001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 006 @SideOnly(Side.CLIENT) 007 public class ModelSkeleton extends ModelZombie 008 { 009 public ModelSkeleton() 010 { 011 this(0.0F); 012 } 013 014 public ModelSkeleton(float par1) 015 { 016 super(par1, 0.0F, 64, 32); 017 this.bipedRightArm = new ModelRenderer(this, 40, 16); 018 this.bipedRightArm.addBox(-1.0F, -2.0F, -1.0F, 2, 12, 2, par1); 019 this.bipedRightArm.setRotationPoint(-5.0F, 2.0F, 0.0F); 020 this.bipedLeftArm = new ModelRenderer(this, 40, 16); 021 this.bipedLeftArm.mirror = true; 022 this.bipedLeftArm.addBox(-1.0F, -2.0F, -1.0F, 2, 12, 2, par1); 023 this.bipedLeftArm.setRotationPoint(5.0F, 2.0F, 0.0F); 024 this.bipedRightLeg = new ModelRenderer(this, 0, 16); 025 this.bipedRightLeg.addBox(-1.0F, 0.0F, -1.0F, 2, 12, 2, par1); 026 this.bipedRightLeg.setRotationPoint(-2.0F, 12.0F, 0.0F); 027 this.bipedLeftLeg = new ModelRenderer(this, 0, 16); 028 this.bipedLeftLeg.mirror = true; 029 this.bipedLeftLeg.addBox(-1.0F, 0.0F, -1.0F, 2, 12, 2, par1); 030 this.bipedLeftLeg.setRotationPoint(2.0F, 12.0F, 0.0F); 031 } 032 033 /** 034 * Used for easily adding entity-dependent animations. The second and third float params here are the same second 035 * and third as in the setRotationAngles method. 036 */ 037 public void setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4) 038 { 039 this.aimedBow = ((EntitySkeleton)par1EntityLiving).func_82202_m() == 1; 040 super.setLivingAnimations(par1EntityLiving, par2, par3, par4); 041 } 042 043 /** 044 * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms 045 * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how 046 * "far" arms and legs can swing at most. 047 */ 048 public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) 049 { 050 super.setRotationAngles(par1, par2, par3, par4, par5, par6, par7Entity); 051 } 052 }