001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 import java.io.BufferedReader; 006 import java.io.InputStreamReader; 007 import java.nio.charset.Charset; 008 import java.util.ArrayList; 009 import java.util.List; 010 import java.util.Random; 011 import org.lwjgl.opengl.GL11; 012 013 @SideOnly(Side.CLIENT) 014 public class GuiWinGame extends GuiScreen 015 { 016 /** Counts the number of screen updates. */ 017 private int updateCounter = 0; 018 019 /** List of lines on the ending poem and credits. */ 020 private List lines; 021 private int field_73989_c = 0; 022 private float field_73987_d = 0.5F; 023 024 /** 025 * Called from the main game loop to update the screen. 026 */ 027 public void updateScreen() 028 { 029 ++this.updateCounter; 030 float var1 = (float)(this.field_73989_c + this.height + this.height + 24) / this.field_73987_d; 031 032 if ((float)this.updateCounter > var1) 033 { 034 this.respawnPlayer(); 035 } 036 } 037 038 /** 039 * Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e). 040 */ 041 protected void keyTyped(char par1, int par2) 042 { 043 if (par2 == 1) 044 { 045 this.respawnPlayer(); 046 } 047 } 048 049 /** 050 * Respawns the player. 051 */ 052 private void respawnPlayer() 053 { 054 this.mc.thePlayer.sendQueue.addToSendQueue(new Packet205ClientCommand(1)); 055 this.mc.displayGuiScreen((GuiScreen)null); 056 } 057 058 /** 059 * Returns true if this GUI should pause the game when it is displayed in single-player 060 */ 061 public boolean doesGuiPauseGame() 062 { 063 return true; 064 } 065 066 /** 067 * Adds the buttons (and other controls) to the screen in question. 068 */ 069 public void initGui() 070 { 071 if (this.lines == null) 072 { 073 this.lines = new ArrayList(); 074 075 try 076 { 077 String var1 = ""; 078 String var2 = "\u00a7f\u00a7k\u00a7a\u00a7b"; 079 short var3 = 274; 080 BufferedReader var4 = new BufferedReader(new InputStreamReader(GuiWinGame.class.getResourceAsStream("/title/win.txt"), Charset.forName("UTF-8"))); 081 Random var5 = new Random(8124371L); 082 int var6; 083 084 while ((var1 = var4.readLine()) != null) 085 { 086 String var7; 087 String var8; 088 089 for (var1 = var1.replaceAll("PLAYERNAME", this.mc.session.username); var1.contains(var2); var1 = var7 + "\u00a7f\u00a7k" + "XXXXXXXX".substring(0, var5.nextInt(4) + 3) + var8) 090 { 091 var6 = var1.indexOf(var2); 092 var7 = var1.substring(0, var6); 093 var8 = var1.substring(var6 + var2.length()); 094 } 095 096 this.lines.addAll(this.mc.fontRenderer.listFormattedStringToWidth(var1, var3)); 097 this.lines.add(""); 098 } 099 100 for (var6 = 0; var6 < 8; ++var6) 101 { 102 this.lines.add(""); 103 } 104 105 var4 = new BufferedReader(new InputStreamReader(GuiWinGame.class.getResourceAsStream("/title/credits.txt"), Charset.forName("UTF-8"))); 106 107 while ((var1 = var4.readLine()) != null) 108 { 109 var1 = var1.replaceAll("PLAYERNAME", this.mc.session.username); 110 var1 = var1.replaceAll("\t", " "); 111 this.lines.addAll(this.mc.fontRenderer.listFormattedStringToWidth(var1, var3)); 112 this.lines.add(""); 113 } 114 115 this.field_73989_c = this.lines.size() * 12; 116 } 117 catch (Exception var9) 118 { 119 var9.printStackTrace(); 120 } 121 } 122 } 123 124 private void func_73986_b(int par1, int par2, float par3) 125 { 126 Tessellator var4 = Tessellator.instance; 127 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("%blur%/gui/background.png")); 128 var4.startDrawingQuads(); 129 var4.