001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 006 import java.util.ArrayList; 007 import java.util.List; 008 import java.util.Random; 009 010 import net.minecraftforge.common.ForgeHooks; 011 import net.minecraftforge.common.MinecraftForge; 012 import net.minecraftforge.common.ForgeDirection; 013 import static net.minecraftforge.common.ForgeDirection.*; 014 015 public class Block 016 { 017 protected static int[] blockFireSpreadSpeed = new int[4096]; 018 protected static int[] blockFlammability = new int[4096]; 019 protected String currentTexture = "/terrain.png"; 020 public boolean isDefaultTexture = true; 021 022 /** 023 * used as foreach item, if item.tab = current tab, display it on the screen 024 */ 025 private CreativeTabs displayOnCreativeTab; 026 public static final StepSound soundPowderFootstep = new StepSound("stone", 1.0F, 1.0F); 027 public static final StepSound soundWoodFootstep = new StepSound("wood", 1.0F, 1.0F); 028 public static final StepSound soundGravelFootstep = new StepSound("gravel", 1.0F, 1.0F); 029 public static final StepSound soundGrassFootstep = new StepSound("grass", 1.0F, 1.0F); 030 public static final StepSound soundStoneFootstep = new StepSound("stone", 1.0F, 1.0F); 031 public static final StepSound soundMetalFootstep = new StepSound("stone", 1.0F, 1.5F); 032 public static final StepSound soundGlassFootstep = new StepSoundStone("stone", 1.0F, 1.0F); 033 public static final StepSound soundClothFootstep = new StepSound("cloth", 1.0F, 1.0F); 034 public static final StepSound soundSandFootstep = new StepSoundSand("sand", 1.0F, 1.0F); 035 036 /** List of ly/ff (BlockType) containing the already registered blocks. */ 037 public static final Block[] blocksList = new Block[4096]; 038 039 /** 040 * An array of 4096 booleans corresponding to the result of the isOpaqueCube() method for each block ID 041 */ 042 public static final boolean[] opaqueCubeLookup = new boolean[4096]; 043 044 /** How much light is subtracted for going through this block */ 045 public static final int[] lightOpacity = new int[4096]; 046 047 /** Array of booleans that tells if a block can grass */ 048 public static final boolean[] canBlockGrass = new boolean[4096]; 049 050 /** Amount of light emitted */ 051 public static final int[] lightValue = new int[4096]; 052 public static final boolean[] requiresSelfNotify = new boolean[4096]; 053 054 /** 055 * Flag if block ID should use the brightest neighbor light value as its own 056 */ 057 public static boolean[] useNeighborBrightness = new boolean[4096]; 058 public static final Block stone = (new BlockStone(1, 1)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stone"); 059 public static final BlockGrass grass = (BlockGrass)(new BlockGrass(2)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("grass"); 060 public static final Block dirt = (new BlockDirt(3, 2)).setHardness(0.5F).setStepSound(soundGravelFootstep).setBlockName("dirt"); 061 public static final Block cobblestone = (new Block(4, 16, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stonebrick").setCreativeTab(CreativeTabs.tabBlock); 062 public static final Block planks = (new BlockWood(5)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("wood").setRequiresSelfNotify(); 063 public static final Block sapling = (new BlockSapling(6, 15)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("sapling").setRequiresSelfNotify(); 064 public static final Block bedrock = (new Block(7, 17, Material.rock)).setBlockUnbreakable().setResistance(6000000.0F).setStepSound(soundStoneFootstep).setBlockName("bedrock").disableStats().setCreativeTab(CreativeTabs.tabBlock); 065 public static final Block waterMoving = (new BlockFlowing(8, Material.water)).setHardness(100.0F).setLightOpacity(3).setBlockName("water").disableStats().setRequiresSelfNotify(); 066 public static final Block waterStill = (new BlockStationary(9, Material.water)).setHardness(100.0F).setLightOpacity(3).setBlockName("water").disableStats().setRequiresSelfNotify(); 067 public static final Block lavaMoving = (new BlockFlowing(10, Material.lava)).setHardness(0.0F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava").disableStats().setRequiresSelfNotify(); 068 069 /** Stationary lava source block */ 070 public static final Block lavaStill = (new BlockStationary(11, Material.lava)).setHardness(100.0F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava").disableStats().setRequiresSelfNotify(); 071 public static final Block sand = (new BlockSand(12, 18)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("sand"); 072 public static final Block gravel = (new BlockGravel(13, 19)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("gravel"); 073 public static final Block oreGold = (new BlockOre(14, 32)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreGold"); 074 public static final Block oreIron = (new BlockOre(15, 33)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreIron"); 075 public static final Block oreCoal = (new BlockOre(16, 34)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreCoal"); 076 public static final Block wood = (new BlockLog(17)).setHardness(2.0F).setStepSound(soundWoodFootstep).setBlockName("log").setRequiresSelfNotify(); 077 public static final BlockLeaves leaves = (BlockLeaves)(new BlockLeaves(18, 52)).setHardness(0.2F).setLightOpacity(1).setStepSound(soundGrassFootstep).setBlockName("leaves").setRequiresSelfNotify(); 078 public static final Block sponge = (new BlockSponge(19)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("sponge"); 079 public static final Block glass = (new BlockGlass(20, 49, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("glass"); 080 public static final Block oreLapis = (new BlockOre(21, 160)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreLapis"); 081 public static final Block blockLapis = (new Block(22, 144, Material.rock)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("blockLapis").setCreativeTab(CreativeTabs.tabBlock); 082 public static final Block dispenser = (new BlockDispenser(23)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("dispenser").setRequiresSelfNotify(); 083 public static final Block sandStone = (new BlockSandStone(24)).setStepSound(soundStoneFootstep).setHardness(0.8F).setBlockName("sandStone").setRequiresSelfNotify(); 084 public static final Block music = (new BlockNote(25)).setHardness(0.8F).setBlockName("musicBlock").setRequiresSelfNotify(); 085 public static final Block bed = (new BlockBed(26)).setHardness(0.2F).setBlockName("bed").disableStats().setRequiresSelfNotify(); 086 public static final Block railPowered = (new BlockRail(27, 179, true)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("goldenRail").setRequiresSelfNotify(); 087 public static final Block railDetector = (new BlockDetectorRail(28, 195)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("detectorRail").setRequiresSelfNotify(); 088 public static final Block pistonStickyBase = (new BlockPistonBase(29, 106, true)).setBlockName("pistonStickyBase").setRequiresSelfNotify(); 089 public static final Block web = (new BlockWeb(30, 11)).setLightOpacity(1).setHardness(4.0F).setBlockName("web"); 090 public static final BlockTallGrass tallGrass = (BlockTallGrass)(new BlockTallGrass(31, 39)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tallgrass"); 091 public static final BlockDeadBush deadBush = (BlockDeadBush)(new BlockDeadBush(32, 55)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("deadbush"); 092 public static final Block pistonBase = (new BlockPistonBase(33, 107, false)).setBlockName("pistonBase").setRequiresSelfNotify(); 093 public static final BlockPistonExtension pistonExtension = (BlockPistonExtension)(new BlockPistonExtension(34, 107)).setRequiresSelfNotify(); 094 public static final Block cloth = (new BlockCloth()).setHardness(0.8F).setStepSound(soundClothFootstep).setBlockName("cloth").setRequiresSelfNotify(); 095 public static final BlockPistonMoving pistonMoving = new BlockPistonMoving(36); 096 public static final BlockFlower plantYellow = (BlockFlower)(new BlockFlower(37, 13)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("flower"); 097 public static final BlockFlower plantRed = (BlockFlower)(new BlockFlower(38, 12)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("rose"); 098 public static final BlockFlower mushroomBrown = (BlockFlower)(new BlockMushroom(39, 29)).setHardness(0.0F).setStepSound(soundGrassFootstep).setLightValue(0.125F).setBlockName("mushroom"); 099 public static final BlockFlower mushroomRed = (BlockFlower)(new BlockMushroom(40, 28)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("mushroom"); 100 public static final Block blockGold = (new BlockOreStorage(41, 23)).setHardness(3.