001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 import org.lwjgl.opengl.GL11; 006 import org.lwjgl.opengl.GL12; 007 008 @SideOnly(Side.CLIENT) 009 public class RenderIronGolem extends RenderLiving 010 { 011 private ModelIronGolem field_77050_a; 012 013 public RenderIronGolem() 014 { 015 super(new ModelIronGolem(), 0.5F); 016 this.field_77050_a = (ModelIronGolem)this.mainModel; 017 } 018 019 public void func_77049_a(EntityIronGolem par1EntityIronGolem, double par2, double par4, double par6, float par8, float par9) 020 { 021 super.doRenderLiving(par1EntityIronGolem, par2, par4, par6, par8, par9); 022 } 023 024 protected void func_77048_a(EntityIronGolem par1EntityIronGolem, float par2, float par3, float par4) 025 { 026 super.rotateCorpse(par1EntityIronGolem, par2, par3, par4); 027 028 if ((double)par1EntityIronGolem.legYaw >= 0.01D) 029 { 030 float var5 = 13.0F; 031 float var6 = par1EntityIronGolem.field_70754_ba - par1EntityIronGolem.legYaw * (1.0F - par4) + 6.0F; 032 float var7 = (Math.abs(var6 % var5 - var5 * 0.5F) - var5 * 0.25F) / (var5 * 0.25F); 033 GL11.glRotatef(6.5F * var7, 0.0F, 0.0F, 1.0F); 034 } 035 } 036 037 protected void func_77047_a(EntityIronGolem par1EntityIronGolem, float par2) 038 { 039 super.renderEquippedItems(par1EntityIronGolem, par2); 040 041 if (par1EntityIronGolem.getHoldRoseTick() != 0) 042 { 043 GL11.glEnable(GL12.GL_RESCALE_NORMAL); 044 GL11.glPushMatrix(); 045 GL11.glRotatef(5.0F + 180.0F * this.field_77050_a.ironGolemRightArm.rotateAngleX / (float)Math.PI, 1.0F, 0.0F, 0.0F); 046 GL11.glTranslatef(-0.6875F, 1.25F, -0.9375F); 047 GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F); 048 float var3 = 0.8F; 049 GL11.glScalef(var3, -var3, var3); 050 int var4 = par1EntityIronGolem.getBrightnessForRender(par2); 051 int var5 = var4 % 65536; 052 int var6 = var4 / 65536; 053 OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)var5 / 1.0F, (float)var6 / 1.0F); 054 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); 055 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); 056 this.loadTexture("/terrain.png"); 057 this.renderBlocks.renderBlockAsItem(Block.plantRed, 0, 1.0F); 058 GL11.glPopMatrix(); 059 GL11.glDisable(GL12.GL_RESCALE_NORMAL); 060 } 061 } 062 063 protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2) 064 { 065 this.func_77047_a((EntityIronGolem)par1EntityLiving, par2); 066 } 067 068 protected void rotateCorpse(EntityLiving par1EntityLiving, float par2, float par3, float par4) 069 { 070 this.func_77048_a((EntityIronGolem)par1EntityLiving, par2, par3, par4); 071 } 072 073 public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9) 074 { 075 this.func_77049_a((EntityIronGolem)par1EntityLiving, par2, par4, par6, par8, par9); 076 } 077 078 /** 079 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then 080 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic 081 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, 082 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. 083 */ 084 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) 085 { 086 this.func_77049_a((EntityIronGolem)par1Entity, par2, par4, par6, par8, par9); 087 } 088 }