001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 006 public class EntityIronGolem extends EntityGolem 007 { 008 /** deincrements, and a distance-to-home check is done at 0 */ 009 private int homeCheckTimer = 0; 010 Village villageObj = null; 011 private int attackTimer; 012 private int holdRoseTick; 013 014 public EntityIronGolem(World par1World) 015 { 016 super(par1World); 017 this.texture = "/mob/villager_golem.png"; 018 this.setSize(1.4F, 2.9F); 019 this.getNavigator().setAvoidsWater(true); 020 this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 0.25F, true)); 021 this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.22F, 32.0F)); 022 this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.16F, true)); 023 this.tasks.addTask(4, new EntityAIMoveTwardsRestriction(this, 0.16F)); 024 this.tasks.addTask(5, new EntityAILookAtVillager(this)); 025 this.tasks.addTask(6, new EntityAIWander(this, 0.16F)); 026 this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F)); 027 this.tasks.addTask(8, new EntityAILookIdle(this)); 028 this.targetTasks.addTask(1, new EntityAIDefendVillage(this)); 029 this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false)); 030 this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 16.0F, 0, false, true, IMob.field_82192_a)); 031 } 032 033 protected void entityInit() 034 { 035 super.entityInit(); 036 this.dataWatcher.addObject(16, Byte.valueOf((byte)0)); 037 } 038 039 /** 040 * Returns true if the newer Entity AI code should be run 041 */ 042 public boolean isAIEnabled() 043 { 044 return true; 045 } 046 047 /** 048 * main AI tick function, replaces updateEntityActionState 049 */ 050 protected void updateAITick() 051 { 052 if (--this.homeCheckTimer <= 0) 053 { 054 this.homeCheckTimer = 70 + this.rand.nextInt(50); 055 this.villageObj = this.worldObj.villageCollectionObj.findNearestVillage(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ), 32); 056 057 if (this.villageObj == null) 058 { 059 this.detachHome(); 060 } 061 else 062 { 063 ChunkCoordinates var1 = this.villageObj.getCenter(); 064 this.setHomeArea(var1.posX, var1.posY, var1.posZ, (int)((float)this.villageObj.getVillageRadius() * 0.6F)); 065 } 066 } 067 068 super.updateAITick(); 069 } 070 071 public int getMaxHealth() 072 { 073 return 100; 074 } 075 076 /** 077 * Decrements the entity's air supply when underwater 078 */ 079 protected int decreaseAirSupply(int par1) 080 { 081 return par1; 082 } 083 084 protected void func_82167_n(Entity par1Entity) 085 { 086 if (par1Entity instanceof IMob && this.getRNG().nextInt(20) == 0) 087 { 088 this.setAttackTarget((EntityLiving)par1Entity); 089 } 090 091 super.func_82167_n(par1Entity); 092 } 093 094 /** 095 * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons 096 * use this to react to sunlight and start to burn. 097 */ 098 public void onLivingUpdate() 099 { 100 super.onLivingUpdate(); 101 102 if (this.attackTimer > 0) 103 { 104 --this.attackTimer; 105 } 106 107 if (this.holdRoseTick > 0) 108 { 109 --this.holdRoseTick; 110 } 111 112 if (this.motionX * this.motionX + this.motionZ * this.motionZ > 2.500000277905201E-7D && this.rand.nextInt(5) == 0) 113 { 114 int var1 = MathHelper.floor_double(this.posX); 115 int var2 = MathHelper.floor_double(this.posY - 0.20000000298023224D - (double)this.yOffset); 116 int var3 = MathHelper.floor_double(this.posZ); 117 int var4 = this.worldObj.getBlockId(var1, var2, var3); 118 119 if (var4 > 0) 120 { 121 this.worldObj.spawnParticle("tilecrack_" + var4, this.posX + ((double)this.rand.nextFloat() - 0.5D) * (double)this.width, this.boundingBox.minY + 0.1D, this.posZ + ((double)this.rand.nextFloat() - 0.5D) * (double)this.width, 4.0D * ((double)this.rand.nextFloat() - 0.5D), 0.5D, ((double)this.rand.nextFloat() - 0.5D) * 4.0D); 122 } 123 } 124 } 125 126 public boolean isExplosiveMob(Class