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockGold"); 101 public static final Block blockSteel = (new BlockOreStorage(42, 22)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockIron"); 102 103 /** stoneDoubleSlab */ 104 public static final BlockHalfSlab stoneDoubleSlab = (BlockHalfSlab)(new BlockStep(43, true)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneSlab"); 105 106 /** stoneSingleSlab */ 107 public static final BlockHalfSlab stoneSingleSlab = (BlockHalfSlab)(new BlockStep(44, false)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneSlab"); 108 public static final Block brick = (new Block(45, 7, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("brick").setCreativeTab(CreativeTabs.tabBlock); 109 public static final Block tnt = (new BlockTNT(46, 8)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tnt"); 110 public static final Block bookShelf = (new BlockBookshelf(47, 35)).setHardness(1.5F).setStepSound(soundWoodFootstep).setBlockName("bookshelf"); 111 public static final Block cobblestoneMossy = (new Block(48, 36, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneMoss").setCreativeTab(CreativeTabs.tabBlock); 112 public static final Block obsidian = (new BlockObsidian(49, 37)).setHardness(50.0F).setResistance(2000.0F).setStepSound(soundStoneFootstep).setBlockName("obsidian"); 113 public static final Block torchWood = (new BlockTorch(50, 80)).setHardness(0.0F).setLightValue(0.9375F).setStepSound(soundWoodFootstep).setBlockName("torch").setRequiresSelfNotify(); 114 public static final BlockFire fire = (BlockFire)(new BlockFire(51, 31)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setBlockName("fire").disableStats(); 115 public static final Block mobSpawner = (new BlockMobSpawner(52, 65)).setHardness(5.0F).setStepSound(soundMetalFootstep).setBlockName("mobSpawner").disableStats(); 116 public static final Block stairCompactPlanks = (new BlockStairs(53, planks, 0)).setBlockName("stairsWood").setRequiresSelfNotify(); 117 public static final Block chest = (new BlockChest(54)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("chest").setRequiresSelfNotify(); 118 public static final Block redstoneWire = (new BlockRedstoneWire(55, 164)).setHardness(0.0F).setStepSound(soundPowderFootstep).setBlockName("redstoneDust").disableStats().setRequiresSelfNotify(); 119 public static final Block oreDiamond = (new BlockOre(56, 50)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreDiamond"); 120 public static final Block blockDiamond = (new BlockOreStorage(57, 24)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockDiamond"); 121 public static final Block workbench = (new BlockWorkbench(58)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("workbench"); 122 public static final Block crops = (new BlockCrops(59, 88)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("crops").disableStats().setRequiresSelfNotify(); 123 public static final Block tilledField = (new BlockFarmland(60)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("farmland").setRequiresSelfNotify(); 124 public static final Block stoneOvenIdle = (new BlockFurnace(61, false)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("furnace").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabDeco); 125 public static final Block stoneOvenActive = (new BlockFurnace(62, true)).setHardness(3.5F).setStepSound(soundStoneFootstep).setLightValue(0.875F).setBlockName("furnace").setRequiresSelfNotify(); 126 public static final Block signPost = (new BlockSign(63, TileEntitySign.class, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("sign").disableStats().setRequiresSelfNotify(); 127 public static final Block doorWood = (new BlockDoor(64, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setBlockName("doorWood").disableStats().setRequiresSelfNotify(); 128 public static final Block ladder = (new BlockLadder(65, 83)).setHardness(0.4F).setStepSound(soundWoodFootstep).setBlockName("ladder").setRequiresSelfNotify(); 129 public static final Block rail = (new BlockRail(66, 128, false)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("rail").setRequiresSelfNotify(); 130 public static final Block stairCompactCobblestone = (new BlockStairs(67, cobblestone, 0)).setBlockName("stairsStone").setRequiresSelfNotify(); 131 public static final Block signWall = (new BlockSign(68, TileEntitySign.class, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("sign").disableStats().setRequiresSelfNotify(); 132 public static final Block lever = (new BlockLever(69, 96)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("lever").setRequiresSelfNotify(); 133 public static final Block pressurePlateStone = (new BlockPressurePlate(70, stone.blockIndexInTexture, EnumMobType.mobs, Material.rock)).setHardness(0.5F).setStepSound(soundStoneFootstep).setBlockName("pressurePlate").setRequiresSelfNotify(); 134 public static final Block doorSteel = (new BlockDoor(71, Material.iron)).setHardness(5.0F).setStepSound(soundMetalFootstep).setBlockName("doorIron").disableStats().setRequiresSelfNotify(); 135 public static final Block pressurePlatePlanks = (new BlockPressurePlate(72, planks.blockIndexInTexture, EnumMobType.everything, Material.wood)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("pressurePlate").setRequiresSelfNotify(); 136 public static final Block oreRedstone = (new BlockRedstoneOre(73, 51, false)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreRedstone").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabBlock); 137 public static final Block oreRedstoneGlowing = (new BlockRedstoneOre(74, 51, true)).setLightValue(0.625F).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreRedstone").setRequiresSelfNotify(); 138 public static final Block torchRedstoneIdle = (new BlockRedstoneTorch(75, 115, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("notGate").setRequiresSelfNotify(); 139 public static final Block torchRedstoneActive = (new BlockRedstoneTorch(76, 99, true)).setHardness(0.0F).setLightValue(0.5F).setStepSound(soundWoodFootstep).setBlockName("notGate").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabRedstone); 140 public static final Block button = (new BlockButton(77, stone.blockIndexInTexture)).setHardness(0.5F).setStepSound(soundStoneFootstep).setBlockName("button").setRequiresSelfNotify(); 141 public static final Block snow = (new BlockSnow(78, 66)).setHardness(0.1F).setStepSound(soundClothFootstep).setBlockName("snow").setRequiresSelfNotify().setLightOpacity(0); 142 public static final Block ice = (new BlockIce(79, 67)).setHardness(0.5F).setLightOpacity(3).setStepSound(soundGlassFootstep).setBlockName("ice"); 143 public static final Block blockSnow = (new BlockSnowBlock(80, 66)).setHardness(0.2F).setStepSound(soundClothFootstep).setBlockName("snow"); 144 public static final Block cactus = (new BlockCactus(81, 70)).setHardness(0.4F).setStepSound(soundClothFootstep).setBlockName("cactus"); 145 public static final Block blockClay = (new BlockClay(82, 72)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("clay"); 146 public static final Block reed = (new BlockReed(83, 73)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("reeds").disableStats(); 147 public static final Block jukebox = (new BlockJukeBox(84, 74)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("jukebox").setRequiresSelfNotify(); 148 public static final Block fence = (new BlockFence(85, 4)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("fence"); 149 public static final Block pumpkin = (new BlockPumpkin(86, 102, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkin").setRequiresSelfNotify(); 150 public static final Block netherrack = (new BlockNetherrack(87, 103)).setHardness(0.4F).setStepSound(soundStoneFootstep).setBlockName("hellrock"); 151 public static final Block slowSand = (new BlockSoulSand(88, 104)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("hellsand"); 152 public static final Block glowStone = (new BlockGlowStone(89, 105, Material.glass)).setHardness(0.3F).setStepSound(soundGlassFootstep).setLightValue(1.0F).setBlockName("lightgem"); 153 154 /** The purple teleport blocks inside the obsidian circle */ 155 public static final BlockPortal portal = (BlockPortal)(new BlockPortal(90, 14)).setHardness(-1.0F).setStepSound(soundGlassFootstep).setLightValue(0.75F).setBlockName("portal"); 156 public static final Block pumpkinLantern = (new BlockPumpkin(91, 102, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setLightValue(1.0F).setBlockName("litpumpkin").setRequiresSelfNotify(); 157 public static final Block cake = (new BlockCake(92, 121)).setHardness(0.5F).setStepSound(soundClothFootstep).setBlockName("cake").disableStats().setRequiresSelfNotify(); 158 public static final Block redstoneRepeaterIdle = (new BlockRedstoneRepeater(93, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("diode").disableStats().setRequiresSelfNotify(); 159 public static final Block redstoneRepeaterActive = (new BlockRedstoneRepeater(94, true)).setHardness(0.0F).setLightValue(0.625F).setStepSound(soundWoodFootstep).setBlockName("diode").disableStats().setRequiresSelfNotify(); 160 161 /** 162 * April fools secret locked chest, only spawns on new chunks on 1st April. 