001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    import java.util.Calendar;
006    import java.util.Date;
007    
008    public class EntitySkeleton extends EntityMob implements IRangedAttackMob
009    {
010        public EntitySkeleton(World par1World)
011        {
012            super(par1World);
013            this.texture = "/mob/skeleton.png";
014            this.moveSpeed = 0.25F;
015            this.tasks.addTask(1, new EntityAISwimming(this));
016            this.tasks.addTask(2, new EntityAIRestrictSun(this));
017            this.tasks.addTask(3, new EntityAIFleeSun(this, this.moveSpeed));
018            this.tasks.addTask(5, new EntityAIWander(this, this.moveSpeed));
019            this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
020            this.tasks.addTask(6, new EntityAILookIdle(this));
021            this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
022            this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 16.0F, 0, true));
023        }
024    
025        protected void entityInit()
026        {
027            super.entityInit();
028            this.dataWatcher.addObject(13, new Byte((byte)0));
029        }
030    
031        /**
032         * Returns true if the newer Entity AI code should be run
033         */
034        public boolean isAIEnabled()
035        {
036            return true;
037        }
038    
039        public int getMaxHealth()
040        {
041            return 20;
042        }
043    
044        /**
045         * Returns the sound this mob makes while it's alive.
046         */
047        protected String getLivingSound()
048        {
049            return "mob.skeleton.say";
050        }
051    
052        /**
053         * Returns the sound this mob makes when it is hurt.
054         */
055        protected String getHurtSound()
056        {
057            return "mob.skeleton.hurt";
058        }
059    
060        /**
061         * Returns the sound this mob makes on death.
062         */
063        protected String getDeathSound()
064        {
065            return "mob.skeleton.death";
066        }
067    
068        /**
069         * Plays step sound at given x, y, z for the entity
070         */
071        protected void playStepSound(int par1, int par2, int par3, int par4)
072        {
073            this.worldObj.playSoundAtEntity(this, "mob.skeleton.step", 0.15F, 1.0F);
074        }
075    
076        public boolean attackEntityAsMob(Entity par1Entity)
077        {
078            if (super.attackEntityAsMob(par1Entity))
079            {
080                if (this.func_82202_m() == 1 && par1Entity instanceof EntityLiving)
081                {
082                    ((EntityLiving)par1Entity).addPotionEffect(new PotionEffect(Potion.field_82731_v.id, 200));
083                }
084    
085                return true;
086            }
087            else
088            {
089                return false;
090            }
091        }
092    
093        public int func_82193_c(Entity par1Entity)
094        {
095            if (this.func_82202_m() == 1)
096            {
097                ItemStack var2 = this.getHeldItem();
098                int var3 = 4;
099    
100                if (var2 != null)
101                {
102                    var3 += var2.getDamageVsEntity(this);
103                }
104    
105                return var3;
106            }
107            else
108            {
109                return super.func_82193_c(par1Entity);
110            }
111        }
112    
113        /**
114         * Get this Entity's EnumCreatureAttribute
115         */
116        public EnumCreatureAttribute getCreatureAttribute()
117        {
118            return EnumCreatureAttribute.UNDEAD;
119        }
120    
121        /**
122         * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
123         * use this to react to sunlight and start to burn.
124         */
125        public void onLivingUpdate()
126        {
127            if (this.worldObj.isDaytime() && !this.worldObj.isRemote)
128            {
129                float var1 = this.getBrightness(1.0F);
130    
131                if (var1 > 0.5F && this.rand.nextFloat() * 30.0F < (var1 - 0.4F) * 2.0F && this.worldObj.canBlockSeeTheSky(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ)))
132                {
133                    boolean var2 = true;
134                    ItemStack var3 = this.getCurrentItemOrArmor(4);
135    
136                    if (var3 != null)
137                    {
138                        if (var3.isItemStackDamageable())
139                        {
140                            var3.setItemDamage(var3.getItemDamageForDisplay() + this.rand.nextInt(2));
141    
142                            if (var3.getItemDamageForDisplay() >= var3.getMaxDamage())
143                            {
144                                this.renderBrokenItemStack(var3);
145                                this.func_70062_b(4, (ItemStack)null);
146                            }
147                        }
148    
149                        var2 = false;
150                    }
151    
152                    if (var2)
153                    {
154                        this.setFire(8);
155                    }
156                }
157            }
158    
159            super.onLivingUpdate();
160        }
161    
162        /**
163         * Called when the mob's health reaches 0.
164         */
165        public void onDeath(DamageSource par1DamageSource)
166        {
167            super.onDeath(par1DamageSource);
168    
169            if (par1DamageSource.getSourceOfDamage() instanceof EntityArrow && par1DamageSource.getEntity() instanceof EntityPlayer)
170            {
171                EntityPlayer var2 = (EntityPlayer)par1DamageSource.getEntity();
172                double var3 = var2.posX - this.posX;
173                double var5 = var2.posZ - this.posZ;
174    
175                if (var3 * var3 + var5 * var5 >= 2500.0D)
176                {
177                    var2.triggerAchievement(AchievementList.snipeSkeleton);
178                }
179            }
180        }
181    
182        /**
183         * Returns the item ID for the item the mob drops on death.
