001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    import org.lwjgl.opengl.GL11;
006    
007    @SideOnly(Side.CLIENT)
008    public class RenderMooshroom extends RenderLiving
009    {
010        public RenderMooshroom(ModelBase par1ModelBase, float par2)
011        {
012            super(par1ModelBase, par2);
013        }
014    
015        public void func_77114_a(EntityMooshroom par1EntityMooshroom, double par2, double par4, double par6, float par8, float par9)
016        {
017            super.doRenderLiving(par1EntityMooshroom, par2, par4, par6, par8, par9);
018        }
019    
020        protected void func_77115_a(EntityMooshroom par1EntityMooshroom, float par2)
021        {
022            super.renderEquippedItems(par1EntityMooshroom, par2);
023    
024            if (!par1EntityMooshroom.isChild())
025            {
026                this.loadTexture("/terrain.png");
027                GL11.glEnable(GL11.GL_CULL_FACE);
028                GL11.glPushMatrix();
029                GL11.glScalef(1.0F, -1.0F, 1.0F);
030                GL11.glTranslatef(0.2F, 0.4F, 0.5F);
031                GL11.glRotatef(42.0F, 0.0F, 1.0F, 0.0F);
032                this.renderBlocks.renderBlockAsItem(Block.mushroomRed, 0, 1.0F);
033                GL11.glTranslatef(0.1F, 0.0F, -0.6F);
034                GL11.glRotatef(42.0F, 0.0F, 1.0F, 0.0F);
035                this.renderBlocks.renderBlockAsItem(Block.mushroomRed, 0, 1.0F);
036                GL11.glPopMatrix();
037                GL11.glPushMatrix();
038                ((ModelQuadruped)this.mainModel).head.postRender(0.0625F);
039                GL11.glScalef(1.0F, -1.0F, 1.0F);
040                GL11.glTranslatef(0.0F, 0.75F, -0.2F);
041                GL11.glRotatef(12.0F, 0.0F, 1.0F, 0.0F);
042                this.renderBlocks.renderBlockAsItem(Block.mushroomRed, 0, 1.0F);
043                GL11.glPopMatrix();
044                GL11.glDisable(GL11.GL_CULL_FACE);
045            }
046        }
047    
048        protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2)
049        {
050            this.func_77115_a((EntityMooshroom)par1EntityLiving, par2);
051        }
052    
053        public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
054        {
055            this.func_77114_a((EntityMooshroom)par1EntityLiving, par2, par4, par6, par8, par9);
056        }
057    
058        /**
059         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
060         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
061         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
062         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
063         */
064        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
065        {
066            this.func_77114_a((EntityMooshroom)par1Entity, par2, par4, par6, par8, par9);
067        }
068    }