163 */ 164 public static final Block lockedChest = (new BlockLockedChest(95)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setBlockName("lockedchest").setTickRandomly(true).setRequiresSelfNotify(); 165 public static final Block trapdoor = (new BlockTrapDoor(96, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setBlockName("trapdoor").disableStats().setRequiresSelfNotify(); 166 public static final Block silverfish = (new BlockSilverfish(97)).setHardness(0.75F).setBlockName("monsterStoneEgg"); 167 public static final Block stoneBrick = (new BlockStoneBrick(98)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stonebricksmooth"); 168 public static final Block mushroomCapBrown = (new BlockMushroomCap(99, Material.wood, 142, 0)).setHardness(0.2F).setStepSound(soundWoodFootstep).setBlockName("mushroom").setRequiresSelfNotify(); 169 public static final Block mushroomCapRed = (new BlockMushroomCap(100, Material.wood, 142, 1)).setHardness(0.2F).setStepSound(soundWoodFootstep).setBlockName("mushroom").setRequiresSelfNotify(); 170 public static final Block fenceIron = (new BlockPane(101, 85, 85, Material.iron, true)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("fenceIron"); 171 public static final Block thinGlass = (new BlockPane(102, 49, 148, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("thinGlass"); 172 public static final Block melon = (new BlockMelon(103)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("melon"); 173 public static final Block pumpkinStem = (new BlockStem(104, pumpkin)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkinStem").setRequiresSelfNotify(); 174 public static final Block melonStem = (new BlockStem(105, melon)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkinStem").setRequiresSelfNotify(); 175 public static final Block vine = (new BlockVine(106)).setHardness(0.2F).setStepSound(soundGrassFootstep).setBlockName("vine").setRequiresSelfNotify(); 176 public static final Block fenceGate = (new BlockFenceGate(107, 4)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("fenceGate").setRequiresSelfNotify(); 177 public static final Block stairsBrick = (new BlockStairs(108, brick, 0)).setBlockName("stairsBrick").setRequiresSelfNotify(); 178 public static final Block stairsStoneBrickSmooth = (new BlockStairs(109, stoneBrick, 0)).setBlockName("stairsStoneBrickSmooth").setRequiresSelfNotify(); 179 public static final BlockMycelium mycelium = (BlockMycelium)(new BlockMycelium(110)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("mycel"); 180 public static final Block waterlily = (new BlockLilyPad(111, 76)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("waterlily"); 181 public static final Block netherBrick = (new Block(112, 224, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("netherBrick").setCreativeTab(CreativeTabs.tabBlock); 182 public static final Block netherFence = (new BlockFence(113, 224, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("netherFence"); 183 public static final Block stairsNetherBrick = (new BlockStairs(114, netherBrick, 0)).setBlockName("stairsNetherBrick").setRequiresSelfNotify(); 184 public static final Block netherStalk = (new BlockNetherStalk(115)).setBlockName("netherStalk").setRequiresSelfNotify(); 185 public static final Block enchantmentTable = (new BlockEnchantmentTable(116)).setHardness(5.0F).setResistance(2000.0F).setBlockName("enchantmentTable"); 186 public static final Block brewingStand = (new BlockBrewingStand(117)).setHardness(0.5F).setLightValue(0.125F).setBlockName("brewingStand").setRequiresSelfNotify(); 187 public static final Block cauldron = (new BlockCauldron(118)).setHardness(2.0F).setBlockName("cauldron").setRequiresSelfNotify(); 188 public static final Block endPortal = (new BlockEndPortal(119, Material.portal)).setHardness(-1.0F).setResistance(6000000.0F); 189 public static final Block endPortalFrame = (new BlockEndPortalFrame(120)).setStepSound(soundGlassFootstep).setLightValue(0.125F).setHardness(-1.0F).setBlockName("endPortalFrame").setRequiresSelfNotify().setResistance(6000000.0F).setCreativeTab(CreativeTabs.tabDeco); 190 public static final Block whiteStone = (new Block(121, 175, Material.rock)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setBlockName("whiteStone").setCreativeTab(CreativeTabs.tabBlock); 191 public static final Block dragonEgg = (new BlockDragonEgg(122, 167)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setLightValue(0.125F).setBlockName("dragonEgg"); 192 public static final Block redstoneLampIdle = (new BlockRedstoneLight(123, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("redstoneLight").setCreativeTab(CreativeTabs.tabRedstone); 193 public static final Block redstoneLampActive = (new BlockRedstoneLight(124, true)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("redstoneLight"); 194 public static final BlockHalfSlab woodDoubleSlab = (BlockHalfSlab)(new BlockWoodSlab(125, true)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("woodSlab"); 195 public static final BlockHalfSlab woodSingleSlab = (BlockHalfSlab)(new BlockWoodSlab(126, false)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("woodSlab"); 196 public static final Block cocoa = (new BlockCocoa(127)).setHardness(0.2F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("cocoa").setRequiresSelfNotify(); 197 public static final Block stairsSandStone = (new BlockStairs(128, sandStone, 0)).setBlockName("stairsSandStone").setRequiresSelfNotify(); 198 public static final Block oreEmerald = (new BlockOre(129, 171)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreEmerald"); 199 public static final Block enderChest = (new BlockEnderChest(130)).setHardness(22.5F).setResistance(1000.0F).setStepSound(soundStoneFootstep).setBlockName("enderChest").setRequiresSelfNotify().setLightValue(0.5F); 200 public static final BlockTripWireSource tripWireSource = (BlockTripWireSource)(new BlockTripWireSource(131)).setBlockName("tripWireSource").setRequiresSelfNotify(); 201 public static final Block tripWire = (new BlockTripWire(132)).setBlockName("tripWire").setRequiresSelfNotify(); 202 public static final Block blockEmerald = (new BlockOreStorage(133, 25)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockEmerald"); 203 public static final Block stairsWoodSpruce = (new BlockStairs(134, planks, 1)).setBlockName("stairsWoodSpruce").setRequiresSelfNotify(); 204 public static final Block stairsWoodBirch = (new BlockStairs(135, planks, 2)).setBlockName("stairsWoodBirch").setRequiresSelfNotify(); 205 public static final Block stairsWoodJungle = (new BlockStairs(136, planks, 3)).setBlockName("stairsWoodJungle").setRequiresSelfNotify(); 206 207 /** 208 * The index of the texture to be displayed for this block. May vary based on graphics settings. Mostly seems to 209 * come from terrain.png, and the index is 0-based (grass is 0). 210 */ 211 public int blockIndexInTexture; 212 213 /** ID of the block. */ 214 public final int blockID; 215 216 /** Indicates how many hits it takes to break a block. */ 217 protected float blockHardness; 218 219 /** Indicates the blocks resistance to explosions. */ 220 protected float blockResistance; 221 222 /** 223 * set to true when Block's constructor is called through the chain of super()'s. Note: Never used 224 */ 225 protected boolean blockConstructorCalled; 226 227 /** 228 * If this field is true, the block is counted for statistics (mined or placed) 229 */ 230 protected boolean enableStats; 231 232 /** 233 * Flags whether or not this block is of a type that needs random ticking. Ref-counted by ExtendedBlockStorage in 234 * order to broadly cull a chunk from the random chunk update list for efficiency's sake. 235 */ 236 protected boolean needsRandomTick; 237 238 /** true if the Block contains a Tile Entity */ 239 protected boolean isBlockContainer; 240 241 /** minimum X for the block bounds (local coordinates) */ 242 public double minX; 243 244 /** minimum Y for the block bounds (local coordinates) */ 245 public double minY; 246 247 /** minimum Z for the block bounds (local coordinates) */ 248 public double minZ; 249 250 /** maximum X for the block bounds (local coordinates) */ 251 public double maxX; 252 253 /** maximum Y for the block bounds (local coordinates) */ 254 public double maxY; 255 256 /** maximum Z for the block bounds (local coordinates) */ 257 public double maxZ; 258 259 /** Sound of stepping on the block */ 260 public StepSound stepSound; 261 public float blockParticleGravity; 262 263 /** Block material definition. */ 264 public final Material blockMaterial; 265 266 /** 267 * Determines how much velocity is maintained while moving on top of this block 268 */ 269 public float slipperiness; 270 private String blockName; 271 272 public Block(int par1, Material par2Material) 273 { 274 this.blockConstructorCalled = true; 275 this.enableStats = true; 276 this.stepSound = soundPowderFootstep; 277 this.blockParticleGravity = 1.0F; 278 this.slipperiness = 0.6F; 279 280 if (blocksList[par1] != null) 281 { 282 throw new IllegalArgumentException("Slot " + par1 + " is already occupied by " + blocksList[par1] + " when adding " + this); 283 } 284 else 285 { 286 this.blockMaterial = par2Material; 287 blocksList[par1] = this; 288 this.blockID = par1; 289 this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); 290 opaqueCubeLookup[par1] = this.isOpaqueCube(); 291 lightOpacity[par1] = this.isOpaqueCube() ? 255 : 0; 292 canBlockGrass[par1] = !par2Material.getCanBlockGrass(); 293 } 294 isDefaultTexture = (getTextureFile() != null && getTextureFile().equalsIgnoreCase("/terrain.png")); 295 } 296 297 /** 298 * Blocks with this attribute will not notify all near blocks when it's metadata change. The default behavior is 299 * always notify every neightbor block when anything changes. 300 */ 301 protected Block setRequiresSelfNotify() 302 { 303 requiresSelfNotify[this.blockID] = true; 304 return this; 305 } 306 307 /** 308 * This method is called on a block after all other blocks gets already created. You can use it to reference and 309 * configure something on the block that needs the others ones. 310 */ 311 protected void initializeBlock() {} 312 313 public Block(int par1, int par2, Material par3Material) 314 { 315 this(par1, par3Material); 316 this.blockIndexInTexture = par2; 317 } 318 319 /** 320 * Sets the footstep sound for the block. Returns the object for convenience in constructing. 321 */ 322 public Block setStepSound(StepSound par1StepSound) 323 { 324 this.stepSound = par1StepSound; 325 return this; 326 } 327 328 /** 329 * Sets how much light is blocked going through this block. Returns the object for convenience in constructing. 