001 package net.minecraft.src; 002 003 import java.util.List; 004 import java.util.Random; 005 006 public class StructureMineshaftPieces 007 { 008 /** List of contents that can generate in Mineshafts. */ 009 private static final WeightedRandomChestContent[] mineshaftChestContents = new WeightedRandomChestContent[] {new WeightedRandomChestContent(Item.ingotIron.shiftedIndex, 0, 1, 5, 10), new WeightedRandomChestContent(Item.ingotGold.shiftedIndex, 0, 1, 3, 5), new WeightedRandomChestContent(Item.redstone.shiftedIndex, 0, 4, 9, 5), new WeightedRandomChestContent(Item.dyePowder.shiftedIndex, 4, 4, 9, 5), new WeightedRandomChestContent(Item.diamond.shiftedIndex, 0, 1, 2, 3), new WeightedRandomChestContent(Item.coal.shiftedIndex, 0, 3, 8, 10), new WeightedRandomChestContent(Item.bread.shiftedIndex, 0, 1, 3, 15), new WeightedRandomChestContent(Item.pickaxeSteel.shiftedIndex, 0, 1, 1, 1), new WeightedRandomChestContent(Block.rail.blockID, 0, 4, 8, 1), new WeightedRandomChestContent(Item.melonSeeds.shiftedIndex, 0, 2, 4, 10), new WeightedRandomChestContent(Item.pumpkinSeeds.shiftedIndex, 0, 2, 4, 10)}; 010 011 private static StructureComponent getRandomComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6) 012 { 013 int var7 = par1Random.nextInt(100); 014 StructureBoundingBox var8; 015 016 if (var7 >= 80) 017 { 018 var8 = ComponentMineshaftCross.findValidPlacement(par0List, par1Random, par2, par3, par4, par5); 019 020 if (var8 != null) 021 { 022 return new ComponentMineshaftCross(par6, par1Random, var8, par5); 023 } 024 } 025 else if (var7 >= 70) 026 { 027 var8 = ComponentMineshaftStairs.findValidPlacement(par0List, par1Random, par2, par3, par4, par5); 028 029 if (var8 != null) 030 { 031 return new ComponentMineshaftStairs(par6, par1Random, var8, par5); 032 } 033 } 034 else 035 { 036 var8 = ComponentMineshaftCorridor.findValidPlacement(par0List, par1Random, par2, par3, par4, par5); 037 038 if (var8 != null) 039 { 040 return new ComponentMineshaftCorridor(par6, par1Random, var8, par5); 041 } 042 } 043 044 return null; 045 } 046 047 private static StructureComponent getNextMineShaftComponent(StructureComponent par0StructureComponent, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7) 048 { 049 if (par7 > 8) 050 { 051 return null; 052 } 053 else if (Math.abs(par3 - par0StructureComponent.getBoundingBox().minX) <= 80 && Math.abs(par5 - par0StructureComponent.getBoundingBox().minZ) <= 80) 054 { 055 StructureComponent var8 = getRandomComponent(par1List, par2Random, par3, par4, par5, par6, par7 + 1); 056 057 if (var8 != null) 058 { 059 par1List.add(var8); 060 var8.buildComponent(par0StructureComponent, par1List, par2Random); 061 } 062 063 return var8; 064 } 065 else 066 { 067 return null; 068 } 069 } 070 071 static StructureComponent getNextComponent(StructureComponent par0StructureComponent, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7) 072 { 073 return getNextMineShaftComponent(par0StructureComponent, par1List, par2Random, par3, par4, par5, par6, par7); 074 } 075 076 static WeightedRandomChestContent[] func_78816_a() 077 { 078 return mineshaftChestContents; 079 } 080 }