001    package net.minecraft.src;
002    
003    import java.util.List;
004    import java.util.Random;
005    
006    public class ComponentVillageField extends ComponentVillage
007    {
008        private int averageGroundLevel = -1;
009        private int field_82679_b;
010        private int field_82680_c;
011        private int field_82678_d;
012        private int field_82681_h;
013    
014        public ComponentVillageField(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)
015        {
016            super(par1ComponentVillageStartPiece, par2);
017            this.coordBaseMode = par5;
018            this.boundingBox = par4StructureBoundingBox;
019            this.field_82679_b = this.func_82677_a(par3Random);
020            this.field_82680_c = this.func_82677_a(par3Random);
021            this.field_82678_d = this.func_82677_a(par3Random);
022            this.field_82681_h = this.func_82677_a(par3Random);
023        }
024    
025        private int func_82677_a(Random par1Random)
026        {
027            switch (par1Random.nextInt(5))
028            {
029                case 0:
030                    return Block.field_82513_cg.blockID;
031                case 1:
032                    return Block.field_82514_ch.blockID;
033                default:
034                    return Block.crops.blockID;
035            }
036        }
037    
038        public static ComponentVillageField func_74900_a(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
039        {
040            StructureBoundingBox var8 = StructureBoundingBox.getComponentToAddBoundingBox(par3, par4, par5, 0, 0, 0, 13, 4, 9, par6);
041            return canVillageGoDeeper(var8) && StructureComponent.findIntersecting(par1List, var8) == null ? new ComponentVillageField(par0ComponentVillageStartPiece, par7, par2Random, var8, par6) : null;
042        }
043    
044        /**
045         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
046         * the end, it adds Fences...
047         */
048        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
049        {
050            if (this.averageGroundLevel < 0)
051            {
052                this.averageGroundLevel = this.getAverageGroundLevel(par1World, par3StructureBoundingBox);
053    
054                if (this.averageGroundLevel < 0)
055                {
056                    return true;
057                }
058    
059                this.boundingBox.offset(0, this.averageGroundLevel - this.boundingBox.maxY + 4 - 1, 0);
060            }
061    
062            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 0, 12, 4, 8, 0, 0, false);
063            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 1, 2, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false);
064            this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 1, 5, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false);
065            this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 0, 1, 8, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false);
066            this.fillWithBlocks(par1World, par3StructureBoundingBox, 10, 0, 1, 11, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false);
067            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 0, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
068            this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 0, 0, 6, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
069            this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 0, 0, 12, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
070            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 0, 11, 0, 0, Block.wood.blockID, Block.wood.blockID, false);
071            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 8, 11, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
072            this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 0, 1, 3, 0, 7, Block.waterMoving.blockID, Block.waterMoving.blockID, false);
073            this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 0, 1, 9, 0, 7, Block.waterMoving.blockID, Block.waterMoving.blockID, false);
074            int var4;
075    
076            for (var4 = 1; var4 <= 7; ++var4)
077            {
078                this.placeBlockAtCurrentPosition(par1World, this.field_82679_b, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 1, 1, var4, par3StructureBoundingBox);
079                this.placeBlockAtCurrentPosition(par1World, this.field_82679_b, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 2, 1, var4, par3StructureBoundingBox);
080                this.placeBlockAtCurrentPosition(par1World, this.field_82680_c, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 4, 1, var4, par3StructureBoundingBox);
081                this.placeBlockAtCurrentPosition(par1World, this.field_82680_c, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 5, 1, var4, par3StructureBoundingBox);
082                this.placeBlockAtCurrentPosition(par1World, this.field_82678_d, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 7, 1, var4, par3StructureBoundingBox);
083                this.placeBlockAtCurrentPosition(par1World, this.field_82678_d, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 8, 1, var4, par3StructureBoundingBox);
084                this.placeBlockAtCurrentPosition(par1World, this.field_82681_h, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 10, 1, var4, par3StructureBoundingBox);
085                this.placeBlockAtCurrentPosition(par1World, this.field_82681_h, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 11, 1, var4, par3StructureBoundingBox);
086            }
087    
088            for (var4 = 0; var4 < 9; ++var4)
089            {
090                for (int var5 = 0; var5 < 13; ++var5)
091                {
092                    this.clearCurrentPositionBlocksUpwards(par1World, var5, 4, var4, par3StructureBoundingBox);
093                    this.fillCurrentPositionBlocksDownwards(par1World, Block.dirt.blockID, 0, var5, -1, var4, par3StructureBoundingBox);
094                }
095            }
096    
097            return true;
098        }
099    }