001    package net.minecraft.src;
002    
003    import java.util.List;
004    import java.util.Random;
005    
006    public class ComponentStrongholdLibrary extends ComponentStronghold
007    {
008        private static final WeightedRandomChestContent[] field_75007_b = new WeightedRandomChestContent[] {new WeightedRandomChestContent(Item.book.shiftedIndex, 0, 1, 3, 20), new WeightedRandomChestContent(Item.paper.shiftedIndex, 0, 2, 7, 20), new WeightedRandomChestContent(Item.map.shiftedIndex, 0, 1, 1, 1), new WeightedRandomChestContent(Item.compass.shiftedIndex, 0, 1, 1, 1)};
009        protected final EnumDoor doorType;
010        private final boolean isLargeRoom;
011    
012        public ComponentStrongholdLibrary(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
013        {
014            super(par1);
015            this.coordBaseMode = par4;
016            this.doorType = this.getRandomDoor(par2Random);
017            this.boundingBox = par3StructureBoundingBox;
018            this.isLargeRoom = par3StructureBoundingBox.getYSize() > 6;
019        }
020    
021        public static ComponentStrongholdLibrary findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
022        {
023            StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -4, -1, 0, 14, 11, 15, par5);
024    
025            if (!canStrongholdGoDeeper(var7) || StructureComponent.findIntersecting(par0List, var7) != null)
026            {
027                var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -4, -1, 0, 14, 6, 15, par5);
028    
029                if (!canStrongholdGoDeeper(var7) || StructureComponent.findIntersecting(par0List, var7) != null)
030                {
031                    return null;
032                }
033            }
034    
035            return new ComponentStrongholdLibrary(par6, par1Random, var7, par5);
036        }
037    
038        /**
039         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
040         * the end, it adds Fences...
041         */
042        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
043        {
044            if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox))
045            {
046                return false;
047            }
048            else
049            {
050                byte var4 = 11;
051    
052                if (!this.isLargeRoom)
053                {
054                    var4 = 6;
055                }
056    
057                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 13, var4 - 1, 14, true, par2Random, StructureStrongholdPieces.getStrongholdStones());
058                this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 4, 1, 0);
059                this.randomlyFillWithBlocks(par1World, par3StructureBoundingBox, par2Random, 0.07F, 2, 1, 1, 11, 4, 13, Block.web.blockID, Block.web.blockID, false);
060                int var7;
061    
062                for (var7 = 1; var7 <= 13; ++var7)
063                {
064                    if ((var7 - 1) % 4 == 0)
065                    {
066                        this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, var7, 1, 4, var7, Block.planks.blockID, Block.planks.blockID, false);
067                        this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 1, var7, 12, 4, var7, Block.planks.blockID, Block.planks.blockID, false);
068                        this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, 2, 3, var7, par3StructureBoundingBox);
069                        this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, 11, 3, var7, par3StructureBoundingBox);
070    
071                        if (this.isLargeRoom)
072                        {
073                            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 6, var7, 1, 9, var7, Block.planks.blockID, Block.planks.blockID, false);
074                            this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 6, var7, 12, 9, var7, Block.planks.blockID, Block.planks.blockID, false);
075                        }
076                    }
077                    else
078                    {
079                        this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, var7, 1, 4, var7, Block.bookShelf.blockID, Block.bookShelf.blockID, false);
080                        this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 1, var7, 12, 4, var7, Block.bookShelf.blockID, Block.bookShelf.blockID, false);
081    
082                        if (this.isLargeRoom)
083                        {
084                            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 6, var7, 1, 9, var7, Block.bookShelf.blockID, Block.bookShelf.blockID, false);
085                            this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 6, var7, 12, 9, var7, Block.bookShelf.blockID, Block.bookShelf.blockID, false);
086                        }
087                    }
088                }
089    
090                for (var7 = 3; var7 < 12; var7 += 2)
091                {
092                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 1, var7, 4, 3, var7, Block.bookShelf.blockID, Block.bookShelf.blockID, false);
093                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 1, var7, 7, 3, var7, Block.bookShelf.blockID, Block.bookShelf.blockID, false);
094                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 1, var7, 10, 3, var7, Block.bookShelf.blockID, Block.bookShelf.blockID, false);
095                }
096    
097                if (this.isLargeRoom)
098                {
099                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 5, 1, 3, 5, 13, Block.planks.blockID, Block.planks.blockID, false);
