Build: 1.16.4-35.1.3 - Mon Nov 23 03:45:21 GMT 2020 richard: Add support for referencing forge's resources and specifying existing mods to data generators (#7456) ========= Build: 1.16.4-35.1.2 - Sun Nov 22 22:01:29 GMT 2020 cpw: Fix #6692 Thanks @AterAnimAvis for help and suggestions Signed-off-by: cpw ========= Build: 1.16.4-35.1.1 - Sat Nov 21 19:57:45 GMT 2020 cyborgmas18: Fix translucent blocks not rendering properly when moved by pistons on fabulous (#7441) ========= Build: 1.16.4-35.1.0 - Fri Nov 20 20:54:30 GMT 2020 lex: Bump version for RB. ========= Build: 1.16.4-35.0.22 - Fri Nov 20 18:24:46 GMT 2020 35673674+alcatrazEscapee: Fix MC-194811 - Removing structures causes chunk save errors. diesieben07: Fix food bar not rendering when non-living entities are mounted (#7446) ========= Build: 1.16.4-35.0.20 - Fri Nov 20 18:18:37 GMT 2020 diesieben07: Fix concurrency issue in StartupMessageManager (#7483) ========= Build: 1.16.4-35.0.19 - Fri Nov 20 18:11:25 GMT 2020 35673674+alcatrazEscapee: Fix forge registry types that have private constructors (BlockStateProviderType, BlockPlacerType, FoliagePlacerType, TreeDecoratorType) (#7482) ========= Build: 1.16.4-35.0.18 - Sun Nov 15 16:08:55 GMT 2020 cpw: Fix problem where the absence of forge and MC in later loading triggered a weird crash. Signed-off-by: cpw ========= Build: 1.16.4-35.0.17 - Sat Nov 14 01:41:38 GMT 2020 cpw: Fix NPE problem when modid is mismatched. Signed-off-by: cpw ========= Build: 1.16.4-35.0.16 - Sat Nov 14 00:18:29 GMT 2020 cpw: Return the processed modlist data to the upstream system, not the raw unprocessed data. Should resolve the problem that mixin complains about missing info when it's in a "crashed" situation. Signed-off-by: cpw ========= Build: 1.16.4-35.0.15 - Wed Nov 11 09:09:45 GMT 2020 cyborgmas18: Fix dims on servers not loading the first run (#7445) ========= Build: 1.16.4-35.0.14 - Tue Nov 10 20:24:33 GMT 2020 diesieben07: Allow for custom argument types by filtering them on vanilla connections (#7463) ========= Build: 1.16.4-35.0.13 - Tue Nov 10 20:13:34 GMT 2020 Bward7864: Add Player context to AnvilUpdateEvent (#7442) ========= Build: 1.16.4-35.0.12 - Tue Nov 10 20:02:33 GMT 2020 git: Don't overwrite PlayerAdvancement's player with a fake one (#7454) If a FakePlayer is constructed with the same UUID/GameProfile as a currently active player, the player object within PlayerAdvancement is set to the fake player. As fake players cannot receive advancements (see grantCriterion), this prevents the actual player from receiving any advancements until they change dimension/relog. ========= Build: 1.16.4-35.0.11 - Tue Nov 10 19:46:01 GMT 2020 curle: Add BannerBlock.forColor to SAS to fix banner.toItem() on servers. ========= Build: 1.16.4-35.0.10 - Tue Nov 10 19:36:40 GMT 2020 Boy132: Call Harvest check event even if the block doesn't require any tool (#7414) ========= Build: 1.16.4-35.0.9 - Tue Nov 10 19:25:26 GMT 2020 lex: Use linked collections to stabilize order when adding new registry entries. xfacthd: Render local player when the renderViewEntity is not the local player (#7216) ========= Build: 1.16.4-35.0.7 - Sun Nov 08 04:12:02 GMT 2020 cpw: Some help in ExtensionPoint regarding DISPLAYTEST. Let's improve those tick rates! Signed-off-by: cpw ========= Build: 1.16.4-35.0.6 - Sun Nov 08 03:30:37 GMT 2020 cpw: Handle erroring during early mod construction phases, and actually report that into the error UI by doing armslength exception handling and propagation. Signed-off-by: cpw ========= Build: 1.16.4-35.0.5 - Sun Nov 08 01:48:22 GMT 2020 cpw: Support backwards loading 1.16.3 mods in 1.16.4, because we are able to do that. Tweak loading a bit to be smarter about dependency errors of various kinds. Signed-off-by: cpw ========= Build: 1.16.4-35.0.4 - Sat Nov 07 20:10:44 GMT 2020 David Quintana: Add FluidStack codec, and a test mod that verifies its behaviour matches the existing write/read logic. Add missing license headers. ========= Build: 1.16.4-35.0.3 - Sat Nov 07 02:11:47 GMT 2020 cpw: Update event bus version (should be 3.0.5) Tweak MDK to automatically populate recommended values for things like forge version, loader version and minecraft version. Signed-off-by: cpw ========= Build: 1.16.4-35.0.2 - Wed Nov 04 00:07:58 GMT 2020 diesieben07: Workaround for modded attributes on vanilla entities logging warnings on vanilla clients Switch to a handler-based approach per packet class, simplify patch, add some docs Add license header and docs Switch to a network handler based approach Switch to a network handler based approach revert build gradle change Simplify Packet patch Add license header to IForgePacket Revert ForgeHooks changes Less hacky and more generic way to filter packets for vanilla connections _Actually_ Order SAS. It's early Order SAS simplify vanilla connection check Remove unneeded import change ========= Build: 1.16.4-35.0.1 - Mon Nov 02 19:57:45 GMT 2020 cpw: Fix early sorting bug that meant the file deduping was causing an error, to, well, not cause it, so we can get to an error screen. Signed-off-by: cpw ========= Build: 1.16.4-35.0.0 - Mon Nov 02 19:15:50 GMT 2020 lex: 1.16.4 Initial Update ========= Build: 1.16.3-34.1.42 - Mon Nov 02 04:30:53 GMT 2020 lex: Fix Biomes not properly copying over ids loaded from the