001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 import java.awt.image.BufferedImage; 006 import java.io.BufferedReader; 007 import java.io.IOException; 008 import java.io.InputStreamReader; 009 import java.nio.charset.Charset; 010 import java.util.ArrayList; 011 import java.util.Calendar; 012 import java.util.Date; 013 import java.util.List; 014 import java.util.Random; 015 import net.minecraft.client.Minecraft; 016 import org.lwjgl.opengl.GL11; 017 import org.lwjgl.util.glu.GLU; 018 019 import com.google.common.base.Strings; 020 import com.google.common.collect.Lists; 021 022 import cpw.mods.fml.client.GuiModList; 023 import cpw.mods.fml.common.FMLCommonHandler; 024 025 @SideOnly(Side.CLIENT) 026 public class GuiMainMenu extends GuiScreen 027 { 028 /** The RNG used by the Main Menu Screen. */ 029 private static final Random rand = new Random(); 030 031 /** Counts the number of screen updates. */ 032 private float updateCounter = 0.0F; 033 034 /** The splash message. */ 035 private String splashText = "missingno"; 036 private GuiButton field_73973_d; 037 038 /** Timer used to rotate the panorama, increases every tick. */ 039 private int panoramaTimer = 0; 040 041 /** 042 * Texture allocated for the current viewport of the main menu's panorama background. 043 */ 044 private int viewportTexture; 045 private static final String[] field_73978_o = new String[] {"/title/bg/panorama0.png", "/title/bg/panorama1.png", "/title/bg/panorama2.png", "/title/bg/panorama3.png", "/title/bg/panorama4.png", "/title/bg/panorama5.png"}; 046 047 public GuiMainMenu() 048 { 049 BufferedReader var1 = null; 050 051 try 052 { 053 ArrayList var2 = new ArrayList(); 054 var1 = new BufferedReader(new InputStreamReader(GuiMainMenu.class.getResourceAsStream("/title/splashes.txt"), Charset.forName("UTF-8"))); 055 String var3; 056 057 while ((var3 = var1.readLine()) != null) 058 { 059 var3 = var3.trim(); 060 061 if (var3.length() > 0) 062 { 063 var2.add(var3); 064 } 065 } 066 067 do 068 { 069 this.splashText = (String)var2.get(rand.nextInt(var2.size())); 070 } 071 while (this.splashText.hashCode() == 125780783); 072 } 073 catch (IOException var12) 074 { 075 ; 076 } 077 finally 078 { 079 if (var1 != null) 080 { 081 try 082 { 083 var1.close(); 084 } 085 catch (IOException var11) 086 { 087 ; 088 } 089 } 090 } 091 092 this.updateCounter = rand.nextFloat(); 093 } 094 095 /** 096 * Called from the main game loop to update the screen. 097 */ 098 public void updateScreen() 099 { 100 ++this.panoramaTimer; 101 } 102 103 /** 104 * Returns true if this GUI should pause the game when it is displayed in single-player 105 */ 106 public boolean doesGuiPauseGame() 107 { 108 return false; 109 } 110 111 /** 112 * Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e). 113 */ 114 protected void keyTyped(char par1, int par2) {} 115 116 /** 117 * Adds the buttons (and other controls) to the screen in question. 118 */ 119 public void initGui() 120 { 121 this.viewportTexture = this.mc.renderEngine.allocateAndSetupTexture(new BufferedImage(256, 256, 2)); 122 Calendar var1 = Calendar.getInstance(); 123 var1.setTime(new Date()); 124 125 if (var1.get(2) + 1 == 11 && var1.get(5) == 9) 126 { 127 this.splashText = "Happy birthday, ez!"; 128 } 129 else if (var1.get(2) + 1 == 6 && var1.get(5) == 1) 130 { 131 this.splashText = "Happy birthday, Notch!"; 132 } 133 else if (var1.get(2) + 1 == 12 && var1.get(5) == 24) 134 { 135 this.splashText = "Merry X-mas!"; 136 } 137 else if (var1.get(2) + 1 == 1 && var1.get(5) == 1) 138 { 139 this.splashText = "Happy new year!"; 140 } 141 142 StringTranslate var2 = StringTranslate.getInstance(); 143 int var4 = this.height / 4 + 48; 144 145 if (this.mc.isDemo()) 146 { 147 this.func_73972_b(var4, 24, var2); 148 } 149 else 150 { 151 this.func_73969_a(var4, 24, var2); 152 } 153 154 