001 package net.minecraft.src; 002 003 import java.util.List; 004 import java.util.Random; 005 006 public class ComponentStrongholdStairs extends ComponentStronghold 007 { 008 private final boolean field_75024_a; 009 private final EnumDoor doorType; 010 011 public ComponentStrongholdStairs(int par1, Random par2Random, int par3, int par4) 012 { 013 super(par1); 014 this.field_75024_a = true; 015 this.coordBaseMode = par2Random.nextInt(4); 016 this.doorType = EnumDoor.OPENING; 017 018 switch (this.coordBaseMode) 019 { 020 case 0: 021 case 2: 022 this.boundingBox = new StructureBoundingBox(par3, 64, par4, par3 + 5 - 1, 74, par4 + 5 - 1); 023 break; 024 default: 025 this.boundingBox = new StructureBoundingBox(par3, 64, par4, par3 + 5 - 1, 74, par4 + 5 - 1); 026 } 027 } 028 029 public ComponentStrongholdStairs(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4) 030 { 031 super(par1); 032 this.field_75024_a = false; 033 this.coordBaseMode = par4; 034 this.doorType = this.getRandomDoor(par2Random); 035 this.boundingBox = par3StructureBoundingBox; 036 } 037 038 /** 039 * Initiates construction of the Structure Component picked, at the current Location of StructGen 040 */ 041 public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random) 042 { 043 if (this.field_75024_a) 044 { 045 StructureStrongholdPieces.setComponentType(ComponentStrongholdCrossing.class); 046 } 047 048 this.getNextComponentNormal((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 1); 049 } 050 051 /** 052 * performs some checks, then gives out a fresh Stairs component 053 */ 054 public static ComponentStrongholdStairs getStrongholdStairsComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6) 055 { 056 StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -7, 0, 5, 11, 5, par5); 057 return canStrongholdGoDeeper(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentStrongholdStairs(par6, par1Random, var7, par5) : null; 058 } 059 060 /** 061 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at 062 * the end, it adds Fences... 063 */ 064 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) 065 { 066 if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox)) 067 { 068 return false; 069 } 070 else 071 { 072 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 4, 10, 4, true, par2Random, StructureStrongholdPieces.getStrongholdStones()); 073 this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 1, 7, 0); 074 this.placeDoor(par1World, par2Random, par3StructureBoundingBox, EnumDoor.OPENING, 1, 1, 4); 075 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 2, 6, 1, par3StructureBoundingBox); 076 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 5, 1, par3StructureBoundingBox); 077 this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 0, 1, 6, 1, par3StructureBoundingBox); 078 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 5, 2, par3StructureBoundingBox); 079 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 4, 3, par3StructureBoundingBox); 080 this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 0, 1, 5, 3, par3StructureBoundingBox); 081 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 2, 4, 3, par3StructureBoundingBox); 082 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 3, 3, 3, par3StructureBoundingBox); 083 this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 0, 3, 4, 3, par3StructureBoundingBox); 084 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 3, 3, 2, par3StructureBoundingBox); 085 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 3, 2, 1, par3StructureBoundingBox); 086 this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 0, 3, 3, 1, par3StructureBoundingBox); 087 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 2, 2, 1, par3StructureBoundingBox); 088 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 1, 1, par3StructureBoundingBox); 089 this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 0, 1, 2, 1, par3StructureBoundingBox); 090 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 1, 2, par3StructureBoundingBox); 091 this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 0, 1, 1, 3, par3StructureBoundingBox); 092 return true; 093 } 094 } 095 }