001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 006 @SideOnly(Side.CLIENT) 007 public class ModelEnderman extends ModelBiped 008 { 009 /** Is the enderman carrying a block? */ 010 public boolean isCarrying = false; 011 012 /** Is the enderman attacking an entity? */ 013 public boolean isAttacking = false; 014 015 public ModelEnderman() 016 { 017 super(0.0F, -14.0F); 018 float var1 = -14.0F; 019 float var2 = 0.0F; 020 this.bipedHeadwear = new ModelRenderer(this, 0, 16); 021 this.bipedHeadwear.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, var2 - 0.5F); 022 this.bipedHeadwear.setRotationPoint(0.0F, 0.0F + var1, 0.0F); 023 this.bipedBody = new ModelRenderer(this, 32, 16); 024 this.bipedBody.addBox(-4.0F, 0.0F, -2.0F, 8, 12, 4, var2); 025 this.bipedBody.setRotationPoint(0.0F, 0.0F + var1, 0.0F); 026 this.bipedRightArm = new ModelRenderer(this, 56, 0); 027 this.bipedRightArm.addBox(-1.0F, -2.0F, -1.0F, 2, 30, 2, var2); 028 this.bipedRightArm.setRotationPoint(-3.0F, 2.0F + var1, 0.0F); 029 this.bipedLeftArm = new ModelRenderer(this, 56, 0); 030 this.bipedLeftArm.mirror = true; 031 this.bipedLeftArm.addBox(-1.0F, -2.0F, -1.0F, 2, 30, 2, var2); 032 this.bipedLeftArm.setRotationPoint(5.0F, 2.0F + var1, 0.0F); 033 this.bipedRightLeg = new ModelRenderer(this, 56, 0); 034 this.bipedRightLeg.addBox(-1.0F, 0.0F, -1.0F, 2, 30, 2, var2); 035 this.bipedRightLeg.setRotationPoint(-2.0F, 12.0F + var1, 0.0F); 036 this.bipedLeftLeg = new ModelRenderer(this, 56, 0); 037 this.bipedLeftLeg.mirror = true; 038 this.bipedLeftLeg.addBox(-1.0F, 0.0F, -1.0F, 2, 30, 2, var2); 039 this.bipedLeftLeg.setRotationPoint(2.0F, 12.0F + var1, 0.0F); 040 } 041 042 /** 043 * Sets the models various rotation angles. 044 */ 045 public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6) 046 { 047 super.setRotationAngles(par1, par2, par3, par4, par5, par6); 048 this.bipedHead.showModel = true; 049 float var7 = -14.0F; 050 this.bipedBody.rotateAngleX = 0.0F; 051 this.bipedBody.rotationPointY = var7; 052 this.bipedBody.rotationPointZ = -0.0F; 053 this.bipedRightLeg.rotateAngleX -= 0.0F; 054 this.bipedLeftLeg.rotateAngleX -= 0.0F; 055 this.bipedRightArm.rotateAngleX = (float)((double)this.bipedRightArm.rotateAngleX * 0.5D); 056 this.bipedLeftArm.rotateAngleX = (float)((double)this.bipedLeftArm.rotateAngleX * 0.5D); 057 this.bipedRightLeg.rotateAngleX = (float)((double)this.bipedRightLeg.rotateAngleX * 0.5D); 058 this.bipedLeftLeg.rotateAngleX = (float)((double)this.bipedLeftLeg.rotateAngleX * 0.5D); 059 float var8 = 0.4F; 060 061 if (this.bipedRightArm.rotateAngleX > var8) 062 { 063 this.bipedRightArm.rotateAngleX = var8; 064 } 065 066 if (this.bipedLeftArm.rotateAngleX > var8) 067 { 068 this.bipedLeftArm.rotateAngleX = var8; 069 } 070 071 if (this.bipedRightArm.rotateAngleX < -var8) 072 { 073 this.bipedRightArm.rotateAngleX = -var8; 074 } 075 076 if (this.bipedLeftArm.rotateAngleX < -var8) 077 { 078 this.bipedLeftArm.rotateAngleX = -var8; 079 } 080 081 if (this.bipedRightLeg.rotateAngleX > var8) 082 { 083 this.bipedRightLeg.rotateAngleX = var8; 084 } 085 086 if (this.bipedLeftLeg.rotateAngleX > var8) 087 { 088 this.bipedLeftLeg.rotateAngleX = var8; 089 } 090 091 if (this.bipedRightLeg.rotateAngleX < -var8) 092 { 093 this.bipedRightLeg.rotateAngleX = -var8; 094 } 095 096 if (this.bipedLeftLeg.rotateAngleX < -var8) 097 { 098 this.bipedLeftLeg.rotateAngleX = -var8; 099 } 100 101 if (this.isCarrying) 102 { 103 this.bipedRightArm.rotateAngleX = -0.5F; 104 this.bipedLeftArm.rotateAngleX = -0.5F; 105 this.bipedRightArm.rotateAngleZ = 0.05F; 106 this.bipedLeftArm.rotateAngleZ = -0.05F; 107 } 108 109 this.bipedRightArm.rotationPointZ = 0.0F; 110 this.bipedLeftArm.rotationPointZ = 0.0F; 111 this.bipedRightLeg.rotationPointZ = 0.0F; 112 this.bipedLeftLeg.rotationPointZ = 0.0F; 113 this.bipedRightLeg.rotationPointY = 9.0F + var7; 114 this.bipedLeftLeg.rotationPointY = 9.0F + var7; 115 this.bipedHead.rotationPointZ = -0.0F; 116 this.bipedHead.rotationPointY = var7 + 1.0F; 117 this.bipedHeadwear.rotationPointX = this.bipedHead.rotationPointX; 118 this.bipedHeadwear.rotationPointY = this.bipedHead.rotationPointY; 119 this.bipedHeadwear.rotationPointZ = this.bipedHead.rotationPointZ; 120 this.bipedHeadwear.rotateAngleX = this.bipedHead.rotateAngleX; 121 this.bipedHeadwear.rotateAngleY = this.bipedHead.rotateAngleY; 122 this.bipedHeadwear.rotateAngleZ = this.bipedHead.rotateAngleZ; 123 124 if (this.isAttacking) 125 { 126 float var9 = 1.0F; 127 this.bipedHead.rotationPointY -= var9 * 5.0F; 128 } 129 } 130 }