001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 import net.minecraft.client.Minecraft; 006 import static net.minecraftforge.client.IItemRenderer.ItemRenderType.*; 007 import static net.minecraftforge.client.IItemRenderer.ItemRendererHelper.*; 008 import net.minecraftforge.client.IItemRenderer; 009 import net.minecraftforge.client.MinecraftForgeClient; 010 import net.minecraftforge.client.ForgeHooksClient; 011 012 import org.lwjgl.opengl.GL11; 013 014 @SideOnly(Side.CLIENT) 015 public class RenderPlayer extends RenderLiving 016 { 017 private ModelBiped modelBipedMain; 018 private ModelBiped modelArmorChestplate; 019 private ModelBiped modelArmor; 020 public static String[] armorFilenamePrefix = new String[] {"cloth", "chain", "iron", "diamond", "gold"}; 021 022 public RenderPlayer() 023 { 024 super(new ModelBiped(0.0F), 0.5F); 025 this.modelBipedMain = (ModelBiped)this.mainModel; 026 this.modelArmorChestplate = new ModelBiped(1.0F); 027 this.modelArmor = new ModelBiped(0.5F); 028 } 029 030 /** 031 * Set the specified armor model as the player model. Args: player, armorSlot, partialTick 032 */ 033 protected int setArmorModel(EntityPlayer par1EntityPlayer, int par2, float par3) 034 { 035 ItemStack var4 = par1EntityPlayer.inventory.armorItemInSlot(3 - par2); 036 037 if (var4 != null) 038 { 039 Item var5 = var4.getItem(); 040 041 if (var5 instanceof ItemArmor) 042 { 043 ItemArmor var6 = (ItemArmor)var5; 044 this.loadTexture(ForgeHooksClient.getArmorTexture(var4, "/armor/" + armorFilenamePrefix[var6.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + ".png")); 045 ModelBiped var7 = par2 == 2 ? this.modelArmor : this.modelArmorChestplate; 046 var7.bipedHead.showModel = par2 == 0; 047 var7.bipedHeadwear.showModel = par2 == 0; 048 var7.bipedBody.showModel = par2 == 1 || par2 == 2; 049 var7.bipedRightArm.showModel = par2 == 1; 050 var7.bipedLeftArm.showModel = par2 == 1; 051 var7.bipedRightLeg.showModel = par2 == 2 || par2 == 3; 052 var7.bipedLeftLeg.showModel = par2 == 2 || par2 == 3; 053 this.setRenderPassModel(var7); 054 055 if (var7 != null) 056 { 057 var7.onGround = this.mainModel.onGround; 058 } 059 060 if (var7 != null) 061 { 062 var7.isRiding = this.mainModel.isRiding; 063 } 064 065 if (var7 != null) 066 { 067 var7.isChild = this.mainModel.isChild; 068 } 069 070 float var8 = 1.0F; 071 072 if (var6.func_82812_d() == EnumArmorMaterial.CLOTH) 073 { 074 int var9 = var6.func_82814_b(var4); 075 float var10 = (float)(var9 >> 16 & 255) / 255.0F; 076 float var11 = (float)(var9 >> 8 & 255) / 255.0F; 077 float var12 = (float)(var9 & 255) / 255.0F; 078 GL11.glColor3f(var8 * var10, var8 * var11, var8 * var12); 079 080 if (var4.isItemEnchanted()) 081 { 082 return 31; 083 } 084 085 return 16; 086 } 087 088 GL11.glColor3f(var8, var8, var8); 089 090 if (var4.isItemEnchanted()) 091 { 092 return 15; 093 } 094 095 return 1; 096 } 097 } 098 099 return -1; 100 } 101 102 protected void func_82439_b(EntityPlayer par1EntityPlayer, int par2, float par3) 103 { 104 ItemStack var4 = par1EntityPlayer.inventory.armorItemInSlot(3 - par2); 105 106 if (var4 != null) 107 { 108 Item var5 = var4.getItem(); 109 110 if (var5 instanceof ItemArmor) 111 { 112 ItemArmor var6 = (ItemArmor)var5; 113 this.loadTexture(ForgeHooksClient.getArmorTexture(var4, "/armor/" + armorFilenamePrefix[var6.