001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 import java.awt.Color; 006 import java.util.ArrayList; 007 import java.util.List; 008 import java.util.Random; 009 010 public abstract class BiomeGenBase 011 { 012 /** An array of all the biomes, indexed by biome id. */ 013 public static final BiomeGenBase[] biomeList = new BiomeGenBase[256]; 014 public static final BiomeGenBase ocean = (new BiomeGenOcean(0)).setColor(112).setBiomeName("Ocean").setMinMaxHeight(-1.0F, 0.4F); 015 public static final BiomeGenBase plains = (new BiomeGenPlains(1)).setColor(9286496).setBiomeName("Plains").setTemperatureRainfall(0.8F, 0.4F); 016 public static final BiomeGenBase desert = (new BiomeGenDesert(2)).setColor(16421912).setBiomeName("Desert").setDisableRain().setTemperatureRainfall(2.0F, 0.0F).setMinMaxHeight(0.1F, 0.2F); 017 public static final BiomeGenBase extremeHills = (new BiomeGenHills(3)).setColor(6316128).setBiomeName("Extreme Hills").setMinMaxHeight(0.3F, 1.5F).setTemperatureRainfall(0.2F, 0.3F); 018 public static final BiomeGenBase forest = (new BiomeGenForest(4)).setColor(353825).setBiomeName("Forest").func_76733_a(5159473).setTemperatureRainfall(0.7F, 0.8F); 019 public static final BiomeGenBase taiga = (new BiomeGenTaiga(5)).setColor(747097).setBiomeName("Taiga").func_76733_a(5159473).setEnableSnow().setTemperatureRainfall(0.05F, 0.8F).setMinMaxHeight(0.1F, 0.4F); 020 public static final BiomeGenBase swampland = (new BiomeGenSwamp(6)).setColor(522674).setBiomeName("Swampland").func_76733_a(9154376).setMinMaxHeight(-0.2F, 0.1F).setTemperatureRainfall(0.8F, 0.9F); 021 public static final BiomeGenBase river = (new BiomeGenRiver(7)).setColor(255).setBiomeName("River").setMinMaxHeight(-0.5F, 0.0F); 022 public static final BiomeGenBase hell = (new BiomeGenHell(8)).setColor(16711680).setBiomeName("Hell").setDisableRain().setTemperatureRainfall(2.0F, 0.0F); 023 024 /** Is the biome used for sky world. */ 025 public static final BiomeGenBase sky = (new BiomeGenEnd(9)).setColor(8421631).setBiomeName("Sky").setDisableRain(); 026 public static final BiomeGenBase frozenOcean = (new BiomeGenOcean(10)).setColor(9474208).setBiomeName("FrozenOcean").setEnableSnow().setMinMaxHeight(-1.0F, 0.5F).setTemperatureRainfall(0.0F, 0.5F); 027 public static final BiomeGenBase frozenRiver = (new BiomeGenRiver(11)).setColor(10526975).setBiomeName("FrozenRiver").setEnableSnow().setMinMaxHeight(-0.5F, 0.0F).setTemperatureRainfall(0.0F, 0.5F); 028 public static final BiomeGenBase icePlains = (new BiomeGenSnow(12)).setColor(16777215).setBiomeName("Ice Plains").setEnableSnow().setTemperatureRainfall(0.0F, 0.5F); 029 public static final BiomeGenBase iceMountains = (new BiomeGenSnow(13)).setColor(10526880).setBiomeName("Ice Mountains").setEnableSnow().setMinMaxHeight(0.3F, 1.3F).setTemperatureRainfall(0.0F, 0.5F); 030 public static final BiomeGenBase mushroomIsland = (new BiomeGenMushroomIsland(14)).setColor(16711935).setBiomeName("MushroomIsland").setTemperatureRainfall(0.9F, 1.0F).setMinMaxHeight(0.2F, 1.0F); 031 public static final BiomeGenBase mushroomIslandShore = (new BiomeGenMushroomIsland(15)).setColor(10486015).setBiomeName("MushroomIslandShore").setTemperatureRainfall(0.9F, 1.0F).setMinMaxHeight(-1.0F, 0.1F); 032 033 /** Beach biome. */ 034 public static final BiomeGenBase beach = (new BiomeGenBeach(16)).setColor(16440917).setBiomeName("Beach").setTemperatureRainfall(0.8F, 0.4F).setMinMaxHeight(0.0F, 0.1F); 035 036 /** Desert