330 */ 331 public Block setLightOpacity(int par1) 332 { 333 lightOpacity[this.blockID] = par1; 334 return this; 335 } 336 337 /** 338 * Sets the amount of light emitted by a block from 0.0f to 1.0f (converts internally to 0-15). Returns the object 339 * for convenience in constructing. 340 */ 341 public Block setLightValue(float par1) 342 { 343 lightValue[this.blockID] = (int)(15.0F * par1); 344 return this; 345 } 346 347 /** 348 * Sets the the blocks resistance to explosions. Returns the object for convenience in constructing. 349 */ 350 public Block setResistance(float par1) 351 { 352 this.blockResistance = par1 * 3.0F; 353 return this; 354 } 355 356 public static boolean isNormalCube(int par0) 357 { 358 Block var1 = blocksList[par0]; 359 return var1 == null ? false : var1.blockMaterial.isOpaque() && var1.renderAsNormalBlock(); 360 } 361 362 /** 363 * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) 364 */ 365 public boolean renderAsNormalBlock() 366 { 367 return true; 368 } 369 370 public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 371 { 372 return !this.blockMaterial.blocksMovement(); 373 } 374 375 /** 376 * The type of render function that is called for this block 377 */ 378 public int getRenderType() 379 { 380 return 0; 381 } 382 383 /** 384 * Sets how many hits it takes to break a block. 385 */ 386 public Block setHardness(float par1) 387 { 388 this.blockHardness = par1; 389 390 if (this.blockResistance < par1 * 5.0F) 391 { 392 this.blockResistance = par1 * 5.0F; 393 } 394 395 return this; 396 } 397 398 /** 399 * This method will make the hardness of the block equals to -1, and the block is indestructible. 400 */ 401 public Block setBlockUnbreakable() 402 { 403 this.setHardness(-1.0F); 404 return this; 405 } 406 407 /** 408 * Returns the block hardness at a location. Args: world, x, y, z 409 */ 410 public float getBlockHardness(World par1World, int par2, int par3, int par4) 411 { 412 return this.blockHardness; 413 } 414 415 /** 416 * Sets whether this block type will receive random update ticks 417 */ 418 public Block setTickRandomly(boolean par1) 419 { 420 this.needsRandomTick = par1; 421 return this; 422 } 423 424 /** 425 * Returns whether or not this block is of a type that needs random ticking. Called for ref-counting purposes by 426 * ExtendedBlockStorage in order to broadly cull a chunk from the random chunk update list for efficiency's sake. 427 */ 428 public boolean getTickRandomly() 429 { 430 return this.needsRandomTick; 431 } 432 433 @Deprecated //Forge: New Metadata sensitive version. 434 public boolean hasTileEntity() 435 { 436 return hasTileEntity(0); 437 } 438 439 /** 440 * Sets the bounds of the block. minX, minY, minZ, maxX, maxY, maxZ 441 */ 442 public void setBlockBounds(float par1, float par2, float par3, float par4, float par5, float par6) 443 { 444 this.minX = (double)par1; 445 this.minY = (double)par2; 446 this.minZ = (double)par3; 447 this.maxX = (double)par4; 448 this.maxY = (double)par5; 449 this.maxZ = (double)par6; 450 } 451 452 @SideOnly(Side.CLIENT) 453 454 /** 455 * How bright to render this block based on the light its receiving. Args: iBlockAccess, x, y, z 456 */ 457 public float getBlockBrightness(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 458 { 459 return par1IBlockAccess.getBrightness(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4)); 460 } 461 462 @SideOnly(Side.CLIENT) 463 464 /** 465 * Goes straight to getLightBrightnessForSkyBlocks for Blocks, does some fancy computing for Fluids 466 */ 467 public int getMixedBrightnessForBlock(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 468 { 469 return par1IBlockAccess.getLightBrightnessForSkyBlocks(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4)); 470 } 471 472 @SideOnly(Side.CLIENT) 473 474 /** 475 * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given 476 * coordinates. Args: blockAccess, x, y, z, side 477 */ 478 public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 479 { 480 return par5 == 0 && this.minY > 0.0D ? true : (par5 == 1 && this.maxY < 1.0D ? true : (par5 == 2 && this.minZ > 0.0D ? true : (par5 == 3 && this.maxZ < 1.0D ? true : (par5 == 4 && this.minX > 0.0D ? true : (par5 == 5 && this.maxX < 1.0D ? true : !par1IBlockAccess.isBlockOpaqueCube(par2, par3, par4)))))); 481 } 482 483 /** 484 * Returns Returns true if the given side of this block type should be rendered (if it's solid or not), if the 485 * adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side 486 */ 487 public boolean isBlockSolid(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 488 { 489 return par1IBlockAccess.getBlockMaterial(par2, par3, par4).isSolid(); 490 } 491 492 @SideOnly(Side.CLIENT) 493 494 /** 495 * Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side 496 */ 497 public int getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 498 { 499 return this.getBlockTextureFromSideAndMetadata(par5, par1IBlockAccess.getBlockMetadata(par2, par3, par4)); 500 } 501 502 /** 503 * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata 504 */ 505 public int getBlockTextureFromSideAndMetadata(int par1, int par2) 506 { 507 return this.getBlockTextureFromSide(par1); 508 } 509 510 /** 511 * Returns the block texture based on the side being looked at. Args: side 512 */ 513 public int getBlockTextureFromSide(int par1) 514 { 515 return this.blockIndexInTexture; 516 } 517 518 /** 519 * if the specified block is in the given AABB, add its collision bounding box to the given list 520 */ 521 public void addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity) 522 { 523 AxisAlignedBB var8 = this.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4); 524 525 if (var8 != null && par5AxisAlignedBB.intersectsWith(var8)) 526 { 527 par6List.add(var8); 528 } 529 } 530 531 @SideOnly(Side.CLIENT) 532 533 /** 534 * Returns the bounding box of the wired rectangular prism to render. 535 */ 536 public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4) 537 { 538 return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ); 539 } 540 541 /** 542 * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been 543 * cleared to be reused) 544 */ 545 public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4) 546 { 547 return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ); 548 } 549 550 /** 551 * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two 552 * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. 553 */ 554 public boolean isOpaqueCube() 555 { 556 return true; 557 } 558 559 /** 560 * Returns whether this block is collideable based on the arguments passed in Args: blockMetaData, unknownFlag 561 */ 562 public boolean canCollideCheck(int par1, boolean par2) 563 { 564 return this.isCollidable(); 565 } 566 567 /** 568 * Returns if this block is collidable (only used by Fire). Args: x, y, z 569 */ 570 public boolean isCollidable() 571 { 572 return true; 573 } 574 575 /** 576 * Ticks the block if it's been scheduled 577 */ 578 public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) {} 579 580 @SideOnly(Side.CLIENT) 581 582 /** 583 * A randomly called display update to be able to add particles or other items for display 584 */ 585 public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) {} 586 587 /** 588 * Called right before the block is destroyed by a player. Args: world, x, y, z, metaData 589 */ 590 public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) {} 591 592 /** 593 * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are 594 * their own) Args: x, y, z, neighbor blockID 595 */ 596 public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) {} 597 598 /** 599 * How many world ticks before ticking 600 */ 601 public int tickRate() 602 { 603 return 10; 604 } 605 606 /** 607 * Called whenever the block is added into the world. Args: world, x, y, z 608 */ 609 public void onBlockAdded(World par1World, int par2, int par3, int par4) {} 610 611 /** 612 * ejects contained items into the world, and notifies neighbours of an update, as appropriate 613 */ 614 public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6) {} 615 616 /** 617 * Returns the quantity of items to drop on block destruction. 618 */ 619 public int quantityDropped(Random par1Random) 620 { 621 return 1; 622 } 623 624 /** 625 * Returns the ID of the items to drop on destruction. 626 */ 627 public int idDropped(int par1, Random par2Random, int par3) 628 { 629 return this.blockID; 630 } 631 632 /** 633 * Gets the hardness of block at the given coordinates in the given world, relative to the ability of the given 634 * EntityPlayer. 635 */ 636 public float getPlayerRelativeBlockHardness(EntityPlayer par1EntityPlayer, World par2World, int par3, int par4, int par5) 637 { 638 return ForgeHooks.blockStrength(this, par1EntityPlayer, par2World, par3, par4, par5); 639 } 640 641 /** 642 * Drops the specified block items 643 */ 644 public final void dropBlockAsItem(World par1World, int par2, int par3, int par4, int par5, int par6) 645 { 646 this.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, 1.0F, par6); 647 } 648 649 /** 650 * Drops the block items with a specified chance of dropping the specified items 651 */ 652 public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7) 653 { 654 if (!par1World.isRemote) 655 { 656 ArrayList<ItemStack> items = getBlockDropped(par1World, par2, par3, par4, par5, par7); 657 658 for (ItemStack item : items) 659 { 660 if (par1World.rand.nextFloat() <= par6) 661 { 662 this.dropBlockAsItem_do(par1World, par2, par3, par4, item); 663 } 664 } 665 } 666 } 667 668 /** 669 * Spawns EntityItem in the world for the given ItemStack if the world is not remote. 