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + "_b.png")); 114 float var7 = 1.0F; 115 GL11.glColor3f(var7, var7, var7); 116 } 117 } 118 } 119 120 public void renderPlayer(EntityPlayer par1EntityPlayer, double par2, double par4, double par6, float par8, float par9) 121 { 122 float var10 = 1.0F; 123 GL11.glColor3f(var10, var10, var10); 124 ItemStack var11 = par1EntityPlayer.inventory.getCurrentItem(); 125 this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = var11 != null ? 1 : 0; 126 127 if (var11 != null && par1EntityPlayer.getItemInUseCount() > 0) 128 { 129 EnumAction var12 = var11.getItemUseAction(); 130 131 if (var12 == EnumAction.block) 132 { 133 this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = 3; 134 } 135 else if (var12 == EnumAction.bow) 136 { 137 this.modelArmorChestplate.aimedBow = this.modelArmor.aimedBow = this.modelBipedMain.aimedBow = true; 138 } 139 } 140 141 this.modelArmorChestplate.isSneak = this.modelArmor.isSneak = this.modelBipedMain.isSneak = par1EntityPlayer.isSneaking(); 142 double var14 = par4 - (double)par1EntityPlayer.yOffset; 143 144 if (par1EntityPlayer.isSneaking() && !(par1EntityPlayer instanceof EntityPlayerSP)) 145 { 146 var14 -= 0.125D; 147 } 148 149 super.doRenderLiving(par1EntityPlayer, par2, var14, par6, par8, par9); 150 this.modelArmorChestplate.aimedBow = this.modelArmor.aimedBow = this.modelBipedMain.aimedBow = false; 151 this.modelArmorChestplate.isSneak = this.modelArmor.isSneak = this.modelBipedMain.isSneak = false; 152 this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = 0; 153 } 154 155 protected void func_82440_a(EntityPlayer par1EntityPlayer, float par2, float par3, float par4, float par5, float par6, float par7) 156 { 157 if (!par1EntityPlayer.func_82150_aj()) 158 { 159 super.renderModel(par1EntityPlayer, par2, par3, par4, par5, par6, par7); 160 } 161 } 162 163 /** 164 * Used to render a player's name above their head 165 */ 166 protected void renderName(EntityPlayer par1EntityPlayer, double par2, double par4, double par6) 167 { 168 if (Minecraft.isGuiEnabled() && par1EntityPlayer != this.renderManager.livingPlayer && !par1EntityPlayer.func_82150_aj()) 169 { 170 float var8 = 1.6F; 171 float var9 = 0.016666668F * var8; 172 double var10 = par1EntityPlayer.getDistanceSqToEntity(this.renderManager.livingPlayer); 173 float var12 = par1EntityPlayer.isSneaking() ? 32.0F : 64.0F; 174 175 if (var10 < (double)(var12 * var12)) 176 { 177 String var13 = par1EntityPlayer.username; 178 179 if (par1EntityPlayer.isSneaking()) 180 { 181 FontRenderer var14 = this.getFontRendererFromRenderManager(); 182 GL11.glPushMatrix(); 183 GL11.glTranslatef((float)par2 + 0.0F, (float)par4 + 2.3F, (float)par6); 184 GL11.glNormal3f(0.0F, 1.0F, 0.0F); 185 GL11.glRotatef(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F); 186 GL11.glRotatef(this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F); 187 GL11.glScalef(-var9, -var9, var9); 188 GL11.glDisable(GL11.GL_LIGHTING); 189 GL11.glTranslatef(0.0F, 0.25F / var9, 0.0F); 190 GL11.glDepthMask(false); 191 GL11.glEnable(GL11.GL_BLEND); 192 GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); 193 Tessellator var15 = Tessellator.instance; 194 