001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 import java.util.List; 006 import java.util.Random; 007 008 public class BlockEndPortal extends BlockContainer 009 { 010 /** 011 * true if the enderdragon has been killed - allows end portal blocks to be created in the end 012 */ 013 public static boolean bossDefeated = false; 014 015 protected BlockEndPortal(int par1, Material par2Material) 016 { 017 super(par1, 0, par2Material); 018 this.setLightValue(1.0F); 019 } 020 021 /** 022 * Returns a new instance of a block's tile entity class. Called on placing the block. 023 */ 024 public TileEntity createNewTileEntity(World par1World) 025 { 026 return new TileEntityEndPortal(); 027 } 028 029 /** 030 * Updates the blocks bounds based on its current state. Args: world, x, y, z 031 */ 032 public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 033 { 034 float var5 = 0.0625F; 035 this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, var5, 1.0F); 036 } 037 038 /** 039 * if the specified block is in the given AABB, add its collision bounding box to the given list 040 */ 041 public void addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity) {} 042 043 @SideOnly(Side.CLIENT) 044 045 /** 046 * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given 047 * coordinates. Args: blockAccess, x, y, z, side 048 */ 049 public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 050 { 051 return par5 != 0 ? false : super.shouldSideBeRendered(par1IBlockAccess, par2, par3, par4, par5); 052 } 053 054 /** 055 * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two 056 * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. 057 */ 058 public boolean isOpaqueCube() 059 { 060 return false; 061 } 062 063 /** 064 * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) 065 */ 066 public boolean renderAsNormalBlock() 067 { 068 return false; 069 } 070 071 /** 072 * Returns the quantity of items to drop on block destruction. 073 */ 074 public int quantityDropped(Random par1Random) 075 { 076 return 0; 077 } 078 079 /** 080 * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity 081 */ 082 public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity) 083 { 084 if (par5Entity.ridingEntity == null && par5Entity.riddenByEntity == null && !par1World.isRemote) 085 { 086 par5Entity.travelToTheEnd(1); 087 } 088 } 089 090 @SideOnly(Side.CLIENT) 091 092 /** 093 * A randomly called display update to be able to add particles or other items for display 094 */ 095 public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) 096 { 097 double var6 = (double)((float)par2 + par5Random.nextFloat()); 098 double var8 = (double)((float)par3 + 0.8F); 099 double var10 = (double)((float)par4 + par5Random.nextFloat()); 100 double var12 = 0.0D; 101 double var14 = 0.0D; 102 double var16 = 0.0D; 103 par1World.spawnParticle("smoke", var6, var8, var10, var12, var14, var16); 104 } 105 106 /** 107 * The type of render function that is called for this block 108 */ 109 public int getRenderType() 110 { 111 return -1; 112 } 113 114 /** 115 * Called whenever the block is added into the world. Args: world, x, y, z 116 */ 117 public void onBlockAdded(World par1World, int par2, int par3, int par4) 118 { 119 if (!bossDefeated) 120 { 121 if (par1World.provider.dimensionId != 0) 122 { 123 par1World.setBlockWithNotify(par2, par3, par4, 0); 124 } 125 } 126 } 127 128 @SideOnly(Side.CLIENT) 129 130 /** 131 * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative) 132 */ 133 public int idPicked(World par1World, int par2, int par3, int par4) 134 { 135 return 0; 136 } 137 }