001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 import java.util.Iterator; 006 import java.util.List; 007 008 public class EntityWitch extends EntityMob implements IRangedAttackMob 009 { 010 private static final int[] field_82199_d = new int[] {Item.lightStoneDust.shiftedIndex, Item.sugar.shiftedIndex, Item.redstone.shiftedIndex, Item.spiderEye.shiftedIndex, Item.glassBottle.shiftedIndex, Item.gunpowder.shiftedIndex, Item.stick.shiftedIndex, Item.stick.shiftedIndex}; 011 private int field_82200_e = 0; 012 013 public EntityWitch(World par1World) 014 { 015 super(par1World); 016 this.texture = "/mob/villager/witch.png"; 017 this.moveSpeed = 0.25F; 018 this.tasks.addTask(1, new EntityAISwimming(this)); 019 this.tasks.addTask(2, new EntityAIArrowAttack(this, this.moveSpeed, 60, 10.0F)); 020 this.tasks.addTask(2, new EntityAIWander(this, this.moveSpeed)); 021 this.tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); 022 this.tasks.addTask(3, new EntityAILookIdle(this)); 023 this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false)); 024 this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 16.0F, 0, true)); 025 } 026 027 protected void entityInit() 028 { 029 super.entityInit(); 030 this.getDataWatcher().addObject(21, Byte.valueOf((byte)0)); 031 } 032 033 /** 034 * Returns the sound this mob makes while it's alive. 035 */ 036 protected String getLivingSound() 037 { 038 return "mob.witch.idle"; 039 } 040 041 /** 042 * Returns the sound this mob makes when it is hurt. 043 */ 044 protected String getHurtSound() 045 { 046 return "mob.witch.hurt"; 047 } 048 049 /** 050 * Returns the sound this mob makes on death. 051 */ 052 protected String getDeathSound() 053 { 054 return "mob.witch.death"; 055 } 056 057 public void func_82197_f(boolean par1) 058 { 059 this.getDataWatcher().updateObject(21, Byte.valueOf((byte)(par1 ? 1 : 0))); 060 } 061 062 public boolean func_82198_m() 063 { 064 return this.getDataWatcher().getWatchableObjectByte(21) == 1; 065 } 066 067 public int getMaxHealth() 068 { 069 return 26; 070 } 071 072 /** 073 * Returns true if the newer Entity AI code should be run 074 */ 075 public boolean isAIEnabled() 076 { 077 return true; 078 } 079 080 /** 081 * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons 082 * use this to react to sunlight and start to burn. 083 */ 084 public void onLivingUpdate() 085 { 086 if (!this.worldObj.isRemote) 087 { 088 if (this.func_82198_m()) 089 { 090 if (this.field_82200_e-- <= 0) 091 { 092 this.func_82197_f(false); 093 ItemStack var1 = this.getHeldItem(); 094 this.func_70062_b(0, (ItemStack)null); 095 096 if (var1 != null && var1.itemID == Item.potion.shiftedIndex) 097 { 098 List var2 = Item.potion.getEffects(var1); 099 100 if (var2 != null) 101 { 102 Iterator var3 = var2.iterator(); 103 104 while (var3.hasNext()) 105 { 106 PotionEffect var4 = (PotionEffect)var3.next(); 107 this.addPotionEffect(new PotionEffect(var4)); 108 } 109 } 110 } 111 } 112 } 113 else 114 { 115 short var5 = -1; 116 117 if (this.rand.nextFloat() < 0.15F && this.isBurning() && !this.isPotionActive(Potion.fireResistance)) 118 { 119 var5 = 16307; 120 } 121 else if (this.rand.nextFloat() < 0.05F && this.health < this.getMaxHealth()) 122 { 123 var5 = 16341; 124 } 125 else if (this.rand.nextFloat() < 0.25F && this.getAttackTarget() != null && !this.isPotionActive(Potion.moveSpeed) && this.getAttackTarget().getDistanceSqToEntity(this) > 121.0D) 126 { 127 var5 = 16274; 128 } 129 else if (this.rand.nextFloat() < 0.25F && this.getAttackTarget() != null && !this.isPotionActive(Potion.moveSpeed) && this.getAttackTarget().getDistanceSqToEntity(this) > 121.0D) 130 { 131 var5 = 16274; 132 } 133 134 if (var5 > -1) 135 { 136 this.func_70062_b(0, new ItemStack(Item.potion, 1, var5)); 137 this.field_82200_e = this.getHeldItem().getMaxItemUseDuration(); 138 this.func_82197_f(true); 139 } 140 } 141 142 if (this.rand.nextFloat() < 7.5E-4F) 143 { 144 this.worldObj.setEntityState(this, (byte)15); 145 } 146 } 147 148 super.onLivingUpdate(); 149 } 150 151 /** 152 * Reduces damage, depending on potions 153 */ 154 protected int applyPotionDamageCalculations(DamageSource par1DamageSource, int par2) 155 { 156 par2 = super.applyPotionDamageCalculations(par1DamageSource, par2); 157 158 if (par1DamageSource.getEntity() == this) 159 { 160 par2 = 0; 161 } 162 163 if (par1DamageSource.func_82725_o()) 164 { 165 par2 = (int)((double)par2 * 0.15D); 166 } 167 168 return par2; 169 } 170 171 @SideOnly(Side.CLIENT) 172 public void handleHealthUpdate(byte par1) 173 { 174 if (par1 == 15) 175 { 176 for (int var2 = 0; var2 < this.rand.nextInt(35) + 10; ++var2) 177 { 178 this.worldObj.spawnParticle("witchMagic", this.posX + this.rand.nextGaussian() * 0.12999999523162842D, this.boundingBox.maxY + 0.5D + this.rand.nextGaussian() * 0.12999999523162842D, this.posZ + this.rand.nextGaussian() * 0.12999999523162842D, 0.0D, 0.0D, 0.0D); 179 } 180 } 181 else 182 { 183 super.handleHealthUpdate(par1); 184 } 185 } 186 187 /** 188 * This method returns a value to be applied directly to entity speed, this factor is less than 1 when a slowdown 189 * potion effect is applied, more than 1 when a haste potion effect is applied and 2 for fleeing entities. 190 */ 191 public float getSpeedModifier() 192 { 193 float var1 = super.getSpeedModifier(); 194 195 if (this.func_82198_m()) 196 { 197 var1 *= 0.75F; 198 } 199 200 return var1; 201 } 202 203 /** 204 * Drop 0-2 items of this living's type 205 */ 206 protected void dropFewItems(boolean par1, int par2) 207 { 208 int var3 = this.rand.nextInt(3) + 1; 209 210 for (int var4 = 0; var4 < var3; ++var4) 211 { 212 int var5 = this.rand.nextInt(3); 213 int var6 = field_82199_d[this.rand.nextInt(field_82199_d.length)]; 214 215 if (par2 > 0) 216 { 217 var5 += this.rand.nextInt(par2 + 1); 218 } 219 220 for (int var7 = 0; var7 < var5; ++var7) 221 { 222 this.dropItem(var6, 1); 223 } 224 } 225 } 226 227 public void func_82196_d(EntityLiving par1EntityLiving) 228 { 229 if (!this.func_82198_m()) 230 { 231 EntityPotion var2 = new EntityPotion(this.worldObj, this, 32732); 232 var2.rotationPitch -= -20.0F; 233 double var3 = par1EntityLiving.posX + par1EntityLiving.motionX - this.posX; 234 double var5 = par1EntityLiving.posY + (double)par1EntityLiving.getEyeHeight() - 1.100000023841858D - this.posY; 235 double var7 = par1EntityLiving.posZ + par1EntityLiving.motionZ - this.posZ; 236 float var9 = MathHelper.sqrt_double(var3 * var3 + var7 * var7); 237 238 if (var9 >= 8.0F && !par1EntityLiving.isPotionActive(Potion.moveSlowdown)) 239 { 240 var2.func_82340_a(32698); 241 } 242 else if (par1EntityLiving.getHealth() >= 8 && !par1EntityLiving.isPotionActive(Potion.poison)) 243 { 244 var2.func_82340_a(32660); 245 } 246 else if (var9 <= 3.0F && !par1EntityLiving.isPotionActive(Potion.weakness) && this.rand.nextFloat() < 0.25F) 247 { 248 var2.func_82340_a(32696); 249 } 250 251 var2.setThrowableHeading(var3, var5 + (double)(var9 * 0.2F), var7, 0.75F, 8.0F); 252 this.worldObj.spawnEntityInWorld(var2); 253 } 254 } 255 }