par1Class) 127 { 128 return this.getBit1Flag() && EntityPlayer.class.isAssignableFrom(par1Class) ? false : super.isExplosiveMob(par1Class); 129 } 130 131 /** 132 * (abstract) Protected helper method to write subclass entity data to NBT. 133 */ 134 public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) 135 { 136 super.writeEntityToNBT(par1NBTTagCompound); 137 par1NBTTagCompound.setBoolean("PlayerCreated", this.getBit1Flag()); 138 } 139 140 /** 141 * (abstract) Protected helper method to read subclass entity data from NBT. 142 */ 143 public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound) 144 { 145 super.readEntityFromNBT(par1NBTTagCompound); 146 this.setBit1FlagTo(par1NBTTagCompound.getBoolean("PlayerCreated")); 147 } 148 149 public boolean attackEntityAsMob(Entity par1Entity) 150 { 151 this.attackTimer = 10; 152 this.worldObj.setEntityState(this, (byte)4); 153 boolean var2 = par1Entity.attackEntityFrom(DamageSource.causeMobDamage(this), 7 + this.rand.nextInt(15)); 154 155 if (var2) 156 { 157 par1Entity.motionY += 0.4000000059604645D; 158 } 159 160 this.worldObj.playSoundAtEntity(this, "mob.irongolem.throw", 1.0F, 1.0F); 161 return var2; 162 } 163 164 @SideOnly(Side.CLIENT) 165 public void handleHealthUpdate(byte par1) 166 { 167 if (par1 == 4) 168 { 169 this.attackTimer = 10; 170 this.worldObj.playSoundAtEntity(this, "mob.irongolem.throw", 1.0F, 1.0F); 171 } 172 else if (par1 == 11) 173 { 174 this.holdRoseTick = 400; 175 } 176 else 177 { 178 super.handleHealthUpdate(par1); 179 } 180 } 181 182 public Village getVillage() 183 { 184 return this.villageObj; 185 } 186 187 @SideOnly(Side.CLIENT) 188 public int getAttackTimer() 189 { 190 return this.attackTimer; 191 } 192 193 public void setHoldingRose(boolean par1) 194 { 195 this.holdRoseTick = par1 ? 400 : 0; 196 this.worldObj.setEntityState(this, (byte)11); 197 } 198 199 /** 200 * Returns the sound this mob makes while it's alive. 201 */ 202 protected String getLivingSound() 203 { 204 return "none"; 205 } 206 207 /** 208 * Returns the sound this mob makes when it is hurt. 209 */ 210 protected String getHurtSound() 211 { 212 return "mob.irongolem.hit"; 213 } 214 215 /** 216 * Returns the sound this mob makes on death. 217 */ 218 protected String getDeathSound() 219 { 220 return "mob.irongolem.death"; 221 } 222 223 /** 224 * Plays step sound at given x, y, z for the entity 225 */ 226 protected void playStepSound(int par1, int par2, int par3, int par4) 227 { 228 this.worldObj.playSoundAtEntity(this, "mob.irongolem.walk", 1.0F, 1.0F); 229 } 230 231 /** 232 * Drop 0-2 items of this living's type 233 */ 234 protected void dropFewItems(boolean par1, int par2) 235 { 236 int var3 = this.rand.nextInt(3); 237 int var4; 238 239 for (var4 = 0; var4 < var3; ++var4) 240 { 241 this.dropItem(Block.plantRed.blockID, 1); 242 } 243 244 var4 = 3 + this.rand.nextInt(3); 245 246 for (int var5 = 0; var5 < var4; ++var5) 247 { 248 this.dropItem(Item.ingotIron.shiftedIndex, 1); 249 } 250 } 251 252 public int getHoldRoseTick() 253 { 254 return this.holdRoseTick; 255 } 256 257 public boolean getBit1Flag() 258 { 259 return (this.dataWatcher.getWatchableObjectByte(16) & 1) != 0; 260 } 261 262 public void setBit1FlagTo(boolean par1) 263 { 264 byte var2 = this.dataWatcher.getWatchableObjectByte(16); 265 266 if (par1) 267 { 268 this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 | 1))); 269 } 270 else 271 { 272 this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 & -2))); 273 } 274 } 275 276 /** 277 * Called when the mob's health reaches 0. 278 */ 279 public void onDeath(DamageSource par1DamageSource) 280 { 281 if (!this.getBit1Flag() && this.attackingPlayer != null && this.villageObj != null) 282 { 283 this.villageObj.func_82688_a(this.attackingPlayer.getCommandSenderName(), -5); 284 } 285 286 super.onDeath(par1DamageSource); 287 } 288 }