save to the new Dynamic Registry. ========= Build: 1.16.3-34.1.41 - Mon Nov 02 01:09:57 GMT 2020 David Quintana: Introduce custom loader additions to the model data generators. (#7450) Currently implemented loaders: * OBJ * Composite * Multi-layer * Item layers (vanilla item/generated but with fullbright texture support) * Bucket * Separate Perspective ========= Build: 1.16.3-34.1.40 - Mon Nov 02 00:52:12 GMT 2020 cpw: actually rollback on error in registry events. Signed-off-by: cpw ========= Build: 1.16.3-34.1.39 - Sun Nov 01 22:09:32 GMT 2020 cpw: Update modlauncher. fixes #7452 Signed-off-by: cpw cpw: Return client resources even if no data pack found on server. Closes #6225 (Pull request) Signed-off-by: cpw tobias.hotz: Auto-detect ansi support for log4j2 move to fml.loading subpackage Add license header cpw: Fix config parse failure causing crash in building exception message. fixes #7438 Signed-off-by: cpw ========= Build: 1.16.3-34.1.35 - Thu Oct 29 17:09:31 GMT 2020 malte0811: Fix (NonNull)Lazy.Concurrent using a global lock (#7403) * Fix Lazy.Concurrent using a global lock, thus preventing multiple threads from resolving independent Lazy's at the same time * Use Lazy with an added null check to implement NonNullLazy ========= Build: 1.16.3-34.1.34 - Thu Oct 29 00:12:09 GMT 2020 David Quintana: Update forge mappings to 20201028-1.16.3 (#7435) ========= Build: 1.16.3-34.1.33 - Tue Oct 27 16:01:02 GMT 2020 35673674+alcatrazEscapee: Fix breaking changes from the Biome rename PR #7434 (#7439) ========= Build: 1.16.3-34.1.32 - Mon Oct 26 23:52:47 GMT 2020 sciwhiz12: Reimplement nametag distance attribute, fix attribute translation keys (#7387) ========= Build: 1.16.3-34.1.31 - Mon Oct 26 22:07:02 GMT 2020 35673674+alcatrazEscapee: Fix data pack biomes failing to load in SingleBiomeProvider (#7434) ========= Build: 1.16.3-34.1.30 - Mon Oct 26 22:00:28 GMT 2020 cpw: Add in proper handling of equals and hashcode for modjar urls. Fixes very slow loading on windows. Signed-off-by: cpw ========= Build: 1.16.3-34.1.29 - Mon Oct 26 12:51:24 GMT 2020 cpw: Force 8.0.5 ML Signed-off-by: cpw ========= Build: 1.16.3-34.1.28 - Mon Oct 26 11:32:40 GMT 2020 cpw: Restore FingerprintViolationEvent with appropriate THIS IS F*CKING DEAD DELET WARNINGS. Also, notify in UI if using legacy JDK without capability to read out security data from mod jars. Signed-off-by: cpw ========= Build: 1.16.3-34.1.27 - Mon Oct 26 02:27:48 GMT 2020 cpw: Rollback registries to vanilla state if something happens during loading, so subsequent activities can still run and not generate false reports.. Signed-off-by: cpw cpw: Add signature reporting for mods, using new signature capture from ModLauncher. Need to figure out how to reflect Minecraft's JAR signatures into here. Signed-off-by: cpw ========= Build: 1.16.3-34.1.25 - Tue Oct 20 19:32:40 GMT 2020 lex: Fix mcp_snapshot mapping issue causing unneeded patches. Closes #7424 ========= Build: 1.16.3-34.1.24 - Tue Oct 20 11:26:03 GMT 2020 David Quintana: Fix resource leak in the OBJ loader. ========= Build: 1.16.3-34.1.23 - Fri Oct 16 19:10:02 GMT 2020 djbake101: Fix issue with ITeleporter allowing easier use of vanilla logic. (#7317) ========= Build: 1.16.3-34.1.22 - Thu Oct 15 19:49:26 GMT 2020 richard: Adds tag support for Enchantments, Potions, and TileEntityTypes (#7379) ========= Build: 1.16.3-34.1.21 - Thu Oct 15 19:43:33 GMT 2020 lex: Resuscitate BiomeDictionary using RegistryKeys instead of biome references. ========= Build: 1.16.3-34.1.20 - Thu Oct 15 17:15:15 GMT 2020 FinntheRaider: Add event for player changing game mode (#7355) ========= Build: 1.16.3-34.1.19 - Mon Oct 12 18:11:22 GMT 2020 cpw: Fix RCON multipacket responses not actually understanding UTF8. Signed-off-by: cpw ========= Build: 1.16.3-34.1.18 - Mon Oct 12 01:49:09 GMT 2020 cpw: Fix RCON not sending newlines in output for multiline. Fixes https://bugs.mojang.com/browse/MC-7569, a very old bug that is really annoying if you use RCON. Signed-off-by: cpw ========= Build: 1.16.3-34.1.17 - Sat Oct 10 16:45:26 GMT 2020 championash5357: Fix Texture Presence String (#7408) ========= Build: 1.16.3-34.1.16 - Fri Oct 09 19:57:26 GMT 2020 lex: Fix typo causing potential error in vine growth. Closes #7406 Sort missing registry dumps by name, making it easier to read. ========= Build: 1.16.3-34.1.15 - Fri Oct 09 13:58:36 GMT 2020 David Quintana: Fixed conditional advancement loading when using the "advancements" array. Added automatic generation of conditional advancements from the criteria in the conditional recipe entries. Added advancement name calculation from the recipe ID. ========= Build: 1.16.3-34.1.14 - Thu Oct 08 21:08:45 GMT 2020 32142731+Flanks255: Additions to the mdk build.gradle to accommodate datagens. (#7398) ========= Build: 1.16.3-34.1.13 - Thu Oct 08 21:02:59 GMT 2020 Colby Prince: Added Basic Class-Level SAS Capability to checkSAS, added Vector4f to SAS (#7385) ========= Build: 1.16.3-34.1.12 - Wed Oct 07 20:04:11 GMT 2020 richard: Add hooks to allow modification of structures spawn lists (#7344) ========= Build: 1.16.3-34.1.11 - Tue Oct 06 19:38:36 GMT 2020 richard: Add back patches to Screen allowing for item tooltips to be auto wrapped again (#7378) Only deals with the methods receiving an ItemStack or ITextComponent(s), the