001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    
006    @SideOnly(Side.CLIENT)
007    public class EntityHeartFX extends EntityFX
008    {
009        float particleScaleOverTime;
010    
011        public EntityHeartFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
012        {
013            this(par1World, par2, par4, par6, par8, par10, par12, 2.0F);
014        }
015    
016        public EntityHeartFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, float par14)
017        {
018            super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D);
019            this.motionX *= 0.009999999776482582D;
020            this.motionY *= 0.009999999776482582D;
021            this.motionZ *= 0.009999999776482582D;
022            this.motionY += 0.1D;
023            this.particleScale *= 0.75F;
024            this.particleScale *= par14;
025            this.particleScaleOverTime = this.particleScale;
026            this.particleMaxAge = 16;
027            this.noClip = false;
028            this.setParticleTextureIndex(80);
029        }
030    
031        public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
032        {
033            float var8 = ((float)this.particleAge + par2) / (float)this.particleMaxAge * 32.0F;
034    
035            if (var8 < 0.0F)
036            {
037                var8 = 0.0F;
038            }
039    
040            if (var8 > 1.0F)
041            {
042                var8 = 1.0F;
043            }
044    
045            this.particleScale = this.particleScaleOverTime * var8;
046            super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7);
047        }
048    
049        /**
050         * Called to update the entity's position/logic.
051         */
052        public void onUpdate()
053        {
054            this.prevPosX = this.posX;
055            this.prevPosY = this.posY;
056            this.prevPosZ = this.posZ;
057    
058            if (this.particleAge++ >= this.particleMaxAge)
059            {
060                this.setDead();
061            }
062    
063            this.moveEntity(this.motionX, this.motionY, this.motionZ);
064    
065            if (this.posY == this.prevPosY)
066            {
067                this.motionX *= 1.1D;
068                this.motionZ *= 1.1D;
069            }
070    
071            this.motionX *= 0.8600000143051147D;
072            this.motionY *= 0.8600000143051147D;
073            this.motionZ *= 0.8600000143051147D;
074    
075            if (this.onGround)
076            {
077                this.motionX *= 0.699999988079071D;
078                this.motionZ *= 0.699999988079071D;
079            }
080        }
081    }