GL11.glDisable(GL11.GL_TEXTURE_2D); 195 var15.startDrawingQuads(); 196 int var16 = var14.getStringWidth(var13) / 2; 197 var15.setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.25F); 198 var15.addVertex((double)(-var16 - 1), -1.0D, 0.0D); 199 var15.addVertex((double)(-var16 - 1), 8.0D, 0.0D); 200 var15.addVertex((double)(var16 + 1), 8.0D, 0.0D); 201 var15.addVertex((double)(var16 + 1), -1.0D, 0.0D); 202 var15.draw(); 203 GL11.glEnable(GL11.GL_TEXTURE_2D); 204 GL11.glDepthMask(true); 205 var14.drawString(var13, -var14.getStringWidth(var13) / 2, 0, 553648127); 206 GL11.glEnable(GL11.GL_LIGHTING); 207 GL11.glDisable(GL11.GL_BLEND); 208 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); 209 GL11.glPopMatrix(); 210 } 211 else if (par1EntityPlayer.isPlayerSleeping()) 212 { 213 this.renderLivingLabel(par1EntityPlayer, var13, par2, par4 - 1.5D, par6, 64); 214 } 215 else 216 { 217 this.renderLivingLabel(par1EntityPlayer, var13, par2, par4, par6, 64); 218 } 219 } 220 } 221 } 222 223 /** 224 * Method for adding special render rules 225 */ 226 protected void renderSpecials(EntityPlayer par1EntityPlayer, float par2) 227 { 228 float var3 = 1.0F; 229 GL11.glColor3f(var3, var3, var3); 230 super.renderEquippedItems(par1EntityPlayer, par2); 231 ItemStack var4 = par1EntityPlayer.inventory.armorItemInSlot(3); 232 233 if (var4 != null) 234 { 235 GL11.glPushMatrix(); 236 this.modelBipedMain.bipedHead.postRender(0.0625F); 237 float var5; 238 239 if (var4 != null && var4.getItem() instanceof ItemBlock) 240 { 241 IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var4, EQUIPPED); 242 boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, var4, BLOCK_3D)); 243 244 if (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var4.itemID].getRenderType())) 245 { 246 var5 = 0.625F; 247 GL11.glTranslatef(0.0F, -0.25F, 0.0F); 248 GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F); 249 GL11.glScalef(var5, -var5, -var5); 250 } 251 252 this.renderManager.itemRenderer.renderItem(par1EntityPlayer, var4, 0); 253 } 254 else if (var4.getItem().shiftedIndex == Item.field_82799_bQ.shiftedIndex) 255 { 256 var5 = 1.0625F; 257 GL11.glScalef(var5, -var5, -var5); 258 String var6 = ""; 259 260 if (var4.hasTagCompound() && var4.getTagCompound().hasKey("SkullOwner")) 261 { 262 var6 = var4.getTagCompound().getString("SkullOwner"); 263 } 264 265 TileEntitySkullRenderer.field_82397_a.func_82393_a(-0.5F, 0.0F, -0.5F, 1, 180.0F, var4.getItemDamage(), var6); 266 } 267 268 GL11.glPopMatrix(); 269 } 270 271 float var7; 272 273 if (par1EntityPlayer.username.equals("deadmau5") && this.loadDownloadableImageTexture(par1EntityPlayer.skinUrl, (String)null)) 274 { 275 for (int var20 = 0; var20 < 2; ++var20) 276 { 277 float var25 = par1EntityPlayer.prevRotationYaw + (par1EntityPlayer.rotationYaw - par1EntityPlayer.prevRotationYaw) * par2 - (par1EntityPlayer.prevRenderYawOffset + (par1EntityPlayer.renderYawOffset - par1EntityPlayer.prevRenderYawOffset) * par2); 278 var7 = par1EntityPlayer.prevRotationPitch + (par1EntityPlayer.rotationPitch - par1EntityPlayer.prevRotationPitch) * par2; 279 GL11.glPushMatrix(); 280 GL11.glRotatef(var25, 0.0F, 1.0F, 0.0F); 281 GL11.glRotatef(var7, 1.0F, 0.0F, 0.0F); 282 GL11.glTranslatef(0.375F * (float)(var20 * 2 - 1), 0.0F, 0.0F); 