001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    import net.minecraft.client.Minecraft;
006    import static net.minecraftforge.client.IItemRenderer.ItemRenderType.*;
007    import static net.minecraftforge.client.IItemRenderer.ItemRendererHelper.*;
008    import net.minecraftforge.client.IItemRenderer;
009    import net.minecraftforge.client.MinecraftForgeClient;
010    import net.minecraftforge.client.ForgeHooksClient;
011    
012    import org.lwjgl.opengl.GL11;
013    
014    @SideOnly(Side.CLIENT)
015    public class RenderPlayer extends RenderLiving
016    {
017        private ModelBiped modelBipedMain;
018        private ModelBiped modelArmorChestplate;
019        private ModelBiped modelArmor;
020        public static String[] armorFilenamePrefix = new String[] {"cloth", "chain", "iron", "diamond", "gold"};
021    
022        public RenderPlayer()
023        {
024            super(new ModelBiped(0.0F), 0.5F);
025            this.modelBipedMain = (ModelBiped)this.mainModel;
026            this.modelArmorChestplate = new ModelBiped(1.0F);
027            this.modelArmor = new ModelBiped(0.5F);
028        }
029    
030        /**
031         * Set the specified armor model as the player model. Args: player, armorSlot, partialTick
032         */
033        protected int setArmorModel(EntityPlayer par1EntityPlayer, int par2, float par3)
034        {
035            ItemStack var4 = par1EntityPlayer.inventory.armorItemInSlot(3 - par2);
036    
037            if (var4 != null)
038            {
039                Item var5 = var4.getItem();
040    
041                if (var5 instanceof ItemArmor)
042                {
043                    ItemArmor var6 = (ItemArmor)var5;
044                    this.loadTexture(ForgeHooksClient.getArmorTexture(var4, "/armor/" + armorFilenamePrefix[var6.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + ".png"));
045                    ModelBiped var7 = par2 == 2 ? this.modelArmor : this.modelArmorChestplate;
046                    var7.bipedHead.showModel = par2 == 0;
047                    var7.bipedHeadwear.showModel = par2 == 0;
048                    var7.bipedBody.showModel = par2 == 1 || par2 == 2;
049                    var7.bipedRightArm.showModel = par2 == 1;
050                    var7.bipedLeftArm.showModel = par2 == 1;
051                    var7.bipedRightLeg.showModel = par2 == 2 || par2 == 3;
052                    var7.bipedLeftLeg.showModel = par2 == 2 || par2 == 3;
053                    this.setRenderPassModel(var7);
054    
055                    if (var7 != null)
056                    {
057                        var7.onGround = this.mainModel.onGround;
058                    }
059    
060                    if (var7 != null)
061                    {
062                        var7.isRiding = this.mainModel.isRiding;
063                    }
064    
065                    if (var7 != null)
066                    {
067                        var7.isChild = this.mainModel.isChild;
068                    }
069    
070                    float var8 = 1.0F;
071    
072                    if (var6.func_82812_d() == EnumArmorMaterial.CLOTH)
073                    {
074                        int var9 = var6.func_82814_b(var4);
075                        float var10 = (float)(var9 >> 16 & 255) / 255.0F;
076                        float var11 = (float)(var9 >> 8 & 255) / 255.0F;
077                        float var12 = (float)(var9 & 255) / 255.0F;
078                        GL11.glColor3f(var8 * var10, var8 * var11, var8 * var12);
079    
080                        if (var4.isItemEnchanted())
081                        {
082                            return 31;
083                        }
084    
085                        return 16;
086                    }
087    
088                    GL11.glColor3f(var8, var8, var8);
089    
090                    if (var4.isItemEnchanted())
091                    {
092                        return 15;
093                    }
094    
095                    return 1;
096                }
097            }
098    
099            return -1;
100        }
101    
102        protected void func_82439_b(EntityPlayer par1EntityPlayer, int par2, float par3)
103        {
104            ItemStack var4 = par1EntityPlayer.inventory.armorItemInSlot(3 - par2);
105    
106            if (var4 != null)
107            {
108                Item var5 = var4.getItem();
109    
110                if (var5 instanceof ItemArmor)
111                {
112                    ItemArmor var6 = (ItemArmor)var5;