670 */ 671 protected void dropBlockAsItem_do(World par1World, int par2, int par3, int par4, ItemStack par5ItemStack) 672 { 673 if (!par1World.isRemote) 674 { 675 float var6 = 0.7F; 676 double var7 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D; 677 double var9 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D; 678 double var11 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D; 679 EntityItem var13 = new EntityItem(par1World, (double)par2 + var7, (double)par3 + var9, (double)par4 + var11, par5ItemStack); 680 var13.delayBeforeCanPickup = 10; 681 par1World.spawnEntityInWorld(var13); 682 } 683 } 684 685 /** 686 * called by spawner, ore, redstoneOre blocks 687 */ 688 protected void dropXpOnBlockBreak(World par1World, int par2, int par3, int par4, int par5) 689 { 690 if (!par1World.isRemote) 691 { 692 while (par5 > 0) 693 { 694 int var6 = EntityXPOrb.getXPSplit(par5); 695 par5 -= var6; 696 par1World.spawnEntityInWorld(new EntityXPOrb(par1World, (double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, var6)); 697 } 698 } 699 } 700 701 /** 702 * Determines the damage on the item the block drops. Used in cloth and wood. 703 */ 704 protected int damageDropped(int par1) 705 { 706 return 0; 707 } 708 709 /** 710 * Returns how much this block can resist explosions from the passed in entity. 711 */ 712 public float getExplosionResistance(Entity par1Entity) 713 { 714 return this.blockResistance / 5.0F; 715 } 716 717 /** 718 * Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world, 719 * x, y, z, startVec, endVec 720 */ 721 public MovingObjectPosition collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3) 722 { 723 this.setBlockBoundsBasedOnState(par1World, par2, par3, par4); 724 par5Vec3 = par5Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4)); 725 par6Vec3 = par6Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4)); 726 Vec3 var7 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.minX); 727 Vec3 var8 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.maxX); 728 Vec3 var9 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.minY); 729 Vec3 var10 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.maxY); 730 Vec3 var11 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.minZ); 731 Vec3 var12 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.maxZ); 732 733 if (!this.isVecInsideYZBounds(var7)) 734 { 735 var7 = null; 736 } 737 738 if (!this.isVecInsideYZBounds(var8)) 739 { 740 var8 = null; 741 } 742 743 if (!this.isVecInsideXZBounds(var9)) 744 { 745 var9 = null; 746 } 747 748 if (!this.isVecInsideXZBounds(var10)) 749 { 750 var10 = null; 751 } 752 753 if (!this.isVecInsideXYBounds(var11)) 754 { 755 var11 = null; 756 } 757 758 if (!this.isVecInsideXYBounds(var12)) 759 { 760 var12 = null; 761 } 762 763 Vec3 var13 = null; 764 765 if (var7 != null && (var13 == null || par5Vec3.squareDistanceTo(var7) < par5Vec3.squareDistanceTo(var13))) 766 { 767 var13 = var7; 768 } 769 770 if (var8 != null && (var13 == null || par5Vec3.squareDistanceTo(var8) < par5Vec3.squareDistanceTo(var13))) 771 { 772 var13 = var8; 773 } 774 775 if (var9 != null && (var13 == null || par5Vec3.squareDistanceTo(var9) < par5Vec3.squareDistanceTo(var13))) 776 { 777 var13 = var9; 778 } 779 780 if (var10 != null && (var13 == null || par5Vec3.squareDistanceTo(var10) < par5Vec3.squareDistanceTo(var13))) 781 { 782 var13 = var10; 783 } 784 785 if (var11 != null && (var13 == null || par5Vec3.squareDistanceTo(var11) < par5Vec3.squareDistanceTo(var13))) 786 { 787 var13 = var11; 788 } 789 790 if (var12 != null && (var13 == null || par5Vec3.squareDistanceTo(var12) < par5Vec3.squareDistanceTo(var13))) 791 { 792 var13 = var12; 793 } 794 795 if (var13 == null) 796 { 797 return null; 798 } 799 else 800 { 801 byte var14 = -1; 802 803 if (var13 == var7) 804 { 805 var14 = 4; 806 } 807 808 if (var13 == var8) 809 { 810 var14 = 5; 811 } 812 813 if (var13 == var9) 814 { 815 var14 = 0; 816 } 817 818 if (var13 == var10) 819 { 820 var14 = 1; 821 } 822 823 if (var13 == var11) 824 { 825 var14 = 2; 826 } 827 828 if (var13 == var12) 829 { 830 var14 = 3; 831 } 832 833 return new MovingObjectPosition(par2, par3, par4, var14, var13.addVector((double)par2, (double)par3, (double)par4)); 834 } 835 } 836 837 /** 838 * Checks if a vector is within the Y and Z bounds of the block. 839 */ 840 private boolean isVecInsideYZBounds(Vec3 par1Vec3) 841 { 842 return par1Vec3 == null ? false : par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ; 843 } 844 845 /** 846 * Checks if a vector is within the X and Z bounds of the block. 847 */ 848 private boolean isVecInsideXZBounds(Vec3 par1Vec3) 849 { 850 return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ; 851 } 852 853 /** 854 * Checks if a vector is within the X and Y bounds of the block. 855 */ 856 private boolean isVecInsideXYBounds(Vec3 par1Vec3) 857 { 858 return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY; 859 } 860 861 /** 862 * Called upon the block being destroyed by an explosion 863 */ 864 public void onBlockDestroyedByExplosion(World par1World, int par2, int par3, int par4) {} 865 866 @SideOnly(Side.CLIENT) 867 868 /** 869 * Returns which pass should this block be rendered on. 0 for solids and 1 for alpha 870 */ 871 public int getRenderBlockPass() 872 { 873 return 0; 874 } 875 876 /** 877 * checks to see if you can place this block can be placed on that side of a block: BlockLever overrides 878 */ 879 public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5) 880 { 881 return this.canPlaceBlockAt(par1World, par2, par3, par4); 882 } 883 884 /** 885 * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z 886 */ 887 public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4) 888 { 889 int var5 = par1World.getBlockId(par2, par3, par4); 890 return var5 == 0 || blocksList[var5].blockMaterial.isGroundCover(); 891 } 892 893 /** 894 * Called upon block activation (right click on the block.) 895 */ 896 public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9) 897 { 898 return false; 899 } 900 901 /** 902 * Called whenever an entity is walking on top of this block. Args: world, x, y, z, entity 903 */ 904 public void onEntityWalking(World par1World, int par2, int par3, int par4, Entity par5Entity) {} 905 906 /** 907 * called before onBlockPlacedBy by ItemBlock and ItemReed 908 */ 909 public void updateBlockMetadata(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8) {} 910 911 /** 912 * Called when the block is clicked by a player. Args: x, y, z, entityPlayer 913 */ 914 public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer) {} 915 916 /** 917 * Can add to the passed in vector for a movement vector to be applied to the entity. Args: x, y, z, entity, vec3d 918 */ 919 public void velocityToAddToEntity(World par1World, int par2, int par3, int par4, Entity par5Entity, Vec3 par6Vec3) {} 920 921 /** 922 * Updates the blocks bounds based on its current state. Args: world, x, y, z 923 */ 924 public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) {} 925 926 /** 927 * Is this block powering the block on the specified side 928 */ 929 public boolean isPoweringTo(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 930 { 931 return false; 932 } 933 934 @SideOnly(Side.CLIENT) 935 public int getBlockColor() 936 { 937 return 16777215; 938 } 939 940 @SideOnly(Side.CLIENT) 941 942 /** 943 * Returns the color this block should be rendered. Used by leaves. 944 */ 945 public int getRenderColor(int par1) 946 { 947 return 16777215; 948 } 949 950 @SideOnly(Side.CLIENT) 951 952 /** 953 * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called 954 * when first determining what to render. 955 */ 956 public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 957 { 958 return 16777215; 959 } 960 961 /** 962 * Can this block provide power. Only wire currently seems to have this change based on its state. 963 */ 964 public boolean canProvidePower() 965 { 966 return false; 967 } 968 969 /** 970 * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity 971 */ 972 public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity) {} 973 974 /** 975 * Is this block indirectly powering the block on the specified side 976 */ 977 public boolean isIndirectlyPoweringTo(World par1World, int par2, int par3, int par4, int par5) 978 { 979 return false; 980 } 981 982 /** 983 * Sets the block's bounds for rendering it as an item 984 */ 985 public void setBlockBoundsForItemRender() {} 986 987 /** 988 * Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the 989 * block and l is the block's subtype/damage. 990 */ 991 public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6) 992 { 993 par2EntityPlayer.addStat(StatList.mineBlockStatArray[this.blockID], 1); 994 par2EntityPlayer.addExhaustion(0.025F); 995 996 if (this.canSilkHarvest(par1World, par2EntityPlayer, par3, par4, par5, par6) && EnchantmentHelper.getSilkTouchModifier(par2EntityPlayer.inventory)) 997 { 998 ItemStack var8 = this.createStackedBlock(par6); 999 1000 if (var8 != null) 1001 { 1002 this.dropBlockAsItem_do(par1World, par3, par4, par5, var8); 1003 } 1004 } 1005 else 1006 { 1007 int var7 = EnchantmentHelper.getFortuneModifier(par2EntityPlayer.inventory); 1008 this.dropBlockAsItem(par1World, par3, par4, par5, par6, var7); 1009 } 1010 } 1011 1012 /** 1013 * Return true if a player with Silk Touch can harvest this block directly, and not its normal drops. 