100                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 10, 5, 1, 12, 5, 13, Block.planks.blockID, Block.planks.blockID, false);
101                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 5, 1, 9, 5, 2, Block.planks.blockID, Block.planks.blockID, false);
102                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 5, 12, 9, 5, 13, Block.planks.blockID, Block.planks.blockID, false);
103                    this.placeBlockAtCurrentPosition(par1World, Block.planks.blockID, 0, 9, 5, 11, par3StructureBoundingBox);
104                    this.placeBlockAtCurrentPosition(par1World, Block.planks.blockID, 0, 8, 5, 11, par3StructureBoundingBox);
105                    this.placeBlockAtCurrentPosition(par1World, Block.planks.blockID, 0, 9, 5, 10, par3StructureBoundingBox);
106                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 6, 2, 3, 6, 12, Block.fence.blockID, Block.fence.blockID, false);
107                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 10, 6, 2, 10, 6, 10, Block.fence.blockID, Block.fence.blockID, false);
108                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 6, 2, 9, 6, 2, Block.fence.blockID, Block.fence.blockID, false);
109                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 6, 12, 8, 6, 12, Block.fence.blockID, Block.fence.blockID, false);
110                    this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 9, 6, 11, par3StructureBoundingBox);
111                    this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 8, 6, 11, par3StructureBoundingBox);
112                    this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 9, 6, 10, par3StructureBoundingBox);
113                    var7 = this.getMetadataWithOffset(Block.ladder.blockID, 3);
114                    this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, var7, 10, 1, 13, par3StructureBoundingBox);
115                    this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, var7, 10, 2, 13, par3StructureBoundingBox);
116                    this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, var7, 10, 3, 13, par3StructureBoundingBox);
117                    this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, var7, 10, 4, 13, par3StructureBoundingBox);
118                    this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, var7, 10, 5, 13, par3StructureBoundingBox);
119                    this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, var7, 10, 6, 13, par3StructureBoundingBox);
120                    this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, var7, 10, 7, 13, par3StructureBoundingBox);
121                    byte var8 = 7;
122                    byte var9 = 7;
123                    this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, var8 - 1, 9, var9, par3StructureBoundingBox);
124                    this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, var8, 9, var9, par3StructureBoundingBox);
125                    this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, var8 - 1, 8, var9, par3StructureBoundingBox);
126                    this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, var8, 8, var9, par3StructureBoundingBox);
127                    this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, var8 - 1, 7, var9, par3StructureBoundingBox);
128                    this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, var8, 7, var9, par3StructureBoundingBox);
129                    this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, var8 - 2, 7, var9, par3StructureBoundingBox);
130                    this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, var8 + 1, 7, var9, par3StructureBoundingBox);
131                    this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, var8 - 1, 7, var9 - 1, par3StructureBoundingBox);
132                    this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, var8 - 1, 7, var9 + 1, par3StructureBoundingBox);
133                    this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, var8, 7, var9 - 1, par3StructureBoundingBox);
134                    this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, var8, 7, var9 + 1, par3StructureBoundingBox);
135                    this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, var8 - 2, 8, var9, par3StructureBoundingBox);
136                    this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, var8 + 1, 8, var9, par3StructureBoundingBox);
137                    this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, var8 - 1, 8, var9 - 1, par3StructureBoundingBox);
138                    this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, var8 - 1, 8, var9 + 1, par3StructureBoundingBox);
139                    this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, var8, 8, var9 - 1, par3StructureBoundingBox);
140                    this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, var8, 8, var9 + 1, par3StructureBoundingBox);
141                }
142    
143                this.func_74879_a(par1World, par3StructureBoundingBox, par2Random, 3, 3, 5, field_75007_b, 1 + par2Random.nextInt(4));
144    
145                if (this.isLargeRoom)
146                {
147                    this.placeBlockAtCurrentPosition(par1World, 0, 0, 12, 9, 1, par3StructureBoundingBox);
148                    this.func_74879_a(par1World, par3StructureBoundingBox, par2Random, 12, 8, 1, field_75007_b, 1 + par2Random.nextInt(4));
149                }
150    
151                return true;
152            }
153        }
154    }