001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    import java.util.ArrayList;
006    import java.util.Iterator;
007    import java.util.List;
008    import net.minecraft.client.Minecraft;
009    import org.lwjgl.opengl.GL11;
010    
011    @SideOnly(Side.CLIENT)
012    public class GuiParticle extends Gui
013    {
014        private List particles = new ArrayList();
015        private Minecraft mc;
016    
017        public GuiParticle(Minecraft par1Minecraft)
018        {
019            this.mc = par1Minecraft;
020        }
021    
022        public void update()
023        {
024            for (int var1 = 0; var1 < this.particles.size(); ++var1)
025            {
026                Particle var2 = (Particle)this.particles.get(var1);
027                var2.preUpdate();
028                var2.update(this);
029    
030                if (var2.isDead)
031                {
032                    this.particles.remove(var1--);
033                }
034            }
035        }
036    
037        public void draw(float par1)
038        {
039            this.mc.renderEngine.bindTexture(this.mc.renderEngine.getTexture("/gui/particles.png"));
040            Iterator var2 = this.particles.iterator();
041    
042            while (var2.hasNext())
043            {
044                Particle var3 = (Particle)var2.next();
045                int var4 = (int)(var3.prevPosX + (var3.posX - var3.prevPosX) * (double)par1 - 4.0D);
046                int var5 = (int)(var3.prevPosY + (var3.posY - var3.prevPosY) * (double)par1 - 4.0D);
047                float var6 = (float)(var3.prevTintAlpha + (var3.tintAlpha - var3.prevTintAlpha) * (double)par1);
048                float var7 = (float)(var3.prevTintRed + (var3.tintRed - var3.prevTintRed) * (double)par1);
049                float var8 = (float)(var3.prevTintGreen + (var3.tintGreen - var3.prevTintGreen) * (double)par1);
050                float var9 = (float)(var3.prevTintBlue + (var3.tintBlue - var3.prevTintBlue) * (double)par1);
051                GL11.glColor4f(var7, var8, var9, var6);
052                this.drawTexturedModalRect(var4, var5, 40, 0, 8, 8);
053            }
054        }
055    }