001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    import org.lwjgl.opengl.GL11;
006    
007    @SideOnly(Side.CLIENT)
008    public class GuiBrewingStand extends GuiContainer
009    {
010        private TileEntityBrewingStand field_74217_o;
011    
012        public GuiBrewingStand(InventoryPlayer par1InventoryPlayer, TileEntityBrewingStand par2TileEntityBrewingStand)
013        {
014            super(new ContainerBrewingStand(par1InventoryPlayer, par2TileEntityBrewingStand));
015            this.field_74217_o = par2TileEntityBrewingStand;
016        }
017    
018        /**
019         * Draw the foreground layer for the GuiContainer (everything in front of the items)
020         */
021        protected void drawGuiContainerForegroundLayer(int par1, int par2)
022        {
023            this.fontRenderer.drawString(StatCollector.translateToLocal("container.brewing"), 56, 6, 4210752);
024            this.fontRenderer.drawString(StatCollector.translateToLocal("container.inventory"), 8, this.ySize - 96 + 2, 4210752);
025        }
026    
027        /**
028         * Draw the background layer for the GuiContainer (everything behind the items)
029         */
030        protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
031        {
032            int var4 = this.mc.renderEngine.getTexture("/gui/alchemy.png");
033            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
034            this.mc.renderEngine.bindTexture(var4);
035            int var5 = (this.width - this.xSize) / 2;
036            int var6 = (this.height - this.ySize) / 2;
037            this.drawTexturedModalRect(var5, var6, 0, 0, this.xSize, this.ySize);
038            int var7 = this.field_74217_o.getBrewTime();
039    
040            if (var7 > 0)
041            {
042                int var8 = (int)(28.0F * (1.0F - (float)var7 / 400.0F));
043    
044                if (var8 > 0)
045                {
046                    this.drawTexturedModalRect(var5 + 97, var6 + 16, 176, 0, 9, var8);
047                }
048    
049                int var9 = var7 / 2 % 7;
050    
051                switch (var9)
052                {
053                    case 0:
054                        var8 = 29;
055                        break;
056                    case 1:
057                        var8 = 24;
058                        break;
059                    case 2:
060                        var8 = 20;
061                        break;
062                    case 3:
063                        var8 = 16;
064                        break;
065                    case 4:
066                        var8 = 11;
067                        break;
068                    case 5:
069                        var8 = 6;
070                        break;
071                    case 6:
072                        var8 = 0;
073                }
074    
075                if (var8 > 0)
076                {
077                    this.drawTexturedModalRect(var5 + 65, var6 + 14 + 29 - var8, 185, 29 - var8, 12, var8);
078                }
079            }
080        }
081    }