113                    this.loadTexture(ForgeHooksClient.getArmorTexture(var4, "/armor/" + armorFilenamePrefix[var6.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + "_b.png"));
114                    float var7 = 1.0F;
115                    GL11.glColor3f(var7, var7, var7);
116                }
117            }
118        }
119    
120        public void renderPlayer(EntityPlayer par1EntityPlayer, double par2, double par4, double par6, float par8, float par9)
121        {
122            float var10 = 1.0F;
123            GL11.glColor3f(var10, var10, var10);
124            ItemStack var11 = par1EntityPlayer.inventory.getCurrentItem();
125            this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = var11 != null ? 1 : 0;
126    
127            if (var11 != null && par1EntityPlayer.getItemInUseCount() > 0)
128            {
129                EnumAction var12 = var11.getItemUseAction();
130    
131                if (var12 == EnumAction.block)
132                {
133                    this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = 3;
134                }
135                else if (var12 == EnumAction.bow)
136                {
137                    this.modelArmorChestplate.aimedBow = this.modelArmor.aimedBow = this.modelBipedMain.aimedBow = true;
138                }
139            }
140    
141            this.modelArmorChestplate.isSneak = this.modelArmor.isSneak = this.modelBipedMain.isSneak = par1EntityPlayer.isSneaking();
142            double var14 = par4 - (double)par1EntityPlayer.yOffset;
143    
144            if (par1EntityPlayer.isSneaking() && !(par1EntityPlayer instanceof EntityPlayerSP))
145            {
146                var14 -= 0.125D;
147            }
148    
149            super.doRenderLiving(par1EntityPlayer, par2, var14, par6, par8, par9);
150            this.modelArmorChestplate.aimedBow = this.modelArmor.aimedBow = this.modelBipedMain.aimedBow = false;
151            this.modelArmorChestplate.isSneak = this.modelArmor.isSneak = this.modelBipedMain.isSneak = false;
152            this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = 0;
153        }
154    
155        protected void func_82440_a(EntityPlayer par1EntityPlayer, float par2, float par3, float par4, float par5, float par6, float par7)
156        {
157            if (!par1EntityPlayer.func_82150_aj())
158            {
159                super.renderModel(par1EntityPlayer, par2, par3, par4, par5, par6, par7);
160            }
161        }
162    
163        /**
164         * Used to render a player's name above their head
165         */
166        protected void renderName(EntityPlayer par1EntityPlayer, double par2, double par4, double par6)
167        {
168            if (Minecraft.isGuiEnabled() && par1EntityPlayer != this.renderManager.livingPlayer && !par1EntityPlayer.func_82150_aj())
169            {
170                float var8 = 1.6F;
171                float var9 = 0.016666668F * var8;
172                double var10 = par1EntityPlayer.getDistanceSqToEntity(this.renderManager.livingPlayer);
173                float var12 = par1EntityPlayer.isSneaking() ? 32.0F : 64.0F;
174    
175                if (var10 < (double)(var12 * var12))
176                {
177                    String var13 = par1EntityPlayer.username;
178    
179                    if (par1EntityPlayer.isSneaking())
180                    {
181                        FontRenderer var14 = this.getFontRendererFromRenderManager();
182                        GL11.glPushMatrix();
183                        GL11.glTranslatef((float)par2 + 0.0F, (float)par4 + 2.3F, (float)par6);
184                        GL11.glNormal3f(0.0F, 1.0F, 0.0F);
185                        GL11.glRotatef(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
186                        GL11.glRotatef(this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
187                        GL11.glScalef(-var9, -var9, var9);
188                        GL11.glDisable(GL11.GL_LIGHTING);
189                        GL11.glTranslatef(0.0F, 0.25F / var9, 0.0F);
190                        GL11.glDepthMask(false);
191                        GL11.glEnable(GL11.GL_BLEND);
192                        GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
193                        Tessellator var15 = Tessellator.instance;
194                        GL11.glDisable(GL11.GL_TEXTURE_2D);
195                        var15.startDrawingQuads();
196                        int var16 = var14.getStringWidth(var13) / 2;
197                        var15.setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.25F);