283 GL11.glTranslatef(0.0F, -0.375F, 0.0F); 284 GL11.glRotatef(-var7, 1.0F, 0.0F, 0.0F); 285 GL11.glRotatef(-var25, 0.0F, 1.0F, 0.0F); 286 float var8 = 1.3333334F; 287 GL11.glScalef(var8, var8, var8); 288 this.modelBipedMain.renderEars(0.0625F); 289 GL11.glPopMatrix(); 290 } 291 } 292 293 float var11; 294 295 if (this.loadDownloadableImageTexture(par1EntityPlayer.playerCloakUrl, (String)null) && !par1EntityPlayer.func_82150_aj() && !par1EntityPlayer.func_82238_cc()) 296 { 297 GL11.glPushMatrix(); 298 GL11.glTranslatef(0.0F, 0.0F, 0.125F); 299 double var22 = par1EntityPlayer.field_71091_bM + (par1EntityPlayer.field_71094_bP - par1EntityPlayer.field_71091_bM) * (double)par2 - (par1EntityPlayer.prevPosX + (par1EntityPlayer.posX - par1EntityPlayer.prevPosX) * (double)par2); 300 double var24 = par1EntityPlayer.field_71096_bN + (par1EntityPlayer.field_71095_bQ - par1EntityPlayer.field_71096_bN) * (double)par2 - (par1EntityPlayer.prevPosY + (par1EntityPlayer.posY - par1EntityPlayer.prevPosY) * (double)par2); 301 double var9 = par1EntityPlayer.field_71097_bO + (par1EntityPlayer.field_71085_bR - par1EntityPlayer.field_71097_bO) * (double)par2 - (par1EntityPlayer.prevPosZ + (par1EntityPlayer.posZ - par1EntityPlayer.prevPosZ) * (double)par2); 302 var11 = par1EntityPlayer.prevRenderYawOffset + (par1EntityPlayer.renderYawOffset - par1EntityPlayer.prevRenderYawOffset) * par2; 303 double var12 = (double)MathHelper.sin(var11 * (float)Math.PI / 180.0F); 304 double var14 = (double)(-MathHelper.cos(var11 * (float)Math.PI / 180.0F)); 305 float var16 = (float)var24 * 10.0F; 306 307 if (var16 < -6.0F) 308 { 309 var16 = -6.0F; 310 } 311 312 if (var16 > 32.0F) 313 { 314 var16 = 32.0F; 315 } 316 317 float var17 = (float)(var22 * var12 + var9 * var14) * 100.0F; 318 float var18 = (float)(var22 * var14 - var9 * var12) * 100.0F; 319 320 if (var17 < 0.0F) 321 { 322 var17 = 0.0F; 323 } 324 325 float var19 = par1EntityPlayer.prevCameraYaw + (par1EntityPlayer.cameraYaw - par1EntityPlayer.prevCameraYaw) * par2; 326 var16 += MathHelper.sin((par1EntityPlayer.prevDistanceWalkedModified + (par1EntityPlayer.distanceWalkedModified - par1EntityPlayer.prevDistanceWalkedModified) * par2) * 6.0F) * 32.0F * var19; 327 328 if (par1EntityPlayer.isSneaking()) 329 { 330 var16 += 25.0F; 331 } 332 333 GL11.glRotatef(6.0F + var17 / 2.0F + var16, 1.0F, 0.0F, 0.0F); 334 GL11.glRotatef(var18 / 2.0F, 0.0F, 0.0F, 1.0F); 335 GL11.glRotatef(-var18 / 2.0F, 0.0F, 1.0F, 0.0F); 336 GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F); 337 this.modelBipedMain.renderCloak(0.0625F); 338 GL11.glPopMatrix(); 339 } 340 341 ItemStack var21 = par1EntityPlayer.inventory.getCurrentItem(); 342 343 if (var21 != null) 344 { 345 GL11.glPushMatrix(); 346 this.modelBipedMain.bipedRightArm.postRender(0.0625F); 347 GL11.glTranslatef(-0.0625F, 0.4375F, 0.0625F); 348 349 if (par1EntityPlayer.fishEntity != null) 350 { 351 var21 = new ItemStack(Item.stick); 352 } 353 354 EnumAction var23 = null; 355 356 if (par1EntityPlayer.getItemInUseCount() > 0) 357 { 358 var23 = var21.getItemUseAction(); 359 } 360 361 IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var21, EQUIPPED); 362 boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, var21, BLOCK_3D)); 363 364 if (var21.getItem() instanceof