001    package net.minecraft.src;
002    
003    import java.util.List;
004    import java.util.Random;
005    
006    public class ComponentVillageField2 extends ComponentVillage
007    {
008        private int averageGroundLevel = -1;
009        private int field_82675_b;
010        private int field_82676_c;
011    
012        public ComponentVillageField2(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)
013        {
014            super(par1ComponentVillageStartPiece, par2);
015            this.coordBaseMode = par5;
016            this.boundingBox = par4StructureBoundingBox;
017            this.field_82675_b = this.func_82674_a(par3Random);
018            this.field_82676_c = this.func_82674_a(par3Random);
019        }
020    
021        private int func_82674_a(Random par1Random)
022        {
023            switch (par1Random.nextInt(5))
024            {
025                case 0:
026                    return Block.field_82513_cg.blockID;
027                case 1:
028                    return Block.field_82514_ch.blockID;
029                default:
030                    return Block.crops.blockID;
031            }
032        }
033    
034        public static ComponentVillageField2 func_74902_a(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
035        {
036            StructureBoundingBox var8 = StructureBoundingBox.getComponentToAddBoundingBox(par3, par4, par5, 0, 0, 0, 7, 4, 9, par6);
037            return canVillageGoDeeper(var8) && StructureComponent.findIntersecting(par1List, var8) == null ? new ComponentVillageField2(par0ComponentVillageStartPiece, par7, par2Random, var8, par6) : null;
038        }
039    
040        /**
041         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
042         * the end, it adds Fences...
043         */
044        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
045        {
046            if (this.averageGroundLevel < 0)
047            {
048                this.averageGroundLevel = this.getAverageGroundLevel(par1World, par3StructureBoundingBox);
049    
050                if (this.averageGroundLevel < 0)
051                {
052                    return true;
053                }
054    
055                this.boundingBox.offset(0, this.averageGroundLevel - this.boundingBox.maxY + 4 - 1, 0);
056            }
057    
058            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 0, 6, 4, 8, 0, 0, false);
059            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 1, 2, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false);
060            this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 1, 5, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false);
061            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 0, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
062            this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 0, 0, 6, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
063            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 0, 5, 0, 0, Block.wood.blockID, Block.wood.blockID, false);
064            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 8, 5, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
065            this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 0, 1, 3, 0, 7, Block.waterMoving.blockID, Block.waterMoving.blockID, false);
066            int var4;
067    
068            for (var4 = 1; var4 <= 7; ++var4)
069            {
070                this.placeBlockAtCurrentPosition(par1World, this.field_82675_b, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 1, 1, var4, par3StructureBoundingBox);
071                this.placeBlockAtCurrentPosition(par1World, this.field_82675_b, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 2, 1, var4, par3StructureBoundingBox);
072                this.placeBlockAtCurrentPosition(par1World, this.field_82676_c, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 4, 1, var4, par3StructureBoundingBox);
073                this.placeBlockAtCurrentPosition(par1World, this.field_82676_c, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 5, 1, var4, par3StructureBoundingBox);
074            }
075    
076            for (var4 = 0; var4 < 9; ++var4)
077            {
078                for (int var5 = 0; var5 < 7; ++var5)
079                {
080                    this.clearCurrentPositionBlocksUpwards(par1World, var5, 4, var4, par3StructureBoundingBox);
081                    this.fillCurrentPositionBlocksDownwards(par1World, Block.dirt.blockID, 0, var5, -1, var4, par3StructureBoundingBox);
082                }
083            }
084    
085            return true;
086        }
087    }