1014 */ 1015 protected boolean canSilkHarvest() 1016 { 1017 return this.renderAsNormalBlock() && !this.isBlockContainer; 1018 } 1019 1020 /** 1021 * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage 1022 * and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null. 1023 */ 1024 protected ItemStack createStackedBlock(int par1) 1025 { 1026 int var2 = 0; 1027 1028 if (this.blockID >= 0 && this.blockID < Item.itemsList.length && Item.itemsList[this.blockID].getHasSubtypes()) 1029 { 1030 var2 = par1; 1031 } 1032 1033 return new ItemStack(this.blockID, 1, var2); 1034 } 1035 1036 /** 1037 * Returns the usual quantity dropped by the block plus a bonus of 1 to 'i' (inclusive). 1038 */ 1039 public int quantityDroppedWithBonus(int par1, Random par2Random) 1040 { 1041 return this.quantityDropped(par2Random); 1042 } 1043 1044 /** 1045 * Can this block stay at this position. Similar to canPlaceBlockAt except gets checked often with plants. 1046 */ 1047 public boolean canBlockStay(World par1World, int par2, int par3, int par4) 1048 { 1049 return true; 1050 } 1051 1052 /** 1053 * Called when the block is placed in the world. 1054 */ 1055 public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving) {} 1056 1057 /** 1058 * set name of block from language file 1059 */ 1060 public Block setBlockName(String par1Str) 1061 { 1062 this.blockName = "tile." + par1Str; 1063 return this; 1064 } 1065 1066 /** 1067 * gets the localized version of the name of this block using StatCollector.translateToLocal. Used for the statistic 1068 * page. 1069 */ 1070 public String translateBlockName() 1071 { 1072 return StatCollector.translateToLocal(this.getBlockName() + ".name"); 1073 } 1074 1075 public String getBlockName() 1076 { 1077 return this.blockName; 1078 } 1079 1080 /** 1081 * Called when the block receives a BlockEvent - see World.addBlockEvent. By default, passes it on to the tile 1082 * entity at this location. Args: world, x, y, z, blockID, EventID, event parameter 1083 */ 1084 public void onBlockEventReceived(World par1World, int par2, int par3, int par4, int par5, int par6) {} 1085 1086 /** 1087 * Return the state of blocks statistics flags - if the block is counted for mined and placed. 1088 */ 1089 public boolean getEnableStats() 1090 { 1091 return this.enableStats; 1092 } 1093 1094 /** 1095 * Disable statistics for the block, the block will no count for mined or placed. 1096 */ 1097 protected Block disableStats() 1098 { 1099 this.enableStats = false; 1100 return this; 1101 } 1102 1103 /** 1104 * Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility 1105 * and stop pistons 1106 */ 1107 public int getMobilityFlag() 1108 { 1109 return this.blockMaterial.getMaterialMobility(); 1110 } 1111 1112 @SideOnly(Side.CLIENT) 1113 1114 /** 1115 * Returns the default ambient occlusion value based on block opacity 1116 */ 1117 public float getAmbientOcclusionLightValue(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 1118 { 1119 return par1IBlockAccess.isBlockNormalCube(par2, par3, par4) ? 0.2F : 1.0F; 1120 } 1121 1122 /** 1123 * Block's chance to react to an entity falling on it. 1124 */ 1125 public void onFallenUpon(World par1World, int par2, int par3, int par4, Entity par5Entity, float par6) {} 1126 1127 @SideOnly(Side.CLIENT) 1128 1129 /** 1130 * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative) 1131 */ 1132 public int idPicked(World par1World, int par2, int par3, int par4) 1133 { 1134 return this.blockID; 1135 } 1136 1137 /** 1138 * Sets the CreativeTab to display this block on. 1139 */ 1140 public Block setCreativeTab(CreativeTabs par1CreativeTabs) 1141 { 1142 this.displayOnCreativeTab = par1CreativeTabs; 1143 return this; 1144 } 1145 1146 /** 1147 * Called when the block is attempted to be harvested 1148 */ 1149 public void onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer) {} 1150 1151 @SideOnly(Side.CLIENT) 1152 1153 /** 1154 * Get the block's damage value (for use with pick block). 1155 */ 1156 public int getDamageValue(World par1World, int par2, int par3, int par4) 1157 { 1158 return this.damageDropped(par1World.getBlockMetadata(par2, par3, par4)); 1159 } 1160 1161 /** 1162 * Called when this block is set (with meta data). 1163 */ 1164 public void onSetBlockIDWithMetaData(World par1World, int par2, int par3, int par4, int par5) {} 1165 1166 @SideOnly(Side.CLIENT) 1167 1168 /** 1169 * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks) 1170 */ 1171 public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List) 1172 { 1173 par3List.add(new ItemStack(par1, 1, 0)); 1174 } 1175 1176 @SideOnly(Side.CLIENT) 1177 1178 /** 1179 * Returns the CreativeTab to display the given block on. 1180 */ 1181 public CreativeTabs getCreativeTabToDisplayOn() 1182 { 1183 return this.displayOnCreativeTab; 1184 } 1185 1186 /** 1187 * currently only used by BlockCauldron to incrament meta-data during rain 1188 */ 1189 public void fillWithRain(World par1World, int par2, int par3, int par4) {} 1190 1191 /** 1192 * Called when the time changes. 1193 */ 1194 public void onTimeChanged(World par1World, long par2, long par4) {} 1195 1196 static 1197 { 1198 Item.itemsList[cloth.blockID] = (new ItemCloth(cloth.blockID - 256)).setItemName("cloth"); 1199 Item.itemsList[wood.blockID] = (new ItemTree(wood.blockID - 256, wood)).setItemName("log"); 1200 Item.itemsList[planks.blockID] = (new ItemWood(planks.blockID - 256, planks)).setItemName("wood"); 1201 Item.itemsList[silverfish.blockID] = (new ItemBlockSilverfish(silverfish.blockID - 256)).setItemName("monsterStoneEgg"); 1202 Item.itemsList[stoneBrick.blockID] = (new ItemSmoothStone(stoneBrick.blockID - 256, stoneBrick)).setItemName("stonebricksmooth"); 1203 Item.itemsList[sandStone.blockID] = (new ItemSandStone(sandStone.blockID - 256, sandStone)).setItemName("sandStone"); 1204 Item.itemsList[stoneSingleSlab.blockID] = (new ItemSlab(stoneSingleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, false)).setItemName("stoneSlab"); 1205 Item.itemsList[stoneDoubleSlab.blockID] = (new ItemSlab(stoneDoubleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, true)).setItemName("stoneSlab"); 1206 Item.itemsList[woodSingleSlab.blockID] = (new ItemSlab(woodSingleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, false)).setItemName("woodSlab"); 1207 Item.itemsList[woodDoubleSlab.blockID] = (new ItemSlab(woodDoubleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, true)).setItemName("woodSlab"); 1208 Item.itemsList[sapling.blockID] = (new ItemSapling(sapling.blockID - 256)).setItemName("sapling"); 1209 Item.itemsList[leaves.blockID] = (new ItemLeaves(leaves.blockID - 256)).setItemName("leaves"); 1210 Item.itemsList[vine.blockID] = new ItemColored(vine.blockID - 256, false); 1211 Item.itemsList[tallGrass.blockID] = (new ItemColored(tallGrass.blockID - 256, true)).setBlockNames(new String[] {"shrub", "grass", "fern"}); 1212 Item.itemsList[waterlily.blockID] = new ItemLilyPad(waterlily.blockID - 256); 1213 Item.itemsList[pistonBase.blockID] = new ItemPiston(pistonBase.blockID - 256); 1214 Item.itemsList[pistonStickyBase.blockID] = new ItemPiston(pistonStickyBase.blockID - 256); 1215 1216 for (int var0 = 0; var0 < 256; ++var0) 1217 { 1218 if (blocksList[var0] != null) 1219 { 1220 if (Item.itemsList[var0] == null) 1221 { 1222 Item.itemsList[var0] = new ItemBlock(var0 - 256); 1223 blocksList[var0].initializeBlock(); 1224 } 1225 1226 boolean var1 = false; 1227 1228 if (var0 > 0 && blocksList[var0].getRenderType() == 10) 1229 { 1230 var1 = true; 1231 } 1232 1233 if (var0 > 0 && blocksList[var0] instanceof BlockHalfSlab) 1234 { 1235 var1 = true; 1236 } 1237 1238 if (var0 == tilledField.blockID) 1239 { 1240 var1 = true; 1241 } 1242 1243 if (canBlockGrass[var0]) 1244 { 1245 var1 = true; 1246 } 1247 1248 if (lightOpacity[var0] == 0) 1249 { 1250 var1 = true; 1251 } 1252 1253 useNeighborBrightness[var0] = var1; 1254 } 1255 } 1256 1257 canBlockGrass[0] = true; 1258 StatList.initBreakableStats(); 1259 } 1260 1261 /* =================================================== FORGE START =====================================*/ 1262 /** 1263 * Get a light value for this block, normal ranges are between 0 and 15 1264 * 1265 * @param world The current world 1266 * @param x X Position 1267 * @param y Y position 1268 * @param z Z position 1269 * @return The light value 1270 */ 1271 public int getLightValue(IBlockAccess world, int x, int y, int z) 1272 { 1273 return lightValue[blockID]; 1274 } 1275 1276 /** 1277 * Checks if a player or entity can use this block to 'climb' like a ladder. 1278 * 1279 * @param world The current world 1280 * @param x X Position 1281 * @param y Y position 1282 * @param z Z position 1283 * @return True if the block should act like a ladder 1284 */ 1285 public boolean isLadder(World world, int x, int y, int z) 1286 { 1287 return false; 1288 } 1289 1290 /** 1291 * Return true if the block is a normal, solid cube. This 1292 * determines indirect power state, entity ejection from blocks, and a few 1293 * others. 1294 * 1295 * @param world The current world 1296 * @param x X Position 1297 * @param y Y position 1298 * @param z Z position 1299 * @return True if the block is a full cube 1300 */ 1301 public boolean isBlockNormalCube(World world, int x, int y, int z) 1302 { 1303 return blockMaterial.isOpaque() && renderAsNormalBlock(); 1304 } 1305 1306 /** 1307 * Checks if the block is a solid face on the given side, used by placement logic. 