUV(par2 + var17, par4 + var29, par6 + var19, var31, var37);
084                var10.addVertexWithUV(par2 + var25, par4 + var29, par6 + var27, var33, var37);
085                var10.addVertexWithUV(par2 + var25, par4, par6 + var27, var33, var35);
086                var10.addVertexWithUV(par2 + var21, par4, par6 + var23, var31, var35);
087                var10.addVertexWithUV(par2 + var21, par4 + var29, par6 + var23, var31, var37);
088                var10.addVertexWithUV(par2 + var17, par4 + var29, par6 + var19, var33, var37);
089                var10.addVertexWithUV(par2 + var17, par4, par6 + var19, var33, var35);
090                var10.addVertexWithUV(par2 + var25, par4, par6 + var27, var31, var35);
091                var10.addVertexWithUV(par2 + var25, par4 + var29, par6 + var27, var31, var37);
092                var10.addVertexWithUV(par2 + var21, par4 + var29, par6 + var23, var33, var37);
093                var10.addVertexWithUV(par2 + var21, par4, par6 + var23, var33, var35);
094                var10.addVertexWithUV(par2 + var44, par4, par6 + var15, var31, var35);
095                var10.addVertexWithUV(par2 + var44, par4 + var29, par6 + var15, var31, var37);
096                var10.draw();
097                GL11.glEnable(GL11.GL_LIGHTING);
098                GL11.glEnable(GL11.GL_TEXTURE_2D);
099                GL11.glDepthMask(true);
100            }
101        }
102    
103        public void renderTileEntityAt(TileEntity par1TileEntity, double par2, double par4, double par6, float par8)
104        {
105            this.func_82398_a((TileEntityBeacon)par1TileEntity, par2, par4, par6, par8);
106        }
107    }