this.controlList.add(new GuiButton(3, this.width / 2 - 100, var4 + 48, 98, 20, var2.translateKey("menu.mods"))); 155 this.controlList.add(new GuiButton(6, this.width / 2 + 2, var4 + 48, 98, 20, "Mods")); 156 157 if (this.mc.hideQuitButton) 158 { 159 this.controlList.add(new GuiButton(0, this.width / 2 - 100, var4 + 72, var2.translateKey("menu.options"))); 160 } 161 else 162 { 163 this.controlList.add(new GuiButton(0, this.width / 2 - 100, var4 + 72 + 12, 98, 20, var2.translateKey("menu.options"))); 164 this.controlList.add(new GuiButton(4, this.width / 2 + 2, var4 + 72 + 12, 98, 20, var2.translateKey("menu.quit"))); 165 } 166 167 this.controlList.add(new GuiButtonLanguage(5, this.width / 2 - 124, var4 + 72 + 12)); 168 } 169 170 private void func_73969_a(int par1, int par2, StringTranslate par3StringTranslate) 171 { 172 this.controlList.add(new GuiButton(1, this.width / 2 - 100, par1, par3StringTranslate.translateKey("menu.singleplayer"))); 173 this.controlList.add(new GuiButton(2, this.width / 2 - 100, par1 + par2 * 1, par3StringTranslate.translateKey("menu.multiplayer"))); 174 } 175 176 private void func_73972_b(int par1, int par2, StringTranslate par3StringTranslate) 177 { 178 this.controlList.add(new GuiButton(11, this.width / 2 - 100, par1, par3StringTranslate.translateKey("menu.playdemo"))); 179 this.controlList.add(this.field_73973_d = new GuiButton(12, this.width / 2 - 100, par1 + par2 * 1, par3StringTranslate.translateKey("menu.resetdemo"))); 180 ISaveFormat var4 = this.mc.getSaveLoader(); 181 WorldInfo var5 = var4.getWorldInfo("Demo_World"); 182 183 if (var5 == null) 184 { 185 this.field_73973_d.enabled = false; 186 } 187 } 188 189 /** 190 * Fired when a control is clicked. This is the equivalent of ActionListener.actionPerformed(ActionEvent e). 191 */ 192 protected void actionPerformed(GuiButton par1GuiButton) 193 { 194 if (par1GuiButton.id == 0) 195 { 196 this.mc.displayGuiScreen(new GuiOptions(this, this.mc.gameSettings)); 197 } 198 199 if (par1GuiButton.id == 5) 200 { 201 this.mc.displayGuiScreen(new GuiLanguage(this, this.mc.gameSettings)); 202 } 203 204 if (par1GuiButton.id == 1) 205 { 206 this.mc.displayGuiScreen(new GuiSelectWorld(this)); 207 } 208 209 if (par1GuiButton.id == 2) 210 { 211 this.mc.displayGuiScreen(new GuiMultiplayer(this)); 212 } 213 214 if (par1GuiButton.id == 3) 215 { 216 this.mc.displayGuiScreen(new GuiTexturePacks(this)); 217 } 218 219 if (par1GuiButton.id == 4) 220 { 221 this.mc.shutdown(); 222 } 223 224 if (par1GuiButton.id == 6) 225 { 226 this.mc.displayGuiScreen(new GuiModList(this)); 227 } 228 229 if (par1GuiButton.id == 11) 230 { 231 this.mc.launchIntegratedServer("Demo_World", "Demo_World", DemoWorldServer.demoWorldSettings); 232 } 233 234 if (par1GuiButton.id == 12) 235 { 236 ISaveFormat var2 = this.mc.getSaveLoader(); 237 WorldInfo var3 = var2.getWorldInfo("Demo_World"); 238 239 if (var3 != null) 240 { 241 GuiYesNo var4 = GuiSelectWorld.func_74061_a(this, var3.getWorldName(), 12); 242 this.mc.displayGuiScreen(var4); 243 } 244 } 245 } 246 247 public void confirmClicked(boolean par1, int par2) 248 { 249 if (par1 && par2 == 12) 250 { 251 ISaveFormat var3 = this.mc.getSaveLoader(); 252 var3.flushCache(); 253 var3.deleteWorldDirectory("Demo_World"); 254 this.mc.displayGuiScreen(this); 255 } 256 } 257 258 /** 259 * Draws the main menu panorama 260 */ 261 private void drawPanorama(int par1, int par2, float par3) 262 { 263 Tessellator var4 = Tessellator.instance; 264 GL11.glMatrixMode(GL11.GL_PROJECTION); 265 GL11.glPushMatrix(); 266 GL11.glLoadIdentity(); 267 GLU.gluPerspective(120.0F, 1.0F, 0.05F, 10.0F); 268 GL11.glMatrixMode(GL11.GL_MODELVIEW); 269 GL11.glPushMatrix(); 270 GL11.glLoadIdentity(); 271 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); 272 GL11.glRotatef(180.0F, 1.0F, 0.0F, 0.0F); 273 