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F); 130 int var5 = this.width; 131 float var6 = 0.0F - ((float)this.updateCounter + par3) * 0.5F * this.field_73987_d; 132 float var7 = (float)this.height - ((float)this.updateCounter + par3) * 0.5F * this.field_73987_d; 133 float var8 = 0.015625F; 134 float var9 = ((float)this.updateCounter + par3 - 0.0F) * 0.02F; 135 float var10 = (float)(this.field_73989_c + this.height + this.height + 24) / this.field_73987_d; 136 float var11 = (var10 - 20.0F - ((float)this.updateCounter + par3)) * 0.005F; 137 138 if (var11 < var9) 139 { 140 var9 = var11; 141 } 142 143 if (var9 > 1.0F) 144 { 145 var9 = 1.0F; 146 } 147 148 var9 *= var9; 149 var9 = var9 * 96.0F / 255.0F; 150 var4.setColorOpaque_F(var9, var9, var9); 151 var4.addVertexWithUV(0.0D, (double)this.height, (double)this.zLevel, 0.0D, (double)(var6 * var8)); 152 var4.addVertexWithUV((double)var5, (double)this.height, (double)this.zLevel, (double)((float)var5 * var8), (double)(var6 * var8)); 153 var4.addVertexWithUV((double)var5, 0.0D, (double)this.zLevel, (double)((float)var5 * var8), (double)(var7 * var8)); 154 var4.addVertexWithUV(0.0D, 0.0D, (double)this.zLevel, 0.0D, (double)(var7 * var8)); 155 var4.draw(); 156 } 157 158 /** 159 * Draws the screen and all the components in it. 160 */ 161 public void drawScreen(int par1, int par2, float par3) 162 { 163 this.func_73986_b(par1, par2, par3); 164 Tessellator var4 = Tessellator.instance; 165 short var5 = 274; 166 int var6 = this.width / 2 - var5 / 2; 167 int var7 = this.height + 50; 168 float var8 = -((float)this.updateCounter + par3) * this.field_73987_d; 169 GL11.glPushMatrix(); 170 GL11.glTranslatef(0.0F, var8, 0.0F); 171 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("/title/mclogo.png")); 172 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); 173 this.drawTexturedModalRect(var6, var7, 0, 0, 155, 44); 174 this.drawTexturedModalRect(var6 + 155, var7, 0, 45, 155, 44); 175 var4.setColorOpaque_I(16777215); 176 int var9 = var7 + 200; 177 int var10; 178 179 for (var10 = 0; var10 < this.lines.size(); ++var10) 180 { 181 if (var10 == this.lines.size() - 1) 182 { 183 float var11 = (float)var9 + var8 - (float)(this.height / 2 - 6); 184 185 if (var11 < 0.0F) 186 { 187 GL11.glTranslatef(0.0F, -var11, 0.0F); 188 } 189 } 190 191 if ((float)var9 + var8 + 12.0F + 8.0F > 0.0F && (float)var9 + var8 < (float)this.height) 192 { 193 String var12 = (String)this.lines.get(var10); 194 195 if (var12.startsWith("[C]")) 196 { 197 this.fontRenderer.drawStringWithShadow(var12.substring(3), var6 + (var5 - this.fontRenderer.getStringWidth(var12.substring(3))) / 2, var9, 16777215); 198 } 199 else 200 { 201 this.fontRenderer.fontRandom.setSeed((long)var10 * 4238972211L + (long)(this.updateCounter / 4)); 202 this.fontRenderer.drawStringWithShadow(var12, var6, var9, 16777215); 203 } 204 } 205 206 var9 += 12; 207 } 208 209 GL11.glPopMatrix(); 210 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("%blur%/misc/vignette.png")); 211 GL11.glEnable(GL11.GL_BLEND); 212 GL11.glBlendFunc(GL11.GL_ZERO, GL11.GL_ONE_MINUS_SRC_COLOR); 213 var4.startDrawingQuads(); 214 var4.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F); 215 var10 = this.width; 216 int var13 = this.height; 217 var4.addVertexWithUV(0.0D, (double)var13, (double)this.zLevel, 0.0D, 1.0D); 218 var4.addVertexWithUV((double)var10, (double)var13, (double)this.zLevel, 1.0D, 1.0D); 219 var4.addVertexWithUV((double)var10, 0.0D, (double)this.zLevel, 1.0D, 0.0D); 220 var4.addVertexWithUV(0.0D, 0.0D, (double)this.zLevel, 0.0D, 0.0D); 221 var4.draw(); 222 GL11.glDisable(GL11.GL_BLEND); 223 super.drawScreen(par1, par2, par3); 224 } 225 }