001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    import org.lwjgl.opengl.GL11;
006    
007    @SideOnly(Side.CLIENT)
008    public class RenderItemFrame extends Render
009    {
010        private final RenderBlocks field_82405_a = new RenderBlocks();
011    
012        public void func_82404_a(EntityItemFrame par1EntityItemFrame, double par2, double par4, double par6, float par8, float par9)
013        {
014            GL11.glPushMatrix();
015            float var10 = (float)(par1EntityItemFrame.posX - par2) - 0.5F;
016            float var11 = (float)(par1EntityItemFrame.posY - par4) - 0.5F;
017            float var12 = (float)(par1EntityItemFrame.posZ - par6) - 0.5F;
018            int var13 = par1EntityItemFrame.xPosition + Direction.offsetX[par1EntityItemFrame.field_82332_a];
019            int var14 = par1EntityItemFrame.yPosition;
020            int var15 = par1EntityItemFrame.zPosition + Direction.offsetZ[par1EntityItemFrame.field_82332_a];
021            GL11.glTranslatef((float)var13 - var10, (float)var14 - var11, (float)var15 - var12);
022            this.func_82403_a(par1EntityItemFrame);
023            this.func_82402_b(par1EntityItemFrame);
024            GL11.glPopMatrix();
025        }
026    
027        private void func_82403_a(EntityItemFrame par1EntityItemFrame)
028        {
029            GL11.glPushMatrix();
030            GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.renderManager.renderEngine.getTexture("/terrain.png"));
031            GL11.glRotatef(par1EntityItemFrame.rotationYaw, 0.0F, 1.0F, 0.0F);
032            Block var2 = Block.planks;
033            float var3 = 0.0625F;
034            float var4 = 0.75F;
035            float var5 = var4 / 2.0F;
036            GL11.glPushMatrix();
037            var2.setBlockBounds(0.0F, 0.5F - var5 + 0.0625F, 0.5F - var5 + 0.0625F, var3 * 0.5F, 0.5F + var5 - 0.0625F, 0.5F + var5 - 0.0625F);
038            this.field_82405_a.func_82774_a(185);
039            this.field_82405_a.renderBlockAsItem(var2, 0, 1.0F);
040            this.field_82405_a.clearOverrideBlockTexture();
041            GL11.glPopMatrix();
042            this.field_82405_a.func_82774_a(214);
043            GL11.glPushMatrix();
044            var2.setBlockBounds(0.0F, 0.5F - var5, 0.5F - var5, var3 + 1.0E-4F, var3 + 0.5F - var5, 0.5F + var5);
045            this.field_82405_a.renderBlockAsItem(var2, 0, 1.0F);
046            GL11.glPopMatrix();
047            GL11.glPushMatrix();
048            var2.setBlockBounds(0.0F, 0.5F + var5 - var3, 0.5F - var5, var3 + 1.0E-4F, 0.5F + var5, 0.5F + var5);
049            this.field_82405_a.renderBlockAsItem(var2, 0, 1.0F);
050            GL11.glPopMatrix();
051            GL11.glPushMatrix();
052            var2.setBlockBounds(0.0F, 0.5F - var5, 0.5F - var5, var3, 0.5F + var5, var3 + 0.5F - var5);
053            this.field_82405_a.renderBlockAsItem(var2, 0, 1.0F);
054            GL11.glPopMatrix();
055            GL11.glPushMatrix();
056            var2.setBlockBounds(0.0F, 0.5F - var5, 0.5F + var5 - var3, var3, 0.5F + var5, 0.5F + var5);
057            this.field_82405_a.renderBlockAsItem(var2, 0, 1.0F);
058            GL11.glPopMatrix();
059            var2.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
060            this.field_82405_a.clearOverrideBlockTexture();
061            GL11.glPopMatrix();
062        }
063    
064        private void func_82402_b(EntityItemFrame par1EntityItemFrame)
065        {
066            ItemStack var2 = par1EntityItemFrame.func_82335_i();
067    
068            if (var2 != null)
069            {
070                EntityItem var3 = new EntityItem(par1EntityItemFrame.worldObj, 0.0D, 0.0D, 0.0D, var2);
071                var3.item.stackSize = 1;
072                var3.hoverStart = 0.0F;
073                GL11.glPushMatrix();
074                GL11.glTranslatef(-0.453125F * (float)Direction.offsetX[par1EntityItemFrame.field_82332_a], -0.18F, -0.453125F * (float)Direction.offsetZ[par1EntityItemFrame.field_82332_a]);
075                GL11.glRotatef(180.0F + par1EntityItemFrame.rotationYaw, 0.0F, 1.0F, 0.0F);
076                GL11.glRotatef((float)(-90 * par1EntityItemFrame.func_82333_j()), 0.0F, 0.0F, 1.0F);
077    
078                switch (par1EntityItemFrame.func_82333_j())
079                {