GL11.glEnable(GL11.GL_BLEND); 274 GL11.glDisable(GL11.GL_ALPHA_TEST); 275 GL11.glDisable(GL11.GL_CULL_FACE); 276 GL11.glDepthMask(false); 277 GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); 278 byte var5 = 8; 279 280 for (int var6 = 0; var6 < var5 * var5; ++var6) 281 { 282 GL11.glPushMatrix(); 283 float var7 = ((float)(var6 % var5) / (float)var5 - 0.5F) / 64.0F; 284 float var8 = ((float)(var6 / var5) / (float)var5 - 0.5F) / 64.0F; 285 float var9 = 0.0F; 286 GL11.glTranslatef(var7, var8, var9); 287 GL11.glRotatef(MathHelper.sin(((float)this.panoramaTimer + par3) / 400.0F) * 25.0F + 20.0F, 1.0F, 0.0F, 0.0F); 288 GL11.glRotatef(-((float)this.panoramaTimer + par3) * 0.1F, 0.0F, 1.0F, 0.0F); 289 290 for (int var10 = 0; var10 < 6; ++var10) 291 { 292 GL11.glPushMatrix(); 293 294 if (var10 == 1) 295 { 296 GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F); 297 } 298 299 if (var10 == 2) 300 { 301 GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F); 302 } 303 304 if (var10 == 3) 305 { 306 GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F); 307 } 308 309 if (var10 == 4) 310 { 311 GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F); 312 } 313 314 if (var10 == 5) 315 { 316 GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F); 317 } 318 319 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture(field_73978_o[var10])); 320 var4.startDrawingQuads(); 321 var4.setColorRGBA_I(16777215, 255 / (var6 + 1)); 322 float var11 = 0.0F; 323 var4.addVertexWithUV(-1.0D, -1.0D, 1.0D, (double)(0.0F + var11), (double)(0.0F + var11)); 324 var4.addVertexWithUV(1.0D, -1.0D, 1.0D, (double)(1.0F - var11), (double)(0.0F + var11)); 325 var4.addVertexWithUV(1.0D, 1.0D, 1.0D, (double)(1.0F - var11), (double)(1.0F - var11)); 326 var4.addVertexWithUV(-1.0D, 1.0D, 1.0D, (double)(0.0F + var11), (double)(1.0F - var11)); 327 var4.draw(); 328 GL11.glPopMatrix(); 329 } 330 331 GL11.glPopMatrix(); 332 GL11.glColorMask(true, true, true, false); 333 } 334 335 var4.setTranslation(0.0D, 0.0D, 0.0D); 336 GL11.glColorMask(true, true, true, true); 337 GL11.glMatrixMode(GL11.GL_PROJECTION); 338 GL11.glPopMatrix(); 339 GL11.glMatrixMode(GL11.GL_MODELVIEW); 340 GL11.glPopMatrix(); 341 GL11.glDepthMask(true); 342 GL11.glEnable(GL11.GL_CULL_FACE); 343 GL11.glEnable(GL11.GL_ALPHA_TEST); 344 GL11.glEnable(GL11.GL_DEPTH_TEST); 345 } 346 347 /** 348 * Rotate and blurs the skybox view in the main menu 349 */ 350 private void rotateAndBlurSkybox(float par1) 351 { 352 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.viewportTexture); 353 GL11.glCopyTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, 0, 0, 256, 256); 354 GL11.glEnable(GL11.GL_BLEND); 355 GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); 356 GL11.glColorMask(true, true, true, false); 357 Tessellator var2 = Tessellator.instance; 358 var2.startDrawingQuads(); 359 byte var3 = 3; 360 361 for (int var4 = 0; var4 < var3; ++var4) 362 { 363 var2.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F / (float)(var4 + 1)); 364 int var5 = this.width; 365 int var6 = this.height; 366 float var7 = (float)(var4 - var3 / 2) / 256.0F; 367 var2.addVertexWithUV((double)var5, (double)var6, (double)this.zLevel, (double)(0.0F + var7), 0.0D); 368 var2.addVertexWithUV((double)var5, 0.0D, (double)this.zLevel, (double)(1.0F + var7), 0.0D); 369 var2.addVertexWithUV(0.0D, 0.0D, (double)this.zLevel, (double)(1.0F + var7), 1.0D); 370 var2.addVertexWithUV(0.0D, (double)var6, (double)this.zLevel, (double)(0.0F + var7), 1.0D); 371 } 372 373 var2.draw(); 374 GL11.glColorMask(true, true, true, true); 375 } 376 377 /** 378 * Renders the skybox in the main menu 379 */ 380 private void renderSkybox(int par1, int par2, float par3) 381 { 382 GL11.glViewport(0, 0, 256, 256); 383 this.drawPanorama(par1, par2, par3); 384 GL11.glDisable(GL11.GL_TEXTURE_2D); 385 GL11.glEnable(GL11.GL_TEXTURE_2D); 386 this.rotateAndBlurSkybox(par3); 387 this.rotateAndBlurSkybox(par3); 388 this.rotateAndBlurSkybox(par3); 389 this.rotateAndBlurSkybox(par3); 390 this.rotateAndBlurSkybox(par3); 391 this.rotateAndBlurSkybox(par3); 392 this.rotateAndBlurSkybox(par3); 393 this.rotateAndBlurSkybox(par3); 394 GL11.glViewport(0, 0, this.mc.displayWidth, this.mc.displayHeight); 395 Tessellator var4 = Tessellator.instance; 396 var4.startDrawingQuads(); 397 float var5 = this.width > this.height ? 