Hills biome. */ 037 public static final BiomeGenBase desertHills = (new BiomeGenDesert(17)).setColor(13786898).setBiomeName("DesertHills").setDisableRain().setTemperatureRainfall(2.0F, 0.0F).setMinMaxHeight(0.3F, 0.8F); 038 039 /** Forest Hills biome. */ 040 public static final BiomeGenBase forestHills = (new BiomeGenForest(18)).setColor(2250012).setBiomeName("ForestHills").func_76733_a(5159473).setTemperatureRainfall(0.7F, 0.8F).setMinMaxHeight(0.3F, 0.7F); 041 042 /** Taiga Hills biome. */ 043 public static final BiomeGenBase taigaHills = (new BiomeGenTaiga(19)).setColor(1456435).setBiomeName("TaigaHills").setEnableSnow().func_76733_a(5159473).setTemperatureRainfall(0.05F, 0.8F).setMinMaxHeight(0.3F, 0.8F); 044 045 /** Extreme Hills Edge biome. */ 046 public static final BiomeGenBase extremeHillsEdge = (new BiomeGenHills(20)).setColor(7501978).setBiomeName("Extreme Hills Edge").setMinMaxHeight(0.2F, 0.8F).setTemperatureRainfall(0.2F, 0.3F); 047 048 /** Jungle biome identifier */ 049 public static final BiomeGenBase jungle = (new BiomeGenJungle(21)).setColor(5470985).setBiomeName("Jungle").func_76733_a(5470985).setTemperatureRainfall(1.2F, 0.9F).setMinMaxHeight(0.2F, 0.4F); 050 public static final BiomeGenBase jungleHills = (new BiomeGenJungle(22)).setColor(2900485).setBiomeName("JungleHills").func_76733_a(5470985).setTemperatureRainfall(1.2F, 0.9F).setMinMaxHeight(1.8F, 0.5F); 051 public String biomeName; 052 public int color; 053 054 /** The block expected to be on the top of this biome */ 055 public byte topBlock; 056 057 /** The block to fill spots in when not on the top */ 058 public byte fillerBlock; 059 public int field_76754_C; 060 061 /** The minimum height of this biome. Default 0.1. */ 062 public float minHeight; 063 064 /** The maximum height of this biome. Default 0.3. */ 065 public float maxHeight; 066 067 /** The temperature of this biome. */ 068 public float temperature; 069 070 /** The rainfall in this biome. */ 071 public float rainfall; 072 073 /** Color tint applied to water depending on biome */ 074 public int waterColorMultiplier; 075 076 /** The biome decorator. */ 077 public BiomeDecorator theBiomeDecorator; 078 079 /** 080 * Holds the classes of IMobs (hostile mobs) that can be spawned in the biome. 081 */ 082 protected List spawnableMonsterList; 083 084 /** 085 * Holds the classes of any creature that can be spawned in the biome as friendly creature. 086 */ 087 protected List spawnableCreatureList; 088 089 /** 090 * Holds the classes of any aquatic creature that can be spawned in the water of the biome. 091 */ 092 protected List spawnableWaterCreatureList; 093 094 /** Set to true if snow is enabled for this biome. */ 095 private boolean enableSnow; 096 097 /** 098 * Is true (default) if the biome support rain (desert and nether can't have rain) 099 */ 100 private boolean enableRain; 101 102 /** The id number to this biome, and its index in the biomeList array. */ 103 public final int biomeID; 104 105 /** The tree generator. */ 106 protected WorldGenTrees worldGeneratorTrees; 107 108 /** The big tree generator. */ 109 protected WorldGenBigTree worldGeneratorBigTree; 110 111 /** The forest generator. */ 112 protected WorldGenForest worldGeneratorForest; 113 114 /** The swamp tree generator. */ 115 protected WorldGenSwamp worldGeneratorSwamp; 116 117 protected BiomeGenBase(int par1) 118 { 119 this.topBlock = (byte)Block.grass.blockID; 120 this.fillerBlock = (byte)Block.dirt.blockID; 