001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 import java.util.List; 006 import java.util.Random; 007 008 public class BlockSilverfish extends Block 009 { 010 /** Block names that can be a silverfish stone. */ 011 public static final String[] silverfishStoneTypes = new String[] {"stone", "cobble", "brick"}; 012 013 public BlockSilverfish(int par1) 014 { 015 super(par1, 1, Material.clay); 016 this.setHardness(0.0F); 017 this.setCreativeTab(CreativeTabs.tabDecorations); 018 } 019 020 /** 021 * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata 022 */ 023 public int getBlockTextureFromSideAndMetadata(int par1, int par2) 024 { 025 return par2 == 1 ? Block.cobblestone.blockIndexInTexture : (par2 == 2 ? Block.stoneBrick.blockIndexInTexture : Block.stone.blockIndexInTexture); 026 } 027 028 /** 029 * Called right before the block is destroyed by a player. Args: world, x, y, z, metaData 030 */ 031 public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) 032 { 033 if (!par1World.isRemote) 034 { 035 EntitySilverfish var6 = new EntitySilverfish(par1World); 036 var6.setLocationAndAngles((double)par2 + 0.5D, (double)par3, (double)par4 + 0.5D, 0.0F, 0.0F); 037 par1World.spawnEntityInWorld(var6); 038 var6.spawnExplosionParticle(); 039 } 040 041 super.onBlockDestroyedByPlayer(par1World, par2, par3, par4, par5); 042 } 043 044 /** 045 * Returns the quantity of items to drop on block destruction. 046 */ 047 public int quantityDropped(Random par1Random) 048 { 049 return 0; 050 } 051 052 /** 053 * Gets the blockID of the block this block is pretending to be according to this block's metadata. 054 */ 055 public static boolean getPosingIdByMetadata(int par0) 056 { 057 return par0 == Block.stone.blockID || par0 == Block.cobblestone.blockID || par0 == Block.stoneBrick.blockID; 058 } 059 060 /** 061 * Returns the metadata to use when a Silverfish hides in the block. Sets the block to BlockSilverfish with this 062 * metadata. It changes the displayed texture client side to look like a normal block. 063 */ 064 public static int getMetadataForBlockType(int par0) 065 { 066 return par0 == Block.cobblestone.blockID ? 1 : (par0 == Block.stoneBrick.blockID ? 2 : 0); 067 } 068 069 /** 070 * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage 071 * and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null. 072 */ 073 protected ItemStack createStackedBlock(int par1) 074 { 075 Block var2 = Block.stone; 076 077 if (par1 == 1) 078 { 079 var2 = Block.cobblestone; 080 } 081 082 if (par1 == 2) 083 { 084 var2 = Block.stoneBrick; 085 } 086 087 return new ItemStack(var2); 088 } 089 090 /** 091 * Get the block's damage value (for use with pick block). 092 */ 093 public int getDamageValue(World par1World, int par2, int par3, int par4) 094 { 095 return par1World.getBlockMetadata(par2, par3, par4); 096 } 097 098 @SideOnly(Side.CLIENT) 099 100 /** 101 * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks) 102 */ 103 public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List) 104 { 105 for (int var4 = 0; var4 < 3; ++var4) 106 { 107 par3List.add(new ItemStack(par1, 1, var4)); 108 } 109 } 110 }