001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    
006    import java.util.ArrayList;
007    import java.util.List;
008    import java.util.Random;
009    
010    import net.minecraftforge.common.ForgeHooks;
011    import net.minecraftforge.common.IShearable;
012    
013    public class BlockTallGrass extends BlockFlower implements IShearable
014    {
015        protected BlockTallGrass(int par1, int par2)
016        {
017            super(par1, par2, Material.vine);
018            float var3 = 0.4F;
019            this.setBlockBounds(0.5F - var3, 0.0F, 0.5F - var3, 0.5F + var3, 0.8F, 0.5F + var3);
020        }
021    
022        /**
023         * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
024         */
025        public int getBlockTextureFromSideAndMetadata(int par1, int par2)
026        {
027            return par2 == 1 ? this.blockIndexInTexture : (par2 == 2 ? this.blockIndexInTexture + 16 + 1 : (par2 == 0 ? this.blockIndexInTexture + 16 : this.blockIndexInTexture));
028        }
029    
030        /**
031         * Returns the ID of the items to drop on destruction.
032         */
033        public int idDropped(int par1, Random par2Random, int par3)
034        {
035            return -1;
036        }
037    
038        /**
039         * Returns the usual quantity dropped by the block plus a bonus of 1 to 'i' (inclusive).
040         */
041        public int quantityDroppedWithBonus(int par1, Random par2Random)
042        {
043            return 1 + par2Random.nextInt(par1 * 2 + 1);
044        }
045    
046        /**
047         * Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the
048         * block and l is the block's subtype/damage.
049         */
050        public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)
051        {
052            super.harvestBlock(par1World, par2EntityPlayer, par3, par4, par5, par6);
053        }
054    
055        @SideOnly(Side.CLIENT)
056        public int getBlockColor()
057        {
058            double var1 = 0.5D;
059            double var3 = 1.0D;
060            return ColorizerGrass.getGrassColor(var1, var3);
061        }
062    
063        @SideOnly(Side.CLIENT)
064    
065        /**
066         * Returns the color this block should be rendered. Used by leaves.
067         */
068        public int getRenderColor(int par1)
069        {
070            return par1 == 0 ? 16777215 : ColorizerFoliage.getFoliageColorBasic();
071        }
072    
073        @SideOnly(Side.CLIENT)
074    
075        /**
076         * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called
077         * when first determining what to render.
078         */
079        public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
080        {
081            int var5 = par1IBlockAccess.getBlockMetadata(par2, par3, par4);
082            return var5 == 0 ? 16777215 : par1IBlockAccess.getBiomeGenForCoords(par2, par4).getBiomeGrassColor();
083        }
084    
085        @SideOnly(Side.CLIENT)
086    
087        /**
088         * Get the block's damage value (for use with pick block).
089         */
090        public int getDamageValue(World par1World, int par2, int par3, int par4)
091        {
092            return par1World.getBlockMetadata(par2, par3, par4);
093        }
094    
095        @SideOnly(Side.CLIENT)
096    
097        /**
098         * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
099         */
100        public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
101        {
102            for (int var4 = 1; var4 < 3; ++var4)
103            {
104                par3List.add(new ItemStack(par1, 1, var4));
105            }
106        }
107    
108        @Override
109        public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int meta, int fortune)
110        {
111            ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
112            if (world.rand.nextInt(8) != 0)
113            {
114                return ret;
115            }
116    
117            ItemStack item = ForgeHooks.getGrassSeed(world);
118            if (item != null)
119            {
120                ret.add(item);
121            }
122            return ret;
123        }
124    
125        @Override
126        public boolean isShearable(ItemStack item, World world, int x, int y, int z) 
127        {
128            return true;
129        }
130    
131        @Override
132        public ArrayList<ItemStack> onSheared(ItemStack item, World world, int x, int y, int z, int fortune) 
133        {
134            ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
135            ret.add(new ItemStack(this, 1, world.getBlockMetadata(x, y, z)));
136            return ret;
137        }
138    }