Uses of Class
net.minecraft.src.TileEntity

Packages that use TileEntity
cpw.mods.fml.client.registry   
cpw.mods.fml.common.registry   
net.minecraft.src   
 

Uses of TileEntity in cpw.mods.fml.client.registry
 

Method parameters in cpw.mods.fml.client.registry with type arguments of type TileEntity
static void ClientRegistry.bindTileEntitySpecialRenderer(Class<? extends TileEntity> tileEntityClass, TileEntitySpecialRenderer specialRenderer)
           
static void ClientRegistry.registerTileEntity(Class<? extends TileEntity> tileEntityClass, String id, TileEntitySpecialRenderer specialRenderer)
          Utility method for registering a tile entity and it's renderer at once - generally you should register them separately
 

Uses of TileEntity in cpw.mods.fml.common.registry
 

Method parameters in cpw.mods.fml.common.registry with type arguments of type TileEntity
static void GameRegistry.registerTileEntity(Class<? extends TileEntity> tileEntityClass, String id)
           
 

Uses of TileEntity in net.minecraft.src
 

Subclasses of TileEntity in net.minecraft.src
 class TileEntityBrewingStand
           
 class TileEntityChest
           
 class TileEntityDispenser
           
 class TileEntityEnchantmentTable
           
 class TileEntityEnderChest
           
 class TileEntityEndPortal
           
 class TileEntityFurnace
           
 class TileEntityMobSpawner
           
 class TileEntityNote
           
 class TileEntityPiston
           
 class TileEntityRecordPlayer
           
 class TileEntitySign
           
 

Methods in net.minecraft.src that return TileEntity
static TileEntity TileEntity.createAndLoadEntity(NBTTagCompound par0NBTTagCompound)
          Creates a new entity and loads its data from the specified NBT.
 TileEntity BlockDispenser.createNewTileEntity(World par1World)
          each class overrdies this to return a new
 TileEntity BlockEnchantmentTable.createNewTileEntity(World par1World)
          each class overrdies this to return a new
 TileEntity BlockFurnace.createNewTileEntity(World par1World)
          each class overrdies this to return a new
 TileEntity BlockMobSpawner.createNewTileEntity(World par1World)
          each class overrdies this to return a new
 TileEntity BlockBrewingStand.createNewTileEntity(World par1World)
          each class overrdies this to return a new
abstract  TileEntity BlockContainer.createNewTileEntity(World var1)
          each class overrdies this to return a new
 TileEntity BlockEnderChest.createNewTileEntity(World par1World)
          each class overrdies this to return a new
 TileEntity BlockNote.createNewTileEntity(World par1World)
          each class overrdies this to return a new
 TileEntity BlockSign.createNewTileEntity(World par1World)
          each class overrdies this to return a new
 TileEntity BlockEndPortal.createNewTileEntity(World par1World)
          each class overrdies this to return a new
 TileEntity BlockPistonMoving.createNewTileEntity(World par1World)
          each class overrdies this to return a new
 TileEntity BlockJukeBox.createNewTileEntity(World par1World)
          each class overrdies this to return a new
 TileEntity BlockChest.createNewTileEntity(World par1World)
          each class overrdies this to return a new
 TileEntity BlockContainer.createNewTileEntity(World world, int metadata)
           
 TileEntity Block.createTileEntity(World world, int metadata)
          Called throughout the code as a replacement for BlockContainer.getBlockEntity Return the same thing you would from that function.
 TileEntity IBlockAccess.getBlockTileEntity(int var1, int var2, int var3)
          Returns the TileEntity associated with a given block in X,Y,Z coordinates, or null if no TileEntity exists
 TileEntity World.getBlockTileEntity(int par1, int par2, int par3)
          Returns the TileEntity associated with a given block in X,Y,Z coordinates, or null if no TileEntity exists
 TileEntity ChunkCache.getBlockTileEntity(int par1, int par2, int par3)
          Returns the TileEntity associated with a given block in X,Y,Z coordinates, or null if no TileEntity exists
 TileEntity EmptyChunk.getChunkBlockTileEntity(int par1, int par2, int par3)
          Gets the TileEntity for a given block in this chunk
 TileEntity Chunk.getChunkBlockTileEntity(int par1, int par2, int par3)
          Gets the TileEntity for a given block in this chunk
static TileEntity BlockPistonMoving.getTileEntity(int par0, int par1, int par2, boolean par3, boolean par4)
          gets a new TileEntityPiston created with the arguments provided.
 