080                    case 1:
081                        GL11.glTranslatef(-0.16F, -0.16F, 0.0F);
082                        break;
083                    case 2:
084                        GL11.glTranslatef(0.0F, -0.32F, 0.0F);
085                        break;
086                    case 3:
087                        GL11.glTranslatef(0.16F, -0.16F, 0.0F);
088                }
089    
090                if (var3.item.getItem() == Item.map)
091                {
092                    this.renderManager.renderEngine.bindTexture(this.renderManager.renderEngine.getTexture("/misc/mapbg.png"));
093                    Tessellator var4 = Tessellator.instance;
094                    GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
095                    GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
096                    GL11.glScalef(0.00390625F, 0.00390625F, 0.00390625F);
097                    GL11.glTranslatef(-65.0F, -107.0F, -1.0F);
098                    GL11.glNormal3f(0.0F, 0.0F, -1.0F);
099                    var4.startDrawingQuads();
100                    byte var5 = 7;
101                    var4.addVertexWithUV((double)(0 - var5), (double)(128 + var5), 0.0D, 0.0D, 1.0D);
102                    var4.addVertexWithUV((double)(128 + var5), (double)(128 + var5), 0.0D, 1.0D, 1.0D);
103                    var4.addVertexWithUV((double)(128 + var5), (double)(0 - var5), 0.0D, 1.0D, 0.0D);
104                    var4.addVertexWithUV((double)(0 - var5), (double)(0 - var5), 0.0D, 0.0D, 0.0D);
105                    var4.draw();
106                    MapData var6 = Item.map.getMapData(var3.item, par1EntityItemFrame.worldObj);
107    
108                    if (var6 != null)
109                    {
110                        this.renderManager.itemRenderer.mapItemRenderer.renderMap((EntityPlayer)null, this.renderManager.renderEngine, var6);
111                    }
112                }
113                else
114                {
115                    if (var3.item.getItem() == Item.compass)
116                    {
117                        double var8 = TextureCompassFX.field_82391_c.field_76868_i;
118                        double var10 = TextureCompassFX.field_82391_c.field_76866_j;
119                        TextureCompassFX.field_82391_c.field_76868_i = 0.0D;
120                        TextureCompassFX.field_82391_c.field_76866_j = 0.0D;
121                        TextureCompassFX.func_82390_a(par1EntityItemFrame.posX, par1EntityItemFrame.posZ, (double)MathHelper.wrapAngleTo180_float((float)(180 + par1EntityItemFrame.field_82332_a * 90)), false, true);
122                        TextureCompassFX.field_82391_c.field_76868_i = var8;
123                        TextureCompassFX.field_82391_c.field_76866_j = var10;
124                        this.renderManager.renderEngine.func_82772_a(TextureCompassFX.field_82391_c, -1);
125                    }
126    
127                    float var9 = this.renderManager.playerViewY;
128                    this.renderManager.playerViewY = 180.0F;
129                    RenderItem.field_82407_g = true;
130                    RenderManager.instance.renderEntityWithPosYaw(var3, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F);
131                    RenderItem.field_82407_g = false;
132                    this.renderManager.playerViewY = var9;
133                    GL11.glEnable(GL11.GL_LIGHTING);
134    
135                    if (var3.item.getItem() == Item.compass)
136                    {
137                        TextureCompassFX.field_82391_c.onTick();
138                        this.renderManager.renderEngine.func_82772_a(TextureCompassFX.field_82391_c, -1);
139                    }
140                }
141    
142                GL11.glPopMatrix();
143            }
144        }
145    
146        /**
147         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
148         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
149         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
150         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
151         */
152        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
153        {
154            this.func_82404_a((EntityItemFrame)par1Entity, par2, par4, par6, par8, par9);
155        }
156    }