001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 006 @SideOnly(Side.CLIENT) 007 public class RenderPig extends RenderLiving 008 { 009 public RenderPig(ModelBase par1ModelBase, ModelBase par2ModelBase, float par3) 010 { 011 super(par1ModelBase, par3); 012 this.setRenderPassModel(par2ModelBase); 013 } 014 015 protected int renderSaddledPig(EntityPig par1EntityPig, int par2, float par3) 016 { 017 this.loadTexture("/mob/saddle.png"); 018 return par2 == 0 && par1EntityPig.getSaddled() ? 1 : -1; 019 } 020 021 public void func_77098_a(EntityPig par1EntityPig, double par2, double par4, double par6, float par8, float par9) 022 { 023 super.doRenderLiving(par1EntityPig, par2, par4, par6, par8, par9); 024 } 025 026 /** 027 * Queries whether should render the specified pass or not. 028 */ 029 protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3) 030 { 031 return this.renderSaddledPig((EntityPig)par1EntityLiving, par2, par3); 032 } 033 034 public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9) 035 { 036 this.func_77098_a((EntityPig)par1EntityLiving, par2, par4, par6, par8, par9); 037 } 038 039 /** 040 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then 041 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic 042 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, 043 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. 044 */ 045 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) 046 { 047 this.func_77098_a((EntityPig)par1Entity, par2, par4, par6, par8, par9); 048 } 049 }