1308 * 1309 * @param world The current world 1310 * @param x X Position 1311 * @param y Y position 1312 * @param z Z position 1313 * @param size The side to check 1314 * @return True if the block is solid on the specified side. 1315 */ 1316 public boolean isBlockSolidOnSide(World world, int x, int y, int z, ForgeDirection side) 1317 { 1318 int meta = world.getBlockMetadata(x, y, z); 1319 if (this instanceof BlockStep) 1320 { 1321 return (((meta & 8) == 8 && (side == UP)) || isOpaqueCube()); 1322 } 1323 else if (this instanceof BlockFarmland) 1324 { 1325 return (side != DOWN && side != UP); 1326 } 1327 else if (this instanceof BlockStairs) 1328 { 1329 boolean flipped = ((meta & 4) != 0); 1330 return ((meta & 3) + side.ordinal() == 5) || (side == UP && flipped); 1331 } 1332 return isBlockNormalCube(world, x, y, z); 1333 } 1334 1335 /** 1336 * Determines if a new block can be replace the space occupied by this one, 1337 * Used in the player's placement code to make the block act like water, and lava. 1338 * 1339 * @param world The current world 1340 * @param x X Position 1341 * @param y Y position 1342 * @param z Z position 1343 * @return True if the block is replaceable by another block 1344 */ 1345 public boolean isBlockReplaceable(World world, int x, int y, int z) 1346 { 1347 return false; 1348 } 1349 1350 /** 1351 * Determines if this block should set fire and deal fire damage 1352 * to entities coming into contact with it. 1353 * 1354 * @param world The current world 1355 * @param x X Position 1356 * @param y Y position 1357 * @param z Z position 1358 * @return True if the block should deal damage 1359 */ 1360 public boolean isBlockBurning(World world, int x, int y, int z) 1361 { 1362 return false; 1363 } 1364 1365 /** 1366 * Determines this block should be treated as an air block 1367 * by the rest of the code. This method is primarily 1368 * useful for creating pure logic-blocks that will be invisible 1369 * to the player and otherwise interact as air would. 1370 * 1371 * @param world The current world 1372 * @param x X Position 1373 * @param y Y position 1374 * @param z Z position 1375 * @return True if the block considered air 1376 */ 1377 public boolean isAirBlock(World world, int x, int y, int z) 1378 { 1379 return false; 1380 } 1381 1382 /** 1383 * Determines if the player can harvest this block, obtaining it's drops when the block is destroyed. 1384 * 1385 * @param player The player damaging the block, may be null 1386 * @param meta The block's current metadata 1387 * @return True to spawn the drops 1388 */ 1389 public boolean canHarvestBlock(EntityPlayer player, int meta) 1390 { 1391 return ForgeHooks.canHarvestBlock(this, player, meta); 1392 } 1393 1394 /** 1395 * Called when a player removes a block. This is responsible for 1396 * actually destroying the block, and the block is intact at time of call. 1397 * This is called regardless of whether the player can harvest the block or 1398 * not. 1399 * 1400 * Return true if the block is actually destroyed. 1401 * 1402 * Note: When used in multiplayer, this is called on both client and 1403 * server sides! 1404 * 1405 * @param world The current world 1406 * @param player The player damaging the block, may be null 1407 * @param x X Position 1408 * @param y Y position 1409 * @param z Z position 1410 * @return True if the block is actually destroyed. 1411 */ 1412 public boolean removeBlockByPlayer(World world, EntityPlayer player, int x, int y, int z) 1413 { 1414 return world.setBlockWithNotify(x, y, z, 0); 1415 } 1416 1417 /** 1418 * Called when a new CreativeContainer is opened, populate the list 1419 * with all of the items for this block you want a player in creative mode 1420 * to have access to. 1421 * 1422 * @param itemList The list of items to display on the creative inventory. 1423 */ 1424 public void addCreativeItems(ArrayList itemList) 1425 { 1426 } 1427 1428 /** 1429 * Chance that fire will spread and consume this block. 1430 * 300 being a 100% chance, 0, being a 0% chance. 1431 * 1432 * @param world The current world 1433 * @param x The blocks X position 1434 * @param y The blocks Y position 1435 * @param z The blocks Z position 1436 * @param metadata The blocks current metadata 1437 * @param face The face that the fire is coming from 1438 * @return A number ranging from 0 to 300 relating used to determine if the block will be consumed by fire 1439 */ 1440 public int getFlammability(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face) 1441 { 1442 return blockFlammability[blockID]; 1443 } 1444 1445 /** 1446 * Called when fire is updating, checks if a block face can catch fire. 1447 * 1448 * 1449 * @param world The current world 1450 * @param x The blocks X position 1451 * @param y The blocks Y position 1452 * @param z The blocks Z position 1453 * @param metadata The blocks current metadata 1454 * @param face The face that the fire is coming from 1455 * @return True if the face can be on fire, false otherwise. 1456 */ 1457 public boolean isFlammable(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face) 1458 { 1459 return getFlammability(world, x, y, z, metadata, face) > 0; 1460 } 1461 1462 /** 1463 * Called when fire is updating on a neighbor block. 1464 * The higher the number returned, the faster fire will spread around this block. 1465 * 1466 * @param world The current world 1467 * @param x The blocks X position 1468 * @param y The blocks Y position 1469 * @param z The blocks Z position 1470 * @param metadata The blocks current metadata 1471 * @param face The face that the fire is coming from 1472 * @return A number that is used to determine the speed of fire growth around the block 1473 */ 1474 public int getFireSpreadSpeed(World world, int x, int y, int z, int metadata, ForgeDirection face) 1475 { 1476 return blockFireSpreadSpeed[blockID]; 1477 } 1478 1479 /** 1480 * Currently only called by fire when it is on top of this block. 1481 * Returning true will prevent the fire from naturally dying during updating. 1482 * Also prevents firing from dying from rain. 1483 * 1484 * @param world The current world 1485 * @param x The blocks X position 1486 * @param y The blocks Y position 1487 * @param z The blocks Z position 1488 * @param metadata The blocks current metadata 1489 * @param side The face that the fire is coming from 1490 * @return 1491 */ 1492 public boolean isFireSource(World world, int x, int y, int z, int metadata, ForgeDirection side) 1493 { 1494 if (blockID == Block.netherrack.blockID && side == UP) 1495 { 1496 return true; 1497 } 1498 if ((world.provider instanceof WorldProviderEnd) && blockID == Block.bedrock.blockID && side == UP) 1499 { 1500 return true; 1501 } 1502 return false; 1503 } 1504 1505 /** 1506 * Called by BlockFire to setup the burn values of vanilla blocks. 1507 * @param id The block id 1508 * @param encouragement How much the block encourages fire to spread 1509 * @param flammability how easy a block is to catch fire 1510 */ 1511 public static void setBurnProperties(int id, int encouragement, int flammability) 1512 { 1513 blockFireSpreadSpeed[id] = encouragement; 1514 blockFlammability[id] = flammability; 1515 } 1516 1517 /** 1518 * Called throughout the code as a replacement for block instanceof BlockContainer 1519 * Moving this to the Block base class allows for mods that wish to extend vinella 1520 * blocks, and also want to have a tile entity on that block, may. 1521 * 1522 * Return true from this function to specify this block has a tile entity. 1523 * 1524 * @param metadata Metadata of the current block 1525 * @return True if block has a tile entity, false otherwise 1526 */ 1527 public boolean hasTileEntity(int metadata) 1528 { 1529 return isBlockContainer; 1530 } 1531 1532 /** 1533 * Called throughout the code as a replacement for BlockContainer.getBlockEntity 1534 * Return the same thing you would from that function. 1535 * This will fall back to BlockContainer.getBlockEntity if this block is a BlockContainer. 1536 * 1537 * @param metadata The Metadata of the current block 1538 * @return A instance of a class extending TileEntity 1539 */ 1540 public TileEntity createTileEntity(World world, int metadata) 1541 { 1542 if (this instanceof BlockContainer) 1543 { 1544 return ((BlockContainer)this).createNewTileEntity(world, metadata); 1545 } 1546 return null; 1547 } 1548 1549 /** 1550 * Metadata and fortune sensitive version, this replaces the old (int meta, Random rand) 1551 * version in 1.1. 1552 * 1553 * @param meta Blocks Metadata 1554 * @param fortune Current item fortune level 1555 * @param random Random number generator 1556 * @return The number of items to drop 1557 */ 1558 public int quantityDropped(int meta, int fortune, Random random) 1559 { 1560 return quantityDroppedWithBonus(fortune, random); 1561 } 1562 1563 /** 1564 * This returns a complete list of items dropped from this block. 1565 * 1566 * @param world The current world 1567 * @param x X Position 1568 * @param Y Y Position 1569 * @param Z Z Position 1570 * @param metadata Current metadata 1571 * @param fortune Breakers fortune level 1572 * @return A ArrayList containing all items this block drops 1573 */ 1574 public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune) 1575 { 1576 ArrayList<ItemStack> ret = new ArrayList<ItemStack>(); 1577 1578 int count = quantityDropped(metadata, fortune, world.rand); 1579 for(int i = 0; i < count; i++) 1580 { 1581 int id = idDropped(metadata, world.rand, 0); 1582 if (id > 0) 1583 { 1584 ret.add(new ItemStack(id, 1, damageDropped(metadata))); 1585 } 1586 } 1587 return ret; 1588 } 1589 1590 /** 1591 * Return true from this function if the player with silk touch can harvest this block directly, and not it's normal drops. 