methods that take IReorderingProcessor(s) are left alone. ========= Build: 1.16.3-34.1.10 - Mon Oct 05 14:34:56 GMT 2020 adam: Bump mixin version to 0.8.2 ========= Build: 1.16.3-34.1.9 - Mon Oct 05 10:30:12 GMT 2020 cpw: Remove redundant call to CrashReport generator - Vanilla is doing a crashreport for itself at startup now. Add a UUID into crashreport that is also logged in all channels at crash report generation time. This will allow to associate crash reports and the logs. Signed-off-by: cpw cpw: Add in extra debug logging Signed-off-by: cpw ========= Build: 1.16.3-34.1.7 - Sun Oct 04 19:51:37 GMT 2020 cpw: Modify how ModLoadingStage handles dispatch to Registry Events. Stops the objectholder spam and generally improves performance on larger packs. Signed-off-by: cpw cpw: Fix doc README and answer lex's question Signed-off-by: cpw ========= Build: 1.16.3-34.1.5 - Fri Oct 02 23:40:14 GMT 2020 Colby Prince: Added "Bukkit Plugin" to InvalidModIdentifier (#7384) ========= Build: 1.16.3-34.1.4 - Fri Oct 02 23:34:26 GMT 2020 richard: Fix vanilla Campfire smoke bug. MC-201374 (#7381) ========= Build: 1.16.3-34.1.3 - Fri Oct 02 23:28:31 GMT 2020 sciwhiz12: Fix toggleable keybindings still being active while in GUI Fixes #7370 (#7373) ========= Build: 1.16.3-34.1.2 - Fri Oct 02 22:06:59 GMT 2020 dev: Fix modded EntityClassifications not being useable in the codec. (#7337) ========= Build: 1.16.3-34.1.1 - Mon Sep 28 18:02:11 GMT 2020 cech12: Support effective materials of vanilla AxeItem (#7351) ========= Build: 1.16.3-34.1.0 - Thu Sep 24 07:05:13 GMT 2020 lex: Prep new RB. ========= Build: 1.16.3-34.0.21 - Thu Sep 24 06:46:57 GMT 2020 ichttt: Fix grass disappearing when alwaysSetupTerrainOffThread is true (#7291) ========= Build: 1.16.3-34.0.20 - Thu Sep 24 06:41:41 GMT 2020 35673674+alcatrazEscapee: Accessors for inspecting and removal of biome generation settings. Fixed carvers still being immutable. (#7339) ========= Build: 1.16.3-34.0.19 - Thu Sep 24 06:36:25 GMT 2020 lex: Revive BiomeManager and BiomeLayer hooks. ========= Build: 1.16.3-34.0.18 - Thu Sep 24 03:12:19 GMT 2020 richard: Fix a few minor issues with custom tag types and fix OptionalNamedTags (#7316) ========= Build: 1.16.3-34.0.17 - Wed Sep 23 22:10:11 GMT 2020 diesieben07: Fix ToggleableKeyBinding differences to vanilla. (#7338) ========= Build: 1.16.3-34.0.16 - Wed Sep 23 21:34:47 GMT 2020 Yunus1903: Updated build badge versions to 1.16.3 in readme (#7325) diesieben07: Fix forge light pipeline applying block offsets twice (#7323) ========= Build: 1.16.3-34.0.14 - Wed Sep 23 21:16:46 GMT 2020 ichttt: Add a better license error screen (#7350) ========= Build: 1.16.3-34.0.13 - Tue Sep 22 19:14:17 GMT 2020 darklime: Fixed container item being consumed in brewing stand. #7307 (#7314) ========= Build: 1.16.3-34.0.12 - Tue Sep 22 19:06:10 GMT 2020 sciwhiz12: Fix parse results of CommandEvent being disregarded (#7303) ========= Build: 1.16.3-34.0.11 - Tue Sep 22 18:58:28 GMT 2020 17338378+Nightenom: [1.16] Fix possible crash when using rendering regionCache (#7207) ========= Build: 1.16.3-34.0.10 - Tue Sep 22 18:41:16 GMT 2020 35673674+alcatrazEscapee: [1.16] Reimplement ICloudRenderHandler, ISkyRenderHandler and IWeatherRenderHandler (#6994) ========= Build: 1.16.3-34.0.9 - Fri Sep 18 00:58:08 GMT 2020 35673674+alcatrazEscapee: Make Biome.Climate and BiomeAmbiance fields accessible (#7336) ========= Build: 1.16.3-34.0.8 - Thu Sep 17 20:42:53 GMT 2020 cpw: Use mixin 0.8.1. Should fix problems with mixin not working properly with latest modlauncher. Signed-off-by: cpw ========= Build: 1.16.3-34.0.7 - Tue Sep 15 20:07:25 GMT 2020 sebastian: Sets the empty/fill sounds for vanilla fluids. Use Fluid's fillSound rather than emptySound when filling buckets. ========= Build: 1.16.3-34.0.6 - Tue Sep 15 19:47:08 GMT 2020 cyborgmas18: Add MatrixStack-aware alternatives to the methods in GuiUtils (#7127) ========= Build: 1.16.3-34.0.5 - Tue Sep 15 16:51:58 GMT 2020 justin_wiblin: Fix json biomes not setting registry name correctly for the BiomeLoadingEvent. (#7329) ========= Build: 1.16.3-34.0.4 - Tue Sep 15 14:18:16 GMT 2020 David Quintana: Fix inconsistencies in how the values from the model are passed into the baked model. This puts them in line with vanilla, as intended. ========= Build: 1.16.3-34.0.3 - Tue Sep 15 13:23:05 GMT 2020 Yunus1903: Reimplemented drawHoveringText (#7268) ========= Build: 1.16.3-34.0.2 - Tue Sep 15 00:43:19 GMT 2020 lex: New BiomeLoadingEvent that allows modders to edit biomes as they are being deserialized. ========= Build: 1.16.3-34.0.1 - Fri Sep 11 15:55:28 GMT 2020 lex: Bump MCP version for lambda issue. ========= Build: 1.16.3-34.0.0 - Thu Sep 10 19:10:33 GMT 2020 lex: 1.16.3 Update Also included a bunch of warning cleanups. ========= Build: 1.16.2-33.0.61 - Thu Sep 10 18:54:56 GMT 2020 42962686+RedstoneDubstep: Fix tile entities being replaced when not needed. (#7318) ========= Build: 1.16.2-33.0.60 - Thu Sep 10 18:02:15 GMT 2020 malte0811: Fix exception when getting rendering box for tile entities with no collision boxes. (#7301) ========= Build: 1.16.2-33.0.59 - Wed Sep 09 23:05:21 GMT 2020 cpw: More crash reporting tweaks. Don't crash when trying to show warnings. Also, put the exception name in the error screen on the second line! Signed-off-by: cpw ========= Build: 1.16.2-33.0.58 - Wed Sep 09 17:09:09 GMT 2020 diesieben07: Fix Minecart speed cap on rail being initialized to 0 (#7315) ========= Build: 1.16.2-33.0.57 - Wed Sep 09 02:10:45 GMT 2020 richard: Add support for custom tag types (#7289) ========= Build: 1.16.2-33.0.56 - Wed Sep 09 00:06:22 GMT 2020 cpw: More crash report tweaks. Put a button to open the generated crash report on the error screen, tweak formatting of crash report, and add the enhanced stack trace data (transformers et al) Signed-off-by: cpw ========= Build: 1.16.2-33.0.55 - Tue Sep 08 21:00:19 GMT 2020 championash5357: New hook for better custom scaffolding movement (#7261) ========= Build: 1.16.2-33.0.54 - Tue Sep 08 20:47:48 GMT 2020 mrtschipp: Add partialTicks to RenderNameplateEvent (#7277) cyborgmas18: Prevent duplicate wrapper tags from crashing (#7283) matthrewp: Fix custom teleporters NPE (#7296) cyborgmas18: Fixed crash with zip paths (#7300) ========= Build: 1.16.2-33.0.50 - Tue Sep 08 20:23:27 GMT 2020 nrbeech: Fixing logic in getCurrentRailPosition to correctly identify the rail… (#7276) ========= Build: 1.16.2-33.0.49 - Tue Sep 08 20:14:58 GMT 2020 sciwhiz12: Remove dead ForgeHooks.canToolHarvestBlock function. (#7262) sciwhiz12: Bump resource pack version to 6 (#7299) Edwin.mindcraft: [1.16.x] Fixes for Bamboo, Enchantments and Conduits, small adjustments to bring some patches closer to the vanilla code. (#7239) ========= Build: 1.16.2-33.0.46 - Tue Sep 08 19:50:14 GMT 2020 championash5357: Re-implement DrawHighlightEvent$HighlightEntity Firing (#7233) ========= Build: 1.16.2-33.0.45 - Tue Sep 08 19:25:58 GMT 2020 ichttt: Reimplement FarmlandWaterManager (#7213) ========= Build: 1.16.2-33.0.44 - Tue Sep 08 19:11:16 GMT 2020 cyborgmas18: Add dataprovider for Global Loot Modifiers (#6960) ========= Build: 1.16.2-33.0.43 - Tue Sep 08 19:01:09 GMT 2020 ichttt: Fix crash when dumping crash report for an exception that has a null cause (#7308) ========= Build: 1.16.2-33.0.42 - Mon Sep 07 01:29:40 GMT 2020 cpw: Tweak crash report dump to visit all the causes up to the top. Signed-off-by: cpw ========= Build: 1.16.2-33.0.41 - Sun Sep 06 23:39:13 GMT 2020 cpw: Fix ExplodedDirectoryLocator visiting non-existent paths. Closes #7203 Also, bump modlauncher to 7.0.1 to fix resources. Signed-off-by: cpw ========= Build: 1.16.2-33.0.40 - Sun Sep 06 22:08:22 GMT 2020 cpw: Use new enumeration mechanism in ModLauncher, to allow getResources to work. This enables serviceloader-in-mods, and other stuff that might need to visit multiple mod jars. Also, tweaked the visitor code slightly, may result in a trivial performance change. Closing #7302 as it's not really relevant any more. Signed-off-by: cpw cpw: Park the polling thread for a bit, if we're not the one driving the task list forwards. This allows for the actual driver to work on low cpu count machines. Signed-off-by: cpw cpw: Fix some potential issues in crash dumping during mod loading Signed-off-by: cpw ========= Build: 1.16.2-33.0.37 - Thu Sep 03 16:37:38 GMT 2020 cpw: Fix compiler issue in eclipse properly Signed-off-by: cpw ========= Build: 1.16.2-33.0.36 - Thu Sep 03 12:40:52 GMT 2020 sciwhiz12: Fix crash caused by previous commit (#7298) ========= Build: 1.16.2-33.0.35 - Thu Sep 03 04:15:27 GMT 2020 lex: Dirty casting hacks to fix eclipse compiler inference issue. I'm sorry cpw. ========= Build: 1.16.2-33.0.34 - Thu Sep 03 03:38:16 GMT 2020 tterrag: Fix broken ExistingFileHelper import Add licenses to some new files tterrag: Add validation via resources for tag providers (#7271) BREAKING CHANGE: Moved ExistingFileHelper to common package Remove various workarounds from forge tag providers ========= Build: 1.16.2-33.0.32 - Tue Sep 01 18:36:21 GMT 2020 cpw: Move the "modloading" thread activity onto _our_ worker pool. It turns out that the vanilla worker pool can deadlock during stitching if it's insufficiently large, if modloader "waitForTransition" is also a worker member of that pool. Closes #7293 (to reproduce issue easily, modify Util.func_240979_a_ and change the values in the MathHelper.clamp call). I've verified that 3 and below for "max" cause the problem. (I didn't test a whole range of values, just sufficient to reproduce problem and verify fix). Note that setting it to zero (and using the "direct executor" that's inaccessible in normal operation) works as well with this fix. Signed-off-by: cpw ========= Build: 1.16.2-33.0.31 - Tue Sep 01 02:27:07 GMT 2020 cpw: Fix missed debugging code. Read the config from the config. Signed-off-by: cpw ========= Build: 1.16.2-33.0.30 - Tue Sep 01 01:31:57 GMT 2020 cpw: Revert "Shut down all other mod handlers if the loading cycle errors. This prevents other mods from throwing errors and being blamed for initial cause. This is a temporary hack until cpw re-writes the mod event dispatcher." This reverts commit 7592bbe8 Signed-off-by: cpw cpw: Revert "Properly shutdown FMLModContainer's event bus when an error in a lifecycle event is detected." This reverts commit 30bad1e2 Signed-off-by: cpw cpw: Redo event dispatch, removes a bunch of nonsense, and tries to integrate with the vanilla CF system where possible Signed-off-by: cpw cpw: Fix up all the things. Removed SidedProvider because it served no real purpose anymore. Signed-off-by: cpw cpw: Fix up slight registry change and other 1.16.2 stuffs. Signed-off-by: cpw ========= Build: 1.16.2-33.0.23 - Sun Aug 30 23:05:24 GMT 2020 ichttt: Add particle culling (#6981) ========= Build: 1.16.2-33.0.22 - Wed Aug 26 16:50:02 GMT 2020 lex: Wrap vanilla's 'default' biome registry in ForgeRegistry. This should allow registering mod dimensions like in 1.16.1, while the data driven system is fleshed out. ========= Build: 1.16.2-33.0.21 - Tue Aug 25 01:11:38 GMT 2020 David Quintana: Clarify in the LazyOptional which methods carry the lazyness over to the returned value and which don't. (#6750) For consistency, this meant making a few changes: - Renamed the existing lazy mapping method to lazyMap, to indicate that it doesn't run the mapping immediately. - Added a new implementation of map(), which returns Optional, and resolves the value in the process. - Changed filter() to return Optional, since there's no way to filter lazily. - Added a new method resolve(), which helps convert the custom LazyOptional class into a standard Optional, for use with library methods that expect Optional. * Update License headers. ========= Build: 1.16.2-33.0.20 - Fri Aug 21 21:27:21 GMT 2020 sciwhiz12: Add user-friendly exceptions when config loading fails (#7214) ========= Build: 1.16.2-33.0.19 - Fri Aug 21 18:53:46 GMT 2020 dev: Replace EntityHeight event with EntitySize event (#6858) ========= Build: 1.16.2-33.0.18 - Fri Aug 21 18:38:31 GMT 2020 davide2910: [1.16] ForgeEventFactory#canCreateFluidSource reintroduced (#7181) ========= Build: - Fri Aug 21 18:31:19 GMT 2020 cyborgmas18: Cleanup and expand Forge tags (#7004) ========= Build: 1.16.2-33.0.16 - Fri Aug 21 18:25:49 GMT 2020 sciwhiz12: Fix modproperties property in mods.toml causing exception (#7192) ========= Build: 1.16.2-33.0.15 - Fri Aug 21 18:15:53 GMT 2020 me: Log info about server list warning (#7209) Make it easier to figure out what mods are missing or have to be marked as client/server side only. ========= Build: 1.16.2-33.0.14 - Fri Aug 21 18:06:47 GMT 2020 goto.minecraft: Fix ItemStack#isDamageable is not calling Item#isDamagable (#7221) ========= Build: 1.16.2-33.0.13 - Fri Aug 21 17:48:58 GMT 2020 diesieben07: Improve performance and cleanup code for DelegatingResourcePack (#7228) ========= Build: 1.16.2-33.0.12 - Fri Aug 21 17:29:33 GMT 2020 cyborgmas18: Fix small logging issues with loading pack.png for mods (#7265) ========= Build: 1.16.2-33.0.11 - Fri Aug 21 17:23:30 GMT 2020 diesieben07: Fix config iteration order (#7230) ========= Build: 1.16.2-33.0.10 - Fri Aug 21 09:47:23 GMT 2020 lex: Cleanup Forge's build script, fix some unneeded patches. Add checkExcscheckAll tasks. ========= Build: 1.16.2-33.0.9 - Fri Aug 21 04:35:17 GMT 2020 championash5357: Readding DifficultyChangeEvent hooks (#7240) ========= Build: 1.16.2-33.0.8 - Fri Aug 21 04:29:10 GMT 2020 malte0811: Improve startup time by caching the manifest data for mod jars (#7256) ========= Build: 1.16.2-33.0.7 - Wed Aug 19 05:47:46 GMT 2020 Yunus1903: Removed HarvestDropsEvent (#7193) ========= Build: 1.16.2-33.0.6 - Wed Aug 19 05:22:45 GMT 2020 cyborgmas18: Remove forge optional tags in favor of Vanilla's new system. (#7246) ========= Build: 1.16.2-33.0.5 - Fri Aug 14 19:05:15 GMT 2020 lex: Fix creating nether portals. lex: New method for creating modded tag references, fix connecting to vanilla servers. ========= Build: 1.16.2-33.0.3 - Fri Aug 14 02:17:01 GMT 2020 43609023+spnda: Print mod file name on InvalidModFileException (#7241) ========= Build: 1.16.2-33.0.2 - Thu Aug 13 19:26:22 GMT 2020 cyborgmas18: Fix server connection, misapplied patch (#7245) Yunus1903: Updated MDK and README for 1.16.2 (#7243) ========= Build: 1.16.2-33.0.0 - Thu Aug 13 07:37:04 GMT 2020 lex: Initial 1.16.2 Update ========= Build: 1.16.1-32.0.108 - Sun Aug 09 20:05:01 GMT 2020 David Quintana: Fix ModelRegistryEvent firing every time resources reload instead of just once. ========= Build: 1.16.1-32.0.107 - Sat Aug 08 01:00:42 GMT 2020 David Quintana: Move ModelRegistryEvent invocation to when the model loading is about to start. Freeze the ModelLoaderRegistry right after this event happens, just before model loading actually begins. This means ModelRegistryEvent is now the correct place to register loaders, as it was intended. This is a slight breaking change, but any mod that used FMLClientSetupEvent before will need to be updated regardless due to the existing race condition. ========= Build: 1.16.1-32.0.106 - Tue Aug 04 00:19:22 GMT 2020 diesieben07: Fix wrong BlockState param passed into canSustainPlant from FarmlandBlock (#7212) ========= Build: 1.16.1-32.0.105 - Tue Aug 04 00:06:45 GMT 2020 sciwhiz12: Add harvest levels for hoes and new 1.16 blocks for pickaxes Fixes #7187 (#7189) ========= Build: 1.16.1-32.0.104 - Tue Aug 04 00:00:40 GMT 2020 sciwhiz12: Fix debug world not generating modded blocks (#6926) championash5357: New IForgeBlock#getToolModifiedState hook allow better control over tools interacting with blocks. (#7176) email.squishling: Added new hook to allow Biomes to control their Edge biomes (#7000) ========= Build: 1.16.1-32.0.101 - Mon Aug 03 22:55:18 GMT 2020 diesieben07: Re-introduce "outdated" notification on Mods button in main menu (#7123) brandon4261: Add support for custom elytra (#7202) ========= Build: 1.16.1-32.0.99 - Mon Aug 03 18:53:31 GMT 2020 sciwhiz12: Fix RenderTickEvent using wrong partial ticks value when game is paused. Fixes #6991 (#7208) ========= Build: 1.16.1-32.0.98 - Thu Jul 30 03:18:00 GMT 2020 tterrag: Implement forge IBakedModel methods in vanilla wrapper models ========= Build: 1.16.1-32.0.97 - Tue Jul 28 23:44:41 GMT 2020 lex: Fix another case of swallowed errors not shutting down mods. ========= Build: 1.16.1-32.0.96 - Tue Jul 28 21:40:06 GMT 2020 lex: Shut down all other mod handlers if the loading cycle errors. This prevents other mods from throwing errors and being blamed for initial cause. This is a temporary hack until cpw re-writes the mod event dispatcher. ========= Build: - Tue Jul 28 19:01:27 GMT 2020 lex: Properly shutdown FMLModContainer's event bus when an error in a lifecycle event is detected. lex: Enable EventBus type check during ForgeDev, and add IModBusEvent marker to ModelRegistryEvent. ========= Build: 1.16.1-32.0.93 - Tue Jul 28 07:16:31 GMT 2020 lex: Make license toml entry optional during 1.16.1 There are to many existing mods to make this required. Yes, we are technically before a RB and can do breaking changes. However this is too large. ========= Build: 1.16.1-32.0.92 - Tue Jul 28 01:14:20 GMT 2020 cpw: Missed one event. NewRegistry needs the marker. Signed-off-by: cpw ========= Build: 1.16.1-32.0.91 - Tue Jul 28 01:07:03 GMT 2020 cpw: Update MDK license to default to All rights reserved, and offer a link to chooseyourlicense.com as a place to research appropriate licenses. Note: the license field _is_ backwards compatible and will simply be ignored on older forge versions. Signed-off-by: cpw ========= Build: 1.16.1-32.0.90 - Tue Jul 28 00:47:35 GMT 2020 cpw: Update modlauncher, eventbus, accesstransformers and more to use a newer mechanism for generating ASM. Introduced IModBusEvent as a marker interface for events on the ModBus. Expect exceptions if you use the modbus for events not listened there. Signed-off-by: cpw cpw: Update coremods and spi, include mandatory license field in metadata. Added at top level of mods.toml file. Signed-off-by: cpw ========= Build: 1.16.1-32.0.88 - Mon Jul 27 23:35:24 GMT 2020 ray.neiheiser: Fix rail 180 rotations (#7177) jmansfield: Fire AnimalTameEvent for cats (#7172) Closes #7171 ========= Build: 1.16.1-32.0.86 - Mon Jul 27 22:56:16 GMT 2020 lex: Fix Biome generation error. ========= Build: 1.16.1-32.0.85 - Mon Jul 27 21:36:07 GMT 2020 dev: Fix SleepingTimeCheckEvent not being fired in initial sleep test. (#7005) ========= Build: 1.16.1-32.0.84 - Mon Jul 27 21:30:24 GMT 2020 Yunus1903: Fix ClimberPathNavigator spinning when width is small. Closes #6993 (#6997) ========= Build: 1.16.1-32.0.83 - Mon Jul 27 21:19:50 GMT 2020 mrtschipp: Re-added PlayerEvent.NameFormat (#6992) ========= Build: 1.16.1-32.0.82 - Mon Jul 27 21:14:02 GMT 2020 email.squishling: Fixed modded overworld biomes not spawning [1.16.x] (#6990) ========= Build: 1.16.1-32.0.81 - Mon Jul 27 21:08:23 GMT 2020 christ.klinge: Added EntityLeaveWorldEvent (#6984) ========= Build: 1.16.1-32.0.80 - Mon Jul 27 21:02:53 GMT 2020 aqscode: Re-implement moddable flammabilities (#6983) ========= Build: 1.16.1-32.0.79 - Mon Jul 27 20:46:11 GMT 2020 diesieben07: Re-add patch for PlayerSetSpawnEvent (#6977) Yunus1903: Updated versions in README and removed flocker.tv mentions (#6978) ========= Build: 1.16.1-32.0.77 - Mon Jul 27 20:40:33 GMT 2020 sciwhiz12: Fix ChunkDataEvents using different data tags (#6961) Fixes #6957 ========= Build: - Mon Jul 27 20:27:00 GMT 2020 joetarbit: Post SoundLoadEvent on mod bus instead of forge bus (#6955) ========= Build: 1.16.1-32.0.75 - Wed Jul 22 01:26:19 GMT 2020 cpw: Remove startupquery. Currently wasn't functional, and 1.16 has out of band state loading in all cases, so the complex functionality there is no longer needed. Going to research using the Lifecycle indicator from DFU as a proxy/replacement. Probably with some codec FUN. Signed-off-by: cpw ========= Build: 1.16.1-32.0.74 - Wed Jul 22 00:34:43 GMT 2020 lex: Run Forge's data generators to sync 1.16 vanilla changes. ========= Build: 1.16.1-32.0.73 - Wed Jul 22 00:13:48 GMT 2020 cpw: Don't show the early launcher GUI when running data. It's not needed and prevents use on automated builds. Need to investigate why a bunch of tags seem to be being blown away by rerunning on forge. Signed-off-by: cpw ========= Build: 1.16.1-32.0.72 - Tue Jul 21 23:56:54 GMT 2020 cpw: Add mixin Signed-off-by: cpw ========= Build: 1.16.1-32.0.71 - Mon Jul 20 22:56:31 GMT 2020 cyborgmas18: Load Modded Datapacks in DatapackScreen, before world creation (#6913) ========= Build: 1.16.1-32.0.70 - Sat Jul 18 22:35:53 GMT 2020 tterrag: Fix inconsistencies with model/blockstate datagen ========= Build: 1.16.1-32.0.69 - Fri Jul 17 17:35:47 GMT 2020 dev: Filter duplicate mod files from mod file scan data (#6855) ========= Build: 1.16.1-32.0.68 - Thu Jul 16 21:56:30 GMT 2020 lex: Fixed Forge commands. Closes #6973 Closes #6974 Closes #6976 ========= Build: 1.16.1-32.0.67 - Wed Jul 15 19:30:53 GMT 2020 jaredlll08: Added an event for registering commands. closes #6968 (#6969) ========= Build: 1.16.1-32.0.66 - Tue Jul 14 00:15:41 GMT 2020 darklime: Make all functions in Style common. (#6931) ========= Build: 