001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 import java.util.ArrayList; 006 import java.util.Hashtable; 007 import java.util.Iterator; 008 import java.util.List; 009 import java.util.Map.Entry; 010 import java.util.Random; 011 012 import net.minecraftforge.client.ForgeHooksClient; 013 import net.minecraftforge.common.ForgeHooks; 014 import com.google.common.collect.ArrayListMultimap; 015 import com.google.common.collect.Multimap; 016 017 import org.lwjgl.opengl.GL11; 018 019 020 @SideOnly(Side.CLIENT) 021 public class EffectRenderer 022 { 023 /** Reference to the World object. */ 024 protected World worldObj; 025 private List[] fxLayers = new List[4]; 026 private RenderEngine renderer; 027 028 /** RNG. */ 029 private Random rand = new Random(); 030 031 private Multimap<String, EntityFX> effectList = ArrayListMultimap.create(); 032 033 public EffectRenderer(World par1World, RenderEngine par2RenderEngine) 034 { 035 if (par1World != null) 036 { 037 this.worldObj = par1World; 038 } 039 040 this.renderer = par2RenderEngine; 041 042 for (int var3 = 0; var3 < 4; ++var3) 043 { 044 this.fxLayers[var3] = new ArrayList(); 045 } 046 } 047 048 public void addEffect(EntityFX par1EntityFX) 049 { 050 int var2 = par1EntityFX.getFXLayer(); 051 052 if (this.fxLayers[var2].size() >= 4000) 053 { 054 this.fxLayers[var2].remove(0); 055 } 056 057 this.fxLayers[var2].add(par1EntityFX); 058 } 059 060 public void updateEffects() 061 { 062 for (int var1 = 0; var1 < 4; ++var1) 063 { 064 for (int var2 = 0; var2 < this.fxLayers[var1].size(); ++var2) 065 { 066 EntityFX var3 = (EntityFX)this.fxLayers[var1].get(var2); 067 var3.onUpdate(); 068 069 if (var3.isDead) 070 { 071 this.fxLayers[var1].remove(var2--); 072 } 073 } 074 } 075 076 Iterator<Entry<String, EntityFX>> itr = effectList.entries().iterator(); 077 while (itr.hasNext()) 078 { 079 EntityFX fx = itr.next().getValue(); 080 fx.onUpdate(); 081 if (fx.isDead) 082 { 083 itr.remove(); 084 } 085 } 086 } 087 088 /** 089 * Renders all current particles. Args player, partialTickTime 090 */ 091 public void renderParticles(Entity par1Entity, float par2) 092 { 093 float var3 = ActiveRenderInfo.rotationX; 094 float var4 = ActiveRenderInfo.rotationZ; 095 float var5 = ActiveRenderInfo.rotationYZ; 096 float var6 = ActiveRenderInfo.rotationXY; 097 float var7 = ActiveRenderInfo.rotationXZ; 098 EntityFX.interpPosX = par1Entity.lastTickPosX + (par1Entity.posX - par1Entity.lastTickPosX) * (double)par2; 099 EntityFX.interpPosY = par1Entity.lastTickPosY + (par1Entity.posY - par1Entity.lastTickPosY) * (double)par2; 100 EntityFX.interpPosZ = par1Entity.lastTickPosZ + (par1Entity.posZ - par1Entity.lastTickPosZ) * (double)par2; 101 102 for (int var8 = 0; var8 < 3; ++var8) 103 { 104 if (!this.fxLayers[var8].isEmpty()) 105 { 106 int var9 = 0; 107 108 if (var8 == 0) 109 { 110 var9 = this.renderer.getTexture("/particles.png"); 111 } 112 113 if (var8 == 1) 114 { 115 var9 = this.renderer.getTexture("/terrain.png"); 116 } 117 118 if (var8 == 2) 119 { 120 var9 = this.renderer.getTexture("/gui/items.png"); 121 } 122 123 GL11.glBindTexture(GL11.GL_TEXTURE_2D, var9); 124 Tessellator var10 = Tessellator.instance; 125 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); 126 var10.startDrawingQuads(); 127 128 for (int var11 = 0; var11 < this.fxLayers[var8].size(); ++var11) 129 { 130 EntityFX var12 = (EntityFX)this.fxLayers[var8].get(var11); 131 var10.setBrightness(var12.getBrightnessForRender(par2)); 132 var12.renderParticle(var10, par2, var3, var7, var4, var5, var6); 133 } 134 135 var10.draw(); 136 } 137 } 138 139 for (String key : effectList.keySet()) 140 { 141 ForgeHooksClient.bindTexture(key, 0); 142 for (EntityFX entry : effectList.get(key)) 143 { 144 Tessellator tessallator = Tessellator.instance; 145 //GL11.glBindTexture(GL11.GL_TEXTURE_2D, renderer.getTexture(key)); 146 tessallator.startDrawingQuads(); 147 148 if (entry.getFXLayer() != 3) 149 { 150 tessallator.setBrightness(entry.getBrightnessForRender(par2)); 151 entry.renderParticle(tessallator, par2, var3, var7, var4, var5, var6); 152 } 153 154 tessallator.draw(); 155 } 156 ForgeHooksClient.unbindTexture(); 157 } 158 } 159 160 public void func_78872_b(Entity par1Entity, float par2) 161 { 162 float var4 = MathHelper.cos(par1Entity.rotationYaw * 0.017453292F); 163 float var5 = MathHelper.sin(par1Entity.rotationYaw * 0.017453292F); 164 float var6 = -var5 * MathHelper.sin(par1Entity.rotationPitch * 0.017453292F); 165 float var7 = var4 * MathHelper.sin(par1Entity.rotationPitch * 0.017453292F); 166 float var8 = MathHelper.cos(par1Entity.rotationPitch * 0.017453292F); 167 byte var9 = 3; 168 169 if (!this.fxLayers[var9].isEmpty()) 170 { 171 Tessellator var10 = Tessellator.instance; 172 173 for (int var11 = 0; var11 < this.fxLayers[var9].size(); ++var11) 174 { 175 EntityFX var12 = (EntityFX)this.fxLayers[var9].get(var11); 176 var10.setBrightness(var12.getBrightnessForRender(par2)); 177 var12.renderParticle(var10, par2, var4, var8, var5, var6, var7); 178 } 179 } 180 } 181 182 public void clearEffects(World par1World) 183 { 184 this.worldObj = par1World; 185 186 for (int var2 = 0; var2 < 4; ++var2) 187 { 188 this.fxLayers[var2].clear(); 189 } 190 191 effectList.clear(); 192 } 193 194 public void addBlockDestroyEffects(int par1, int par2, int par3, int par4, int par5) 195 { 196 if (par4 != 0) 197 { 198 Block var6 = Block.blocksList[par4]; 199 byte var7 = 4; 200 201 for (int var8 = 0; var8 < var7; ++var8) 202 { 203 for (int var9 = 0; var9 < var7; ++var9) 204 { 205 for (int var10 = 0; var10 < var7; ++var10) 206 { 207 double var11 = (double)par1 + ((double)var8 + 0.5D) / (double)var7; 208 double var13 = (double)par2 + ((double)var9 + 0.5D) / (double)var7; 209 double var15 = (double)par3 + ((double)var10 + 0.5D) / (double)var7; 210 int var17 = this.rand.nextInt(6); 211 this.addEffect((new EntityDiggingFX(this.worldObj, var11, var13, var15, var11 - (double)par1 - 0.5D, var13 - (double)par2 - 0.5D, var15 - (double)par3 - 0.5D, var6, var17, par5)).func_70596_a(par1, par2, par3), var6); 212 } 213 } 214 } 215 } 216 } 217 218 /** 219 * Adds block hit particles for the specified block. Args: x, y, z, sideHit 220 */ 221 public void addBlockHitEffects(int par1, int par2, int par3, int par4) 222 { 223 int var5 = this.worldObj.getBlockId(par1, par2, par3); 224 225 if (var5 != 0) 226 { 227 Block var6 = Block.blocksList[var5]; 228 float var7 = 0.1F; 229 double var8 = (double)par1 + this.rand.nextDouble() * (var6.maxX - var6.minX - (double)(var7 * 2.0F)) + (double)var7 + var6.minX; 230 double var10 = (double)par2 + this.rand.nextDouble() * (var6.maxY - var6.minY - (double)(var7 * 2.0F)) + (double)var7 + var6.minY; 231 double var12 = (double)par3 + this.rand.nextDouble() * (var6.maxZ - var6.minZ - (double)(var7 * 2.0F)) + (double)var7 + var6.minZ; 232 233 if (par4 == 0) 234 { 235 var10 = (double)par2 + var6.minY - (double)var7; 236 } 237 238 if (par4 == 1) 239 { 240 var10 = (double)par2 + var6.maxY + (double)var7; 241 } 242 243 if (par4 == 2) 244 { 245 var12 = (double)par3 + var6.minZ - (double)var7; 246 } 247 248 if (par4 == 3) 249 { 250 var12 = (double)par3 + var6.maxZ + (double)var7; 251 } 252 253 if (par4 == 4) 254 { 255 var8 = (double)par1 + var6.minX - (double)var7; 256 } 257 258 if (par4 == 5) 259 { 260 var8 = (double)par1 + var6.maxX + (double)var7; 261 } 262 263 this.addEffect((new EntityDiggingFX(this.worldObj, var8, var10, var12, 0.0D, 0.0D, 0.0D, var6, par4, this.worldObj.getBlockMetadata(par1, par2, par3))).func_70596_a(par1, par2, par3).multiplyVelocity(0.2F).multipleParticleScaleBy(0.6F), var6); 264 } 265 } 266 267 public String getStatistics() 268 { 269 int size = 0; 270 for (List x : fxLayers) 271 { 272 size += x.size(); 273 } 274 size += effectList.size(); 275 return Integer.toString(size); 276 } 277 278 public void addEffect(EntityFX effect, Object obj) 279 { 280 if (obj == null || !(obj instanceof Block || obj instanceof Item)) 281 { 282 addEffect(effect); 283 return; 284 } 285 286 if (obj instanceof Item && ((Item)obj).isDefaultTexture) 287 { 288 addEffect(effect); 289 return; 290 } 291 292 if (obj instanceof Block && ((Block)obj).isDefaultTexture) 293 { 294 addEffect(effect); 295 return; 296 } 297 298 String texture = "/terrain.png"; 299 if (effect.getFXLayer() == 0) 300 { 301 texture = "/particles.png"; 302 } 303 else if (effect.getFXLayer() == 2) 304 { 305 texture = "/gui/items.png"; 306 } 307 texture = ForgeHooks.getTexture(texture, obj); 308 effectList.put(texture, effect); 309 } 310 }