1592 * 1593 * @param world The world 1594 * @param player The player doing the harvesting 1595 * @param x X Position 1596 * @param y Y Position 1597 * @param z Z Position 1598 * @param metadata The metadata 1599 * @return True if the block can be directly harvested using silk touch 1600 */ 1601 public boolean canSilkHarvest(World world, EntityPlayer player, int x, int y, int z, int metadata) 1602 { 1603 if (this instanceof BlockGlass || this instanceof BlockEnderChest) 1604 { 1605 return true; 1606 } 1607 return renderAsNormalBlock() && !hasTileEntity(metadata); 1608 } 1609 1610 /** 1611 * Determines if a specified mob type can spawn on this block, returning false will 1612 * prevent any mob from spawning on the block. 1613 * 1614 * @param type The Mob Category Type 1615 * @param world The current world 1616 * @param x The X Position 1617 * @param y The Y Position 1618 * @param z The Z Position 1619 * @return True to allow a mob of the specified category to spawn, false to prevent it. 1620 */ 1621 public boolean canCreatureSpawn(EnumCreatureType type, World world, int x, int y, int z) 1622 { 1623 int meta = world.getBlockMetadata(x, y, z); 1624 if (this instanceof BlockStep) 1625 { 1626 if (MinecraftForge.SPAWNER_ALLOW_ON_INVERTED) 1627 { 1628 return (((meta & 8) == 8) || isOpaqueCube()); 1629 } 1630 else 1631 { 1632 return isNormalCube(this.blockID); 1633 } 1634 } 1635 else if (this instanceof BlockStairs) 1636 { 1637 if (MinecraftForge.SPAWNER_ALLOW_ON_INVERTED) 1638 { 1639 return ((meta & 4) != 0); 1640 } 1641 else 1642 { 1643 return isNormalCube(this.blockID); 1644 } 1645 } 1646 return isBlockSolidOnSide(world, x, y, z, UP); 1647 } 1648 1649 /** 1650 * Determines if this block is classified as a Bed, Allowing 1651 * players to sleep in it, though the block has to specifically 1652 * perform the sleeping functionality in it's activated event. 1653 * 1654 * @param world The current world 1655 * @param x X Position 1656 * @param y Y Position 1657 * @param z Z Position 1658 * @param player The player or camera entity, null in some cases. 1659 * @return True to treat this as a bed 1660 */ 1661 public boolean isBed(World world, int x, int y, int z, EntityLiving player) 1662 { 1663 return blockID == Block.bed.blockID; 1664 } 1665 1666 /** 1667 * Returns the position that the player is moved to upon 1668 * waking up, or respawning at the bed. 1669 * 1670 * @param world The current world 1671 * @param x X Position 1672 * @param y Y Position 1673 * @param z Z Position 1674 * @param player The player or camera entity, null in some cases. 1675 * @return The spawn position 1676 */ 1677 public ChunkCoordinates getBedSpawnPosition(World world, int x, int y, int z, EntityPlayer player) 1678 { 1679 return BlockBed.getNearestEmptyChunkCoordinates(world, x, y, z, 0); 1680 } 1681 1682 /** 1683 * Called when a user either starts or stops sleeping in the bed. 1684 * 1685 * @param world The current world 1686 * @param x X Position 1687 * @param y Y Position 1688 * @param z Z Position 1689 * @param player The player or camera entity, null in some cases. 1690 * @param occupied True if we are occupying the bed, or false if they are stopping use of the bed 1691 */ 1692 public void setBedOccupied(World world, int x, int y, int z, EntityPlayer player, boolean occupied) 1693 { 1694 BlockBed.setBedOccupied(world, x, y, z, occupied); 1695 } 1696 1697 /** 1698 * Returns the direction of the block. Same values that 1699 * are returned by BlockDirectional 1700 * 1701 * @param world The current world 1702 * @param x X Position 1703 * @param y Y Position 1704 * @param z Z Position 1705 * @return Bed direction 1706 */ 1707 public int getBedDirection(IBlockAccess world, int x, int y, int z) 1708 { 1709 return BlockBed.getDirection(world.getBlockMetadata(x, y, z)); 1710 } 1711 1712 /** 1713 * Determines if the current block is the foot half of the bed. 1714 * 1715 * @param world The current world 1716 * @param x X Position 1717 * @param y Y Position 1718 * @param z Z Position 1719 * @return True if the current block is the foot side of a bed. 1720 */ 1721 public boolean isBedFoot(IBlockAccess world, int x, int y, int z) 1722 { 1723 return BlockBed.isBlockHeadOfBed(world.getBlockMetadata(x, y, z)); 1724 } 1725 1726 /** 1727 * Called when a leaf should start its decay process. 1728 * 1729 * @param world The current world 1730 * @param x X Position 1731 * @param y Y Position 1732 * @param z Z Position 1733 */ 1734 public void beginLeavesDecay(World world, int x, int y, int z){} 1735 1736 /** 1737 * Determines if this block can prevent leaves connected to it from decaying. 1738 * 1739 * @param world The current world 1740 * @param x X Position 1741 * @param y Y Position 1742 * @param z Z Position 1743 * @return true if the presence this block can prevent leaves from decaying. 1744 */ 1745 public boolean canSustainLeaves(World world, int x, int y, int z) 1746 { 1747 return false; 1748 } 1749 1750 /** 1751 * Determines if this block is considered a leaf block, used to apply the leaf decay and generation system. 1752 * 1753 * @param world The current world 1754 * @param x X Position 1755 * @param y Y Position 1756 * @param z Z Position 1757 * @return true if this block is considered leaves. 1758 */ 1759 public boolean isLeaves(World world, int x, int y, int z) 1760 { 1761 return false; 1762 } 1763 1764 /** 1765 * Used during tree growth to determine if newly generated leaves can replace this block. 1766 * 1767 * @param world The current world 1768 * @param x X Position 1769 * @param y Y Position 1770 * @param z Z Position 1771 * @return true if this block can be replaced by growing leaves. 1772 */ 1773 public boolean canBeReplacedByLeaves(World world, int x, int y, int z) 1774 { 1775 return !Block.opaqueCubeLookup[this.blockID]; 1776 } 1777 1778 /** 1779 * 1780 * @param world The current world 1781 * @param x X Position 1782 * @param y Y Position 1783 * @param z Z Position 1784 * @return true if the block is wood (logs) 1785 */ 1786 public boolean isWood(World world, int x, int y, int z) 1787 { 1788 return false; 1789 } 1790 1791 /** 1792 * Determines if the current block is replaceable by Ore veins during world generation. 1793 * 1794 * @param world The current world 1795 * @param x X Position 1796 * @param y Y Position 1797 * @param z Z Position 1798 * @return True to allow this block to be replaced by a ore 1799 */ 1800 public boolean isGenMineableReplaceable(World world, int x, int y, int z) 1801 { 1802 return blockID == stone.blockID; 1803 } 1804 1805 /** 1806 * Grabs the current texture file used for this block 1807 */ 1808 public String getTextureFile() 1809 { 1810 return currentTexture; 1811 } 1812 1813 /** 1814 * Sets the current texture file for this block, used when rendering. 1815 * Default is "/terrain.png" 1816 * 1817 * @param texture The texture file 1818 */ 1819 public void setTextureFile(String texture) 1820 { 1821 currentTexture = texture; 1822 isDefaultTexture = false; 1823 } 1824 1825 1826 /** 1827 * Location sensitive version of getExplosionRestance 1828 * 1829 * @param par1Entity 1830 * @param world The current world 1831 * @param x X Position 1832 * @param y Y Position 1833 * @param z Z Position 1834 * @param explosionX 1835 * @param explosionY 1836 * @param explosionZ 1837 * @return 1838 */ 1839 public float getExplosionResistance(Entity par1Entity, World world, int x, int y, int z, double explosionX, double explosionY, double explosionZ) 1840 { 1841 return getExplosionResistance(par1Entity); 1842 } 1843 1844 /** 1845 * Determine if this block can make a redstone connection on the side provided, 1846 * Useful to control which sides are inputs and outputs for redstone wires. 1847 * 1848 * Side: 1849 * -1: UP 1850 * 0: NORTH 1851 * 1: EAST 1852 * 2: SOUTH 1853 * 3: WEST 1854 * 1855 * @param world The current world 1856 * @param x X Position 1857 * @param y Y Position 1858 * @param z Z Position 1859 * @param side The side that is trying to make the connection 1860 * @return True to make the connection 1861 */ 1862 public boolean canConnectRedstone(IBlockAccess world, int x, int y, int z, int side) 1863 { 1864 return Block.blocksList[blockID].canProvidePower() && side != -1; 1865 } 1866 1867 /** 1868 * Determines if a torch can be placed on the top surface of this block. 1869 * Useful for creating your own block that torches can be on, such as fences. 1870 * 1871 * @param world The current world 1872 * @param x X Position 1873 * @param y Y Position 1874 * @param z Z Position 1875 * @return True to allow the torch to be placed 1876 */ 1877 public boolean canPlaceTorchOnTop(World world, int x, int y, int z) 1878 { 1879 if (world.doesBlockHaveSolidTopSurface(x, y, z)) 1880 { 1881 return true; 1882 } 1883 else 1884 { 1885 int id = world.getBlockId(x, y, z); 1886 return id == Block.fence.blockID || id == Block.netherFence.blockID || id == Block.glass.blockID; 1887 } 1888 } 1889 1890 1891 /** 1892 * Determines if this block should render in this pass. 1893 * 1894 * @param pass The pass in question 1895 * @return True to render 1896 */ 1897 public boolean canRenderInPass(int pass) 1898 { 1899 return pass == getRenderBlockPass(); 1900 } 1901 1902 /** 1903 * Called when a user uses the creative pick block button on this block 1904 * 1905 * @param target The full target the player is looking at 1906 * @return A ItemStack to add to the player's inventory, Null if nothing should be added. 1907 */ 1908 public ItemStack getPickBlock(MovingObjectPosition target, World world, int x, int y, int z) 1909 { 1910 int id = idPicked(world, x, y, z); 1911 1912 if (id == 0) 1913 { 1914 return null; 1915 } 1916 1917 Item item = Item.itemsList[id]; 1918 if (item == null) 1919 { 1920 return null; 1921 } 1922 1923 return new ItemStack(id, 1, getDamageValue(world, x, y, z)); 1924 } 1925 }