001    package net.minecraft.src;
002    
003    public class ContainerPlayer extends Container
004    {
005        /** The crafting matrix inventory. */
006        public InventoryCrafting craftMatrix;
007        public IInventory craftResult;
008    
009        /** Determines if inventory manipulation should be handled. */
010        public boolean isLocalWorld;
011    
012        public ContainerPlayer(InventoryPlayer par1InventoryPlayer)
013        {
014            this(par1InventoryPlayer, true);
015        }
016    
017        public ContainerPlayer(InventoryPlayer par1InventoryPlayer, boolean par2)
018        {
019            this.craftMatrix = new InventoryCrafting(this, 2, 2);
020            this.craftResult = new InventoryCraftResult();
021            this.isLocalWorld = false;
022            this.isLocalWorld = par2;
023            this.addSlotToContainer(new SlotCrafting(par1InventoryPlayer.player, this.craftMatrix, this.craftResult, 0, 144, 36));
024            int var3;
025            int var4;
026    
027            for (var3 = 0; var3 < 2; ++var3)
028            {
029                for (var4 = 0; var4 < 2; ++var4)
030                {
031                    this.addSlotToContainer(new Slot(this.craftMatrix, var4 + var3 * 2, 88 + var4 * 18, 26 + var3 * 18));
032                }
033            }
034    
035            for (var3 = 0; var3 < 4; ++var3)
036            {
037                this.addSlotToContainer(new SlotArmor(this, par1InventoryPlayer, par1InventoryPlayer.getSizeInventory() - 1 - var3, 8, 8 + var3 * 18, var3));
038            }
039    
040            for (var3 = 0; var3 < 3; ++var3)
041            {
042                for (var4 = 0; var4 < 9; ++var4)
043                {
044                    this.addSlotToContainer(new Slot(par1InventoryPlayer, var4 + (var3 + 1) * 9, 8 + var4 * 18, 84 + var3 * 18));
045                }
046            }
047    
048            for (var3 = 0; var3 < 9; ++var3)
049            {
050                this.addSlotToContainer(new Slot(par1InventoryPlayer, var3, 8 + var3 * 18, 142));
051            }
052    
053            this.onCraftMatrixChanged(this.craftMatrix);
054        }
055    
056        /**
057         * Callback for when the crafting matrix is changed.
058         */
059        public void onCraftMatrixChanged(IInventory par1IInventory)
060        {
061            this.craftResult.setInventorySlotContents(0, CraftingManager.getInstance().findMatchingRecipe(this.craftMatrix));
062        }
063    
064        /**
065         * Callback for when the crafting gui is closed.
066         */
067        public void onCraftGuiClosed(EntityPlayer par1EntityPlayer)
068        {
069            super.onCraftGuiClosed(par1EntityPlayer);
070    
071            for (int var2 = 0; var2 < 4; ++var2)
072            {
073                ItemStack var3 = this.craftMatrix.getStackInSlotOnClosing(var2);
074    
075                if (var3 != null)
076                {
077                    par1EntityPlayer.dropPlayerItem(var3);
078                }
079            }
080    
081            this.craftResult.setInventorySlotContents(0, (ItemStack)null);
082        }
083    
084        public boolean canInteractWith(EntityPlayer par1EntityPlayer)
085        {
086            return true;
087        }
088    
089        /**
090         * Called to transfer a stack from one inventory to the other eg. when shift clicking.
091         */
092        public ItemStack transferStackInSlot(int par1)
093        {
094            ItemStack var2 = null;
095            Slot var3 = (Slot)this.inventorySlots.get(par1);
096    
097            if (var3 != null && var3.getHasStack())
098            {
099                ItemStack var4 = var3.getStack();
100                var2 = var4.copy();
101    
102                if (par1 == 0)
103                {
104                    if (!this.mergeItemStack(var4, 9, 45, true))
105                    {
106                        return null;
107                    }
108    
109                    var3.onSlotChange(var4, var2);
110                }
111                else if (par1 >= 1 && par1 < 5)
112                {
113                    if (!this.mergeItemStack(var4, 9, 45, false))
114                    {
115                        return null;
116                    }
117                }
118                else if (par1 >= 5 && par1 < 9)
119                {
120                    if (!this.mergeItemStack(var4, 9, 45, false))
121                    {
122                        return null;
123                    }
124                }
125                else if (var2.getItem() instanceof ItemArmor && !((Slot)this.inventorySlots.get(5 + ((ItemArmor)var2.getItem()).armorType)).getHasStack())
126                {
127                    int var5 = 5 + ((ItemArmor)var2.getItem()).armorType;
128    
129                    if (!this.mergeItemStack(var4, var5, var5 + 1, false))
130                    {
131                        return null;
132                    }
133                }
134                else if (par1 >= 9 && par1 < 36)
135                {
136                    if (!this.mergeItemStack(var4, 36, 45, false))
137                    {
138                        return null;
139                    }
140                }
141                else if (par1 >= 36 && par1 < 45)
142                {
143                    if (!this.mergeItemStack(var4, 9, 36, false))
144                    {
145                        return null;
146                    }
147                }
148                else if (!this.mergeItemStack(var4, 9, 45, false))
149                {
150                    return null;
151                }
152    
153                if (var4.stackSize == 0)
154                {
155                    var3.putStack((ItemStack)null);
156                }
157                else
158                {
159                    var3.onSlotChanged();
160                }
161    
162                if (var4.stackSize == var2.stackSize)
163                {
164                    return null;
165                }
166    
167                var3.onPickupFromSlot(var4);
168            }
169    
170            return var2;
171        }
172    }