001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 006 @SideOnly(Side.CLIENT) 007 public class ModelVillager extends ModelBase 008 { 009 public ModelRenderer field_78191_a; 010 public ModelRenderer field_78189_b; 011 public ModelRenderer field_78190_c; 012 public ModelRenderer field_78187_d; 013 public ModelRenderer field_78188_e; 014 015 public ModelVillager(float par1) 016 { 017 this(par1, 0.0F); 018 } 019 020 public ModelVillager(float par1, float par2) 021 { 022 byte var3 = 64; 023 byte var4 = 64; 024 this.field_78191_a = (new ModelRenderer(this)).setTextureSize(var3, var4); 025 this.field_78191_a.setRotationPoint(0.0F, 0.0F + par2, 0.0F); 026 this.field_78191_a.setTextureOffset(0, 0).addBox(-4.0F, -10.0F, -4.0F, 8, 10, 8, par1); 027 this.field_78191_a.setTextureOffset(24, 0).addBox(-1.0F, -3.0F, -6.0F, 2, 4, 2, par1); 028 this.field_78189_b = (new ModelRenderer(this)).setTextureSize(var3, var4); 029 this.field_78189_b.setRotationPoint(0.0F, 0.0F + par2, 0.0F); 030 this.field_78189_b.setTextureOffset(16, 20).addBox(-4.0F, 0.0F, -3.0F, 8, 12, 6, par1); 031 this.field_78189_b.setTextureOffset(0, 38).addBox(-4.0F, 0.0F, -3.0F, 8, 18, 6, par1 + 0.5F); 032 this.field_78190_c = (new ModelRenderer(this)).setTextureSize(var3, var4); 033 this.field_78190_c.setRotationPoint(0.0F, 0.0F + par2 + 2.0F, 0.0F); 034 this.field_78190_c.setTextureOffset(44, 22).addBox(-8.0F, -2.0F, -2.0F, 4, 8, 4, par1); 035 this.field_78190_c.setTextureOffset(44, 22).addBox(4.0F, -2.0F, -2.0F, 4, 8, 4, par1); 036 this.field_78190_c.setTextureOffset(40, 38).addBox(-4.0F, 2.0F, -2.0F, 8, 4, 4, par1); 037 this.field_78187_d = (new ModelRenderer(this, 0, 22)).setTextureSize(var3, var4); 038 this.field_78187_d.setRotationPoint(-2.0F, 12.0F + par2, 0.0F); 039 this.field_78187_d.addBox(-2.0F, 0.0F, -2.0F, 4, 12, 4, par1); 040 this.field_78188_e = (new ModelRenderer(this, 0, 22)).setTextureSize(var3, var4); 041 this.field_78188_e.mirror = true; 042 this.field_78188_e.setRotationPoint(2.0F, 12.0F + par2, 0.0F); 043 this.field_78188_e.addBox(-2.0F, 0.0F, -2.0F, 4, 12, 4, par1); 044 } 045 046 /** 047 * Sets the models various rotation angles then renders the model. 048 */ 049 public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) 050 { 051 this.setRotationAngles(par2, par3, par4, par5, par6, par7); 052 this.field_78191_a.render(par7); 053 this.field_78189_b.render(par7); 054 this.field_78187_d.render(par7); 055 this.field_78188_e.render(par7); 056 this.field_78190_c.render(par7); 057 } 058 059 /** 060 * Sets the models various rotation angles. 061 */ 062 public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6) 063 { 064 this.field_78191_a.rotateAngleY = par4 / (180F / (float)Math.PI); 065 this.field_78191_a.rotateAngleX = par5 / (180F / (float)Math.PI); 066 this.field_78190_c.rotationPointY = 3.0F; 067 this.field_78190_c.rotationPointZ = -1.0F; 068 this.field_78190_c.rotateAngleX = -0.75F; 069 this.field_78187_d.rotateAngleX = MathHelper.cos(par1 * 0.6662F) * 1.4F * par2 * 0.5F; 070 this.field_78188_e.rotateAngleX = MathHelper.cos(par1 * 0.6662F + (float)Math.PI) * 1.4F * par2 * 0.5F; 071 this.field_78187_d.rotateAngleY = 0.0F; 072 this.field_78188_e.rotateAngleY = 0.0F; 073 } 074 }