184         */
185        protected int getDropItemId()
186        {
187            return Item.arrow.shiftedIndex;
188        }
189    
190        /**
191         * Drop 0-2 items of this living's type
192         */
193        protected void dropFewItems(boolean par1, int par2)
194        {
195            int var3;
196            int var4;
197    
198            if (this.func_82202_m() == 1)
199            {
200                var3 = this.rand.nextInt(3 + par2) - 1;
201    
202                for (var4 = 0; var4 < var3; ++var4)
203                {
204                    this.dropItem(Item.coal.shiftedIndex, 1);
205                }
206            }
207            else
208            {
209                var3 = this.rand.nextInt(3 + par2);
210    
211                for (var4 = 0; var4 < var3; ++var4)
212                {
213                    this.dropItem(Item.arrow.shiftedIndex, 1);
214                }
215            }
216    
217            var3 = this.rand.nextInt(3 + par2);
218    
219            for (var4 = 0; var4 < var3; ++var4)
220            {
221                this.dropItem(Item.bone.shiftedIndex, 1);
222            }
223        }
224    
225        protected void dropRareDrop(int par1)
226        {
227            if (this.func_82202_m() == 1)
228            {
229                this.entityDropItem(new ItemStack(Item.field_82799_bQ.shiftedIndex, 1, 1), 0.0F);
230            }
231        }
232    
233        protected void func_82164_bB()
234        {
235            super.func_82164_bB();
236            this.func_70062_b(0, new ItemStack(Item.bow));
237        }
238    
239        @SideOnly(Side.CLIENT)
240    
241        /**
242         * Returns the texture's file path as a String.
243         */
244        public String getTexture()
245        {
246            return this.func_82202_m() == 1 ? "/mob/skeleton_wither.png" : super.getTexture();
247        }
248    
249        public void func_82163_bD()
250        {
251            if (this.worldObj.provider instanceof WorldProviderHell && this.getRNG().nextInt(5) > 0)
252            {
253                this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityPlayer.class, this.moveSpeed, false));
254                this.func_82201_a(1);
255                this.func_70062_b(0, new ItemStack(Item.swordStone));
256            }
257            else
258            {
259                this.tasks.addTask(4, new EntityAIArrowAttack(this, this.moveSpeed, 60, 10.0F));
260                this.func_82164_bB();
261                this.func_82162_bC();
262            }
263    
264            this.field_82172_bs = this.rand.nextFloat() < field_82181_as[this.worldObj.difficultySetting];
265    
266            if (this.getCurrentItemOrArmor(4) == null)
267            {
268                Calendar var1 = Calendar.getInstance();
269                var1.setTime(new Date());
270    
271                if (var1.get(2) + 1 == 10 && var1.get(5) == 31 && this.rand.nextFloat() < 0.25F)
272                {
273                    this.func_70062_b(4, new ItemStack(this.rand.nextFloat() < 0.1F ? Block.pumpkinLantern : Block.pumpkin));
274                    this.field_82174_bp[4] = 0.0F;
275                }
276            }
277        }
278    
279        public void func_82196_d(EntityLiving par1EntityLiving)
280        {
281            EntityArrow var2 = new EntityArrow(this.worldObj, this, par1EntityLiving, 1.6F, 12.0F);
282            int var3 = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, this.getHeldItem());
283            int var4 = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, this.getHeldItem());
284    
285            if (var3 > 0)
286            {
287                var2.setDamage(var2.getDamage() + (double)var3 * 0.5D + 0.5D);
288            }
289    
290            if (var4 > 0)
291            {
292                var2.setKnockbackStrength(var4);
293            }
294    
295            if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, this.getHeldItem()) > 0 || this.func_82202_m() == 1)
296            {
297                var2.setFire(100);
298            }
299    
300            this.worldObj.playSoundAtEntity(this, "random.bow", 1.0F, 1.0F / (this.getRNG().nextFloat() * 0.4F + 0.8F));
301            this.worldObj.spawnEntityInWorld(var2);
302        }
303    
304        public int func_82202_m()
305        {
306            return this.dataWatcher.getWatchableObjectByte(13);
307        }
308    
309        public void func_82201_a(int par1)
310        {
311            this.dataWatcher.updateObject(13, Byte.valueOf((byte)par1));
312            this.isImmuneToFire = par1 == 1;
313    
314            if (par1 == 1)
315            {
316                this.setSize(0.72F, 2.16F);
317            }
318            else
319            {
320                this.setSize(0.6F, 1.8F);
321            }
322        }
323    
324        /**
325         * (abstract) Protected helper method to read subclass entity data from NBT.
326         */
327        public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
328        {
329            super.readEntityFromNBT(par1NBTTagCompound);
330    
331            if (par1NBTTagCompound.hasKey("SkeletonType"))
332            {
333                byte var2 = par1NBTTagCompound.getByte("SkeletonType");
334                this.func_82201_a(var2);
335            }
336    
337            if (this.func_82202_m() == 1)
338            {
339                this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityPlayer.class, this.moveSpeed, false));
340            }
341            else
342            {
343                this.tasks.addTask(4, new EntityAIArrowAttack(this, this.moveSpeed, 60, 10.0F));
344            }
345        }
346    
347        /**
348         * (abstract) Protected helper method to write subclass entity data to NBT.
349         */
350        public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
351        {
352            super.writeEntityToNBT(par1NBTTagCompound);
353            par1NBTTagCompound.setByte("SkeletonType", (byte)this.func_82202_m());
354        }
355    }