001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 import org.lwjgl.opengl.GL11; 006 import org.lwjgl.opengl.GL12; 007 008 @SideOnly(Side.CLIENT) 009 public class RenderXPOrb extends Render 010 { 011 /** Instance of RenderBlocks. */ 012 private RenderBlocks renderBlocksXPOrb = new RenderBlocks(); 013 public boolean field_77007_a = true; 014 015 public RenderXPOrb() 016 { 017 this.shadowSize = 0.15F; 018 this.shadowOpaque = 0.75F; 019 } 020 021 /** 022 * Renders the XP Orb. 023 */ 024 public void renderTheXPOrb(EntityXPOrb par1EntityXPOrb, double par2, double par4, double par6, float par8, float par9) 025 { 026 GL11.glPushMatrix(); 027 GL11.glTranslatef((float)par2, (float)par4, (float)par6); 028 int var10 = par1EntityXPOrb.getTextureByXP(); 029 this.loadTexture("/item/xporb.png"); 030 Tessellator var11 = Tessellator.instance; 031 float var12 = (float)(var10 % 4 * 16 + 0) / 64.0F; 032 float var13 = (float)(var10 % 4 * 16 + 16) / 64.0F; 033 float var14 = (float)(var10 / 4 * 16 + 0) / 64.0F; 034 float var15 = (float)(var10 / 4 * 16 + 16) / 64.0F; 035 float var16 = 1.0F; 036 float var17 = 0.5F; 037 float var18 = 0.25F; 038 int var19 = par1EntityXPOrb.getBrightnessForRender(par9); 039 int var20 = var19 % 65536; 040 int var21 = var19 / 65536; 041 OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)var20 / 1.0F, (float)var21 / 1.0F); 042 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); 043 float var26 = 255.0F; 044 float var27 = ((float)par1EntityXPOrb.xpColor + par9) / 2.0F; 045 var21 = (int)((MathHelper.sin(var27 + 0.0F) + 1.0F) * 0.5F * var26); 046 int var22 = (int)var26; 047 int var23 = (int)((MathHelper.sin(var27 + 4.1887903F) + 1.0F) * 0.1F * var26); 048 int var24 = var21 << 16 | var22 << 8 | var23; 049 GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F); 050 GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F); 051 float var25 = 0.3F; 052 GL11.glScalef(var25, var25, var25); 053 var11.startDrawingQuads(); 054 var11.setColorRGBA_I(var24, 128); 055 var11.setNormal(0.0F, 1.0F, 0.0F); 056 var11.addVertexWithUV((double)(0.0F - var17), (double)(0.0F - var18), 0.0D, (double)var12, (double)var15); 057 var11.addVertexWithUV((double)(var16 - var17), (double)(0.0F - var18), 0.0D, (double)var13, (double)var15); 058 var11.addVertexWithUV((double)(var16 - var17), (double)(1.0F - var18), 0.0D, (double)var13, (double)var14); 059 var11.addVertexWithUV((double)(0.0F - var17), (double)(1.0F - var18), 0.0D, (double)var12, (double)var14); 060 var11.draw(); 061 GL11.glDisable(GL11.GL_BLEND); 062 GL11.glDisable(GL12.GL_RESCALE_NORMAL); 063 GL11.glPopMatrix(); 064 } 065 066 /** 067 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then 068 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic 069 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, 070 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. 071 */ 072 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) 073 { 074 this.renderTheXPOrb((EntityXPOrb)par1Entity, par2, par4, par6, par8, par9); 075 } 076 }