Uses of Interface
net.minecraft.src.NetworkManager

Packages that use NetworkManager
cpw.mods.fml.client.modloader   
cpw.mods.fml.common.modloader   
cpw.mods.fml.common.network   
net.minecraft.src   
 

Uses of NetworkManager in cpw.mods.fml.client.modloader
 

Methods in cpw.mods.fml.client.modloader with parameters of type NetworkManager
 boolean ModLoaderClientHelper.clientConnectionClosed(NetworkManager manager, BaseModProxy mod)
           
 void ModLoaderClientHelper.clientConnectionOpened(NetHandler netClientHandler, NetworkManager manager, BaseModProxy mod)
           
 

Uses of NetworkManager in cpw.mods.fml.common.modloader
 

Methods in cpw.mods.fml.common.modloader with parameters of type NetworkManager
 boolean IModLoaderSidedHelper.clientConnectionClosed(NetworkManager manager, BaseModProxy mod)
           
 void IModLoaderSidedHelper.clientConnectionOpened(NetHandler netClientHandler, NetworkManager manager, BaseModProxy mod)
           
 void ModLoaderConnectionHandler.clientLoggedIn(NetHandler nh, NetworkManager manager, Packet1Login login)
           
 void ModLoaderConnectionHandler.connectionClosed(NetworkManager manager)
           
 void ModLoaderConnectionHandler.connectionOpened(NetHandler netClientHandler, MinecraftServer server, NetworkManager manager)
           
 void ModLoaderConnectionHandler.connectionOpened(NetHandler netClientHandler, String server, int port, NetworkManager manager)
           
 String ModLoaderConnectionHandler.connectionReceived(NetLoginHandler netHandler, NetworkManager manager)
           
 void BaseModProxy.onClientLogout(NetworkManager manager)
           
 void ModLoaderPacketHandler.onPacketData(NetworkManager manager, Packet250CustomPayload packet, Player player)
           
 void ModLoaderConnectionHandler.playerLoggedIn(Player player, NetHandler netHandler, NetworkManager manager)
           
 

Uses of NetworkManager in cpw.mods.fml.common.network
 

Methods in cpw.mods.fml.common.network with parameters of type NetworkManager
 void IConnectionHandler.clientLoggedIn(NetHandler clientHandler, NetworkManager manager, Packet1Login login)
          Fired when the client established the connection to the server CLIENT SIDE
 void IConnectionHandler.connectionClosed(NetworkManager manager)
          Fired when a connection closes ALL SIDES
 void IConnectionHandler.connectionOpened(NetHandler netClientHandler, MinecraftServer server, NetworkManager manager)
          Fired when a local connection is opened CLIENT SIDE
 void IConnectionHandler.connectionOpened(NetHandler netClientHandler, String server, int port, NetworkManager manager)
          Fired when a remote connection is opened CLIENT SIDE
 String IConnectionHandler.connectionReceived(NetLoginHandler netHandler, NetworkManager manager)
          If you don't want the connection to continue, return a non-empty string here If you do, you can do other stuff here- note no FML negotiation has occured yet though the client is verified as having FML installed SERVER SIDE
 void EntitySpawnAdjustmentPacket.execute(NetworkManager network, FMLNetworkHandler handler, NetHandler netHandler, String userName)
           
 void ModListRequestPacket.execute(NetworkManager mgr, FMLNetworkHandler handler, NetHandler netHandler, String userName)
          This packet is executed on the client to evaluate the server's mod list against the client
 void ModIdentifiersPacket.execute(NetworkManager network, FMLNetworkHandler handler, NetHandler netHandler, String userName)
           
 void ModMissingPacket.execute(NetworkManager network, FMLNetworkHandler handler, NetHandler netHandler, String userName)
           
 void OpenGuiPacket.execute(NetworkManager network, FMLNetworkHandler handler, NetHandler netHandler, String userName)
           
 void ModListResponsePacket.execute(NetworkManager network, FMLNetworkHandler handler, NetHandler netHandler, String userName)
           
 void EntitySpawnPacket.execute(NetworkManager network, FMLNetworkHandler handler, NetHandler netHandler, String userName)
           
abstract  void FMLPacket.execute(NetworkManager network, FMLNetworkHandler handler, NetHandler netHandler, String userName)
           
static void FMLNetworkHandler.handlePacket250Packet(Packet250CustomPayload packet, NetworkManager network, NetHandler handler)
           
static void FMLNetworkHandler.handlePlayerLogin(EntityPlayerMP player, NetServerHandler netHandler, NetworkManager manager)
           
static void FMLNetworkHandler.onClientConnectionToIntegratedServer(NetHandler netClientHandler, MinecraftServer server, NetworkManager networkManager)
           
static void FMLNetworkHandler.onClientConnectionToRemoteServer(NetHandler netClientHandler, String server, int port, NetworkManager networkManager)
           
static void FMLNetworkHandler.onConnectionClosed(NetworkManager manager, EntityPlayer player)
           
static void FMLNetworkHandler.onConnectionEstablishedToServer(NetHandler clientHandler, NetworkManager manager, Packet1Login login)
           
 void IPacketHandler.onPacketData(NetworkManager manager, Packet250CustomPayload packet, Player player)
          Recieve a packet from one of the registered channels for this packet handler
 void IConnectionHandler.playerLoggedIn(Player player, NetHandler netHandler, NetworkManager manager)
          Called when a player logs into the server SERVER SIDE
 

Uses of NetworkManager in net.minecraft.src
 

Classes in net.minecraft.src that implement NetworkManager
 class MemoryConnection
           
 class TcpConnection
           
 

Fields in net.minecraft.src declared as NetworkManager
 NetworkManager NetServerHandler.netManager
          The underlying network manager for this server handler.
 

Methods in net.minecraft.src that return NetworkManager
 NetworkManager NetClientHandler.getNetManager()
          Return the NetworkManager instance used by this NetClientHandler
 

Methods in net.minecraft.src with parameters of type NetworkManager
 void ServerConfigurationManager.initializeConnectionToPlayer(NetworkManager par1NetworkManager, EntityPlayerMP par2EntityPlayerMP)
           
 void BaseMod.onClientLogout(NetworkManager mgr)
          Called when a client logs out of the server.
 void TileEntity.onDataPacket(NetworkManager net, Packet132TileEntityData pkt)
          Called when you receive a TileEntityData packet for the location this TileEntity is currently in.
 

Constructors in net.minecraft.src with parameters of type NetworkManager
NetServerHandler(MinecraftServer par1MinecraftServer, NetworkManager par2NetworkManager, EntityPlayerMP par3EntityPlayerMP)