001 package net.minecraft.src; 002 003 import java.util.List; 004 import java.util.Random; 005 006 public class ComponentNetherBridgeStraight extends ComponentNetherBridgePiece 007 { 008 public ComponentNetherBridgeStraight(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4) 009 { 010 super(par1); 011 this.coordBaseMode = par4; 012 this.boundingBox = par3StructureBoundingBox; 013 } 014 015 /** 016 * Initiates construction of the Structure Component picked, at the current Location of StructGen 017 */ 018 public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random) 019 { 020 this.getNextComponentNormal((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 1, 3, false); 021 } 022 023 /** 024 * Creates and returns a new component piece. Or null if it could not find enough room to place it. 025 */ 026 public static ComponentNetherBridgeStraight createValidComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6) 027 { 028 StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -3, 0, 5, 10, 19, par5); 029 return isAboveGround(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentNetherBridgeStraight(par6, par1Random, var7, par5) : null; 030 } 031 032 /** 033 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at 034 * the end, it adds Fences... 035 */ 036 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) 037 { 038 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 3, 0, 4, 4, 18, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 039 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 5, 0, 3, 7, 18, 0, 0, false); 040 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 0, 0, 5, 18, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 041 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 5, 0, 4, 5, 18, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 042 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 4, 2, 5, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 043 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 13, 4, 2, 18, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 044 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 4, 1, 3, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 045 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 15, 4, 1, 18, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 046 047 for (int var4 = 0; var4 <= 4; ++var4) 048 { 049 for (int var5 = 0; var5 <= 2; ++var5) 050 { 051 this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var4, -1, var5, par3StructureBoundingBox); 052 this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var4, -1, 18 - var5, par3StructureBoundingBox); 053 } 054 } 055 056 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 1, 0, 4, 1, Block.netherFence.blockID, Block.netherFence.blockID, false); 057 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 3, 4, 0, 4, 4, Block.netherFence.blockID, Block.netherFence.blockID, false); 058 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 3, 14, 0, 4, 14, Block.netherFence.blockID, Block.netherFence.blockID, false); 059 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 17, 0, 4, 17, Block.netherFence.blockID, Block.netherFence.blockID, false); 060 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 1, 1, 4, 4, 1, Block.netherFence.blockID, Block.netherFence.blockID, false); 061 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 3, 4, 4, 4, 4, Block.netherFence.blockID, Block.netherFence.blockID, false); 062 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 3, 14, 4, 4, 14, Block.netherFence.blockID, Block.netherFence.blockID, false); 063 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 1, 17, 4, 4, 17, Block.netherFence.blockID, Block.netherFence.blockID, false); 064 return true; 065 } 066 }