ItemBlock && (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var21.itemID].getRenderType()))) 365 { 366 var7 = 0.5F; 367 GL11.glTranslatef(0.0F, 0.1875F, -0.3125F); 368 var7 *= 0.75F; 369 GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F); 370 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); 371 GL11.glScalef(var7, -var7, var7); 372 } 373 else if (var21.itemID == Item.bow.shiftedIndex) 374 { 375 var7 = 0.625F; 376 GL11.glTranslatef(0.0F, 0.125F, 0.3125F); 377 GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F); 378 GL11.glScalef(var7, -var7, var7); 379 GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F); 380 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); 381 } 382 else if (Item.itemsList[var21.itemID].isFull3D()) 383 { 384 var7 = 0.625F; 385 386 if (Item.itemsList[var21.itemID].shouldRotateAroundWhenRendering()) 387 { 388 GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F); 389 GL11.glTranslatef(0.0F, -0.125F, 0.0F); 390 } 391 392 if (par1EntityPlayer.getItemInUseCount() > 0 && var23 == EnumAction.block) 393 { 394 GL11.glTranslatef(0.05F, 0.0F, -0.1F); 395 GL11.glRotatef(-50.0F, 0.0F, 1.0F, 0.0F); 396 GL11.glRotatef(-10.0F, 1.0F, 0.0F, 0.0F); 397 GL11.glRotatef(-60.0F, 0.0F, 0.0F, 1.0F); 398 } 399 400 GL11.glTranslatef(0.0F, 0.1875F, 0.0F); 401 GL11.glScalef(var7, -var7, var7); 402 GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F); 403 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); 404 } 405 else 406 { 407 var7 = 0.375F; 408 GL11.glTranslatef(0.25F, 0.1875F, -0.1875F); 409 GL11.glScalef(var7, var7, var7); 410 GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F); 411 GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F); 412 GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F); 413 } 414 415 if (var21.getItem().requiresMultipleRenderPasses()) 416 { 417 for (int var27 = 0; var27 < var21.getItem().getRenderPasses(var21.getItemDamage()); ++var27) 418 { 419 int var26 = var21.getItem().func_82790_a(var21, var27); 420 float var28 = (float)(var26 >> 16 & 255) / 255.0F; 421 float var10 = (float)(var26 >> 8 & 255) / 255.0F; 422 var11 = (float)(var26 & 255) / 255.0F; 423 GL11.glColor4f(var28, var10, var11, 1.0F); 424 this.renderManager.itemRenderer.renderItem(par1EntityPlayer, var21, var27); 425 } 426 } 427 else 428 { 429 this.renderManager.itemRenderer.renderItem(par1EntityPlayer, var21, 0); 430 } 431 432 GL11.glPopMatrix(); 433 } 434 } 435 436 protected void renderPlayerScale(EntityPlayer par1EntityPlayer, float par2) 437 { 438 float var3 = 0.9375F; 439 GL11.glScalef(var3, var3, var3); 440 } 441 442 public void func_82441_a(EntityPlayer par1EntityPlayer) 443 { 444 float var2 = 1.0F; 445 GL11.glColor3f(var2, var2, var2); 446 this.modelBipedMain.onGround = 0.0F; 447 this.modelBipedMain.setRotationAngles(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, par1EntityPlayer); 448 this.modelBipedMain.bipedRightArm.render(0.0625F); 449 } 450 451 /** 452 * Renders player with sleeping offset if sleeping 453 */ 454 protected void renderPlayerSleep(EntityPlayer par1EntityPlayer, double par2, double par4, double par6) 455 { 456 if (par1EntityPlayer.isEntityAlive() && par1EntityPlayer.isPlayerSleeping()) 457 { 458 super.renderLivingAt(par1EntityPlayer, par2 + (double)par1EntityPlayer.field_71079_bU, par4 + (double)par1EntityPlayer.field_71082_cx, par6 + (double)par1EntityPlayer.field_71089_bV); 459 } 460 else 461 { 462 super.renderLivingAt(par1EntityPlayer, par2, par4, par6); 463 } 464 } 465 466 /** 467 * Rotates the player if the player is sleeping. This method is called in rotateCorpse. 