001 package net.minecraft.src; 002 003 import java.util.List; 004 import java.util.Random; 005 006 import net.minecraftforge.common.ChestGenHooks; 007 import static net.minecraftforge.common.ChestGenHooks.*; 008 009 public class ComponentStrongholdLibrary extends ComponentStronghold 010 { 011 /** List of items that Stronghold Library chests can contain. */ 012 public static final WeightedRandomChestContent[] strongholdLibraryChestContents = new WeightedRandomChestContent[] {new WeightedRandomChestContent(Item.book.shiftedIndex, 0, 1, 3, 20), new WeightedRandomChestContent(Item.paper.shiftedIndex, 0, 2, 7, 20), new WeightedRandomChestContent(Item.map.shiftedIndex, 0, 1, 1, 1), new WeightedRandomChestContent(Item.compass.shiftedIndex, 0, 1, 1, 1)}; 013 protected final EnumDoor doorType; 014 private final boolean isLargeRoom; 015 016 public ComponentStrongholdLibrary(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4) 017 { 018 super(par1); 019 this.coordBaseMode = par4; 020 this.doorType = this.getRandomDoor(par2Random); 021 this.boundingBox = par3StructureBoundingBox; 022 this.isLargeRoom = par3StructureBoundingBox.getYSize() > 6; 023 } 024 025 public static ComponentStrongholdLibrary findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6) 026 { 027 StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -4, -1, 0, 14, 11, 15, par5); 028 029 if (!canStrongholdGoDeeper(var7) || StructureComponent.findIntersecting(par0List, var7) != null) 030 { 031 var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -4, -1, 0, 14, 6, 15, par5); 032 033 if (!canStrongholdGoDeeper(var7) || StructureComponent.findIntersecting(par0List, var7) != null) 034 { 035 return null; 036 } 037 } 038 039 return new ComponentStrongholdLibrary(par6, par1Random, var7, par5); 040 } 041 042 /** 043 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at 044 * the end, it adds Fences... 045 */ 046 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) 047 { 048 if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox)) 049 { 050 return false; 051 } 052 else 053 { 054 byte var4 = 11; 055 056 if (!this.isLargeRoom) 057 { 058 var4 = 6; 059 } 060 061 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 13, var4 - 1, 14, true, par2Random, StructureStrongholdPieces.getStrongholdStones()); 062 this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 4, 1, 0); 063 this.randomlyFillWithBlocks(par1World, par3StructureBoundingBox, par2Random, 0.07F, 2, 1, 1, 11, 4, 13, Block.web.blockID, Block.web.blockID, false); 064 int var7; 065 066 for (var7 = 1; var7 <= 13; ++var7) 067 { 068 if ((var7 - 1) % 4 == 0) 069 { 070 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, var7, 1, 4, var7, Block.planks.blockID, Block.planks.blockID, false); 071 this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 1, var7, 12, 4, var7, Block.planks.blockID, Block.planks.blockID, false); 072 this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, 2, 3, var7, par3StructureBoundingBox); 073 this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, 11, 3, var7, par3StructureBoundingBox); 074 075 if (this.isLargeRoom) 076 { 077 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 6, var7, 1, 9, var7, Block.planks.blockID, Block.planks.blockID, false); 078 this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 6, var7, 12, 9, var7, Block.planks.blockID, Block.planks.blockID, false); 079 } 080 } 081 else 082 { 083 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, var7, 1, 4, var7, Block.bookShelf.blockID, Block.bookShelf.blockID, false); 084 this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 1, var7, 12, 4, var7, Block.bookShelf.blockID, Block.bookShelf.blockID, false); 085 086 if (this.isLargeRoom) 087 { 088 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 6, var7, 1, 9, var7, Block.bookShelf.blockID, Block.bookShelf.blockID, false); 089 this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 6, var7, 12, 9, var7, Block.bookShelf.blockID, Block.bookShelf.blockID, false); 090 } 091 } 092 } 093 094 for (var7 = 3; var7 < 12; var7 += 2) 095 { 096 this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 1, var7, 4, 3, var7, Block.bookShelf.blockID, Block.bookShelf.blockID, false); 097 this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 1, var7, 7, 3, var7, Block.bookShelf.blockID, Block.bookShelf.blockID, false); 098 this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 1, var7, 10, 3, var7, Block.bookShelf.blockID, Block.bookShelf.blockID, false); 099 } 100 101 if (this.isLargeRoom) 102 { 103 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 5, 1, 3, 5, 13, Block.planks.blockID, Block.planks.blockID, false); 104 this.fillWithBlocks(par1World, par3StructureBoundingBox, 10, 5, 1, 