121 this.field_76754_C = 5169201; 122 this.minHeight = 0.1F; 123 this.maxHeight = 0.3F; 124 this.temperature = 0.5F; 125 this.rainfall = 0.5F; 126 this.waterColorMultiplier = 16777215; 127 this.spawnableMonsterList = new ArrayList(); 128 this.spawnableCreatureList = new ArrayList(); 129 this.spawnableWaterCreatureList = new ArrayList(); 130 this.enableRain = true; 131 this.worldGeneratorTrees = new WorldGenTrees(false); 132 this.worldGeneratorBigTree = new WorldGenBigTree(false); 133 this.worldGeneratorForest = new WorldGenForest(false); 134 this.worldGeneratorSwamp = new WorldGenSwamp(); 135 this.biomeID = par1; 136 biomeList[par1] = this; 137 this.theBiomeDecorator = this.createBiomeDecorator(); 138 this.spawnableCreatureList.add(new SpawnListEntry(EntitySheep.class, 12, 4, 4)); 139 this.spawnableCreatureList.add(new SpawnListEntry(EntityPig.class, 10, 4, 4)); 140 this.spawnableCreatureList.add(new SpawnListEntry(EntityChicken.class, 10, 4, 4)); 141 this.spawnableCreatureList.add(new SpawnListEntry(EntityCow.class, 8, 4, 4)); 142 this.spawnableMonsterList.add(new SpawnListEntry(EntitySpider.class, 10, 4, 4)); 143 this.spawnableMonsterList.add(new SpawnListEntry(EntityZombie.class, 10, 4, 4)); 144 this.spawnableMonsterList.add(new SpawnListEntry(EntitySkeleton.class, 10, 4, 4)); 145 this.spawnableMonsterList.add(new SpawnListEntry(EntityCreeper.class, 10, 4, 4)); 146 this.spawnableMonsterList.add(new SpawnListEntry(EntitySlime.class, 10, 4, 4)); 147 this.spawnableMonsterList.add(new SpawnListEntry(EntityEnderman.class, 1, 1, 4)); 148 this.spawnableWaterCreatureList.add(new SpawnListEntry(EntitySquid.class, 10, 4, 4)); 149 } 150 151 /** 152 * Allocate a new BiomeDecorator for this BiomeGenBase 153 */ 154 protected BiomeDecorator createBiomeDecorator() 155 { 156 return new BiomeDecorator(this); 157 } 158 159 /** 160 * Sets the temperature and rainfall of this biome. 161 */ 162 private BiomeGenBase setTemperatureRainfall(float par1, float par2) 163 { 164 if (par1 > 0.1F && par1 < 0.2F) 165 { 166 throw new IllegalArgumentException("Please avoid temperatures in the range 0.1 - 0.2 because of snow"); 167 } 168 else 169 { 170 this.temperature = par1; 171 this.rainfall = par2; 172 return this; 173 } 174 } 175 176 /** 177 * Sets the minimum and maximum height of this biome. Seems to go from -2.0 to 2.0. 178 */ 179 private BiomeGenBase setMinMaxHeight(float par1, float par2) 180 { 181 this.minHeight = par1; 182 this.maxHeight = par2; 183 return this; 184 } 185 186 /** 187 * Disable the rain for the biome. 188 */ 189 private BiomeGenBase setDisableRain() 190 { 191 this.enableRain = false; 192 return this; 193 } 194 195 /** 196 * Gets a WorldGen appropriate for this biome. 197 */ 198 public WorldGenerator getRandomWorldGenForTrees(Random par1Random) 199 { 200 return (WorldGenerator)(par1Random.nextInt(10) == 0 ? this.worldGeneratorBigTree : this.worldGeneratorTrees); 201 } 202 203 /** 204 * Gets a WorldGen appropriate for this biome. 205 */ 206 public WorldGenerator getRandomWorldGenForGrass(Random par1Random) 207 { 208 return new WorldGenTallGrass(Block.tallGrass.blockID, 1); 209 } 210 211 /** 212 * sets enableSnow to true during biome initialization. returns BiomeGenBase. 