468 */ 469 protected void rotatePlayer(EntityPlayer par1EntityPlayer, float par2, float par3, float par4) 470 { 471 if (par1EntityPlayer.isEntityAlive() && par1EntityPlayer.isPlayerSleeping()) 472 { 473 GL11.glRotatef(par1EntityPlayer.getBedOrientationInDegrees(), 0.0F, 1.0F, 0.0F); 474 GL11.glRotatef(this.getDeathMaxRotation(par1EntityPlayer), 0.0F, 0.0F, 1.0F); 475 GL11.glRotatef(270.0F, 0.0F, 1.0F, 0.0F); 476 } 477 else 478 { 479 super.rotateCorpse(par1EntityPlayer, par2, par3, par4); 480 } 481 } 482 483 /** 484 * Passes the specialRender and renders it 485 */ 486 protected void passSpecialRender(EntityLiving par1EntityLiving, double par2, double par4, double par6) 487 { 488 this.renderName((EntityPlayer)par1EntityLiving, par2, par4, par6); 489 } 490 491 /** 492 * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args: 493 * entityLiving, partialTickTime 494 */ 495 protected void preRenderCallback(EntityLiving par1EntityLiving, float par2) 496 { 497 this.renderPlayerScale((EntityPlayer)par1EntityLiving, par2); 498 } 499 500 protected void func_82408_c(EntityLiving par1EntityLiving, int par2, float par3) 501 { 502 this.func_82439_b((EntityPlayer)par1EntityLiving, par2, par3); 503 } 504 505 /** 506 * Queries whether should render the specified pass or not. 507 */ 508 protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3) 509 { 510 return this.setArmorModel((EntityPlayer)par1EntityLiving, par2, par3); 511 } 512 513 protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2) 514 { 515 this.renderSpecials((EntityPlayer)par1EntityLiving, par2); 516 } 517 518 protected void rotateCorpse(EntityLiving par1EntityLiving, float par2, float par3, float par4) 519 { 520 this.rotatePlayer((EntityPlayer)par1EntityLiving, par2, par3, par4); 521 } 522 523 /** 524 * Sets a simple glTranslate on a LivingEntity. 525 */ 526 protected void renderLivingAt(EntityLiving par1EntityLiving, double par2, double par4, double par6) 527 { 528 this.renderPlayerSleep((EntityPlayer)par1EntityLiving, par2, par4, par6); 529 } 530 531 /** 532 * Renders the model in RenderLiving 533 */ 534 protected void renderModel(EntityLiving par1EntityLiving, float par2, float par3, float par4, float par5, float par6, float par7) 535 { 536 this.func_82440_a((EntityPlayer)par1EntityLiving, par2, par3, par4, par5, par6, par7); 537 } 538 539 public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9) 540 { 541 this.renderPlayer((EntityPlayer)par1EntityLiving, par2, par4, par6, par8, par9); 542 } 543 544 /** 545 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then 546 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic 547 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, 548 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. 549 */ 550 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) 551 { 552 this.renderPlayer((EntityPlayer)par1Entity, par2, par4, par6, par8, par9); 553 } 554 }