001 package net.minecraft.src; 002 003 import cpw.mods.fml.client.FMLTextureFX; 004 import cpw.mods.fml.common.Side; 005 import cpw.mods.fml.common.asm.SideOnly; 006 007 @SideOnly(Side.CLIENT) 008 public class TextureLavaFlowFX extends FMLTextureFX 009 { 010 protected float[] field_76871_g = new float[256]; 011 protected float[] field_76874_h = new float[256]; 012 protected float[] field_76875_i = new float[256]; 013 protected float[] field_76872_j = new float[256]; 014 int field_76873_k = 0; 015 016 public TextureLavaFlowFX() 017 { 018 super(Block.lavaMoving.blockIndexInTexture + 1); 019 this.tileSize = 2; 020 setup(); 021 } 022 023 @Override 024 public void setup() 025 { 026 super.setup(); 027 field_76871_g = new float[tileSizeSquare]; 028 field_76874_h = new float[tileSizeSquare]; 029 field_76875_i = new float[tileSizeSquare]; 030 field_76872_j = new float[tileSizeSquare]; 031 field_76873_k = 0; 032 } 033 034 public void onTick() 035 { 036 ++this.field_76873_k; 037 int var2; 038 float var3; 039 int var5; 040 int var6; 041 int var7; 042 int var8; 043 int var9; 044 045 for (int var1 = 0; var1 < tileSizeBase; ++var1) 046 { 047 for (var2 = 0; var2 < tileSizeBase; ++var2) 048 { 049 var3 = 0.0F; 050 int var4 = (int)(MathHelper.sin((float)var2 * (float)Math.PI * 2.0F / 16.0F) * 1.2F); 051 var5 = (int)(MathHelper.sin((float)var1 * (float)Math.PI * 2.0F / 16.0F) * 1.2F); 052 053 for (var6 = var1 - 1; var6 <= var1 + 1; ++var6) 054 { 055 for (var7 = var2 - 1; var7 <= var2 + 1; ++var7) 056 { 057 var8 = var6 + var4 & tileSizeMask; 058 var9 = var7 + var5 & tileSizeMask; 059 var3 += this.field_76871_g[var8 + var9 * tileSizeBase]; 060 } 061 } 062 063 this.field_76874_h[var1 + var2 * tileSizeBase] = var3 / 10.0F + (this.field_76875_i[(var1 + 0 & tileSizeMask) + (var2 + 0 & tileSizeMask) * tileSizeBase] + this.field_76875_i[(var1 + 1 & tileSizeMask) + (var2 + 0 & tileSizeMask) * tileSizeBase] + this.field_76875_i[(var1 + 1 & tileSizeMask) + (var2 + 1 & tileSizeMask) * tileSizeBase] + this.field_76875_i[(var1 + 0 & tileSizeMask) + (var2 + 1 & tileSizeMask) * tileSizeBase]) / 4.0F * 0.8F; 064 this.field_76875_i[var1 + var2 * tileSizeBase] += this.field_76872_j[var1 + var2 * tileSizeBase] * 0.01F; 065 066 if (this.field_76875_i[var1 + var2 * tileSizeBase] < 0.0F) 067 { 068 this.field_76875_i[var1 + var2 * tileSizeBase] = 0.0F; 069 } 070 071 this.field_76872_j[var1 + var2 * tileSizeBase] -= 0.06F; 072 073 if (Math.random() < 0.005D) 074 { 075 this.field_76872_j[var1 + var2 * tileSizeBase] = 1.5F; 076 } 077 } 078 } 079 080 float[] var11 = this.field_76874_h; 081 this.field_76874_h = this.field_76871_g; 082 this.field_76871_g = var11; 083 084 for (var2 = 0; var2 < tileSizeSquare; ++var2) 085 { 086 var3 = this.field_76871_g[(var2 - this.field_76873_k / 3 * tileSizeBase) & tileSizeSquareMask] * 2.0F; 087 088 if (var3 > 1.0F) 089 { 090 var3 = 1.0F; 091 } 092 093 if (var3 < 0.0F) 094 { 095 var3 = 0.0F; 096 } 097 098 var5 = (int)(var3 * 100.0F + 155.0F); 099 var6 = (int)(var3 * var3 * 255.0F); 100 var7 = (int)(var3 * var3 * var3 * var3 * 128.0F); 101 102 if (this.anaglyphEnabled) 103 { 104 var8 = (var5 * 30 + var6 * 59 + var7 * 11) / 100; 105 var9 = (var5 * 30 + var6 * 70) / 100; 106 int var10 = (var5 * 30 + var7 * 70) / 100; 107 var5 = var8; 108 var6 = var9; 109 var7 = var10; 110 } 111 112 this.imageData[var2 * 4 + 0] = (byte)var5; 113 this.imageData[var2 * 4 + 1] = (byte)var6; 114 this.imageData[var2 * 4 + 2] = (byte)var7; 115 this.imageData[var2 * 4 + 3] = -1; 116 } 117 } 118 }