001 package net.minecraft.src; 002 003 import java.util.List; 004 import java.util.Random; 005 006 public class ComponentStrongholdLeftTurn extends ComponentStronghold 007 { 008 protected final EnumDoor doorType; 009 010 public ComponentStrongholdLeftTurn(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4) 011 { 012 super(par1); 013 this.coordBaseMode = par4; 014 this.doorType = this.getRandomDoor(par2Random); 015 this.boundingBox = par3StructureBoundingBox; 016 } 017 018 /** 019 * Initiates construction of the Structure Component picked, at the current Location of StructGen 020 */ 021 public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random) 022 { 023 if (this.coordBaseMode != 2 && this.coordBaseMode != 3) 024 { 025 this.getNextComponentZ((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 1); 026 } 027 else 028 { 029 this.getNextComponentX((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 1); 030 } 031 } 032 033 public static ComponentStrongholdLeftTurn findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6) 034 { 035 StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -1, 0, 5, 5, 5, par5); 036 return canStrongholdGoDeeper(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentStrongholdLeftTurn(par6, par1Random, var7, par5) : null; 037 } 038 039 /** 040 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at 041 * the end, it adds Fences... 042 */ 043 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) 044 { 045 if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox)) 046 { 047 return false; 048 } 049 else 050 { 051 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 4, 4, 4, true, par2Random, StructureStrongholdPieces.getStrongholdStones()); 052 this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 1, 1, 0); 053 054 if (this.coordBaseMode != 2 && this.coordBaseMode != 3) 055 { 056 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 1, 1, 4, 3, 3, 0, 0, false); 057 } 058 else 059 { 060 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 1, 0, 3, 3, 0, 0, false); 061 } 062 063 return true; 064 } 065 } 066 }