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java.lang.Objectnet.minecraft.src.EntityAIBase
net.minecraft.src.EntityAITarget
net.minecraft.src.EntityAINearestAttackableTarget
public class EntityAINearestAttackableTarget
Constructor Summary | |
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EntityAINearestAttackableTarget(EntityLiving par1EntityLiving,
Class par2Class,
float par3,
int par4,
boolean par5)
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EntityAINearestAttackableTarget(EntityLiving par1EntityLiving,
Class par2Class,
float par3,
int par4,
boolean par5,
boolean par6)
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Method Summary | |
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boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution. |
void |
startExecuting()
Execute a one shot task or start executing a continuous task |
Methods inherited from class net.minecraft.src.EntityAITarget |
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continueExecuting, resetTask |
Methods inherited from class net.minecraft.src.EntityAIBase |
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getMutexBits, isContinuous, setMutexBits, updateTask |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public EntityAINearestAttackableTarget(EntityLiving par1EntityLiving, Class par2Class, float par3, int par4, boolean par5)
public EntityAINearestAttackableTarget(EntityLiving par1EntityLiving, Class par2Class, float par3, int par4, boolean par5, boolean par6)
Method Detail |
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public boolean shouldExecute()
shouldExecute
in class EntityAIBase
public void startExecuting()
startExecuting
in class EntityAITarget
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