001 package net.minecraft.src; 002 003 import java.util.Random; 004 005 public class BlockWeb extends Block 006 { 007 public BlockWeb(int par1, int par2) 008 { 009 super(par1, par2, Material.web); 010 this.setCreativeTab(CreativeTabs.tabDeco); 011 } 012 013 /** 014 * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity 015 */ 016 public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity) 017 { 018 par5Entity.setInWeb(); 019 } 020 021 /** 022 * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two 023 * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. 024 */ 025 public boolean isOpaqueCube() 026 { 027 return false; 028 } 029 030 /** 031 * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been 032 * cleared to be reused) 033 */ 034 public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4) 035 { 036 return null; 037 } 038 039 /** 040 * The type of render function that is called for this block 041 */ 042 public int getRenderType() 043 { 044 return 1; 045 } 046 047 /** 048 * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) 049 */ 050 public boolean renderAsNormalBlock() 051 { 052 return false; 053 } 054 055 /** 056 * Returns the ID of the items to drop on destruction. 057 */ 058 public int idDropped(int par1, Random par2Random, int par3) 059 { 060 return Item.silk.shiftedIndex; 061 } 062 }