198                        var15.addVertex((double)(-var16 - 1), -1.0D, 0.0D);
199                        var15.addVertex((double)(-var16 - 1), 8.0D, 0.0D);
200                        var15.addVertex((double)(var16 + 1), 8.0D, 0.0D);
201                        var15.addVertex((double)(var16 + 1), -1.0D, 0.0D);
202                        var15.draw();
203                        GL11.glEnable(GL11.GL_TEXTURE_2D);
204                        GL11.glDepthMask(true);
205                        var14.drawString(var13, -var14.getStringWidth(var13) / 2, 0, 553648127);
206                        GL11.glEnable(GL11.GL_LIGHTING);
207                        GL11.glDisable(GL11.GL_BLEND);
208                        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
209                        GL11.glPopMatrix();
210                    }
211                    else if (par1EntityPlayer.isPlayerSleeping())
212                    {
213                        this.renderLivingLabel(par1EntityPlayer, var13, par2, par4 - 1.5D, par6, 64);
214                    }
215                    else
216                    {
217                        this.renderLivingLabel(par1EntityPlayer, var13, par2, par4, par6, 64);
218                    }
219                }
220            }
221        }
222    
223        /**
224         * Method for adding special render rules
225         */
226        protected void renderSpecials(EntityPlayer par1EntityPlayer, float par2)
227        {
228            float var3 = 1.0F;
229            GL11.glColor3f(var3, var3, var3);
230            super.renderEquippedItems(par1EntityPlayer, par2);
231            ItemStack var4 = par1EntityPlayer.inventory.armorItemInSlot(3);
232    
233            if (var4 != null)
234            {
235                GL11.glPushMatrix();
236                this.modelBipedMain.bipedHead.postRender(0.0625F);
237                float var5;
238    
239                if (var4 != null && var4.getItem() instanceof ItemBlock)
240                {
241                    IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var4, EQUIPPED);
242                    boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, var4, BLOCK_3D));
243            
244                    if (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var4.itemID].getRenderType()))
245                    {
246                        var5 = 0.625F;
247                        GL11.glTranslatef(0.0F, -0.25F, 0.0F);
248                        GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
249                        GL11.glScalef(var5, -var5, -var5);
250                    }
251    
252                    this.renderManager.itemRenderer.renderItem(par1EntityPlayer, var4, 0);
253                }
254                else if (var4.getItem().shiftedIndex == Item.field_82799_bQ.shiftedIndex)
255                {
256                    var5 = 1.0625F;
257                    GL11.glScalef(var5, -var5, -var5);
258                    String var6 = "";
259    
260                    if (var4.hasTagCompound() && var4.getTagCompound().hasKey("SkullOwner"))
261                    {
262                        var6 = var4.getTagCompound().getString("SkullOwner");
263                    }
264    
265                    TileEntitySkullRenderer.field_82397_a.func_82393_a(-0.5F, 0.0F, -0.5F, 1, 180.0F, var4.getItemDamage(), var6);
266                }
267    
268                GL11.glPopMatrix();
269            }
270    
271            float var7;
272    
273            if (par1EntityPlayer.username.equals("deadmau5") && this.loadDownloadableImageTexture(par1EntityPlayer.skinUrl, (String)null))
274            {
275                for (int var20 = 0; var20 < 2; ++var20)
276                {
277                    float var25 = par1EntityPlayer.prevRotationYaw + (par1EntityPlayer.rotationYaw - par1EntityPlayer.prevRotationYaw) * par2 - (par1EntityPlayer.prevRenderYawOffset + (par1EntityPlayer.renderYawOffset - par1EntityPlayer.prevRenderYawOffset) * par2);
278                    var7 = par1EntityPlayer.prevRotationPitch + (par1EntityPlayer.rotationPitch - par1EntityPlayer.prevRotationPitch) * par2;
279                    GL11.glPushMatrix();
280                    GL11.glRotatef(var25, 0.0F, 1.0F, 0.0F);
281                    GL11.glRotatef(var7, 1.0F, 0.0F, 0.0F);
282                    GL11.glTranslatef(0.375F * (float)(var20 * 2 - 1), 0.0F, 0.0F);
283                    GL11.glTranslatef(0.0F, -0.375F, 0.0F);
284                    GL11.glRotatef(-var7, 1.0F, 0.0F, 0.0F);
285                    GL11.glRotatef(-var25, 0.0F, 1.0F, 0.0F);
286                    float var8 = 1.3333334F;
