001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 006 @SideOnly(Side.CLIENT) 007 public class EntityDiggingFX extends EntityFX 008 { 009 private Block blockInstance; 010 011 public EntityDiggingFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, Block par14Block, int par15, int par16) 012 { 013 super(par1World, par2, par4, par6, par8, par10, par12); 014 this.blockInstance = par14Block; 015 this.setParticleTextureIndex(par14Block.getBlockTextureFromSideAndMetadata(0, par16)); 016 this.particleGravity = par14Block.blockParticleGravity; 017 this.particleRed = this.particleGreen = this.particleBlue = 0.6F; 018 this.particleScale /= 2.0F; 019 } 020 021 public EntityDiggingFX func_70596_a(int par1, int par2, int par3) 022 { 023 if (this.blockInstance == Block.grass) 024 { 025 return this; 026 } 027 else 028 { 029 int var4 = this.blockInstance.colorMultiplier(this.worldObj, par1, par2, par3); 030 this.particleRed *= (float)(var4 >> 16 & 255) / 255.0F; 031 this.particleGreen *= (float)(var4 >> 8 & 255) / 255.0F; 032 this.particleBlue *= (float)(var4 & 255) / 255.0F; 033 return this; 034 } 035 } 036 037 public int getFXLayer() 038 { 039 return 1; 040 } 041 042 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) 043 { 044 float var8 = ((float)(this.getParticleTextureIndex() % 16) + this.particleTextureJitterX / 4.0F) / 16.0F; 045 float var9 = var8 + 0.015609375F; 046 float var10 = ((float)(this.getParticleTextureIndex() / 16) + this.particleTextureJitterY / 4.0F) / 16.0F; 047 float var11 = var10 + 0.015609375F; 048 float var12 = 0.1F * this.particleScale; 049 float var13 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)par2 - interpPosX); 050 float var14 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)par2 - interpPosY); 051 float var15 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)par2 - interpPosZ); 052 float var16 = 1.0F; 053 par1Tessellator.setColorOpaque_F(var16 * this.particleRed, var16 * this.particleGreen, var16 * this.particleBlue); 054 par1Tessellator.addVertexWithUV((double)(var13 - par3 * var12 - par6 * var12), (double)(var14 - par4 * var12), (double)(var15 - par5 * var12 - par7 * var12), (double)var8, (double)var11); 055 par1Tessellator.addVertexWithUV((double)(var13 - par3 * var12 + par6 * var12), (double)(var14 + par4 * var12), (double)(var15 - par5 * var12 + par7 * var12), (double)var8, (double)var10); 056 par1Tessellator.addVertexWithUV((double)(var13 + par3 * var12 + par6 * var12), (double)(var14 + par4 * var12), (double)(var15 + par5 * var12 + par7 * var12), (double)var9, (double)var10); 057 par1Tessellator.addVertexWithUV((double)(var13 + par3 * var12 - par6 * var12), (double)(var14 - par4 * var12), (double)(var15 + par5 * var12 - par7 * var12), (double)var9, (double)var11); 058 } 059 }