001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    import org.lwjgl.opengl.GL11;
006    
007    @SideOnly(Side.CLIENT)
008    public class RenderSheep extends RenderLiving
009    {
010        public RenderSheep(ModelBase par1ModelBase, ModelBase par2ModelBase, float par3)
011        {
012            super(par1ModelBase, par3);
013            this.setRenderPassModel(par2ModelBase);
014        }
015    
016        protected int setWoolColorAndRender(EntitySheep par1EntitySheep, int par2, float par3)
017        {
018            if (par2 == 0 && !par1EntitySheep.getSheared())
019            {
020                this.loadTexture("/mob/sheep_fur.png");
021                float var4 = 1.0F;
022                int var5 = par1EntitySheep.getFleeceColor();
023                GL11.glColor3f(var4 * EntitySheep.fleeceColorTable[var5][0], var4 * EntitySheep.fleeceColorTable[var5][1], var4 * EntitySheep.fleeceColorTable[var5][2]);
024                return 1;
025            }
026            else
027            {
028                return -1;
029            }
030        }
031    
032        public void doRenderSheep(EntitySheep par1EntitySheep, double par2, double par4, double par6, float par8, float par9)
033        {
034            super.doRenderLiving(par1EntitySheep, par2, par4, par6, par8, par9);
035        }
036    
037        /**
038         * Queries whether should render the specified pass or not.
039         */
040        protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3)
041        {
042            return this.setWoolColorAndRender((EntitySheep)par1EntityLiving, par2, par3);
043        }
044    
045        public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
046        {
047            this.doRenderSheep((EntitySheep)par1EntityLiving, par2, par4, par6, par8, par9);
048        }
049    
050        /**
051         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
052         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
053         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
054         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
055         */
056        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
057        {
058            this.doRenderSheep((EntitySheep)par1Entity, par2, par4, par6, par8, par9);
059        }
060    }