287                    GL11.glScalef(var8, var8, var8);
288                    this.modelBipedMain.renderEars(0.0625F);
289                    GL11.glPopMatrix();
290                }
291            }
292    
293            float var11;
294    
295            if (this.loadDownloadableImageTexture(par1EntityPlayer.playerCloakUrl, (String)null) && !par1EntityPlayer.func_82150_aj() && !par1EntityPlayer.func_82238_cc())
296            {
297                GL11.glPushMatrix();
298                GL11.glTranslatef(0.0F, 0.0F, 0.125F);
299                double var22 = par1EntityPlayer.field_71091_bM + (par1EntityPlayer.field_71094_bP - par1EntityPlayer.field_71091_bM) * (double)par2 - (par1EntityPlayer.prevPosX + (par1EntityPlayer.posX - par1EntityPlayer.prevPosX) * (double)par2);
300                double var24 = par1EntityPlayer.field_71096_bN + (par1EntityPlayer.field_71095_bQ - par1EntityPlayer.field_71096_bN) * (double)par2 - (par1EntityPlayer.prevPosY + (par1EntityPlayer.posY - par1EntityPlayer.prevPosY) * (double)par2);
301                double var9 = par1EntityPlayer.field_71097_bO + (par1EntityPlayer.field_71085_bR - par1EntityPlayer.field_71097_bO) * (double)par2 - (par1EntityPlayer.prevPosZ + (par1EntityPlayer.posZ - par1EntityPlayer.prevPosZ) * (double)par2);
302                var11 = par1EntityPlayer.prevRenderYawOffset + (par1EntityPlayer.renderYawOffset - par1EntityPlayer.prevRenderYawOffset) * par2;
303                double var12 = (double)MathHelper.sin(var11 * (float)Math.PI / 180.0F);
304                double var14 = (double)(-MathHelper.cos(var11 * (float)Math.PI / 180.0F));
305                float var16 = (float)var24 * 10.0F;
306    
307                if (var16 < -6.0F)
308                {
309                    var16 = -6.0F;
310                }
311    
312                if (var16 > 32.0F)
313                {
314                    var16 = 32.0F;
315                }
316    
317                float var17 = (float)(var22 * var12 + var9 * var14) * 100.0F;
318                float var18 = (float)(var22 * var14 - var9 * var12) * 100.0F;
319    
320                if (var17 < 0.0F)
321                {
322                    var17 = 0.0F;
323                }
324    
325                float var19 = par1EntityPlayer.prevCameraYaw + (par1EntityPlayer.cameraYaw - par1EntityPlayer.prevCameraYaw) * par2;
326                var16 += MathHelper.sin((par1EntityPlayer.prevDistanceWalkedModified + (par1EntityPlayer.distanceWalkedModified - par1EntityPlayer.prevDistanceWalkedModified) * par2) * 6.0F) * 32.0F * var19;
327    
328                if (par1EntityPlayer.isSneaking())
329                {
330                    var16 += 25.0F;
331                }
332    
333                GL11.glRotatef(6.0F + var17 / 2.0F + var16, 1.0F, 0.0F, 0.0F);
334                GL11.glRotatef(var18 / 2.0F, 0.0F, 0.0F, 1.0F);
335                GL11.glRotatef(-var18 / 2.0F, 0.0F, 1.0F, 0.0F);
336                GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
337                this.modelBipedMain.renderCloak(0.0625F);
338                GL11.glPopMatrix();
339            }
340    
341            ItemStack var21 = par1EntityPlayer.inventory.getCurrentItem();
342    
343            if (var21 != null)
344            {
345                GL11.glPushMatrix();
346                this.modelBipedMain.bipedRightArm.postRender(0.0625F);
347                GL11.glTranslatef(-0.0625F, 0.4375F, 0.0625F);
348    
349                if (par1EntityPlayer.fishEntity != null)
350                {
351                    var21 = new ItemStack(Item.stick);
352                }
353    
354                EnumAction var23 = null;
355    
356                if (par1EntityPlayer.getItemInUseCount() > 0)
357                {
358                    var23 = var21.getItemUseAction();
359                }
360    
361                IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var21, EQUIPPED);
362                boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, var21, BLOCK_3D));
363                
364                if (var21.getItem() instanceof ItemBlock && (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var21.itemID].getRenderType())))
365                {
366                    var7 = 0.5F;
367                    GL11.glTranslatef(0.0F, 0.1875F, -0.3125F);
368                    var7 *= 0.75F;
369                    GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F);
370                    GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
371                    GL11.glScalef(var7, -var7, var7);
