001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    
006    @SideOnly(Side.CLIENT)
007    public class ModelEnderman extends ModelBiped
008    {
009        /** Is the enderman carrying a block? */
010        public boolean isCarrying = false;
011    
012        /** Is the enderman attacking an entity? */
013        public boolean isAttacking = false;
014    
015        public ModelEnderman()
016        {
017            super(0.0F, -14.0F);
018            float var1 = -14.0F;
019            float var2 = 0.0F;
020            this.bipedHeadwear = new ModelRenderer(this, 0, 16);
021            this.bipedHeadwear.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, var2 - 0.5F);
022            this.bipedHeadwear.setRotationPoint(0.0F, 0.0F + var1, 0.0F);
023            this.bipedBody = new ModelRenderer(this, 32, 16);
024            this.bipedBody.addBox(-4.0F, 0.0F, -2.0F, 8, 12, 4, var2);
025            this.bipedBody.setRotationPoint(0.0F, 0.0F + var1, 0.0F);
026            this.bipedRightArm = new ModelRenderer(this, 56, 0);
027            this.bipedRightArm.addBox(-1.0F, -2.0F, -1.0F, 2, 30, 2, var2);
028            this.bipedRightArm.setRotationPoint(-3.0F, 2.0F + var1, 0.0F);
029            this.bipedLeftArm = new ModelRenderer(this, 56, 0);
030            this.bipedLeftArm.mirror = true;
031            this.bipedLeftArm.addBox(-1.0F, -2.0F, -1.0F, 2, 30, 2, var2);
032            this.bipedLeftArm.setRotationPoint(5.0F, 2.0F + var1, 0.0F);
033            this.bipedRightLeg = new ModelRenderer(this, 56, 0);
034            this.bipedRightLeg.addBox(-1.0F, 0.0F, -1.0F, 2, 30, 2, var2);
035            this.bipedRightLeg.setRotationPoint(-2.0F, 12.0F + var1, 0.0F);
036            this.bipedLeftLeg = new ModelRenderer(this, 56, 0);
037            this.bipedLeftLeg.mirror = true;
038            this.bipedLeftLeg.addBox(-1.0F, 0.0F, -1.0F, 2, 30, 2, var2);
039            this.bipedLeftLeg.setRotationPoint(2.0F, 12.0F + var1, 0.0F);
040        }
041    
042        /**
043         * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
044         * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
045         * "far" arms and legs can swing at most.
046         */
047        public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6)
048        {
049            super.setRotationAngles(par1, par2, par3, par4, par5, par6);
050            this.bipedHead.showModel = true;
051            float var7 = -14.0F;
052            this.bipedBody.rotateAngleX = 0.0F;
053            this.bipedBody.rotationPointY = var7;
054            this.bipedBody.rotationPointZ = -0.0F;
055            this.bipedRightLeg.rotateAngleX -= 0.0F;
056            this.bipedLeftLeg.rotateAngleX -= 0.0F;
057            this.bipedRightArm.rotateAngleX = (float)((double)this.bipedRightArm.rotateAngleX * 0.5D);
058            this.bipedLeftArm.rotateAngleX = (float)((double)this.bipedLeftArm.rotateAngleX * 0.5D);
059            this.bipedRightLeg.rotateAngleX = (float)((double)this.bipedRightLeg.rotateAngleX * 0.5D);
060            this.bipedLeftLeg.rotateAngleX = (float)((double)this.bipedLeftLeg.rotateAngleX * 0.5D);
061            float var8 = 0.4F;
062    
063            if (this.bipedRightArm.rotateAngleX > var8)
064            {
065                this.bipedRightArm.rotateAngleX = var8;
066            }
067    
068            if (this.bipedLeftArm.rotateAngleX > var8)
069            {
070                this.bipedLeftArm.rotateAngleX = var8;
071            }
072    
073            if (this.bipedRightArm.rotateAngleX < -var8)
074            {
075                this.bipedRightArm.rotateAngleX = -var8;
076            }
077    
078            if (this.bipedLeftArm.rotateAngleX < -var8)
079            {
080                this.bipedLeftArm.rotateAngleX = -var8;
081            }
082    
083            if (this.bipedRightLeg.rotateAngleX > var8)
084            {
085                this.bipedRightLeg.rotateAngleX = var8;
086            }
087    
088            if (this.bipedLeftLeg.rotateAngleX > var8)
089            {
090                this.bipedLeftLeg.rotateAngleX = var8;
091            }
092    
093            if (this.bipedRightLeg.rotateAngleX < -var8)
094            {
095                this.bipedRightLeg.rotateAngleX = -var8;
096            }
097    
098            if (this.bipedLeftLeg.rotateAngleX < -var8)
099            {
100                this.bipedLeftLeg.rotateAngleX = -var8;
101            }
102    
103            if (this.isCarrying)
104            {
105                this.bipedRightArm.rotateAngleX = -0.5F;
106                this.bipedLeftArm.rotateAngleX = -0.5F;
107                this.bipedRightArm.rotateAngleZ = 0.05F;
108                this.bipedLeftArm.rotateAngleZ = -0.05F;
109            }
110    
111            this.bipedRightArm.rotationPointZ = 0.0F;
112            this.bipedLeftArm.rotationPointZ = 0.0F;
113            this.bipedRightLeg.rotationPointZ = 0.0F;
114            this.bipedLeftLeg.rotationPointZ = 0.0F;
115            this.bipedRightLeg.rotationPointY = 9.0F + var7;
116            this.bipedLeftLeg.rotationPointY = 9.0F + var7;
117            this.bipedHead.rotationPointZ = -0.0F;
118            this.bipedHead.rotationPointY = var7 + 1.0F;
119            this.bipedHeadwear.rotationPointX = this.bipedHead.rotationPointX;
120            this.bipedHeadwear.rotationPointY = this.bipedHead.rotationPointY;
121            this.bipedHeadwear.rotationPointZ = this.bipedHead.rotationPointZ;
122            this.bipedHeadwear.rotateAngleX = this.bipedHead.rotateAngleX;
123            this.bipedHeadwear.rotateAngleY = this.bipedHead.rotateAngleY;
124            this.bipedHeadwear.rotateAngleZ = this.bipedHead.rotateAngleZ;
125    
126            if (this.isAttacking)
127            {
128                float var9 = 1.0F;
129                this.bipedHead.rotationPointY -= var9 * 5.0F;
130            }
131        }
132    }