net.minecraft.src
Class RenderIronGolem
java.lang.Object
net.minecraft.src.Render
net.minecraft.src.RenderLiving
net.minecraft.src.RenderIronGolem
public class RenderIronGolem
- extends RenderLiving
Method Summary |
void |
doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9)
Actually renders the given argument. |
void |
doRenderLiving(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9)
|
void |
func_77049_a(EntityIronGolem par1EntityIronGolem,
double par2,
double par4,
double par6,
float par8,
float par9)
|
RenderIronGolem
public RenderIronGolem()
func_77049_a
public void func_77049_a(EntityIronGolem par1EntityIronGolem,
double par2,
double par4,
double par6,
float par8,
float par9)
doRenderLiving
public void doRenderLiving(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9)
- Overrides:
doRenderLiving
in class RenderLiving
doRender
public void doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9)
- Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
(Render
- Overrides:
doRender
in class RenderLiving