372                }
373                else if (var21.itemID == Item.bow.shiftedIndex)
374                {
375                    var7 = 0.625F;
376                    GL11.glTranslatef(0.0F, 0.125F, 0.3125F);
377                    GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F);
378                    GL11.glScalef(var7, -var7, var7);
379                    GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
380                    GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
381                }
382                else if (Item.itemsList[var21.itemID].isFull3D())
383                {
384                    var7 = 0.625F;
385    
386                    if (Item.itemsList[var21.itemID].shouldRotateAroundWhenRendering())
387                    {
388                        GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
389                        GL11.glTranslatef(0.0F, -0.125F, 0.0F);
390                    }
391    
392                    if (par1EntityPlayer.getItemInUseCount() > 0 && var23 == EnumAction.block)
393                    {
394                        GL11.glTranslatef(0.05F, 0.0F, -0.1F);
395                        GL11.glRotatef(-50.0F, 0.0F, 1.0F, 0.0F);
396                        GL11.glRotatef(-10.0F, 1.0F, 0.0F, 0.0F);
397                        GL11.glRotatef(-60.0F, 0.0F, 0.0F, 1.0F);
398                    }
399    
400                    GL11.glTranslatef(0.0F, 0.1875F, 0.0F);
401                    GL11.glScalef(var7, -var7, var7);
402                    GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
403                    GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
404                }
405                else
406                {
407                    var7 = 0.375F;
408                    GL11.glTranslatef(0.25F, 0.1875F, -0.1875F);
409                    GL11.glScalef(var7, var7, var7);
410                    GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F);
411                    GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
412                    GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F);
413                }
414    
415                if (var21.getItem().requiresMultipleRenderPasses())
416                {
417                    for (int var27 = 0; var27 < var21.getItem().getRenderPasses(var21.getItemDamage()); ++var27)
418                    {
419                        int var26 = var21.getItem().func_82790_a(var21, var27);
420                        float var28 = (float)(var26 >> 16 & 255) / 255.0F;
421                        float var10 = (float)(var26 >> 8 & 255) / 255.0F;
422                        var11 = (float)(var26 & 255) / 255.0F;
423                        GL11.glColor4f(var28, var10, var11, 1.0F);
424                        this.renderManager.itemRenderer.renderItem(par1EntityPlayer, var21, var27);
425                    }
426                }
427                else
428                {
429                    this.renderManager.itemRenderer.renderItem(par1EntityPlayer, var21, 0);
430                }
431    
432                GL11.glPopMatrix();
433            }
434        }
435    
436        protected void renderPlayerScale(EntityPlayer par1EntityPlayer, float par2)
437        {
438            float var3 = 0.9375F;
439            GL11.glScalef(var3, var3, var3);
440        }
441    
442        public void func_82441_a(EntityPlayer par1EntityPlayer)
443        {
444            float var2 = 1.0F;
445            GL11.glColor3f(var2, var2, var2);
446            this.modelBipedMain.onGround = 0.0F;
447            this.modelBipedMain.setRotationAngles(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, par1EntityPlayer);
448            this.modelBipedMain.bipedRightArm.render(0.0625F);
449        }
450    
451        /**
452         * Renders player with sleeping offset if sleeping
453         */
454        protected void renderPlayerSleep(EntityPlayer par1EntityPlayer, double par2, double par4, double par6)
455        {
456            if (par1EntityPlayer.isEntityAlive() && par1EntityPlayer.isPlayerSleeping())
457            {
458                super.renderLivingAt(par1EntityPlayer, par2 + (double)par1EntityPlayer.field_71079_bU, par4 + (double)par1EntityPlayer.field_71082_cx, par6 + (double)par1EntityPlayer.field_71089_bV);
459            }
460            else
461            {
462                super.renderLivingAt(par1EntityPlayer, par2, par4, par6);
463            }
464        }
465    
466        /**
467         * Rotates the player if the player is sleeping. This method is called in rotateCorpse.
