001    package net.minecraft.src;
002    
003    public class RecipesWeapons
004    {
005        private String[][] recipePatterns = new String[][] {{"X", "X", "#"}};
006        private Object[][] recipeItems;
007    
008        public RecipesWeapons()
009        {
010            this.recipeItems = new Object[][] {{Block.planks, Block.cobblestone, Item.ingotIron, Item.diamond, Item.ingotGold}, {Item.swordWood, Item.swordStone, Item.swordSteel, Item.swordDiamond, Item.swordGold}};
011        }
012    
013        /**
014         * Adds the weapon recipes to the CraftingManager.
015         */
016        public void addRecipes(CraftingManager par1CraftingManager)
017        {
018            for (int var2 = 0; var2 < this.recipeItems[0].length; ++var2)
019            {
020                Object var3 = this.recipeItems[0][var2];
021    
022                for (int var4 = 0; var4 < this.recipeItems.length - 1; ++var4)
023                {
024                    Item var5 = (Item)this.recipeItems[var4 + 1][var2];
025                    par1CraftingManager.addRecipe(new ItemStack(var5), new Object[] {this.recipePatterns[var4], '#', Item.stick, 'X', var3});
026                }
027            }
028    
029            par1CraftingManager.addRecipe(new ItemStack(Item.bow, 1), new Object[] {" #X", "# X", " #X", 'X', Item.silk, '#', Item.stick});
030            par1CraftingManager.addRecipe(new ItemStack(Item.arrow, 4), new Object[] {"X", "#", "Y", 'Y', Item.feather, 'X', Item.flint, '#', Item.stick});
031        }
032    }