001 package net.minecraft.src; 002 003 import java.util.List; 004 import java.util.Random; 005 006 public class ComponentStrongholdCrossing extends ComponentStronghold 007 { 008 protected final EnumDoor doorType; 009 private boolean field_74996_b; 010 private boolean field_74997_c; 011 private boolean field_74995_d; 012 private boolean field_74999_h; 013 014 public ComponentStrongholdCrossing(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4) 015 { 016 super(par1); 017 this.coordBaseMode = par4; 018 this.doorType = this.getRandomDoor(par2Random); 019 this.boundingBox = par3StructureBoundingBox; 020 this.field_74996_b = par2Random.nextBoolean(); 021 this.field_74997_c = par2Random.nextBoolean(); 022 this.field_74995_d = par2Random.nextBoolean(); 023 this.field_74999_h = par2Random.nextInt(3) > 0; 024 } 025 026 /** 027 * Initiates construction of the Structure Component picked, at the current Location of StructGen 028 */ 029 public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random) 030 { 031 int var4 = 3; 032 int var5 = 5; 033 034 if (this.coordBaseMode == 1 || this.coordBaseMode == 2) 035 { 036 var4 = 8 - var4; 037 var5 = 8 - var5; 038 } 039 040 this.getNextComponentNormal((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 5, 1); 041 042 if (this.field_74996_b) 043 { 044 this.getNextComponentX((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, var4, 1); 045 } 046 047 if (this.field_74997_c) 048 { 049 this.getNextComponentX((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, var5, 7); 050 } 051 052 if (this.field_74995_d) 053 { 054 this.getNextComponentZ((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, var4, 1); 055 } 056 057 if (this.field_74999_h) 058 { 059 this.getNextComponentZ((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, var5, 7); 060 } 061 } 062 063 public static ComponentStrongholdCrossing findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6) 064 { 065 StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -4, -3, 0, 10, 9, 11, par5); 066 return canStrongholdGoDeeper(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentStrongholdCrossing(par6, par1Random, var7, par5) : null; 067 } 068 069 /** 070 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at 071 * the end, it adds Fences... 072 */ 073 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) 074 { 075 if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox)) 076 { 077 return false; 078 } 079 else 080 { 081 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 9, 8, 10, true, par2Random, StructureStrongholdPieces.getStrongholdStones()); 082 this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 4, 3, 0); 083 084 if (this.field_74996_b) 085 { 086 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 3, 1, 0, 5, 3, 0, 0, false); 087 } 088 089 if (this.field_74995_d) 090 { 091 this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 3, 1, 9, 5, 3, 0, 0, false); 092 } 093 094 if (this.field_74997_c) 095 { 096 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 7, 0, 7, 9, 0, 0, false); 097 } 098 099 if (this.field_74999_h) 100 { 101 this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 5, 7, 9, 7, 9, 0, 0, false); 102 } 103 104 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 1, 10, 7, 3, 10, 0, 0, false); 105 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 1, 2, 1, 8, 2, 6, false, par2Random, StructureStrongholdPieces.getStrongholdStones()); 106 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 4, 1, 5, 4, 4, 9, false, par2Random, StructureStrongholdPieces.getStrongholdStones()); 107 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 8, 1, 5, 8, 4, 9, false, par2Random, StructureStrongholdPieces.getStrongholdStones()); 108 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 1, 4, 7, 3, 4, 9, false, par2Random, StructureStrongholdPieces.getStrongholdStones()); 109 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 1, 3, 5, 3, 3, 6, false, par2Random, StructureStrongholdPieces.getStrongholdStones()); 110 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 3, 4, 3, 3, 4, Block.stoneSingleSlab.blockID, Block.stoneSingleSlab.blockID, false); 111 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 4, 6, 3, 4, 6, Block.stoneSingleSlab.blockID, Block.stoneSingleSlab.blockID, false); 112 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 5, 1, 7, 7, 1, 8, false, par2Random, StructureStrongholdPieces.getStrongholdStones()); 113 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 1, 9, 7, 1, 9, Block.stoneSingleSlab.blockID, Block.stoneSingleSlab.blockID, false); 114 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 2, 7, 7, 2, 7, Block.stoneSingleSlab.blockID, Block.stoneSingleSlab.blockID, false); 115 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 5, 7, 4, 5, 9, Block.stoneSingleSlab.blockID, Block.stoneSingleSlab.blockID, false); 116 this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 5, 7, 8, 5, 9, Block.stoneSingleSlab.blockID, Block.stoneSingleSlab.blockID, false); 117 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 5, 7, 7, 5, 9, Block.stoneDoubleSlab.blockID, Block.stoneDoubleSlab.blockID, false); 118 this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, 6, 5, 6, par3StructureBoundingBox); 119 return true; 120 } 121 } 122 }