468         */
469        protected void rotatePlayer(EntityPlayer par1EntityPlayer, float par2, float par3, float par4)
470        {
471            if (par1EntityPlayer.isEntityAlive() && par1EntityPlayer.isPlayerSleeping())
472            {
473                GL11.glRotatef(par1EntityPlayer.getBedOrientationInDegrees(), 0.0F, 1.0F, 0.0F);
474                GL11.glRotatef(this.getDeathMaxRotation(par1EntityPlayer), 0.0F, 0.0F, 1.0F);
475                GL11.glRotatef(270.0F, 0.0F, 1.0F, 0.0F);
476            }
477            else
478            {
479                super.rotateCorpse(par1EntityPlayer, par2, par3, par4);
480            }
481        }
482    
483        /**
484         * Passes the specialRender and renders it
485         */
486        protected void passSpecialRender(EntityLiving par1EntityLiving, double par2, double par4, double par6)
487        {
488            this.renderName((EntityPlayer)par1EntityLiving, par2, par4, par6);
489        }
490    
491        /**
492         * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
493         * entityLiving, partialTickTime
494         */
495        protected void preRenderCallback(EntityLiving par1EntityLiving, float par2)
496        {
497            this.renderPlayerScale((EntityPlayer)par1EntityLiving, par2);
498        }
499    
500        protected void func_82408_c(EntityLiving par1EntityLiving, int par2, float par3)
501        {
502            this.func_82439_b((EntityPlayer)par1EntityLiving, par2, par3);
503        }
504    
505        /**
506         * Queries whether should render the specified pass or not.
507         */
508        protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3)
509        {
510            return this.setArmorModel((EntityPlayer)par1EntityLiving, par2, par3);
511        }
512    
513        protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2)
514        {
515            this.renderSpecials((EntityPlayer)par1EntityLiving, par2);
516        }
517    
518        protected void rotateCorpse(EntityLiving par1EntityLiving, float par2, float par3, float par4)
519        {
520            this.rotatePlayer((EntityPlayer)par1EntityLiving, par2, par3, par4);
521        }
522    
523        /**
524         * Sets a simple glTranslate on a LivingEntity.
525         */
526        protected void renderLivingAt(EntityLiving par1EntityLiving, double par2, double par4, double par6)
527        {
528            this.renderPlayerSleep((EntityPlayer)par1EntityLiving, par2, par4, par6);
529        }
530    
531        /**
532         * Renders the model in RenderLiving
533         */
534        protected void renderModel(EntityLiving par1EntityLiving, float par2, float par3, float par4, float par5, float par6, float par7)
535        {
536            this.func_82440_a((EntityPlayer)par1EntityLiving, par2, par3, par4, par5, par6, par7);
537        }
538    
539        public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
540        {
541            this.renderPlayer((EntityPlayer)par1EntityLiving, par2, par4, par6, par8, par9);
542        }
543    
544        /**
545         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
546         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
547         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
548         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
549         */
550        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
551        {
552            this.renderPlayer((EntityPlayer)par1Entity, par2, par4, par6, par8, par9);
553        }
554    }