213 */ 214 protected BiomeGenBase setEnableSnow() 215 { 216 this.enableSnow = true; 217 return this; 218 } 219 220 protected BiomeGenBase setBiomeName(String par1Str) 221 { 222 this.biomeName = par1Str; 223 return this; 224 } 225 226 protected BiomeGenBase func_76733_a(int par1) 227 { 228 this.field_76754_C = par1; 229 return this; 230 } 231 232 protected BiomeGenBase setColor(int par1) 233 { 234 this.color = par1; 235 return this; 236 } 237 238 @SideOnly(Side.CLIENT) 239 240 /** 241 * takes temperature, returns color 242 */ 243 public int getSkyColorByTemp(float par1) 244 { 245 par1 /= 3.0F; 246 247 if (par1 < -1.0F) 248 { 249 par1 = -1.0F; 250 } 251 252 if (par1 > 1.0F) 253 { 254 par1 = 1.0F; 255 } 256 257 return Color.getHSBColor(0.62222224F - par1 * 0.05F, 0.5F + par1 * 0.1F, 1.0F).getRGB(); 258 } 259 260 /** 261 * Returns the correspondent list of the EnumCreatureType informed. 262 */ 263 public List getSpawnableList(EnumCreatureType par1EnumCreatureType) 264 { 265 return par1EnumCreatureType == EnumCreatureType.monster ? this.spawnableMonsterList : (par1EnumCreatureType == EnumCreatureType.creature ? this.spawnableCreatureList : (par1EnumCreatureType == EnumCreatureType.waterCreature ? this.spawnableWaterCreatureList : null)); 266 } 267 268 /** 269 * Returns true if the biome have snowfall instead a normal rain. 270 */ 271 public boolean getEnableSnow() 272 { 273 return this.enableSnow; 274 } 275 276 /** 277 * Return true if the biome supports lightning bolt spawn, either by have the bolts enabled and have rain enabled. 278 */ 279 public boolean canSpawnLightningBolt() 280 { 281 return this.enableSnow ? false : this.enableRain; 282 } 283 284 /** 285 * Checks to see if the rainfall level of the biome is extremely high 286 */ 287 public boolean isHighHumidity() 288 { 289 return this.rainfall > 0.85F; 290 } 291 292 /** 293 * returns the chance a creature has to spawn. 294 */ 295 public float getSpawningChance() 296 { 297 return 0.1F; 298 } 299 300 /** 301 * Gets an integer representation of this biome's rainfall 302 */ 303 public final int getIntRainfall() 304 { 305 return (int)(this.rainfall * 65536.0F); 306 } 307 308 /** 309 * Gets an integer representation of this biome's temperature 310 */ 311 public final int getIntTemperature() 312 { 313 return (int)(this.temperature * 65536.0F); 314 } 315 316 @SideOnly(Side.CLIENT) 317 318 /** 319 * Gets a floating point representation of this biome's rainfall 320 */ 321 public final float getFloatRainfall() 322 { 323 return this.rainfall; 324 } 325 326 /** 327 * Gets a floating point representation of this biome's temperature 328 */ 329 public final float getFloatTemperature() 330 { 331 return this.temperature; 332 } 333 334 public void decorate(World par1World, Random par2Random, int par3, int par4) 335 { 336 this.theBiomeDecorator.decorate(par1World, par2Random, par3, par4); 337 } 338 339 @SideOnly(Side.CLIENT) 340 341 /** 342 * Provides the basic grass color based on the biome temperature and rainfall 343 */ 344 public int getBiomeGrassColor() 345 { 346 double var1 = (double)MathHelper.clamp_float(this.getFloatTemperature(), 0.0F, 1.0F); 347 double var3 = (double)MathHelper.clamp_float(this.getFloatRainfall(), 0.0F, 1.0F); 348 return ColorizerGrass.getGrassColor(var1, var3); 349 } 350 351 @SideOnly(Side.CLIENT) 352 353 /** 354 * Provides the basic foliage color based on the biome temperature and rainfall 355 */ 356 public int getBiomeFoliageColor() 357 { 358 double var1 = (double)MathHelper.clamp_float(this.getFloatTemperature(), 0.0F, 1.0F); 359 double var3 = (double)MathHelper.clamp_float(this.getFloatRainfall(), 0.0F, 1.0F); 360 return ColorizerFoliage.getFoliageColor(var1, var3); 361 } 362 }