12, 5, 13, Block.planks.blockID, Block.planks.blockID, false); 105 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 5, 1, 9, 5, 2, Block.planks.blockID, Block.planks.blockID, false); 106 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 5, 12, 9, 5, 13, Block.planks.blockID, Block.planks.blockID, false); 107 this.placeBlockAtCurrentPosition(par1World, Block.planks.blockID, 0, 9, 5, 11, par3StructureBoundingBox); 108 this.placeBlockAtCurrentPosition(par1World, Block.planks.blockID, 0, 8, 5, 11, par3StructureBoundingBox); 109 this.placeBlockAtCurrentPosition(par1World, Block.planks.blockID, 0, 9, 5, 10, par3StructureBoundingBox); 110 this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 6, 2, 3, 6, 12, Block.fence.blockID, Block.fence.blockID, false); 111 this.fillWithBlocks(par1World, par3StructureBoundingBox, 10, 6, 2, 10, 6, 10, Block.fence.blockID, Block.fence.blockID, false); 112 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 6, 2, 9, 6, 2, Block.fence.blockID, Block.fence.blockID, false); 113 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 6, 12, 8, 6, 12, Block.fence.blockID, Block.fence.blockID, false); 114 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 9, 6, 11, par3StructureBoundingBox); 115 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 8, 6, 11, par3StructureBoundingBox); 116 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 9, 6, 10, par3StructureBoundingBox); 117 var7 = this.getMetadataWithOffset(Block.ladder.blockID, 3); 118 this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, var7, 10, 1, 13, par3StructureBoundingBox); 119 this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, var7, 10, 2, 13, par3StructureBoundingBox); 120 this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, var7, 10, 3, 13, par3StructureBoundingBox); 121 this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, var7, 10, 4, 13, par3StructureBoundingBox); 122 this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, var7, 10, 5, 13, par3StructureBoundingBox); 123 this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, var7, 10, 6, 13, par3StructureBoundingBox); 124 this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, var7, 10, 7, 13, par3StructureBoundingBox); 125 byte var8 = 7; 126 byte var9 = 7; 127 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, var8 - 1, 9, var9, par3StructureBoundingBox); 128 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, var8, 9, var9, par3StructureBoundingBox); 129 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, var8 - 1, 8, var9, par3StructureBoundingBox); 130 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, var8, 8, var9, par3StructureBoundingBox); 131 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, var8 - 1, 7, var9, par3StructureBoundingBox); 132 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, var8, 7, var9, par3StructureBoundingBox); 133 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, var8 - 2, 7, var9, par3StructureBoundingBox); 134 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, var8 + 1, 7, var9, par3StructureBoundingBox); 135 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, var8 - 1, 7, var9 - 1, par3StructureBoundingBox); 136 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, var8 - 1, 7, var9 + 1, par3StructureBoundingBox); 137 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, var8, 7, var9 - 1, par3StructureBoundingBox); 138 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, var8, 7, var9 + 1, par3StructureBoundingBox); 139 this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, var8 - 2, 8, var9, par3StructureBoundingBox); 140 this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, var8 + 1, 8, var9, par3StructureBoundingBox); 141 this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, var8 - 1, 8, var9 - 1, par3StructureBoundingBox); 142 this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, var8 - 1, 8, var9 + 1, par3StructureBoundingBox); 143 this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, var8, 8, var9 - 1, par3StructureBoundingBox); 144 this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, var8, 8, var9 + 1, par3StructureBoundingBox); 145 } 146 147 ChestGenHooks info = ChestGenHooks.getInfo(STRONGHOLD_LIBRARY); 148 this.generateStructureChestContents(par1World, par3StructureBoundingBox, par2Random, 3, 3, 5, info.getItems(), info.getCount(par2Random)); 149 150 if (this.isLargeRoom) 151 { 152 this.placeBlockAtCurrentPosition(par1World, 0, 0, 12, 9, 1, par3StructureBoundingBox); 153 this.generateStructureChestContents(par1World, par3StructureBoundingBox, par2Random, 12, 8, 1, info.getItems(), info.getCount(par2Random)); 154 } 155 156 return true; 157 } 158 } 159 }