001 package net.minecraft.src; 002 003 import java.util.List; 004 import java.util.Random; 005 006 public class ComponentNetherBridgeCorridor2 extends ComponentNetherBridgePiece 007 { 008 public ComponentNetherBridgeCorridor2(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4) 009 { 010 super(par1); 011 this.coordBaseMode = par4; 012 this.boundingBox = par3StructureBoundingBox; 013 } 014 015 /** 016 * Initiates construction of the Structure Component picked, at the current Location of StructGen 017 */ 018 public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random) 019 { 020 this.getNextComponentZ((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 0, 1, true); 021 } 022 023 /** 024 * Creates and returns a new component piece. Or null if it could not find enough room to place it. 025 */ 026 public static ComponentNetherBridgeCorridor2 createValidComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6) 027 { 028 StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, 0, 0, 5, 7, 5, par5); 029 return isAboveGround(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentNetherBridgeCorridor2(par6, par1Random, var7, par5) : null; 030 } 031 032 /** 033 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at 034 * the end, it adds Fences... 035 */ 036 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) 037 { 038 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 4, 1, 4, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 039 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 4, 5, 4, 0, 0, false); 040 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 0, 5, 4, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 041 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 3, 1, 0, 4, 1, Block.netherFence.blockID, Block.netherFence.blockID, false); 042 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 3, 3, 0, 4, 3, Block.netherFence.blockID, Block.netherFence.blockID, false); 043 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 2, 0, 4, 5, 0, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 044 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 2, 4, 4, 5, 4, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 045 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 3, 4, 1, 4, 4, Block.netherFence.blockID, Block.netherBrick.blockID, false); 046 this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 3, 4, 3, 4, 4, Block.netherFence.blockID, Block.netherBrick.blockID, false); 047 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 6, 0, 4, 6, 4, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 048 049 for (int var4 = 0; var4 <= 4; ++var4) 050 { 051 for (int var5 = 0; var5 <= 4; ++var5) 052 { 053 this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var4, -1, var5, par3StructureBoundingBox); 054 } 055 } 056 057 return true; 058 } 059 }