1.16.1-32.0.65 - Mon Jul 13 22:44:53 GMT 2020 55965249+seymourimadeit: Mark Raid.WaveMembers as an extensible enum. (#6878) ========= Build: 1.16.1-32.0.64 - Mon Jul 13 22:17:58 GMT 2020 lex: Fix checkPatches task. Closes #6956 Fix patched in method using srg name. Closes #6965 Fix capabilities not being collected for ClientWorld. Closes #6966 Fix TagEmptyCondition using client side copy of tags instead of server. Closes #6949 Fix ExtendedButton using narrator text. Closes #6958, Closes #6959 Fix misaligned patch in RepairContainer. Closes #6950, Closes #6953 Fix LivingJumpEvent not being fired for players jumping horses. Closes #6929 Remove extra getToughness method in ArmorItem. Closes #6970 Remove GetCollisionBoxesEvent. Closes #6921 ========= Build: 1.16.1-32.0.63 - Fri Jul 10 22:28:22 GMT 2020 richard: Fix race condition with DeferredRegister for custom registries (#6951) ========= Build: 1.16.1-32.0.62 - Fri Jul 10 17:49:51 GMT 2020 sciwhiz12: Remove hooks into beacon base/payments. Vanilla uses tags now for extensibility. (#6948) ========= Build: 1.16.1-32.0.61 - Wed Jul 08 21:33:38 GMT 2020 jaredlll08: Expose the DataPackRegistries instance to the AddReloadListenerEvent (#6933) ========= Build: 1.16.1-32.0.60 - Wed Jul 08 21:13:18 GMT 2020 sciwhiz12: Fix canRepair not being set true as default (#6936) Closes #6934 and #6935 ========= Build: 1.16.1-32.0.59 - Wed Jul 08 14:56:39 GMT 2020 David Quintana: Fix particles sometimes "losing" the lightmap and drawing fullbright. David Quintana: Fix misaligned patch causing LivingEquipmentChangeEvent to never be posted. ========= Build: 1.16.1-32.0.57 - Mon Jul 06 21:32:33 GMT 2020 JDLogic: Add simple patch checker and cleanup patches (#6851) * Add simple patch checker and cleanup patches * Address comments * move task implementation * genPatches is now finalized by checkPatches * the S2S artifacts are automatically removed * added class and method access checking ========= Build: 1.16.1-32.0.56 - Mon Jul 06 21:27:02 GMT 2020 richard: Fix the modifier combined name for keybinds displaying two pluses outside of forgedev #6901 (#6902) ========= Build: 1.16.1-32.0.55 - Mon Jul 06 21:12:45 GMT 2020 richard: Fix harvest level and tool type not actually getting set #6906 (#6922) ========= Build: 1.16.1-32.0.54 - Mon Jul 06 20:46:01 GMT 2020 richard: Reimplement ITeleporter Patches (#6886) ========= Build: 1.16.1-32.0.53 - Mon Jul 06 20:39:37 GMT 2020 40738104+Mysterious-Dev: Add function to add items with the same behavior as the pumpkin for enderman (#6890) ========= Build: 1.16.1-32.0.52 - Mon Jul 06 20:33:17 GMT 2020 richard: Custom Item integration with Piglins (#6914) ========= Build: 1.16.1-32.0.51 - Mon Jul 06 20:20:02 GMT 2020 ichttt: Some dead code cleanup, and re-implement some bed hooks. (#6903) ========= Build: 1.16.1-32.0.50 - Mon Jul 06 20:06:39 GMT 2020 diesieben07: Fix missing null checks in ForgeIngameGui (#6907) ========= Build: 1.16.1-32.0.49 - Mon Jul 06 19:50:02 GMT 2020 sciwhiz12: Fix swap offhand keybind not working in GUIs (#6920) ========= Build: 1.16.1-32.0.48 - Mon Jul 06 19:42:07 GMT 2020 thpetuaudletang: New AddReloadListenerEvent that gathers server side data reload handlers. (#6849) ========= Build: 1.16.1-32.0.47 - Fri Jul 03 12:40:42 GMT 2020 David Quintana: Attempt to use a more compatible method to initialize stencil support. In case the separate attachments don't work for everyone, there's a new setting to choose the combined attachment. ========= Build: 1.16.1-32.0.46 - Fri Jul 03 04:00:22 GMT 2020 David Quintana: Update copyright year to 2020. David Quintana: Fix multi-layer item rendering. ========= Build: 1.16.1-32.0.44 - Thu Jul 02 17:17:45 GMT 2020 David Quintana: Model system improvements: - Port some things I did in 1.14 which I couldn't do in 1.15 due to breaking changes. - Fix multi-layer block models not working (1.16 RenderType doesn't override toString the same way anymore) - Implement multi-layer item rendering. - Improve CompositeModel submodel data passing. ========= Build: 1.16.1-32.0.43 - Thu Jul 02 12:54:03 GMT 2020 MartijnvandenBrand: Include model data in getQuads call (#6884) The model data wasn't included when getting quads from specific sides, but was when getting quads for side = null. thpetuaudletang: Pass matrixstack in tooltip render events (#6885) ========= Build: 1.16.1-32.0.41 - Thu Jul 02 05:54:25 GMT 2020 tterrag: Fix improper handling of baked lighting in forge light pipeline Closes #6812 ========= Build: 1.16.1-32.0.40 - Thu Jul 02 01:59:30 GMT 2020 richard: Fix FMLServerAboutToStartEvent being fired too late on the integrated server https://github.com/MinecraftForge/MinecraftForge/issues/6859 ========= Build: 1.16.1-32.0.39 - Wed Jul 01 18:14:25 GMT 2020 ichttt: Fix miss-aligned patch ItemEntity (#6895) ========= Build: 1.16.1-32.0.38 - Tue Jun 30 20:19:32 GMT 2020 info: Add hoe tool type (#6872) ========= Build: 1.16.1-32.0.36 - Tue Jun 30 20:09:21 GMT 2020 curle: Allow any armor to have custom knockback resistance (#6877) ========= Build: 1.16.1-32.0.35 - Tue Jun 30 19:57:32 GMT 2020 diesieben07: Add senderUUID to ClientChatReceivedEvent (#6881) ========= Build: 1.16.1-32.0.34 - Tue Jun 30 02:33:58 GMT 2020 lex: Re-write checkATs function and automate making Items/Blocks public. ========= Build: 1.16.1-32.0.33 - Tue Jun 30 02:10:14 GMT 2020 cpw: Reorganize modloading on the dediserver. This removes the DedicatedServer parameter from the FMLDedicatedServerSetupEvent. Code for customizing the server instance should be moved to the ServerAboutToStartEvent or similar, where the server instance is available. This reorganization means that mods will load fully before the server is even constructed, or the server properties loaded. We also move the EULA right to the front so we don't have to wait for bootstrap. This should fix the problems with mods which customize world data and other things. Signed-off-by: cpw ========= Build: 1.16.1-32.0.32 - Mon Jun 29 23:43:01 GMT 2020 thpetuaudletang: Fix datagen resolving tags and exploding. (#6865) ========= Build: 1.16.1-32.0.31 - Mon Jun 29 23:37:30 GMT 2020 mattmess1221: Fix Language.javaLocale parsing (#6862) ========= Build: 1.16.1-32.0.30 - Mon Jun 29 22:58:30 GMT 2020 diesieben07: Fix IItemHandler wrappers for chests not updating both chests (#6875) ========= Build: 1.16.1-32.0.29 - Mon Jun 29 21:08:55 GMT 2020 lex: Fix missed patch in PlayerList and EntitySelectioonContext. Closes #6846 Closes #6850 ========= Build: 1.16.1-32.0.27 - Mon Jun 29 20:09:12 GMT 2020 richard: Fix access levels being hardcoded to private via patch overriding AT entry (#6848) ========= Build: 1.16.1-32.0.26 - Mon Jun 29 19:42:50 GMT 2020 lex: Fix tag related issues when connecting to a vanilla server. ========= Build: 1.16.1-32.0.25 - Sun Jun 28 22:08:15 GMT 2020 lex: Fix Forge's internal handler being registered in wrong place. Fix double call to loader end. ========= Build: 1.16.1-32.0.24 - Sat Jun 27 22:50:54 GMT 2020 David Quintana: Add a model loader that lets mods specify different models for different perspectives. Allow custom models to reference vanilla item models as child models. ========= Build: 1.16.1-32.0.23 - Fri Jun 26 23:55:23 GMT 2020 thpetuaudletang: fix misapplied patch also sneak in an import patch removal ========= Build: 1.16.1-32.0.21 - Fri Jun 26 22:40:19 GMT 2020 lex: Fix blocks being harvested with incorrect tools. ========= Build: 1.16.1-32.0.20 - Fri Jun 26 19:53:02 GMT 2020 lex: Make installer use MCPConfig version to identify MC assets. ========= Build: 1.16.1-32.0.19 - Fri Jun 26 18:27:49 GMT 2020 cpw: Tweak the server startup a bit, make sure methods that can't work because they run before a server exists explode saying so. Also fix other launch profiles. Signed-off-by: cpw ========= Build: 1.16.1-32.0.18 - Fri Jun 26 16:56:37 GMT 2020 lex: Fix dedicated server loading by constructing mods before data packs are created. ========= Build: 1.16.1-32.0.17 - Fri Jun 26 15:20:37 GMT 2020 David Quintana: Fix create method. Fix test mods not loading correctly. ========= Build: 1.16.1-32.0.16 - Fri Jun 26 14:43:19 GMT 2020 David Quintana: Reintroduce missed patch in EntityClassification. ========= Build: 1.16.1-32.0.15 - Fri Jun 26 13:55:42 GMT 2020 thpetuaudletang: Include a getter for the matrix stack in OverlayEvent (#6834) ========= Build: 1.16.1-32.0.14 - Fri Jun 26 13:23:07 GMT 2020 thpetuaudletang: Fix block render types not being properly applied to item entities (#6832) ========= Build: 1.16.1-32.0.13 - Fri Jun 26 13:05:18 GMT 2020 mods.itsmeow: [1.16.x] Allow GlobalEntityTypeAttributes' EntityType -> AttributeModifierMap to be added to (#6822) * Make GlobalEntityTypeAttributes map able to be added to * Split get patch into two lines * Favor Forge's map over vanilla ========= Build: 1.16.1-32.0.12 - Fri Jun 26 12:59:19 GMT 2020 thpetuaudletang: Fixed creative screen arrows (#6827) Yunus1903: Added call to method for tooltip with FontRenderer (#6831) ========= Build: 1.16.1-32.0.10 - Fri Jun 26 12:36:59 GMT 2020 curle: Retarget Block.Properties patch to the new AbstractBlock, reintroduce harvestLevel and harvestTool fields (#6819) * Retarget Block.Properties patch to the new AbstractBlock, reintroduces the harvestLevel and harvestTool fields. * Slight adjustment to fix the lootTableSupplier. ========= Build: 1.16.1-32.0.9 - Fri Jun 26 12:31:37 GMT 2020 Yunus1903: Fixed sneaking while swimming (#6817) ========= Build: - Fri Jun 26 12:25:07 GMT 2020 thpetuaudletang: Fixed tooltip rendering issues (#6815) ========= Build: 1.16.1-32.0.7 - Fri Jun 26 02:30:54 GMT 2020 thpetuaudletang: Fixed villager trades having non-applicable enchants Also added an AT at lex's request ========= Build: 1.16.1-32.0.6 - Fri Jun 26 01:52:19 GMT 2020 thpetuaudletang: Fix locate command (#6811) thpetuaudletang: Fix block drops (#6810) contact: Add missing patch to ScreenShotHelper (#6809) Adds the missed patch back Yunus1903: Updated MDK mods.toml versions (#6808) thpetuaudletang: Fix locate command (#6811) thpetuaudletang: Fix block drops (#6810) contact: Add missing patch to ScreenShotHelper (#6809) Adds the missed patch back Yunus1903: Updated MDK mods.toml versions (#6808) thpetuaudletang: Fix locate command (#6811) thpetuaudletang: Fix block drops (#6810) contact: Add missing patch to ScreenShotHelper (#6809) Adds the missed patch back Yunus1903: Updated MDK mods.toml versions (#6808) ========= Build: 1.16.1-32.0.2 - Fri Jun 26 01:41:51 GMT 2020 lex: Rework BlockSnapshot and fix client notifications. Closes #6807 ========= Build: 1.16.1-32.0.1 - Thu Jun 25 23:24:48 GMT 2020 lex: Bump MCPConfig version.