Methods in net.minecraft.src with parameters of type TileEntity
 void EmptyChunk.addTileEntity(TileEntity par1TileEntity)
          Adds a TileEntity to a chunk
 void Chunk.addTileEntity(TileEntity par1TileEntity)
          Adds a TileEntity to a chunk
 void World.addTileEntity(TileEntity entity)
          Adds a single TileEntity to the world.
 TileEntitySpecialRenderer TileEntityRenderer.getSpecialRendererForEntity(TileEntity par1TileEntity)
          Returns the TileEntitySpecialRenderer used to render this TileEntity instance, or null if it has no special renderer
 boolean TileEntityRenderer.hasSpecialRenderer(TileEntity par1TileEntity)
          Returns true if this TileEntity instance has a TileEntitySpecialRenderer associated with it, false otherwise.
 void World.markTileEntityForDespawn(TileEntity par1TileEntity)
          adds tile entity to despawn list (renamed from markEntityForDespawn)
 void TileEntityRenderer.renderTileEntity(TileEntity par1TileEntity, float par2)
          Render this TileEntity at its current position from the player
 void RenderEndPortal.renderTileEntityAt(TileEntity par1TileEntity, double par2, double par4, double par6, float par8)
           
 void TileEntityMobSpawnerRenderer.renderTileEntityAt(TileEntity par1TileEntity, double par2, double par4, double par6, float par8)
           
 void TileEntitySignRenderer.renderTileEntityAt(TileEntity par1TileEntity, double par2, double par4, double par6, float par8)
           
 void RenderEnchantmentTable.renderTileEntityAt(TileEntity par1TileEntity, double par2, double par4, double par6, float par8)
           
abstract  void TileEntitySpecialRenderer.renderTileEntityAt(TileEntity var1, double var2, double var4, double var6, float var8)
           
 void TileEntityRenderer.renderTileEntityAt(TileEntity par1TileEntity, double par2, double par4, double par6, float par8)
          Render this TileEntity at a given set of coordinates
 void TileEntityChestRenderer.renderTileEntityAt(TileEntity par1TileEntity, double par2, double par4, double par6, float par8)
           
 void TileEntityEnderChestRenderer.renderTileEntityAt(TileEntity par1TileEntity, double par2, double par4, double par6, float par8)
           
 void TileEntityRendererPiston.renderTileEntityAt(TileEntity par1TileEntity, double par2, double par4, double par6, float par8)
           
 void World.setBlockTileEntity(int par1, int par2, int par3, TileEntity par4TileEntity)
          Sets the TileEntity for a given block in X, Y, Z coordinates
 void EmptyChunk.setChunkBlockTileEntity(int par1, int par2, int par3, TileEntity par4TileEntity)
          Sets the TileEntity for a given block in this chunk
 void Chunk.setChunkBlockTileEntity(int par1, int par2, int par3, TileEntity par4TileEntity)
          Sets the TileEntity for a given block in this chunk
 void World.updateTileEntityChunkAndDoNothing(int par1, int par2, int par3, TileEntity par4TileEntity)
          marks the chunk that contains this tilentity as modified and then calls worldAccesses.doNothingWithTileEntity
 

Method parameters in net.minecraft.src with type arguments of type TileEntity
static void ModLoader.registerTileEntity(Class<? extends TileEntity> tileEntityClass, String id)
          Register a new tile entity class
static void ModLoader.registerTileEntity(Class<? extends TileEntity> tileEntityClass, String id, TileEntitySpecialRenderer renderer)