120.0F / (float)this.width : 120.0F / (float)this.height; 398 float var6 = (float)this.height * var5 / 256.0F; 399 float var7 = (float)this.width * var5 / 256.0F; 400 GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); 401 GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); 402 var4.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F); 403 int var8 = this.width; 404 int var9 = this.height; 405 var4.addVertexWithUV(0.0D, (double)var9, (double)this.zLevel, (double)(0.5F - var6), (double)(0.5F + var7)); 406 var4.addVertexWithUV((double)var8, (double)var9, (double)this.zLevel, (double)(0.5F - var6), (double)(0.5F - var7)); 407 var4.addVertexWithUV((double)var8, 0.0D, (double)this.zLevel, (double)(0.5F + var6), (double)(0.5F - var7)); 408 var4.addVertexWithUV(0.0D, 0.0D, (double)this.zLevel, (double)(0.5F + var6), (double)(0.5F + var7)); 409 var4.draw(); 410 } 411 412 /** 413 * Draws the screen and all the components in it. 414 */ 415 public void drawScreen(int par1, int par2, float par3) 416 { 417 this.renderSkybox(par1, par2, par3); 418 Tessellator var4 = Tessellator.instance; 419 short var5 = 274; 420 int var6 = this.width / 2 - var5 / 2; 421 byte var7 = 30; 422 this.drawGradientRect(0, 0, this.width, this.height, -2130706433, 16777215); 423 this.drawGradientRect(0, 0, this.width, this.height, 0, Integer.MIN_VALUE); 424 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("/title/mclogo.png")); 425 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); 426 427 if ((double)this.updateCounter < 1.0E-4D) 428 { 429 this.drawTexturedModalRect(var6 + 0, var7 + 0, 0, 0, 99, 44); 430 this.drawTexturedModalRect(var6 + 99, var7 + 0, 129, 0, 27, 44); 431 this.drawTexturedModalRect(var6 + 99 + 26, var7 + 0, 126, 0, 3, 44); 432 this.drawTexturedModalRect(var6 + 99 + 26 + 3, var7 + 0, 99, 0, 26, 44); 433 this.drawTexturedModalRect(var6 + 155, var7 + 0, 0, 45, 155, 44); 434 } 435 else 436 { 437 this.drawTexturedModalRect(var6 + 0, var7 + 0, 0, 0, 155, 44); 438 this.drawTexturedModalRect(var6 + 155, var7 + 0, 0, 45, 155, 44); 439 } 440 441 var4.setColorOpaque_I(16777215); 442 GL11.glPushMatrix(); 443 GL11.glTranslatef((float)(this.width / 2 + 90), 70.0F, 0.0F); 444 GL11.glRotatef(-20.0F, 0.0F, 0.0F, 1.0F); 445 float var8 = 1.8F - MathHelper.abs(MathHelper.sin((float)(Minecraft.getSystemTime() % 1000L) / 1000.0F * (float)Math.PI * 2.0F) * 0.1F); 446 var8 = var8 * 100.0F / (float)(this.fontRenderer.getStringWidth(this.splashText) + 32); 447 GL11.glScalef(var8, var8, var8); 448 this.drawCenteredString(this.fontRenderer, this.splashText, 0, -8, 16776960); 449 GL11.glPopMatrix(); 450 String var9 = "Minecraft 1.3.2"; 451 452 if (this.mc.isDemo()) 453 { 454 var9 = var9 + " Demo"; 455 } 456 457 List<String> brandings=Lists.reverse(FMLCommonHandler.instance().getBrandings()); 458 for (int i=0; i<brandings.size(); i++) { 459 String brd = brandings.get(i); 460 if (!Strings.isNullOrEmpty(brd)) 461 { 462 this.drawString(this.fontRenderer, brd, 2, this.height - ( 10 + i * (this.fontRenderer.FONT_HEIGHT + 1)), 16777215); 463 } 464 } 465 String var10 = "Copyright Mojang AB. Do not distribute!"; 466 this.drawString(this.fontRenderer, var10, this.width - this.fontRenderer.getStringWidth(var10) - 2, this.height - 10, 16777215); 467 super.drawScreen(par1, par2, par3); 468 } 469 }